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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only
#ifndef QQUICK3DAUDIOENGINE_H
#define QQUICK3DAUDIOENGINE_H
#include <private/qquick3dnode_p.h>
#include <QtGui/qvector3d.h>
#include <qaudioengine.h>
QT_BEGIN_NAMESPACE
class QQuick3DSpatialSound;
class QQuick3DAudioEngine : public QObject
{
Q_OBJECT
QML_NAMED_ELEMENT(AudioEngine)
Q_PROPERTY(OutputMode outputMode READ outputMode WRITE setOutputMode NOTIFY outputModeChanged)
Q_PROPERTY(QAudioDevice outputDevice READ outputDevice WRITE setOutputDevice NOTIFY outputDeviceChanged)
Q_PROPERTY(float masterVolume READ masterVolume WRITE setMasterVolume NOTIFY masterVolumeChanged)
public:
// Keep in sync with QAudioEngine::OutputMode
enum OutputMode {
Surround,
Stereo,
Headphone
};
Q_ENUM(OutputMode)
QQuick3DAudioEngine();
~QQuick3DAudioEngine();
void setOutputMode(OutputMode mode);
OutputMode outputMode() const;
void setOutputDevice(const QAudioDevice &device);
QAudioDevice outputDevice() const;
void setMasterVolume(float volume);
float masterVolume() const;
static QAudioEngine *getEngine();
Q_SIGNALS:
void outputModeChanged();
void outputDeviceChanged();
void masterVolumeChanged();
};
QT_END_NAMESPACE
#endif
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