summaryrefslogtreecommitdiffstats
path: root/examples/mobile/quickhit/InvSounds.cpp
diff options
context:
space:
mode:
authorAndrew den Exter <andrew.den-exter@nokia.com>2012-08-02 12:38:27 +1000
committerQt by Nokia <qt-info@nokia.com>2012-08-03 06:06:29 +0200
commitb11e4cb8f57eabc32eb742b42f088898d96ec909 (patch)
tree82cbc453ba3547928773043f359f3f0a66bc0eeb /examples/mobile/quickhit/InvSounds.cpp
parent680c98b04db6d5a49575782ba5bb58e06fa78bc2 (diff)
Fix install paths of demos and examples.
Install all demos and examples to the qtquick1 subdirectory of the examples install location, demos under a demos folder, declarative examples under a declarative folder and the common viewer code under a helper folder. This mirrors the directory structure of the src directory and ensures the examples sources can be built from the install location. Task-number: QTBUG-26663 Change-Id: I406f4fa58e5f004eb1aef5902fa2d6267517943d Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Diffstat (limited to 'examples/mobile/quickhit/InvSounds.cpp')
-rw-r--r--examples/mobile/quickhit/InvSounds.cpp190
1 files changed, 190 insertions, 0 deletions
diff --git a/examples/mobile/quickhit/InvSounds.cpp b/examples/mobile/quickhit/InvSounds.cpp
new file mode 100644
index 00000000..bcacfff1
--- /dev/null
+++ b/examples/mobile/quickhit/InvSounds.cpp
@@ -0,0 +1,190 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "InvSounds.h"
+#include <QDir>
+#include <QDebug>
+
+using namespace GE;
+
+CInvSounds::CInvSounds(QObject *parent) : QObject( parent )
+{
+ m_musicInstance = 0;
+ m_sounds = 0;
+ m_internalSounds = 0;
+ m_soundCount = 0;
+ m_internalSoundCount = 0;
+
+ enableSounds(true);
+
+ m_audioOut = new AudioOut( this, &m_mixer );
+
+ enableInternalSounds();
+}
+
+void CInvSounds::enableSounds(bool enable)
+{
+ if (enable)
+ m_mixer.setGeneralVolume(0.2f);
+ else
+ m_mixer.setGeneralVolume(0);
+}
+
+void CInvSounds::enableInternalSounds()
+{
+ disableInternalSounds();
+
+ // Application internal sounda
+ m_internalSoundPaths.append(":/sound/menu1.wav");
+ m_internalSoundPaths.append(":/sound/menu2.wav");
+ m_internalSoundPaths.append(":/sound/gamestart.wav");
+ m_internalSoundPaths.append(":/sound/gameover.wav");
+ m_internalSoundPaths.append(":/sound/youwin.wav");
+
+ m_internalSoundCount = m_internalSoundPaths.count();
+ m_internalSounds = new CAudioBuffer*[m_internalSoundCount];
+
+ // Load general application sounds
+ for (int ff=0; ff<m_internalSoundPaths.count(); ff++) {
+ m_internalSounds[ff] = CAudioBuffer::loadWav(m_internalSoundPaths[ff]);
+ }
+}
+
+void CInvSounds::enableSounds(QStringList sounds)
+{
+ disableSounds();
+
+ // Sounds from the level
+ m_soundPaths = sounds;
+ m_soundCount = sounds.count();
+ m_sounds = new CAudioBuffer*[m_soundCount];
+ // Load level sounds
+ for (int f=0; f<m_soundPaths.count(); f++) {
+ m_sounds[f] = CAudioBuffer::loadWav(m_soundPaths[f]);
+ }
+
+}
+
+void CInvSounds::disableInternalSounds()
+{
+ for (int f=0; f<m_internalSoundCount; f++) {
+ if (m_internalSounds[f]) {
+ delete m_internalSounds[f];
+ }
+ }
+ delete [] m_internalSounds;
+ m_internalSoundCount = 0;
+ m_internalSoundPaths.clear();
+
+ m_musicInstance = 0;
+}
+
+void CInvSounds::disableSounds()
+{
+ for (int f=0; f<m_soundCount; f++) {
+ if (m_sounds[f]) {
+ delete m_sounds[f];
+ }
+ }
+ delete [] m_sounds;
+ m_sounds = 0;
+ m_soundCount = 0;
+ m_soundPaths.clear();
+
+ m_musicInstance = 0;
+}
+
+CInvSounds::~CInvSounds() {
+ if (m_audioOut) {
+ delete m_audioOut;
+ m_audioOut = 0;
+ }
+
+ disableSounds();
+ disableInternalSounds();
+}
+
+
+void CInvSounds::beginMusicOn() {
+ m_musicInstance = (GE::CAudioBufferPlayInstance*)m_mixer.addAudioSource( new GE::CAudioBufferPlayInstance( m_sounds[0] ) );
+ m_musicInstance->setLoopTimes(-1);
+}
+
+
+void CInvSounds::beginMusicOff() {
+ if (!m_musicInstance) return;
+ m_musicInstance->setLoopTimes(0); // stop when finished
+ m_musicInstance = 0;
+};
+
+
+void CInvSounds::playSound(int index) {
+ if (index < m_soundCount && index > -1) {
+ m_sounds[index]->playWithMixer( m_mixer );
+ }
+}
+
+void CInvSounds::playSounds(int index, int count)
+{
+ if (index < m_soundCount && index > -1) {
+ CAudioBufferPlayInstance* i = m_sounds[index]->playWithMixer( m_mixer );
+ i->setLoopTimes(count);
+ }
+}
+
+void CInvSounds::playInternalSound(int index) {
+ if (index < m_internalSoundCount && index > -1) {
+ m_internalSounds[index]->playWithMixer( m_mixer );
+ }
+}
+
+void CInvSounds::playInternalSounds(int index, int count)
+{
+ if (index < m_internalSoundCount && index > -1) {
+ CAudioBufferPlayInstance* i = m_internalSounds[index]->playWithMixer( m_mixer );
+ i->setLoopTimes(count);
+ }
+}
+
+void CInvSounds::gameStartSound() {
+ CAudioBufferPlayInstance* i = m_internalSounds[2]->playWithMixer( m_mixer );
+ i->setLoopTimes(2);
+};