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path: root/src/plugins/common/evr/evrd3dpresentengine.cpp
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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "evrd3dpresentengine.h"

#include "evrhelpers.h"

#include <qabstractvideobuffer.h>
#include <QAbstractVideoSurface>
#include <qvideoframe.h>
#include <QDebug>
#include <qthread.h>
#include <private/qmediaopenglhelper_p.h>

#ifdef MAYBE_ANGLE
# include <qtgui/qguiapplication.h>
# include <qpa/qplatformnativeinterface.h>
# include <qopenglfunctions.h>
# include <EGL/eglext.h>
#endif

static const int PRESENTER_BUFFER_COUNT = 3;

QT_BEGIN_NAMESPACE

#ifdef MAYBE_ANGLE

EGLWrapper::EGLWrapper()
{
#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
    // Resolve the EGL functions we use. When configured for dynamic OpenGL, no
    // component in Qt will link to libEGL.lib and libGLESv2.lib. We know
    // however that libEGL is loaded for sure, since this is an ANGLE-only path.

# ifdef QT_DEBUG
    HMODULE eglHandle = GetModuleHandle(L"libEGLd.dll");
# else
    HMODULE eglHandle = GetModuleHandle(L"libEGL.dll");
# endif

    if (!eglHandle)
        qWarning("No EGL library loaded");

    m_eglGetProcAddress = (EglGetProcAddress) GetProcAddress(eglHandle, "eglGetProcAddress");
    m_eglCreatePbufferSurface = (EglCreatePbufferSurface) GetProcAddress(eglHandle, "eglCreatePbufferSurface");
    m_eglDestroySurface = (EglDestroySurface) GetProcAddress(eglHandle, "eglDestroySurface");
    m_eglBindTexImage = (EglBindTexImage) GetProcAddress(eglHandle, "eglBindTexImage");
    m_eglReleaseTexImage = (EglReleaseTexImage) GetProcAddress(eglHandle, "eglReleaseTexImage");
#else
    // Static ANGLE-only build. There is no libEGL.dll in use.

    m_eglGetProcAddress = ::eglGetProcAddress;
    m_eglCreatePbufferSurface = ::eglCreatePbufferSurface;
    m_eglDestroySurface = ::eglDestroySurface;
    m_eglBindTexImage = ::eglBindTexImage;
    m_eglReleaseTexImage = ::eglReleaseTexImage;
#endif
}

__eglMustCastToProperFunctionPointerType EGLWrapper::getProcAddress(const char *procname)
{
    Q_ASSERT(m_eglGetProcAddress);
    return m_eglGetProcAddress(procname);
}

EGLSurface EGLWrapper::createPbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
{
    Q_ASSERT(m_eglCreatePbufferSurface);
    return m_eglCreatePbufferSurface(dpy, config, attrib_list);
}

EGLBoolean EGLWrapper::destroySurface(EGLDisplay dpy, EGLSurface surface)
{
    Q_ASSERT(m_eglDestroySurface);
    return m_eglDestroySurface(dpy, surface);
}

EGLBoolean EGLWrapper::bindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
    Q_ASSERT(m_eglBindTexImage);
    return m_eglBindTexImage(dpy, surface, buffer);
}

EGLBoolean EGLWrapper::releaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
    Q_ASSERT(m_eglReleaseTexImage);
    return m_eglReleaseTexImage(dpy, surface, buffer);
}


class OpenGLResources : public QObject
{
public:
    OpenGLResources()
        : egl(new EGLWrapper)
        , eglDisplay(0)
        , eglSurface(0)
        , glTexture(0)
    {}

    void release()
    {
        if (thread() == QThread::currentThread())
            delete this;
        else
            deleteLater();
    }

    EGLWrapper *egl;
    EGLDisplay *eglDisplay;
    EGLSurface eglSurface;
    unsigned int glTexture;

private:
    ~OpenGLResources()
    {
        Q_ASSERT(QOpenGLContext::currentContext() != NULL);

        if (eglSurface && egl) {
            egl->releaseTexImage(eglDisplay, eglSurface, EGL_BACK_BUFFER);
            egl->destroySurface(eglDisplay, eglSurface);
        }
        if (glTexture)
            QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &glTexture);

        delete egl;
    }
};

