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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef MOCKAUDIOROLECONTROL_H
#define MOCKAUDIOROLECONTROL_H

#include <qaudiorolecontrol.h>

class MockAudioRoleControl : public QAudioRoleControl
{
    friend class MockMediaPlayerService;

public:
    MockAudioRoleControl()
        : QAudioRoleControl()
        , m_audioRole(QAudio::UnknownRole)
    {
    }

    QAudio::Role audioRole() const
    {
        return m_audioRole;
    }

    void setAudioRole(QAudio::Role role)
    {
        if (role != m_audioRole)
            emit audioRoleChanged(m_audioRole = role);
    }

    QList<QAudio::Role> supportedAudioRoles() const
    {
        return QList<QAudio::Role>() << QAudio::MusicRole
                                     << QAudio::AlarmRole
                                     << QAudio::NotificationRole;
    }

    QAudio::Role m_audioRole;
};

#endif // MOCKAUDIOROLECONTROL_H