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/****************************************************************************
**
** Copyright (C) 2016 Pelagicore AG
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
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**
**
**
****************************************************************************/
#ifndef QSGVIDEOMATERIAL_VIVMAP_H
#define QSGVIDEOMATERIAL_VIVMAP_H
#include <QList>
#include <QPair>
#include <QSGMaterial>
#include <QVideoFrame>
#include <QMutex>
#include <private/qsgvideonode_p.h>
class QSGVivanteVideoMaterialShader;
class QSGVivanteVideoMaterial : public QSGMaterial
{
public:
QSGVivanteVideoMaterial();
~QSGVivanteVideoMaterial();
virtual QSGMaterialType *type() const;
virtual QSGMaterialShader *createShader() const;
virtual int compare(const QSGMaterial *other) const;
void updateBlending();
void setCurrentFrame(const QVideoFrame &frame, QSGVideoNode::FrameFlags flags);
void bind();
GLuint vivanteMapping(QVideoFrame texIdVideoFramePair);
void setOpacity(float o) { mOpacity = o; }
private:
void clearTextures();
qreal mOpacity;
int mWidth;
int mHeight;
QVideoFrame::PixelFormat mFormat;
QMap<const uchar*, GLuint> mBitsToTextureMap;
QVideoFrame mCurrentFrame;
GLuint mCurrentTexture;
bool mMappable;
GLenum mMapError = GL_NO_ERROR;
QMutex mFrameMutex;
GLuint mTexDirectTexture;
GLvoid *mTexDirectPlanes[3];
QSGVivanteVideoMaterialShader *mShader;
};
#endif // QSGVIDEOMATERIAL_VIVMAP_H
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