diff options
Diffstat (limited to 'examples/mobile/quickhit/InvSounds.cpp')
-rw-r--r-- | examples/mobile/quickhit/InvSounds.cpp | 190 |
1 files changed, 0 insertions, 190 deletions
diff --git a/examples/mobile/quickhit/InvSounds.cpp b/examples/mobile/quickhit/InvSounds.cpp deleted file mode 100644 index 53c59834..00000000 --- a/examples/mobile/quickhit/InvSounds.cpp +++ /dev/null @@ -1,190 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the demonstration applications of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "InvSounds.h" -#include <QDir> -#include <QDebug> - -using namespace GE; - -CInvSounds::CInvSounds(QObject *parent) : QObject( parent ) -{ - m_musicInstance = 0; - m_sounds = 0; - m_internalSounds = 0; - m_soundCount = 0; - m_internalSoundCount = 0; - - enableSounds(true); - - m_audioOut = new AudioOut( this, &m_mixer ); - - enableInternalSounds(); -} - -void CInvSounds::enableSounds(bool enable) -{ - if (enable) - m_mixer.setGeneralVolume(0.2f); - else - m_mixer.setGeneralVolume(0); -} - -void CInvSounds::enableInternalSounds() -{ - disableInternalSounds(); - - // Application internal sounda - m_internalSoundPaths.append(":/sound/menu1.wav"); - m_internalSoundPaths.append(":/sound/menu2.wav"); - m_internalSoundPaths.append(":/sound/gamestart.wav"); - m_internalSoundPaths.append(":/sound/gameover.wav"); - m_internalSoundPaths.append(":/sound/youwin.wav"); - - m_internalSoundCount = m_internalSoundPaths.count(); - m_internalSounds = new CAudioBuffer*[m_internalSoundCount]; - - // Load general application sounds - for (int ff=0; ff<m_internalSoundPaths.count(); ff++) { - m_internalSounds[ff] = CAudioBuffer::loadWav(m_internalSoundPaths[ff]); - } -} - -void CInvSounds::enableSounds(QStringList sounds) -{ - disableSounds(); - - // Sounds from the level - m_soundPaths = sounds; - m_soundCount = sounds.count(); - m_sounds = new CAudioBuffer*[m_soundCount]; - // Load level sounds - for (int f=0; f<m_soundPaths.count(); f++) { - m_sounds[f] = CAudioBuffer::loadWav(m_soundPaths[f]); - } - -} - -void CInvSounds::disableInternalSounds() -{ - for (int f=0; f<m_internalSoundCount; f++) { - if (m_internalSounds[f]) { - delete m_internalSounds[f]; - } - } - delete [] m_internalSounds; - m_internalSoundCount = 0; - m_internalSoundPaths.clear(); - - m_musicInstance = 0; -} - -void CInvSounds::disableSounds() -{ - for (int f=0; f<m_soundCount; f++) { - if (m_sounds[f]) { - delete m_sounds[f]; - } - } - delete [] m_sounds; - m_sounds = 0; - m_soundCount = 0; - m_soundPaths.clear(); - - m_musicInstance = 0; -} - -CInvSounds::~CInvSounds() { - if (m_audioOut) { - delete m_audioOut; - m_audioOut = 0; - } - - disableSounds(); - disableInternalSounds(); -} - - -void CInvSounds::beginMusicOn() { - m_musicInstance = (GE::CAudioBufferPlayInstance*)m_mixer.addAudioSource( new GE::CAudioBufferPlayInstance( m_sounds[0] ) ); - m_musicInstance->setLoopTimes(-1); -} - - -void CInvSounds::beginMusicOff() { - if (!m_musicInstance) return; - m_musicInstance->setLoopTimes(0); // stop when finished - m_musicInstance = 0; -}; - - -void CInvSounds::playSound(int index) { - if (index < m_soundCount && index > -1) { - m_sounds[index]->playWithMixer( m_mixer ); - } -} - -void CInvSounds::playSounds(int index, int count) -{ - if (index < m_soundCount && index > -1) { - CAudioBufferPlayInstance* i = m_sounds[index]->playWithMixer( m_mixer ); - i->setLoopTimes(count); - } -} - -void CInvSounds::playInternalSound(int index) { - if (index < m_internalSoundCount && index > -1) { - m_internalSounds[index]->playWithMixer( m_mixer ); - } -} - -void CInvSounds::playInternalSounds(int index, int count) -{ - if (index < m_internalSoundCount && index > -1) { - CAudioBufferPlayInstance* i = m_internalSounds[index]->playWithMixer( m_mixer ); - i->setLoopTimes(count); - } -} - -void CInvSounds::gameStartSound() { - CAudioBufferPlayInstance* i = m_internalSounds[2]->playWithMixer( m_mixer ); - i->setLoopTimes(2); -}; |