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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Purchasing module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3-COMM$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.2
Item {
PageHeader {
id: header
title: "How to Play"
}
Flickable {
id: helpFlickable
anchors.top: header.bottom
anchors.bottom: parent.bottom
anchors.right: parent.right
anchors.left: parent.left
anchors.margins: topLevel.globalMargin
clip: true
contentHeight: helpContent.height + (topLevel.globalMargin * 2)
Item {
id: helpContent
width: parent.width
height: contentColumn.height
Column {
id: contentColumn
anchors.top: parent.top
anchors.right: parent.right
anchors.left: parent.left
anchors.margins: topLevel.globalMargin
spacing: topLevel.globalMargin
Text {
height: contentHeight
width: parent.width
wrapMode: Text.Wrap
font.family: ".Helvetica Neue Interface -M3"
color: "white"
font.pixelSize: helpFlickable.height * 0.04
text: "\
Hangman is a classic word game where the objective is to guess a given word \
before you make too many mistakes and the hangman gets hung.\n"
}
Word {
anchors.margins: topLevel.globalMargin
height: topLevel.buttonHeight
width: parent.width * .8
text: "HANGMAN"
}
Text {
height: contentHeight
width: parent.width
wrapMode: Text.Wrap
font.family: ".Helvetica Neue Interface -M3"
color: "white"
font.pixelSize: helpFlickable.height * 0.04
text: "\
\nYou play by guessing letters. If you guess a letter that is part of the word \
it will be shown in any locations in the word it is located. If however it is \
not part of the word, another piece will be added and the hangman will be one \
step closer to death. \n"
}
Hangman {
height: width
width: parent.width / 2
errorCount: 9
}
Text {
height: contentHeight
width: parent.width
wrapMode: Text.Wrap
font.family: ".Helvetica Neue Interface -M3"
color: "white"
font.pixelSize: helpFlickable.height * 0.04
text: "\
\nVowels must be purchased, unlocked or earned to be used. If you guess a word, \
any vowels that have not been guess already will be added to your vowel pool."
}
ScoreItem {
anchors.margins: topLevel.globalMargin
height: topLevel.buttonHeight
}
Text {
height: contentHeight
width: parent.width
wrapMode: Text.Wrap
font.family: ".Helvetica Neue Interface -M3"
color: "white"
font.pixelSize: helpFlickable.height * 0.04
text: "\
When you guess a word you are rewarded points. You receive a point for each \
consonant that was guessed as well as a point for any remaining parts of the \
hangman. You can not do anything with points, they just show how awesome you are.
"
}
}
}
}
}
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