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/****************************************************************************
**
** Copyright (C) 2016 Pelagicore AG
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
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**
****************************************************************************/
#ifndef QSGVIDEOMATERIALSHADER_VIVANTE_H
#define QSGVIDEOMATERIALSHADER_VIVANTE_H
#include <QSGMaterial>
class QSGVivanteVideoMaterialShader : public QSGMaterialShader
{
public:
QSGVivanteVideoMaterialShader();
void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
virtual char const *const *attributeNames() const;
void setUVScale(float uScale, float vScale);
protected:
virtual const char *vertexShader() const;
virtual const char *fragmentShader() const;
virtual void initialize();
private:
int mIdMatrix;
int mIdTexture;
int mIdOpacity;
int mIdUVScale;
float mUScale;
float mVScale;
bool mNewUVScale;
};
#endif // QSGVIDEOMATERIALSHADER_VIVANTE_H
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