blob: 6838596e8dccc582beb5e150f4d050125dac952c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
#version 440
layout(location = 0) in vec2 texCoord;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 matrix;
mat4 colorMatrix;
float opacity;
} ubuf;
layout(binding = 1) uniform sampler2D plane1Texture;
layout(binding = 2) uniform sampler2D plane2Texture;
void main()
{
vec3 YUV = vec3(texture(plane1Texture, texCoord).r, texture(plane2Texture, texCoord).ga);
fragColor = ubuf.colorMatrix * vec4(YUV, 1.0) * ubuf.opacity;
}
|