summaryrefslogtreecommitdiffstats
path: root/src/qtmultimediaquicktools/qsgvideonode_rgb.cpp
blob: 2126f0cbd161a1b417bdb4329e88bd5de9a0685a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
=subdirs
SUBDIRS=\
           qscriptable \
           qscriptclass \
           qscriptcontext \
           qscriptcontextinfo \
           qscriptengine \
           qscriptenginedebugger \
           qscriptextensionplugin \
           qscriptextqobject \
           qscriptjstestsuite \
           qscriptstring \
           qscriptv8testsuite \
           qscriptvalue \
           qscriptvaluegenerated \
           qscriptvalueiterator \
           qscriptqwidgets \
           cmake \

!contains(QT_CONFIG, private_tests): SUBDIRS -= \
           qscriptcontext \
           qscriptengineagent

!qtHaveModule(widgets):SUBDIRS -= \
    qscriptable \
    qscriptengine \
    qscriptenginedebugger \
    qscriptextqobject \
    qscriptqwidgets \
    qscriptvalue

!cross_compile:                             SUBDIRS += host.pro

# QTBUG-63916
boot2qt: {
        contains(QT_ARCH, arm64): SUBDIRS -= cmake
}
87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qsgvideonode_rgb_p.h"
#include <QtQuick/qsgtexturematerial.h>
#include <QtQuick/qsgmaterial.h>
#include <QtCore/qmutex.h>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QOpenGLShaderProgram>

QT_BEGIN_NAMESPACE

QList<QVideoFrame::PixelFormat> QSGVideoNodeFactory_RGB::supportedPixelFormats(
                                        QAbstractVideoBuffer::HandleType handleType) const
{
    QList<QVideoFrame::PixelFormat> pixelFormats;

    if (handleType == QAbstractVideoBuffer::NoHandle) {
        pixelFormats.append(QVideoFrame::Format_RGB32);
        pixelFormats.append(QVideoFrame::Format_ARGB32);
        pixelFormats.append(QVideoFrame::Format_BGR32);
        pixelFormats.append(QVideoFrame::Format_BGRA32);
        pixelFormats.append(QVideoFrame::Format_RGB565);
    }

    return pixelFormats;
}

QSGVideoNode *QSGVideoNodeFactory_RGB::createNode(const QVideoSurfaceFormat &format)
{
    if (supportedPixelFormats(format.handleType()).contains(format.pixelFormat()))
        return new QSGVideoNode_RGB(format);

    return 0;
}


class QSGVideoMaterialShader_RGB : public QSGMaterialShader
{
public:
    QSGVideoMaterialShader_RGB()
        : QSGMaterialShader(),
          m_id_matrix(-1),
          m_id_width(-1),
          m_id_rgbTexture(-1),
          m_id_opacity(-1)
    {
        setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo_padded.vert"));
        setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo.frag"));
    }

    void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);

    virtual char const *const *attributeNames() const {
        static const char *names[] = {
            "qt_VertexPosition",
            "qt_VertexTexCoord",
            0
        };
        return names;
    }

protected:
    virtual void initialize() {
        m_id_matrix = program()->uniformLocation("qt_Matrix");
        m_id_width = program()->uniformLocation("width");
        m_id_rgbTexture = program()->uniformLocation("rgbTexture");
        m_id_opacity = program()->uniformLocation("opacity");
    }

    int m_id_matrix;
    int m_id_width;
    int m_id_rgbTexture;
    int m_id_opacity;
};

class QSGVideoMaterialShader_RGB_swizzle : public QSGVideoMaterialShader_RGB
{
public:
    QSGVideoMaterialShader_RGB_swizzle()
        : QSGVideoMaterialShader_RGB()
    {
        setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo_swizzle.frag"));
    }
};


class QSGVideoMaterial_RGB : public QSGMaterial
{
public:
    QSGVideoMaterial_RGB(const QVideoSurfaceFormat &format) :
        m_format(format),
        m_textureId(0),
        m_opacity(1.0),
        m_width(1.0)
    {
        setFlag(Blending, false);
    }