#endif // MAYBE_ANGLE


class IMFSampleVideoBuffer: public QAbstractVideoBuffer
{
public:
    IMFSampleVideoBuffer(D3DPresentEngine *engine, IMFSample *sample, QAbstractVideoBuffer::HandleType handleType)
        : QAbstractVideoBuffer(handleType)
        , m_engine(engine)
        , m_sample(sample)
        , m_surface(0)
        , m_mapMode(NotMapped)
        , m_textureUpdated(false)
    {
        if (m_sample) {
            m_sample->AddRef();

            IMFMediaBuffer *buffer;
            if (SUCCEEDED(m_sample->GetBufferByIndex(0, &buffer))) {
                MFGetService(buffer,
                             mr_BUFFER_SERVICE,
                             iid_IDirect3DSurface9,
                             reinterpret_cast<void **>(&m_surface));
                buffer->Release();
            }
        }
    }

    ~IMFSampleVideoBuffer()
    {
        if (m_surface) {
            if (m_mapMode != NotMapped)
                m_surface->UnlockRect();
            m_surface->Release();
        }
        if (m_sample)
            m_sample->Release();
    }

    QVariant handle() const;

    MapMode mapMode() const { return m_mapMode; }
    uchar *map(MapMode, int*, int*);
    void unmap();

private:
    mutable D3DPresentEngine *m_engine;
    IMFSample *m_sample;
    IDirect3DSurface9 *m_surface;
    MapMode m_mapMode;
    mutable bool m_textureUpdated;
};

uchar *IMFSampleVideoBuffer::map(MapMode mode, int *numBytes, int *bytesPerLine)
{
    if (!m_surface || m_mapMode != NotMapped)
        return 0;

    D3DSURFACE_DESC desc;
    if (FAILED(m_surface->GetDesc(&desc)))
        return 0;

    D3DLOCKED_RECT rect;
    if (FAILED(m_surface->LockRect(&rect, NULL, mode == ReadOnly ? D3DLOCK_READONLY : 0)))
        return 0;

    m_mapMode = mode;

    if (numBytes)
        *numBytes = (int)(rect.Pitch * desc.Height);

    if (bytesPerLine)
        *bytesPerLine = (int)rect.Pitch;

    return reinterpret_cast<uchar *>(rect.pBits);
}

void IMFSampleVideoBuffer::unmap()
{
    if (m_mapMode == NotMapped)
        return;

    m_mapMode = NotMapped;
    m_surface->UnlockRect();
}

QVariant IMFSampleVideoBuffer::handle() const
{
    QVariant handle;

#ifdef MAYBE_ANGLE
    if (handleType() != GLTextureHandle)
        return handle;

    if (m_engine->m_glResources && (m_textureUpdated || m_engine->updateTexture(m_surface))) {
        m_textureUpdated = true;
        handle = QVariant::fromValue<unsigned int>(m_engine->m_glResources->glTexture);
    }
#endif

    return handle;
}


D3DPresentEngine::D3DPresentEngine()
    : m_deviceResetToken(0)
    , m_D3D9(0)
    , m_device(0)
    , m_deviceManager(0)
    , m_useTextureRendering(false)
#ifdef MAYBE_ANGLE
    , m_glResources(0)
    , m_texture(0)
#endif
{
    ZeroMemory(&m_displayMode, sizeof(m_displayMode));

    HRESULT hr = initializeD3D();

    if (SUCCEEDED(hr)) {
       hr = createD3DDevice();
       if (FAILED(hr))
           qWarning("Failed to create D3D device");
    } else {
        qWarning("Failed to initialize D3D");
    }
}

