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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-02-06 10:18:11 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-02-20 10:33:35 +0100
commit3eeaf987123f73ad7a4745745d9e7c70f30942cd (patch)
treec8d3b0fffa0bfed3a6133c554a754df98496d32f
parentf6c92aacb32721a4a22bd803e53c7a4d3dc2635f (diff)
Dynamic GL support in Quick1's ShaderEffectSourcev5.3.0-alpha1
Not strictly necessary but it is better not to call glEnable() with values that are not supported by GLES2. This way the error state will not polluted by an invalid_enum or similar. Change-Id: I952273f1814d9f124e5c4baa6196386645202439 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
-rw-r--r--src/imports/shaders/shadereffectsource.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/imports/shaders/shadereffectsource.cpp b/src/imports/shaders/shadereffectsource.cpp
index f58b5464..b5462c71 100644
--- a/src/imports/shaders/shadereffectsource.cpp
+++ b/src/imports/shaders/shadereffectsource.cpp
@@ -285,7 +285,8 @@ void ShaderEffectSource::bind()
GLuint vwrap = (m_wrapMode == Repeat || m_wrapMode == RepeatVertically) ? GL_REPEAT : GL_CLAMP_TO_EDGE;
#if !defined(QT_OPENGL_ES_2)
- glEnable(GL_TEXTURE_2D);
+ if (!QOpenGLFunctions::isES())
+ glEnable(GL_TEXTURE_2D);
#endif
if (m_fbo && m_fbo->isValid()) {