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-rw-r--r--doc/src/declarative/qdeclarativeperformance.qdoc8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/src/declarative/qdeclarativeperformance.qdoc b/doc/src/declarative/qdeclarativeperformance.qdoc
index 33229740..2fc8b2da 100644
--- a/doc/src/declarative/qdeclarativeperformance.qdoc
+++ b/doc/src/declarative/qdeclarativeperformance.qdoc
@@ -96,11 +96,11 @@ Delegates must be created quickly as the view is flicked. There are two importa
aspects to maintaining a smooth view:
\list
-\o Small delegates - keep the amount of QML to a minimum. Have just enough
+\li Small delegates - keep the amount of QML to a minimum. Have just enough
QML in the delegate to display the necessary information. Any additional functionality
that is only needed when the delegate is clicked, for example, should be created by
a Loader as needed.
-\o Fast data access - ensure the data model is as fast as possible.
+\li Fast data access - ensure the data model is as fast as possible.
\endlist
\section1 Image resources over composition
@@ -127,8 +127,8 @@ QGLWidget as the viewport of your QDeclarativeView.
You may need to try various options to find what works the best for your application.
For embedded X11-based devices one recommended combination is to use the raster graphics
-system with a QGLWidget for the viewport. While this doesn't guarantee the \bold fastest
-performance for all use-cases, it typically has \bold{consistently good} performance for
+system with a QGLWidget for the viewport. While this doesn't guarantee the \b fastest
+performance for all use-cases, it typically has \b{consistently good} performance for
all use-cases. In contrast, only using the raster paint engine may result in very good
performance for parts of your application and very poor performance elsewhere.