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authorAndrew den Exter <andrew.den-exter@nokia.com>2012-08-02 12:38:27 +1000
committerQt by Nokia <qt-info@nokia.com>2012-08-03 06:06:29 +0200
commitb11e4cb8f57eabc32eb742b42f088898d96ec909 (patch)
tree82cbc453ba3547928773043f359f3f0a66bc0eeb /examples/mobile/quickhit/plugins/LevelOne/Level.qml
parent680c98b04db6d5a49575782ba5bb58e06fa78bc2 (diff)
Fix install paths of demos and examples.
Install all demos and examples to the qtquick1 subdirectory of the examples install location, demos under a demos folder, declarative examples under a declarative folder and the common viewer code under a helper folder. This mirrors the directory structure of the src directory and ensures the examples sources can be built from the install location. Task-number: QTBUG-26663 Change-Id: I406f4fa58e5f004eb1aef5902fa2d6267517943d Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Diffstat (limited to 'examples/mobile/quickhit/plugins/LevelOne/Level.qml')
-rw-r--r--examples/mobile/quickhit/plugins/LevelOne/Level.qml215
1 files changed, 215 insertions, 0 deletions
diff --git a/examples/mobile/quickhit/plugins/LevelOne/Level.qml b/examples/mobile/quickhit/plugins/LevelOne/Level.qml
new file mode 100644
index 00000000..03cc1c15
--- /dev/null
+++ b/examples/mobile/quickhit/plugins/LevelOne/Level.qml
@@ -0,0 +1,215 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+import Qt.labs.particles 1.0
+
+Rectangle {
+ id: enemies
+ anchors.fill: parent
+ color: "black"
+
+
+ // Background image for the level
+ Image {
+ id: background1
+ source: "file:/"+LevelPlugin.pictureRootPath()+"background3.png"
+ fillMode: Image.PreserveAspectCrop
+ smooth: true
+ //anchors.fill: parent
+ width: parent.width
+ height: parent.height
+ }
+
+
+ // ***************************************************
+ // *** NOTE: This is mandatory for all level QML files
+ function pause(doPause) {
+ if (doPause) {
+ rightLeftAnim.pause()
+ upToDownAnim.pause()
+ } else {
+ rightLeftAnim.resume()
+ upToDownAnim.resume()
+ }
+ }
+
+
+ // ***************************************************
+ // *** NOTE: This is mandatory for all level QML files
+ objectName: "level"
+
+ property int enemySpeed: LevelPlugin.enemySpeed()
+ property int enemyMaxWidth
+
+ // Create enemies dynamically
+ function createEnemies(amount) {
+ var b = false;
+ for (var i=0;i<amount;i++) {
+ if (b){
+ Qt.createQmlObject('import QtQuick 1.0; Image { property bool hit:false; width:50; objectName:"enemy"; smooth:true; fillMode:Image.PreserveAspectFit; source:"file:/"+LevelPlugin.pictureRootPath()+"enemy1.png";}',enemiesGrid);
+ } else {
+ Qt.createQmlObject('import QtQuick 1.0; Image { property bool hit:false; width:50; objectName:"enemy"; smooth:true; fillMode:Image.PreserveAspectFit; source:"file:/"+LevelPlugin.pictureRootPath()+"enemy2.png";}',enemiesGrid);
+ }
+ b = !b;
+ }
+ }
+
+ // Calculate enemy max width
+ function calEnemyMaxWidth() {
+ var enemyCountInCol = LevelPlugin.enemyCount() / LevelPlugin.enemyRowCount();
+ enemyCountInCol++; // add some extra space needs for width
+ if (enemyCountInCol*LevelPlugin.graphSize(LevelPlugin.pictureRootPath()+"enemy1.png").width > gameArea.width) {
+ enemyMaxWidth = gameArea.width / (enemyCountInCol + 1);
+ }
+ else {
+ enemyMaxWidth = LevelPlugin.graphSize(LevelPlugin.pictureRootPath()+"enemy1.png").width;
+ }
+ }
+
+
+ Component.onCompleted: {
+ // Calculate enemy max width
+ calEnemyMaxWidth()
+
+ // Create enemies dynamically after component created
+ createEnemies(LevelPlugin.enemyCount())
+
+ // Start animations
+ enemiesGrid.y = enemiesGrid.height * -1
+ rightLeftAnim.restart()
+ upToDownAnim.restart()
+
+ // Flying stars animation, not in Maemo
+ if (!GameEngine.isMaemo()) {
+ starBurstTimer.restart()
+ }
+
+ GameEngine.playSound(4) // NOTE: Level start sound
+ }
+
+
+ Timer {
+ id: starBurstTimer
+ interval: starParticles.lifeSpan+GameEngine.randInt(100,2000); running: false; repeat: true
+ onTriggered: {
+ starParticles.burst(GameEngine.randInt(4,10))
+ }
+ }
+
+
+ // Right-left animation
+ SequentialAnimation {
+ id: rightLeftAnim
+ loops: Animation.Infinite
+ NumberAnimation { target:enemiesGrid; property:"x"; from: 0; to:gameArea.width - enemiesGrid.width; easing.type: Easing.OutQuad; duration: 3000 }
+ NumberAnimation { target:enemiesGrid; property:"x"; to: 0; easing.type: Easing.OutQuad; duration: 3000 }
+ }
+
+ // Up to down animation
+ PropertyAnimation { id: upToDownAnim; target:enemiesGrid; property:"y"; to: gameArea.height;
+ easing.type: Easing.Linear; duration: enemies.enemySpeed }
+
+ Grid {
+ id: enemiesGrid
+ objectName: "enemiesGrid"
+ columns: LevelPlugin.enemyCount() / LevelPlugin.enemyRowCount()
+ spacing: 8
+ }
+
+ // ***************************************************
+ // *** NOTE: This is mandatory for all level QML files
+ // Execute explode particle effect
+ function explode(x,y) {
+ explodeParticles.x = x
+ explodeParticles.y = y
+ explodeParticles.burst(20)
+ explodeParticles.opacity = 1
+ }
+ // ***************************************************
+ // *** NOTE: This is mandatory for all level QML files
+ // Explode particle effect
+ Particles {
+ id: explodeParticles
+ opacity: 0
+ width: 1
+ height: 1
+ emissionRate: 0
+ source: "file:/"+LevelPlugin.pictureRootPath()+"red_fire.png"
+ lifeSpan: 500
+ lifeSpanDeviation: 2000
+ count: -1
+ angle: 270
+ angleDeviation: 65
+ velocity: 100
+ velocityDeviation: 100
+ ParticleMotionGravity {
+ yattractor: 1000
+ xattractor: 300
+ acceleration: 50
+ }
+ }
+
+ Particles {
+ id: starParticles
+ y: -50
+ x: 0
+ width: parent.width
+ height: 50
+ emissionRate: 0
+ source: "file:/"+LevelPlugin.pictureRootPath()+"star3.png"
+ lifeSpan: 3000
+ count: -1
+ angle: 90
+ velocity: 100
+ ParticleMotionGravity {
+ yattractor: 1000
+ xattractor: 500
+ }
+ }
+
+
+}
+
+
+
+
+