D3DPresentEngine::~D3DPresentEngine()
{
    releaseResources();

    qt_evr_safe_release(&m_device);
    qt_evr_safe_release(&m_deviceManager);
    qt_evr_safe_release(&m_D3D9);
}

HRESULT D3DPresentEngine::initializeD3D()
{
    HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &m_D3D9);

    if (SUCCEEDED(hr))
        hr = DXVA2CreateDirect3DDeviceManager9(&m_deviceResetToken, &m_deviceManager);

    return hr;
}

HRESULT D3DPresentEngine::createD3DDevice()
{
    HRESULT hr = S_OK;
    HWND hwnd = NULL;
    UINT uAdapterID = D3DADAPTER_DEFAULT;
    DWORD vp = 0;

    D3DCAPS9 ddCaps;
    ZeroMemory(&ddCaps, sizeof(ddCaps));

    IDirect3DDevice9Ex* device = NULL;

    if (!m_D3D9 || !m_deviceManager)
        return MF_E_NOT_INITIALIZED;

    hwnd = ::GetShellWindow();

    D3DPRESENT_PARAMETERS pp;
    ZeroMemory(&pp, sizeof(pp));

    pp.BackBufferWidth = 1;
    pp.BackBufferHeight = 1;
    pp.BackBufferFormat = D3DFMT_UNKNOWN;
    pp.BackBufferCount = 1;
    pp.Windowed = TRUE;
    pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    pp.BackBufferFormat = D3DFMT_UNKNOWN;
    pp.hDeviceWindow = hwnd;
    pp.Flags = D3DPRESENTFLAG_VIDEO;
    pp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;

    hr = m_D3D9->GetDeviceCaps(uAdapterID, D3DDEVTYPE_HAL, &ddCaps);
    if (FAILED(hr))
        goto done;

    if (ddCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
        vp = D3DCREATE_HARDWARE_VERTEXPROCESSING;
    else
        vp = D3DCREATE_SOFTWARE_VERTEXPROCESSING;

    hr = m_D3D9->CreateDeviceEx(
                uAdapterID,
                D3DDEVTYPE_HAL,
                pp.hDeviceWindow,
                vp | D3DCREATE_NOWINDOWCHANGES | D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE,
                &pp,
                NULL,
                &device
                );
    if (FAILED(hr))
        goto done;

    hr = m_D3D9->GetAdapterDisplayMode(uAdapterID, &m_displayMode);
    if (FAILED(hr))
        goto done;

    hr = m_deviceManager->ResetDevice(device, m_deviceResetToken);
    if (FAILED(hr))
        goto done;

    qt_evr_safe_release(&m_device);

    m_device = device;
    m_device->AddRef();

done:
    qt_evr_safe_release(&device);
    return hr;
}

bool D3DPresentEngine::isValid() const
{
    return m_device != NULL;
}

void D3DPresentEngine::releaseResources()
{
    m_surfaceFormat = QVideoSurfaceFormat();

#ifdef MAYBE_ANGLE
    qt_evr_safe_release(&m_texture);

    if (m_glResources) {
        m_glResources->release(); // deleted in GL thread
        m_glResources = NULL;
    }
#endif
}

HRESULT D3DPresentEngine::getService(REFGUID, REFIID riid, void** ppv)
{
    HRESULT hr = S_OK;

    if (riid == __uuidof(IDirect3DDeviceManager9)) {
        if (m_deviceManager == NULL) {
            hr = MF_E_UNSUPPORTED_SERVICE;
        } else {
            *ppv = m_deviceManager;
            m_deviceManager->AddRef();
        }
    } else {
        hr = MF_E_UNSUPPORTED_SERVICE;
    }

    return hr;
}

HRESULT D3DPresentEngine::checkFormat(D3DFORMAT format)
{
    if (!m_D3D9 || !m_device)
        return E_FAIL;

    HRESULT hr = S_OK;

    D3DDISPLAYMODE mode;
    D3DDEVICE_CREATION_PARAMETERS params;

    hr = m_device->GetCreationParameters(&params);
    if (FAILED(hr))
        return hr;

