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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include <qaudioinput.h>
#include <qaudiodevice.h>
#include <qmediadevices.h>
#include <private/qplatformaudioinput_p.h>
#include <private/qplatformmediaintegration_p.h>

/*!
    \class QAudioInput
    \brief The QAudioOutput class represents an input channel for audio.
    \inmodule QtMultimedia
    \ingroup multimedia
    \ingroup multimedia_audio

    QAudioOutput represents an output channel that can be used together QMediaCaptureSession.
    It allows selecting the physical input device to be used, muting the channel
    or changing its volume.
*/

/*!
    \property QAudioInput::volume
    \brief the current volume.

    The volume is scaled linearly, ranging from \c 0 (silence) to \c 1 (full volume).
    Values outside this range will be clamped.

    By default the volume is \c 1.

    UI volume controls should usually be scaled nonlinearly. For example, using a logarithmic scale
    will produce linear changes in perceived loudness, which is what a user would normally expect
    from a volume control. See QAudio::convertVolume() for more details.
*/

/*!
    \property QAudioInput::muted
    \brief the muted state of the current media.

    The value will be true if the input is muted; otherwise false.
*/

/*!
    \property QAudioInput::device
    \brief the audio device connected to this input.

    The device property represents the audio device connected to this input. A default constructed
    QAudioInput object will be connected to the systems default audio input at construction time.

    This property can be used to select any other output device listed by QMediaDevices::audioInputs().
*/

QAudioInput::QAudioInput(QObject *parent)
  : QAudioInput(QMediaDevices::defaultAudioInput(), parent)
{}

QAudioInput::QAudioInput(const QAudioDevice &device, QObject *parent)
  : QObject(parent),
    d(QPlatformMediaIntegration::instance()->createAudioInput(this))
{
    d->device = device;
    if (!d->device.isNull() && d->device.mode() != QAudio::AudioInput)
        d->device = QMediaDevices::defaultAudioInput();
    d->setAudioDevice(d->device);
}

QAudioInput::~QAudioInput()
{
    delete d;
}

QAudioDevice QAudioInput::device() const
{
    return d->device;
}

void QAudioInput::setDevice(const QAudioDevice &device)
{
    if (device.mode() != QAudio::AudioInput)
        return;
    d->device = device;
    d->setAudioDevice(device);
    emit deviceChanged();
}

float QAudioInput::volume() const
{
    return d->volume;
}

void QAudioInput::setVolume(float volume)
{
    if (d->volume == volume)
        return;
    d->volume = volume;
    d->setVolume(volume);
    emit volumeChanged(volume);
}

bool QAudioInput::isMuted() const
{
    return d->muted;
}

void QAudioInput::setMuted(bool muted)
{
    if (d->muted == muted)
        return;
    d->muted = muted;
    d->setMuted(muted);
    emit mutedChanged(muted);
}

#include "moc_qaudioinput.cpp"