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-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 1.0
-import "Game.js" as GameScript
-
-Item {
- id: myShip
- objectName: "myShip"
-
- property variant myShipSize
- property int originalY
-
- // Fires missile if exists
- function fire() {
- if (myShip.opacity==1) {
- GameScript.fireMissile(myShip.x+myShip.width/2,myShip.y,myShip.height*-1)
- if (myShip.y+myShip.height < gameArea.height+5) {
- goDownAnim.restart()
- }
- }
- }
-
- function createGraphicsForLevel() {
- myShip.myShipSize = LevelPlugin.graphSize(LevelPlugin.pathToMyShipPic())
- myShip.height = myShipSize.height
- myShip.width = myShipSize.width
- image.source = "file:/"+LevelPlugin.pathToMyShipPic()
- myShip.y = gameArea.height - myShip.height - 10
- originalY = myShip.y
- myShip.x = (gameArea.width - myShip.width)/ 2
- }
-
- Image {
- id: image
- smooth: true
- }
-
- Keys.onSpacePressed: { fire() }
- Keys.onSelectPressed: { fire() }
- Keys.onRightPressed: {
- if (myShip.x < (gameArea.width - myShip.width - 20)) {
- toRightAnim.restart()
- }
- }
- Keys.onLeftPressed: {
- if (myShip.x > 20) {
- toLeftAnim.restart()
- }
- }
-
- // To right animation
- PropertyAnimation { id: toRightAnim; target: myShip; easing.type: Easing.OutQuint;
- properties: "x"; from: myShip.x; to: myShip.x + 20; duration: 500 }
-
- // To left animation
- PropertyAnimation { id: toLeftAnim; target: myShip; easing.type: Easing.OutQuint;
- properties: "x"; from: myShip.x; to: myShip.x - 20; duration: 500 }
-
- // Go down on fire animation
- SequentialAnimation {
- id: goDownAnim
- NumberAnimation { target: myShip; property:"y"; from: myShip.y; to: myShip.y+5;
- easing.type: Easing.Linear; duration: 200 }
- NumberAnimation { target: myShip; property:"y"; from: myShip.y; to: originalY;
- easing.type: Easing.Linear; duration: 200 }
- }
-
-
- /*
- MouseArea {
- anchors.fill: parent
- drag.target: myShip
- drag.axis: Drag.XAxis
- drag.minimumX: 0
- drag.maximumX: gameArea.width - myShip.width
- onReleased: {
- fire()
- }
- }
- */
-
-
- /*
- property bool isAutoRepeat: false
- Keys.onPressed: {
- if (event.key == Qt.Key_Right) {
- if (event.isAutoRepeat) {
- isAutoRepeat = true
- toRightAnim.restart()
- } else {
- isAutoRepeat = false
- toRotateRightAndCenterAnim.restart()
- }
- event.accepted = true
- }
- else if (event.key == Qt.Key_Left) {
- if (event.isAutoRepeat) {
- isAutoRepeat = true
- toLeftAnim.restart()
- } else {
- isAutoRepeat = false
- toRotateLeftAndCenterAnim.restart()
- }
- event.accepted = true
- }
- }
-
- Keys.onReleased: {
- if (isAutoRepeat) {
- toRotateRightAndCenterAnim.stop()
- toRotateLeftAndCenterAnim.stop()
- } else {
- toRotateCenter.restart()
- }
- event.accepted = true
- }
-
- // Rotation on movement animation
- transform: Rotation { id:rotationId; origin.x: width/2; origin.y: height/2; axis { x: 0; y: 1; z: 0 } angle: 0 }
- SequentialAnimation {
- id: toRotateRightAndCenterAnim
- PropertyAnimation { target: rotationId; easing.type: Easing.Linear;
- properties: "angle"; from: 0; to: 30; duration: 100 }
- PropertyAnimation { target: myShip; easing.type: Easing.OutQuint;
- properties: "x"; from: myShip.x; to: myShip.x + 20; duration: 500 }
- PropertyAnimation { target: rotationId; easing.type: Easing.Linear;
- properties: "angle"; to: 0; duration: 100 }
- }
- SequentialAnimation {
- id: toRotateLeftAndCenterAnim
- PropertyAnimation { target: rotationId; easing.type: Easing.Linear;
- properties: "angle"; from: 0; to: -30; duration: 100 }
- PropertyAnimation { target: myShip; easing.type: Easing.OutQuint;
- properties: "x"; from: myShip.x; to: myShip.x - 20; duration: 500 }
- PropertyAnimation { target: rotationId; easing.type: Easing.Linear;
- properties: "angle"; to: 0; duration: 100 }
- }
- PropertyAnimation { id: toRotateRight; target: rotationId; easing.type: Easing.Linear;
- properties: "angle"; from: 0; to: 30; duration: 100 }
- PropertyAnimation { id: toRotateCenter; target: rotationId; easing.type: Easing.Linear;
- properties: "angle"; to: 0; duration: 100 }
- PropertyAnimation { id: toRotateLeft; target: rotationId; easing.type: Easing.Linear;
- properties: "angle"; from: 0; to: -30; duration: 100 }
-*/
-
-}