    UINT uAdapter = params.AdapterOrdinal;
    D3DDEVTYPE type = params.DeviceType;

    hr = m_D3D9->GetAdapterDisplayMode(uAdapter, &mode);
    if (FAILED(hr))
        return hr;

    hr = m_D3D9->CheckDeviceFormat(uAdapter, type, mode.Format,
                                   D3DUSAGE_RENDERTARGET,
                                   D3DRTYPE_SURFACE,
                                   format);

    if (m_useTextureRendering && format != D3DFMT_X8R8G8B8 && format != D3DFMT_A8R8G8B8) {
        // The texture is always in RGB32 so the d3d driver must support conversion from the
        // requested format to RGB32.
        hr = m_D3D9->CheckDeviceFormatConversion(uAdapter, type, format, D3DFMT_X8R8G8B8);
    }

    return hr;
}

bool D3DPresentEngine::supportsTextureRendering() const
{
#ifdef MAYBE_ANGLE
    return QMediaOpenGLHelper::isANGLE();
#else
    return false;
#endif
}

void D3DPresentEngine::setHint(Hint hint, bool enable)
{
    if (hint == RenderToTexture)
        m_useTextureRendering = enable && supportsTextureRendering();
}

HRESULT D3DPresentEngine::createVideoSamples(IMFMediaType *format, QList<IMFSample*> &videoSampleQueue)
{
    if (!format)
        return MF_E_UNEXPECTED;

    HRESULT hr = S_OK;

    IDirect3DSurface9 *surface = NULL;
    IMFSample *videoSample = NULL;

    releaseResources();

    UINT32 width = 0, height = 0;
    hr = MFGetAttributeSize(format, MF_MT_FRAME_SIZE, &width, &height);
    if (FAILED(hr))
        return hr;

    DWORD d3dFormat = 0;
    hr = qt_evr_getFourCC(format, &d3dFormat);
    if (FAILED(hr))
        return hr;

    // Create the video samples.
    for (int i = 0; i < PRESENTER_BUFFER_COUNT; i++) {
        hr = m_device->CreateRenderTarget(width, height,
                                          (D3DFORMAT)d3dFormat,
                                          D3DMULTISAMPLE_NONE,
                                          0,
                                          TRUE,
                                          &surface, NULL);
        if (FAILED(hr))
            goto done;

        hr = MFCreateVideoSampleFromSurface(surface, &videoSample);
        if (FAILED(hr))
            goto done;

        videoSample->AddRef();
        videoSampleQueue.append(videoSample);

        qt_evr_safe_release(&videoSample);
        qt_evr_safe_release(&surface);
    }

done:
    if (SUCCEEDED(hr)) {
        m_surfaceFormat = QVideoSurfaceFormat(QSize(width, height),
                                              m_useTextureRendering ? QVideoFrame::Format_RGB32
                                                                    : qt_evr_pixelFormatFromD3DFormat(d3dFormat),
                                              m_useTextureRendering ? QAbstractVideoBuffer::GLTextureHandle
                                                                    : QAbstractVideoBuffer::NoHandle);
    } else {
        releaseResources();
    }

    qt_evr_safe_release(&videoSample);
    qt_evr_safe_release(&surface);
    return hr;
}

QVideoFrame D3DPresentEngine::makeVideoFrame(IMFSample *sample)
{
    if (!sample)
        return QVideoFrame();

    QVideoFrame frame(new IMFSampleVideoBuffer(this, sample, m_surfaceFormat.handleType()),
                      m_surfaceFormat.frameSize(),
                      m_surfaceFormat.pixelFormat());

    // WMF uses 100-nanosecond units, Qt uses microseconds
    LONGLONG startTime = -1;
    if (SUCCEEDED(sample->GetSampleTime(&startTime))) {
        frame.setStartTime(startTime * 0.1);

        LONGLONG duration = -1;
        if (SUCCEEDED(sample->GetSampleDuration(&duration)))
            frame.setEndTime((startTime + duration) * 0.1);
    }

    return frame;
}

#ifdef MAYBE_ANGLE

bool D3DPresentEngine::createRenderTexture()
{
    if (m_texture)
        return true;

