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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qsgvideonode_p.h"

QSGVideoNode::QSGVideoNode()
{
}

void QSGVideoNode::setTexturedRectGeometry(const QRectF &rect, const QRectF &textureRect)
{
    if (rect == m_rect && textureRect == m_textureRect)
        return;

    m_rect = rect;
    m_textureRect = textureRect;

    QSGGeometry *g = geometry();

    if (g == 0) {
        g = new QSGGeometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4);
        QSGGeometry::updateTexturedRectGeometry(g, rect, textureRect);
        setGeometry(g);
   } else {
        QSGGeometry::updateTexturedRectGeometry(g, rect, textureRect);
    }

    markDirty(DirtyGeometry);
}