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diff --git a/examples/mobile/quickhit/Game.js b/examples/mobile/quickhit/Game.js
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-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-var levelPlugin = null
-
-// ---------------------------------------------------------------------------
-// hideMissiles
-function hideMissiles() {
- missile_1.stop()
- missile_1.opacity = 0;
-
- missile_2.stop()
- missile_2.opacity = 0;
-
- missile_3.stop()
- missile_3.opacity = 0;
-
- missile_4.stop()
- missile_4.opacity = 0;
-
- missile_5.stop()
- missile_5.opacity = 0;
-
- enemy_missile_1.opacity = 0;
- enemy_missile_2.opacity = 0;
-}
-
-// ---------------------------------------------------------------------------
-// GameOver
-function gameOver() {
-
- // Stop GameEngine timers
- GameEngine.enableEngineTimer(false)
-
- // Delete loaded plugin level
- deleteLevel()
-
- // Hiding
- myShip.opacity = 0
- btnPause.opacity = 0
-}
-
-// ---------------------------------------------------------------------------
-// Pause game
-function pauseGame(doPause) {
- missile_1.pause(doPause)
- missile_2.pause(doPause)
- missile_3.pause(doPause)
- missile_4.pause(doPause)
- missile_5.pause(doPause)
- enemy_missile_1.pause(doPause)
- enemy_missile_2.pause(doPause)
-
- if (doPause) {
- btnPause.opacity = 0
- } else {
- btnPause.opacity = 1
- }
-
- GameEngine.pauseLevel(doPause)
-}
-
-// ---------------------------------------------------------------------------
-// Fire your missile
-function fireMissile(aXpox, aFromYpos, aToYpos) {
- if (missile_1.opacity<1) {
- missile_1.fire(aXpox,aFromYpos,aToYpos)
- }
- else if (missile_2.opacity<1) {
- missile_2.fire(aXpox,aFromYpos,aToYpos)
- }
- else if (missile_3.opacity<1) {
- missile_3.fire(aXpox,aFromYpos,aToYpos)
- }
- else if (missile_4.opacity<1) {
- missile_4.fire(aXpox,aFromYpos,aToYpos)
- }
- else if (missile_5.opacity<1) {
- missile_5.fire(aXpox,aFromYpos,aToYpos)
- }
-}
-
-// ---------------------------------------------------------------------------
-// Fire enemy missile
-function fireEnemyMissile(aXpox, aFromYpos, aToYpos) {
- if (enemy_missile_1.opacity==0) {
- enemy_missile_1.enemyFire(aXpox,aFromYpos,aToYpos)
- }
- else if (enemy_missile_2.opacity==0) {
- enemy_missile_2.enemyFire(aXpox,aFromYpos,aToYpos)
- }
-}
-
-// ---------------------------------------------------------------------------
-// Create level QML component
-function createLevel() {
- console.log("Creating level "+LevelPlugin.qmlRootPath()+"Level.qml")
- var levelComponent = Qt.createComponent("file:/"+LevelPlugin.qmlRootPath()+"Level.qml");
- if (levelComponent.status == Component.Ready) {
- if (levelPlugin) {
- deleteLevel()
- }
- levelPlugin = levelComponent.createObject(levelId);
- if (levelPlugin != null) {
- console.log("Level created")
- } else {
- console.log("Can not create level")
- messageBox.showErrorMessage("ERROR: Can not create level!",6000)
- return 1
- }
- } else {
- console.log("Can not find level, error:"+levelComponent.errorString())
- messageBox.showErrorMessage("ERROR: Can not find level!",6000)
- return 1
- }
-
- missile_1.createGraphicsForLevel()
- missile_1.setToDefaultPos()
- missile_2.createGraphicsForLevel()
- missile_2.setToDefaultPos()
- missile_3.createGraphicsForLevel()
- missile_3.setToDefaultPos()
- missile_4.createGraphicsForLevel()
- missile_4.setToDefaultPos()
- missile_5.createGraphicsForLevel()
- missile_5.setToDefaultPos()
- enemy_missile_1.createGraphicsForLevel()
- enemy_missile_2.createGraphicsForLevel()
- myShip.createGraphicsForLevel()
-
- return 0
-}
-
-// ---------------------------------------------------------------------------
-// Delete level
-function deleteLevel() {
- if (levelPlugin) {
- GameEngine.clearQmlObjects()
- levelPlugin.destroy()
-
- }
- levelPlugin = null;
-}