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Diffstat (limited to 'examples/mobile/quickhit/MyShip.qml')
-rw-r--r-- | examples/mobile/quickhit/MyShip.qml | 185 |
1 files changed, 0 insertions, 185 deletions
diff --git a/examples/mobile/quickhit/MyShip.qml b/examples/mobile/quickhit/MyShip.qml deleted file mode 100644 index 6d470831..00000000 --- a/examples/mobile/quickhit/MyShip.qml +++ /dev/null @@ -1,185 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the demonstration applications of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 1.0 -import "Game.js" as GameScript - -Item { - id: myShip - objectName: "myShip" - - property variant myShipSize - property int originalY - - // Fires missile if exists - function fire() { - if (myShip.opacity==1) { - GameScript.fireMissile(myShip.x+myShip.width/2,myShip.y,myShip.height*-1) - if (myShip.y+myShip.height < gameArea.height+5) { - goDownAnim.restart() - } - } - } - - function createGraphicsForLevel() { - myShip.myShipSize = LevelPlugin.graphSize(LevelPlugin.pathToMyShipPic()) - myShip.height = myShipSize.height - myShip.width = myShipSize.width - image.source = "file:/"+LevelPlugin.pathToMyShipPic() - myShip.y = gameArea.height - myShip.height - 10 - originalY = myShip.y - myShip.x = (gameArea.width - myShip.width)/ 2 - } - - Image { - id: image - smooth: true - } - - Keys.onSpacePressed: { fire() } - Keys.onSelectPressed: { fire() } - Keys.onRightPressed: { - if (myShip.x < (gameArea.width - myShip.width - 20)) { - toRightAnim.restart() - } - } - Keys.onLeftPressed: { - if (myShip.x > 20) { - toLeftAnim.restart() - } - } - - // To right animation - PropertyAnimation { id: toRightAnim; target: myShip; easing.type: Easing.OutQuint; - properties: "x"; from: myShip.x; to: myShip.x + 20; duration: 500 } - - // To left animation - PropertyAnimation { id: toLeftAnim; target: myShip; easing.type: Easing.OutQuint; - properties: "x"; from: myShip.x; to: myShip.x - 20; duration: 500 } - - // Go down on fire animation - SequentialAnimation { - id: goDownAnim - NumberAnimation { target: myShip; property:"y"; from: myShip.y; to: myShip.y+5; - easing.type: Easing.Linear; duration: 200 } - NumberAnimation { target: myShip; property:"y"; from: myShip.y; to: originalY; - easing.type: Easing.Linear; duration: 200 } - } - - - /* - MouseArea { - anchors.fill: parent - drag.target: myShip - drag.axis: Drag.XAxis - drag.minimumX: 0 - drag.maximumX: gameArea.width - myShip.width - onReleased: { - fire() - } - } - */ - - - /* - property bool isAutoRepeat: false - Keys.onPressed: { - if (event.key == Qt.Key_Right) { - if (event.isAutoRepeat) { - isAutoRepeat = true - toRightAnim.restart() - } else { - isAutoRepeat = false - toRotateRightAndCenterAnim.restart() - } - event.accepted = true - } - else if (event.key == Qt.Key_Left) { - if (event.isAutoRepeat) { - isAutoRepeat = true - toLeftAnim.restart() - } else { - isAutoRepeat = false - toRotateLeftAndCenterAnim.restart() - } - event.accepted = true - } - } - - Keys.onReleased: { - if (isAutoRepeat) { - toRotateRightAndCenterAnim.stop() - toRotateLeftAndCenterAnim.stop() - } else { - toRotateCenter.restart() - } - event.accepted = true - } - - // Rotation on movement animation - transform: Rotation { id:rotationId; origin.x: width/2; origin.y: height/2; axis { x: 0; y: 1; z: 0 } angle: 0 } - SequentialAnimation { - id: toRotateRightAndCenterAnim - PropertyAnimation { target: rotationId; easing.type: Easing.Linear; - properties: "angle"; from: 0; to: 30; duration: 100 } - PropertyAnimation { target: myShip; easing.type: Easing.OutQuint; - properties: "x"; from: myShip.x; to: myShip.x + 20; duration: 500 } - PropertyAnimation { target: rotationId; easing.type: Easing.Linear; - properties: "angle"; to: 0; duration: 100 } - } - SequentialAnimation { - id: toRotateLeftAndCenterAnim - PropertyAnimation { target: rotationId; easing.type: Easing.Linear; - properties: "angle"; from: 0; to: -30; duration: 100 } - PropertyAnimation { target: myShip; easing.type: Easing.OutQuint; - properties: "x"; from: myShip.x; to: myShip.x - 20; duration: 500 } - PropertyAnimation { target: rotationId; easing.type: Easing.Linear; - properties: "angle"; to: 0; duration: 100 } - } - PropertyAnimation { id: toRotateRight; target: rotationId; easing.type: Easing.Linear; - properties: "angle"; from: 0; to: 30; duration: 100 } - PropertyAnimation { id: toRotateCenter; target: rotationId; easing.type: Easing.Linear; - properties: "angle"; to: 0; duration: 100 } - PropertyAnimation { id: toRotateLeft; target: rotationId; easing.type: Easing.Linear; - properties: "angle"; from: 0; to: -30; duration: 100 } -*/ - -} |