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 /****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qobject.h"
#include "qsound.h"
#include "qsoundeffect.h"

void qsoundsnippet() {
    //! [0]
    QSound::play("mysounds/bells.wav");
    //! [0]


    //! [1]
    QSound bells("mysounds/bells.wav");
    bells.play();
    //! [1]
}

void qsoundeffectsnippet() {
    //! [2]
    QSoundEffect effect;
    effect.setSource(QUrl::fromLocalFile("engine.wav"));
    effect.setLoopCount(QSoundEffect::Infinite);
    effect.setVolume(0.25f);
    effect.play();
    //! [2]
}

QObject *clickSource;

class MyGame : public QObject {
    Q_OBJECT
public:
    //! [3]
    MyGame()
        : m_explosion(this)
    {
        m_explosion.setSource(QUrl::fromLocalFile("explosion.wav"));
        m_explosion.setVolume(0.25f);

        // Set up click handling etc.
        connect(clickSource, SIGNAL(clicked()), &m_explosion, SLOT(play()));
    }
private:
    QSoundEffect m_explosion;
    //! [3]
};