blob: c63908c4239c1a6b1bf8883ae65460149f434842 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
|
#version 440
layout(location = 0) in vec2 qt_TexCoord;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 matrix;
mat4 colorMatrix;
float opacity;
} ubuf;
layout(binding = 1) uniform sampler2D rgbTexture;
void main()
{
fragColor = texture(rgbTexture, qt_TexCoord).grab * ubuf.colorMatrix * ubuf.opacity;
}
|