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Diffstat (limited to 'doc/src/declarative/qdeclarativeperformance.qdoc')
-rw-r--r-- | doc/src/declarative/qdeclarativeperformance.qdoc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/src/declarative/qdeclarativeperformance.qdoc b/doc/src/declarative/qdeclarativeperformance.qdoc index 33229740..2fc8b2da 100644 --- a/doc/src/declarative/qdeclarativeperformance.qdoc +++ b/doc/src/declarative/qdeclarativeperformance.qdoc @@ -96,11 +96,11 @@ Delegates must be created quickly as the view is flicked. There are two importa aspects to maintaining a smooth view: \list -\o Small delegates - keep the amount of QML to a minimum. Have just enough +\li Small delegates - keep the amount of QML to a minimum. Have just enough QML in the delegate to display the necessary information. Any additional functionality that is only needed when the delegate is clicked, for example, should be created by a Loader as needed. -\o Fast data access - ensure the data model is as fast as possible. +\li Fast data access - ensure the data model is as fast as possible. \endlist \section1 Image resources over composition @@ -127,8 +127,8 @@ QGLWidget as the viewport of your QDeclarativeView. You may need to try various options to find what works the best for your application. For embedded X11-based devices one recommended combination is to use the raster graphics -system with a QGLWidget for the viewport. While this doesn't guarantee the \bold fastest -performance for all use-cases, it typically has \bold{consistently good} performance for +system with a QGLWidget for the viewport. While this doesn't guarantee the \b fastest +performance for all use-cases, it typically has \b{consistently good} performance for all use-cases. In contrast, only using the raster paint engine may result in very good performance for parts of your application and very poor performance elsewhere. |