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Diffstat (limited to 'examples/mobile/quickhit/Game.js')
-rw-r--r-- | examples/mobile/quickhit/Game.js | 180 |
1 files changed, 0 insertions, 180 deletions
diff --git a/examples/mobile/quickhit/Game.js b/examples/mobile/quickhit/Game.js deleted file mode 100644 index e25c8588..00000000 --- a/examples/mobile/quickhit/Game.js +++ /dev/null @@ -1,180 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtDeclarative module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -var levelPlugin = null - -// --------------------------------------------------------------------------- -// hideMissiles -function hideMissiles() { - missile_1.stop() - missile_1.opacity = 0; - - missile_2.stop() - missile_2.opacity = 0; - - missile_3.stop() - missile_3.opacity = 0; - - missile_4.stop() - missile_4.opacity = 0; - - missile_5.stop() - missile_5.opacity = 0; - - enemy_missile_1.opacity = 0; - enemy_missile_2.opacity = 0; -} - -// --------------------------------------------------------------------------- -// GameOver -function gameOver() { - - // Stop GameEngine timers - GameEngine.enableEngineTimer(false) - - // Delete loaded plugin level - deleteLevel() - - // Hiding - myShip.opacity = 0 - btnPause.opacity = 0 -} - -// --------------------------------------------------------------------------- -// Pause game -function pauseGame(doPause) { - missile_1.pause(doPause) - missile_2.pause(doPause) - missile_3.pause(doPause) - missile_4.pause(doPause) - missile_5.pause(doPause) - enemy_missile_1.pause(doPause) - enemy_missile_2.pause(doPause) - - if (doPause) { - btnPause.opacity = 0 - } else { - btnPause.opacity = 1 - } - - GameEngine.pauseLevel(doPause) -} - -// --------------------------------------------------------------------------- -// Fire your missile -function fireMissile(aXpox, aFromYpos, aToYpos) { - if (missile_1.opacity<1) { - missile_1.fire(aXpox,aFromYpos,aToYpos) - } - else if (missile_2.opacity<1) { - missile_2.fire(aXpox,aFromYpos,aToYpos) - } - else if (missile_3.opacity<1) { - missile_3.fire(aXpox,aFromYpos,aToYpos) - } - else if (missile_4.opacity<1) { - missile_4.fire(aXpox,aFromYpos,aToYpos) - } - else if (missile_5.opacity<1) { - missile_5.fire(aXpox,aFromYpos,aToYpos) - } -} - -// --------------------------------------------------------------------------- -// Fire enemy missile -function fireEnemyMissile(aXpox, aFromYpos, aToYpos) { - if (enemy_missile_1.opacity==0) { - enemy_missile_1.enemyFire(aXpox,aFromYpos,aToYpos) - } - else if (enemy_missile_2.opacity==0) { - enemy_missile_2.enemyFire(aXpox,aFromYpos,aToYpos) - } -} - -// --------------------------------------------------------------------------- -// Create level QML component -function createLevel() { - console.log("Creating level "+LevelPlugin.qmlRootPath()+"Level.qml") - var levelComponent = Qt.createComponent("file:/"+LevelPlugin.qmlRootPath()+"Level.qml"); - if (levelComponent.status == Component.Ready) { - if (levelPlugin) { - deleteLevel() - } - levelPlugin = levelComponent.createObject(levelId); - if (levelPlugin != null) { - console.log("Level created") - } else { - console.log("Can not create level") - messageBox.showErrorMessage("ERROR: Can not create level!",6000) - return 1 - } - } else { - console.log("Can not find level, error:"+levelComponent.errorString()) - messageBox.showErrorMessage("ERROR: Can not find level!",6000) - return 1 - } - - missile_1.createGraphicsForLevel() - missile_1.setToDefaultPos() - missile_2.createGraphicsForLevel() - missile_2.setToDefaultPos() - missile_3.createGraphicsForLevel() - missile_3.setToDefaultPos() - missile_4.createGraphicsForLevel() - missile_4.setToDefaultPos() - missile_5.createGraphicsForLevel() - missile_5.setToDefaultPos() - enemy_missile_1.createGraphicsForLevel() - enemy_missile_2.createGraphicsForLevel() - myShip.createGraphicsForLevel() - - return 0 -} - -// --------------------------------------------------------------------------- -// Delete level -function deleteLevel() { - if (levelPlugin) { - GameEngine.clearQmlObjects() - levelPlugin.destroy() - - } - levelPlugin = null; -} |