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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+import Qt.labs.particles 1.0
+
+Item {
+ id: block
+
+ property int type: 0
+ property bool dying: false
+
+ //![1]
+ property bool spawned: false
+
+ Behavior on x {
+ enabled: spawned;
+ SpringAnimation{ spring: 2; damping: 0.2 }
+ }
+ Behavior on y {
+ SpringAnimation{ spring: 2; damping: 0.2 }
+ }
+ //![1]
+
+ //![2]
+ Image {
+ id: img
+
+ anchors.fill: parent
+ source: {
+ if (type == 0)
+ return "../../shared/pics/redStone.png";
+ else if (type == 1)
+ return "../../shared/pics/blueStone.png";
+ else
+ return "../../shared/pics/greenStone.png";
+ }
+ opacity: 0
+
+ Behavior on opacity {
+ NumberAnimation { properties:"opacity"; duration: 200 }
+ }
+ }
+ //![2]
+
+ //![3]
+ Particles {
+ id: particles
+
+ width: 1; height: 1
+ anchors.centerIn: parent
+
+ emissionRate: 0
+ lifeSpan: 700; lifeSpanDeviation: 600
+ angle: 0; angleDeviation: 360;
+ velocity: 100; velocityDeviation: 30
+ source: {
+ if (type == 0)
+ return "../../shared/pics/redStar.png";
+ else if (type == 1)
+ return "../../shared/pics/blueStar.png";
+ else
+ return "../../shared/pics/greenStar.png";
+ }
+ }
+ //![3]
+
+ //![4]
+ states: [
+ State {
+ name: "AliveState"
+ when: spawned == true && dying == false
+ PropertyChanges { target: img; opacity: 1 }
+ },
+
+ State {
+ name: "DeathState"
+ when: dying == true
+ StateChangeScript { script: particles.burst(50); }
+ PropertyChanges { target: img; opacity: 0 }
+ StateChangeScript { script: block.destroy(1000); }
+ }
+ ]
+ //![4]
+}