    ~QSGVideoMaterial_RGB()
    {
        if (m_textureId)
            QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_textureId);
    }

    virtual QSGMaterialType *type() const {
        static QSGMaterialType normalType, swizzleType;
        return needsSwizzling() ? &swizzleType : &normalType;
    }

    virtual QSGMaterialShader *createShader() const {
        return needsSwizzling() ? new QSGVideoMaterialShader_RGB_swizzle
                                : new QSGVideoMaterialShader_RGB;
    }

    virtual int compare(const QSGMaterial *other) const {
        const QSGVideoMaterial_RGB *m = static_cast<const QSGVideoMaterial_RGB *>(other);

        if (!m_textureId)
            return 1;

        return m_textureId - m->m_textureId;
    }

    void updateBlending() {
        setFlag(Blending, qFuzzyCompare(m_opacity, qreal(1.0)) ? false : true);
    }

    void setVideoFrame(const QVideoFrame &frame) {
        QMutexLocker lock(&m_frameMutex);
        m_frame = frame;
    }

    void bind()
    {
        QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();

        QMutexLocker lock(&m_frameMutex);
        if (m_frame.isValid()) {
            if (m_frame.map(QAbstractVideoBuffer::ReadOnly)) {
                QSize textureSize = m_frame.size();

                int stride = m_frame.bytesPerLine();
                switch (m_frame.pixelFormat()) {
                case QVideoFrame::Format_RGB565:
                    stride /= 2;
                    break;
                default:
                    stride /= 4;
                }

                m_width = qreal(m_frame.width()) / stride;
                textureSize.setWidth(stride);

                if (m_textureSize != textureSize) {
                    if (!m_textureSize.isEmpty())
                        functions->glDeleteTextures(1, &m_textureId);
                    functions->glGenTextures(1, &m_textureId);
                    m_textureSize = textureSize;
                }

                GLint dataType = GL_UNSIGNED_BYTE;
                GLint dataFormat = GL_RGBA;

                if (m_frame.pixelFormat() == QVideoFrame::Format_RGB565) {
                    dataType = GL_UNSIGNED_SHORT_5_6_5;
                    dataFormat = GL_RGB;
                }

                GLint previousAlignment;
                functions->glGetIntegerv(GL_UNPACK_ALIGNMENT, &previousAlignment);
                functions->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

                functions->glActiveTexture(GL_TEXTURE0);
                functions->glBindTexture(GL_TEXTURE_2D, m_textureId);
                functions->glTexImage2D(GL_TEXTURE_2D, 0, dataFormat,
                                        m_textureSize.width(), m_textureSize.height(),
                                        0, dataFormat, dataType, m_frame.bits());

                functions->glPixelStorei(GL_UNPACK_ALIGNMENT, previousAlignment);

                functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
                functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
                functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
                functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

                m_frame.unmap();
            }
            m_frame = QVideoFrame();
        } else {
            functions->glActiveTexture(GL_TEXTURE0);
            functions->glBindTexture(GL_TEXTURE_2D, m_textureId);
        }
    }

    QVideoFrame m_frame;
    QMutex m_frameMutex;
    QSize m_textureSize;
    QVideoSurfaceFormat m_format;
    GLuint m_textureId;
    qreal m_opacity;
    GLfloat m_width;

private:
    bool needsSwizzling() const {
        return m_format.pixelFormat() == QVideoFrame::Format_RGB32
                || m_format.pixelFormat() == QVideoFrame::Format_ARGB32;
    }
};


QSGVideoNode_RGB::QSGVideoNode_RGB(const QVideoSurfaceFormat &format) :
    m_format(format)
{
    setFlag(QSGNode::OwnsMaterial);
    m_material = new QSGVideoMaterial_RGB(format);
    setMaterial(m_material);
}

QSGVideoNode_RGB::~QSGVideoNode_RGB()
{
}

void QSGVideoNode_RGB::setCurrentFrame(const QVideoFrame &frame, FrameFlags)
{
    m_material->setVideoFrame(frame);
    markDirty(DirtyMaterial);
}

void QSGVideoMaterialShader_RGB::updateState(const RenderState &state,
                                                QSGMaterial *newMaterial,
                                                QSGMaterial *oldMaterial)
{
    Q_UNUSED(oldMaterial);
    QSGVideoMaterial_RGB *mat = static_cast<QSGVideoMaterial_RGB *>(newMaterial);
    program()->setUniformValue(m_id_rgbTexture, 0);

    mat->bind();

    program()->setUniformValue(m_id_width, mat->m_width);
    if (state.isOpacityDirty()) {
        mat->m_opacity = state.opacity();
        mat->updateBlending();
        program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
    }

    if (state.isMatrixDirty())
        program()->setUniformValue(m_id_matrix, state.combinedMatrix());
}

QT_END_NAMESPACE