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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+import "CalculatorCore"
+import "CalculatorCore/calculator.js" as CalcEngine
+
+Rectangle {
+ id: window
+
+ width: 360; height: 480
+ color: "#282828"
+
+ property string rotateLeft: "\u2939"
+ property string rotateRight: "\u2935"
+ property string leftArrow: "\u2190"
+ property string division : "\u00f7"
+ property string multiplication : "\u00d7"
+ property string squareRoot : "\u221a"
+ property string plusminus : "\u00b1"
+
+ function doOp(operation) { CalcEngine.doOperation(operation) }
+
+ Item {
+ id: main
+ state: "orientation " + runtime.orientation
+
+ property bool landscapeWindow: window.width > window.height
+ property real baseWidth: landscapeWindow ? window.height : window.width
+ property real baseHeight: landscapeWindow ? window.width : window.height
+ property real rotationDelta: landscapeWindow ? -90 : 0
+
+ rotation: rotationDelta
+ width: main.baseWidth
+ height: main.baseHeight
+ anchors.centerIn: parent
+
+ Column {
+ id: box; spacing: 8
+
+ anchors { fill: parent; topMargin: 6; bottomMargin: 6; leftMargin: 6; rightMargin: 6 }
+
+ Display {
+ id: display
+ width: box.width-3
+ height: 64
+ }
+
+ Column {
+ id: column; spacing: 6
+
+ property real h: ((box.height - 72) / 6) - ((spacing * (6 - 1)) / 6)
+ property real w: (box.width / 4) - ((spacing * (4 - 1)) / 4)
+
+ Row {
+ spacing: 6
+ Button { width: column.w; height: column.h; color: 'purple'; operation: "Off" }
+ Button { width: column.w; height: column.h; color: 'purple'; operation: leftArrow }
+ Button { width: column.w; height: column.h; color: 'purple'; operation: "C" }
+ Button { width: column.w; height: column.h; color: 'purple'; operation: "AC" }
+ }
+
+ Row {
+ spacing: 6
+ property real w: (box.width / 4) - ((spacing * (4 - 1)) / 4)
+
+ Button { width: column.w; height: column.h; color: 'green'; operation: "mc" }
+ Button { width: column.w; height: column.h; color: 'green'; operation: "m+" }
+ Button { width: column.w; height: column.h; color: 'green'; operation: "m-" }
+ Button { width: column.w; height: column.h; color: 'green'; operation: "mr" }
+ }
+
+ Grid {
+ id: grid; rows: 5; columns: 5; spacing: 6
+
+ property real w: (box.width / columns) - ((spacing * (columns - 1)) / columns)
+
+ Button { width: grid.w; height: column.h; operation: "7"; color: 'blue' }
+ Button { width: grid.w; height: column.h; operation: "8"; color: 'blue' }
+ Button { width: grid.w; height: column.h; operation: "9"; color: 'blue' }
+ Button { width: grid.w; height: column.h; operation: division }
+ Button { width: grid.w; height: column.h; operation: squareRoot }
+ Button { width: grid.w; height: column.h; operation: "4"; color: 'blue' }
+ Button { width: grid.w; height: column.h; operation: "5"; color: 'blue' }
+ Button { width: grid.w; height: column.h; operation: "6"; color: 'blue' }
+ Button { width: grid.w; height: column.h; operation: multiplication }
+ Button { width: grid.w; height: column.h; operation: "x^2" }
+ Button { width: grid.w; height: column.h; operation: "1"; color: 'blue' }
+ Button { width: grid.w; height: column.h; operation: "2"; color: 'blue' }
+ Button { width: grid.w; height: column.h; operation: "3"; color: 'blue' }
+ Button { width: grid.w; height: column.h; operation: "-" }
+ Button { width: grid.w; height: column.h; operation: "1/x" }
+ Button { width: grid.w; height: column.h; operation: "0"; color: 'blue' }
+ Button { width: grid.w; height: column.h; operation: "." }
+ Button { width: grid.w; height: column.h; operation: plusminus }
+ Button { width: grid.w; height: column.h; operation: "+" }
+ Button { width: grid.w; height: column.h; operation: "="; color: 'red' }
+ }
+ }
+ }
+
+ states: [
+ State {
+ name: "orientation " + Orientation.Landscape
+ PropertyChanges { target: main; rotation: 90 + rotationDelta; width: main.baseHeight; height: main.baseWidth }
+ },
+ State {
+ name: "orientation " + Orientation.PortraitInverted
+ PropertyChanges { target: main; rotation: 180 + rotationDelta; }
+ },
+ State {
+ name: "orientation " + Orientation.LandscapeInverted
+ PropertyChanges { target: main; rotation: 270 + rotationDelta; width: main.baseHeight; height: main.baseWidth }
+ }
+ ]
+
+ transitions: Transition {
+ SequentialAnimation {
+ RotationAnimation { direction: RotationAnimation.Shortest; duration: 300; easing.type: Easing.InOutQuint }
+ NumberAnimation { properties: "x,y,width,height"; duration: 300; easing.type: Easing.InOutQuint }
+ }
+ }
+ }
+}