blob: f01dc86a0b8f9a04a36f2c26fa83c7362a5fc2a6 (
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uniform sampler2D rgbTexture;
uniform lowp float opacity;
varying highp vec2 qt_TexCoord;
void main()
{
gl_FragColor = vec4(texture2D(rgbTexture, qt_TexCoord).bgr, 1.0) * opacity;
}
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