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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only
#ifndef QQUICK3DSPATIALSOUND_H
#define QQUICK3DSPATIALSOUND_H
#include <private/qquick3dnode_p.h>
#include <QUrl>
#include <qvector3d.h>
#include <qspatialsound.h>
QT_BEGIN_NAMESPACE
class QQuick3DSpatialSound : public QQuick3DNode
{
Q_OBJECT
Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
Q_PROPERTY(float volume READ volume WRITE setVolume NOTIFY volumeChanged)
Q_PROPERTY(DistanceModel distanceModel READ distanceModel WRITE setDistanceModel NOTIFY distanceModelChanged)
Q_PROPERTY(float size READ size WRITE setSize NOTIFY sizeChanged)
Q_PROPERTY(float distanceCutoff READ distanceCutoff WRITE setDistanceCutoff NOTIFY distanceCutoffChanged)
Q_PROPERTY(float manualAttenuation READ manualAttenuation WRITE setManualAttenuation NOTIFY manualAttenuationChanged)
Q_PROPERTY(float occlusionIntensity READ occlusionIntensity WRITE setOcclusionIntensity NOTIFY occlusionIntensityChanged)
Q_PROPERTY(float directivity READ directivity WRITE setDirectivity NOTIFY directivityChanged)
Q_PROPERTY(float directivityOrder READ directivityOrder WRITE setDirectivityOrder NOTIFY directivityOrderChanged)
Q_PROPERTY(float nearFieldGain READ nearFieldGain WRITE setNearFieldGain NOTIFY nearFieldGainChanged)
Q_PROPERTY(int loops READ loops WRITE setLoops NOTIFY loopsChanged)
Q_PROPERTY(bool autoPlay READ autoPlay WRITE setAutoPlay NOTIFY autoPlayChanged)
QML_NAMED_ELEMENT(SpatialSound)
public:
QQuick3DSpatialSound();
~QQuick3DSpatialSound();
void setSource(QUrl source);
QUrl source() const;
void setVolume(float volume);
float volume() const;
enum DistanceModel {
Logarithmic,
Linear,
ManualAttenuation
};
Q_ENUM(DistanceModel);
void setDistanceModel(DistanceModel model);
DistanceModel distanceModel() const;
void setSize(float min);
float size() const;
void setDistanceCutoff(float max);
float distanceCutoff() const;
void setManualAttenuation(float attenuation);
float manualAttenuation() const;
void setOcclusionIntensity(float occlusion);
float occlusionIntensity() const;
void setDirectivity(float alpha);
float directivity() const;
void setDirectivityOrder(float alpha);
float directivityOrder() const;
void setNearFieldGain(float gain);
float nearFieldGain() const;
enum Loops
{
Infinite = -1,
Once = 1
};
Q_ENUM(Loops)
int loops() const;
void setLoops(int loops);
bool autoPlay() const;
void setAutoPlay(bool autoPlay);
public Q_SLOTS:
void play();
void pause();
void stop();
Q_SIGNALS:
void sourceChanged();
void volumeChanged();
void distanceModelChanged();
void sizeChanged();
void distanceCutoffChanged();
void manualAttenuationChanged();
void occlusionIntensityChanged();
void directivityChanged();
void directivityOrderChanged();
void nearFieldGainChanged();
void loopsChanged();
void autoPlayChanged();
private Q_SLOTS:
void updatePosition();
void updateRotation();
protected:
QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *) override { return nullptr; }
private:
QSpatialSound *m_sound = nullptr;
};
QT_END_NAMESPACE
#endif
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