diff options
author | Andrew den Exter <andrew.den-exter@nokia.com> | 2012-08-02 12:38:27 +1000 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-08-03 06:06:29 +0200 |
commit | b11e4cb8f57eabc32eb742b42f088898d96ec909 (patch) | |
tree | 82cbc453ba3547928773043f359f3f0a66bc0eeb /examples/mobile/quickhit/InvSounds.cpp | |
parent | 680c98b04db6d5a49575782ba5bb58e06fa78bc2 (diff) |
Fix install paths of demos and examples.
Install all demos and examples to the qtquick1 subdirectory of
the examples install location, demos under a demos folder,
declarative examples under a declarative folder and the common
viewer code under a helper folder.
This mirrors the directory structure of the src directory and
ensures the examples sources can be built from the install
location.
Task-number: QTBUG-26663
Change-Id: I406f4fa58e5f004eb1aef5902fa2d6267517943d
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Diffstat (limited to 'examples/mobile/quickhit/InvSounds.cpp')
-rw-r--r-- | examples/mobile/quickhit/InvSounds.cpp | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/examples/mobile/quickhit/InvSounds.cpp b/examples/mobile/quickhit/InvSounds.cpp new file mode 100644 index 00000000..bcacfff1 --- /dev/null +++ b/examples/mobile/quickhit/InvSounds.cpp @@ -0,0 +1,190 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the demonstration applications of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "InvSounds.h" +#include <QDir> +#include <QDebug> + +using namespace GE; + +CInvSounds::CInvSounds(QObject *parent) : QObject( parent ) +{ + m_musicInstance = 0; + m_sounds = 0; + m_internalSounds = 0; + m_soundCount = 0; + m_internalSoundCount = 0; + + enableSounds(true); + + m_audioOut = new AudioOut( this, &m_mixer ); + + enableInternalSounds(); +} + +void CInvSounds::enableSounds(bool enable) +{ + if (enable) + m_mixer.setGeneralVolume(0.2f); + else + m_mixer.setGeneralVolume(0); +} + +void CInvSounds::enableInternalSounds() +{ + disableInternalSounds(); + + // Application internal sounda + m_internalSoundPaths.append(":/sound/menu1.wav"); + m_internalSoundPaths.append(":/sound/menu2.wav"); + m_internalSoundPaths.append(":/sound/gamestart.wav"); + m_internalSoundPaths.append(":/sound/gameover.wav"); + m_internalSoundPaths.append(":/sound/youwin.wav"); + + m_internalSoundCount = m_internalSoundPaths.count(); + m_internalSounds = new CAudioBuffer*[m_internalSoundCount]; + + // Load general application sounds + for (int ff=0; ff<m_internalSoundPaths.count(); ff++) { + m_internalSounds[ff] = CAudioBuffer::loadWav(m_internalSoundPaths[ff]); + } +} + +void CInvSounds::enableSounds(QStringList sounds) +{ + disableSounds(); + + // Sounds from the level + m_soundPaths = sounds; + m_soundCount = sounds.count(); + m_sounds = new CAudioBuffer*[m_soundCount]; + // Load level sounds + for (int f=0; f<m_soundPaths.count(); f++) { + m_sounds[f] = CAudioBuffer::loadWav(m_soundPaths[f]); + } + +} + +void CInvSounds::disableInternalSounds() +{ + for (int f=0; f<m_internalSoundCount; f++) { + if (m_internalSounds[f]) { + delete m_internalSounds[f]; + } + } + delete [] m_internalSounds; + m_internalSoundCount = 0; + m_internalSoundPaths.clear(); + + m_musicInstance = 0; +} + +void CInvSounds::disableSounds() +{ + for (int f=0; f<m_soundCount; f++) { + if (m_sounds[f]) { + delete m_sounds[f]; + } + } + delete [] m_sounds; + m_sounds = 0; + m_soundCount = 0; + m_soundPaths.clear(); + + m_musicInstance = 0; +} + +CInvSounds::~CInvSounds() { + if (m_audioOut) { + delete m_audioOut; + m_audioOut = 0; + } + + disableSounds(); + disableInternalSounds(); +} + + +void CInvSounds::beginMusicOn() { + m_musicInstance = (GE::CAudioBufferPlayInstance*)m_mixer.addAudioSource( new GE::CAudioBufferPlayInstance( m_sounds[0] ) ); + m_musicInstance->setLoopTimes(-1); +} + + +void CInvSounds::beginMusicOff() { + if (!m_musicInstance) return; + m_musicInstance->setLoopTimes(0); // stop when finished + m_musicInstance = 0; +}; + + +void CInvSounds::playSound(int index) { + if (index < m_soundCount && index > -1) { + m_sounds[index]->playWithMixer( m_mixer ); + } +} + +void CInvSounds::playSounds(int index, int count) +{ + if (index < m_soundCount && index > -1) { + CAudioBufferPlayInstance* i = m_sounds[index]->playWithMixer( m_mixer ); + i->setLoopTimes(count); + } +} + +void CInvSounds::playInternalSound(int index) { + if (index < m_internalSoundCount && index > -1) { + m_internalSounds[index]->playWithMixer( m_mixer ); + } +} + +void CInvSounds::playInternalSounds(int index, int count) +{ + if (index < m_internalSoundCount && index > -1) { + CAudioBufferPlayInstance* i = m_internalSounds[index]->playWithMixer( m_mixer ); + i->setLoopTimes(count); + } +} + +void CInvSounds::gameStartSound() { + CAudioBufferPlayInstance* i = m_internalSounds[2]->playWithMixer( m_mixer ); + i->setLoopTimes(2); +}; |