1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only
#ifndef QQUICK3DAUDIOROOM_H
#define QQUICK3DAUDIOROOM_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qquick3dnode_p.h>
#include <QtGui/qvector3d.h>
#include <qaudioroom.h>
QT_BEGIN_NAMESPACE
class QAudioEngine;
class QAudioRoomPrivate;
class QQuick3DAudioRoom : public QQuick3DNode
{
Q_OBJECT
Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
Q_PROPERTY(QVector3D dimensions READ dimensions WRITE setDimensions NOTIFY dimensionsChanged)
Q_PROPERTY(QQuaternion rotation READ rotation WRITE setRotation NOTIFY rotationChanged)
Q_PROPERTY(Material leftMaterial READ leftMaterial WRITE setLeftMaterial NOTIFY wallsChanged)
Q_PROPERTY(Material rightMaterial READ rightMaterial WRITE setRightMaterial NOTIFY wallsChanged)
Q_PROPERTY(Material frontMaterial READ frontMaterial WRITE setFrontMaterial NOTIFY wallsChanged)
Q_PROPERTY(Material backMaterial READ backMaterial WRITE setBackMaterial NOTIFY wallsChanged)
Q_PROPERTY(Material floorMaterial READ floorMaterial WRITE setFloorMaterial NOTIFY wallsChanged)
Q_PROPERTY(Material ceilingMaterial READ ceilingMaterial WRITE setCeilingMaterial NOTIFY wallsChanged)
Q_PROPERTY(float reflectionGain READ reflectionGain WRITE setReflectionGain NOTIFY reflectionGainChanged)
Q_PROPERTY(float reverbGain READ reverbGain WRITE setReverbGain NOTIFY reverbGainChanged)
Q_PROPERTY(float reverbTime READ reverbTime WRITE setReverbTime NOTIFY reverbTimeChanged)
Q_PROPERTY(float reverbBrightness READ reverbBrightness WRITE setReverbBrightness NOTIFY reverbBrightnessChanged)
QML_NAMED_ELEMENT(AudioRoom)
public:
QQuick3DAudioRoom();
~QQuick3DAudioRoom();
enum Material {
Transparent,
AcousticCeilingTiles,
BrickBare,
BrickPainted,
ConcreteBlockCoarse,
ConcreteBlockPainted,
CurtainHeavy,
FiberGlassInsulation,
GlassThin,
GlassThick,
Grass,
LinoleumOnConcrete,
Marble,
Metal,
ParquetOnConcrete,
PlasterRough,
PlasterSmooth,
PlywoodPanel,
PolishedConcreteOrTile,
Sheetrock,
WaterOrIceSurface,
WoodCeiling,
WoodPanel,
Uniform,
};
Q_ENUM(Material)
void setDimensions(QVector3D pos);
QVector3D dimensions() const;
void setLeftMaterial(Material material);
Material leftMaterial() const;
void setRightMaterial(Material material);
Material rightMaterial() const;
void setFrontMaterial(Material material);
Material frontMaterial() const;
void setBackMaterial(Material material);
Material backMaterial() const;
void setFloorMaterial(Material material);
Material floorMaterial() const;
void setCeilingMaterial(Material material);
Material ceilingMaterial() const;
void setReflectionGain(float factor);
float reflectionGain() const;
void setReverbGain(float factor);
float reverbGain() const;
void setReverbTime(float factor);
float reverbTime() const;
void setReverbBrightness(float factor);
float reverbBrightness() const;
Q_SIGNALS:
void positionChanged();
void dimensionsChanged();
void rotationChanged();
void wallsChanged();
void reflectionGainChanged();
void reverbGainChanged();
void reverbTimeChanged();
void reverbBrightnessChanged();
protected Q_SLOTS:
void updatePosition();
void updateRotation();
private:
QAudioRoom *m_room;
};
QT_END_NAMESPACE
#endif
|