    Q_ASSERT(QOpenGLContext::currentContext() != NULL);

    if (!m_glResources)
        m_glResources = new OpenGLResources;

    QOpenGLContext *currentContext = QOpenGLContext::currentContext();
    if (!currentContext)
        return false;

    QPlatformNativeInterface *nativeInterface = QGuiApplication::platformNativeInterface();
    m_glResources->eglDisplay = static_cast<EGLDisplay*>(
                nativeInterface->nativeResourceForContext("eglDisplay", currentContext));
    EGLConfig *eglConfig = static_cast<EGLConfig*>(
                nativeInterface->nativeResourceForContext("eglConfig", currentContext));

    currentContext->functions()->glGenTextures(1, &m_glResources->glTexture);

    bool hasAlpha = currentContext->format().hasAlpha();

    EGLint attribs[] = {
        EGL_WIDTH, m_surfaceFormat.frameWidth(),
        EGL_HEIGHT, m_surfaceFormat.frameHeight(),
        EGL_TEXTURE_FORMAT, hasAlpha ? EGL_TEXTURE_RGBA : EGL_TEXTURE_RGB,
        EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
        EGL_NONE
    };

    EGLSurface pbuffer = m_glResources->egl->createPbufferSurface(m_glResources->eglDisplay, eglConfig, attribs);

    HANDLE share_handle = 0;
    PFNEGLQUERYSURFACEPOINTERANGLEPROC eglQuerySurfacePointerANGLE =
            reinterpret_cast<PFNEGLQUERYSURFACEPOINTERANGLEPROC>(m_glResources->egl->getProcAddress("eglQuerySurfacePointerANGLE"));
    Q_ASSERT(eglQuerySurfacePointerANGLE);
    eglQuerySurfacePointerANGLE(
                m_glResources->eglDisplay,
                pbuffer,
                EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, &share_handle);


    m_device->CreateTexture(m_surfaceFormat.frameWidth(), m_surfaceFormat.frameHeight(), 1,
                            D3DUSAGE_RENDERTARGET,
                            hasAlpha ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8,
                            D3DPOOL_DEFAULT,
                            &m_texture,
                            &share_handle);

    m_glResources->eglSurface = pbuffer;

    QOpenGLContext::currentContext()->functions()->glBindTexture(GL_TEXTURE_2D, m_glResources->glTexture);
    m_glResources->egl->bindTexImage(m_glResources->eglDisplay, m_glResources->eglSurface, EGL_BACK_BUFFER);

    return m_texture != NULL;
}

bool D3DPresentEngine::updateTexture(IDirect3DSurface9 *src)
{
    if (!m_texture && !createRenderTexture())
        return false;

    IDirect3DSurface9 *dest = NULL;

    // Copy the sample surface to the shared D3D/EGL surface
    HRESULT hr = m_texture->GetSurfaceLevel(0, &dest);
    if (FAILED(hr))
        goto done;

    hr = m_device->StretchRect(src, NULL, dest, NULL, D3DTEXF_NONE);
    if (FAILED(hr)) {
        qWarning("Failed to copy D3D surface");
    } else {
        // Shared surfaces are not synchronized, there's no guarantee that
        // StretchRect is complete when the texture is later rendered by Qt.
        // To make sure the next rendered frame is up to date, flush the command pipeline
        // using an event query.
        IDirect3DQuery9 *eventQuery = NULL;
        m_device->CreateQuery(D3DQUERYTYPE_EVENT, &eventQuery);
        eventQuery->Issue(D3DISSUE_END);
        while (eventQuery->GetData(NULL, 0, D3DGETDATA_FLUSH) == S_FALSE);
        eventQuery->Release();
    }

done:
    qt_evr_safe_release(&dest);

    return SUCCEEDED(hr);
}

#endif // MAYBE_ANGLE

QT_END_NAMESPACE