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Diffstat (limited to 'examples/mobile/quickhit/gameengine.h')
-rw-r--r-- | examples/mobile/quickhit/gameengine.h | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/examples/mobile/quickhit/gameengine.h b/examples/mobile/quickhit/gameengine.h new file mode 100644 index 00000000..d7dd2f66 --- /dev/null +++ b/examples/mobile/quickhit/gameengine.h @@ -0,0 +1,149 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the demonstration applications of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef GAMEENGINE_H +#define GAMEENGINE_H + +#include <QObject> +#include <QDeclarativeItem> +#include <QMutex> +#include <QPluginLoader> +#include <QList> + +#ifdef Q_OS_SYMBIAN +#include <hwrmvibra.h> +#endif + +// QtMobility +#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5 +#include <QSystemDeviceInfo> +QTM_USE_NAMESPACE +#endif + +class CInvSounds; +class LevelPluginInterface; +class GameEngine : public QObject +{ + Q_OBJECT + +public: + GameEngine(QObject* parent); + ~GameEngine(); + void timerEvent(QTimerEvent *); + void setGameLevel(LevelPluginInterface* level); + void setPluginList(QList<QPluginLoader*> plugins); + void pauseGame(); + +public: + Q_INVOKABLE void enableEngineTimer(QVariant enable); + Q_INVOKABLE QVariant randInt(QVariant low, QVariant high); + Q_INVOKABLE void enableSounds(QVariant enable); + Q_INVOKABLE void playSound(QVariant index); + Q_INVOKABLE void playSounds(QVariant index, QVariant count); + Q_INVOKABLE void playInternalSound(QVariant index); + Q_INVOKABLE void playInternalSounds(QVariant index, QVariant count); + Q_INVOKABLE QVariant pluginList(); + Q_INVOKABLE void findQmlObjects(); + Q_INVOKABLE void clearQmlObjects(); + Q_INVOKABLE void pauseLevel(QVariant doPause); + Q_INVOKABLE void gameStartSound(); + + Q_INVOKABLE QVariant isSymbian(); + Q_INVOKABLE QVariant isMaemo(); + Q_INVOKABLE QVariant isWindows(); + + Q_INVOKABLE void vibra(); + Q_INVOKABLE void fastVibra(); + + Q_INVOKABLE void openLink(QVariant link); + + +private slots: +#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5 + void currentProfileChanged (QSystemDeviceInfo::Profile); +#endif + +public: + void setGameQml(QObject* o); + +private: + void findMissiles(QObject* rootObject); + void findEnemies(QObject* rootObject); + void setLevelQml(QObject* o) {m_levelQml = o;} + void setEnemiesGridQml(QObject* o); + void setMyShipQml(QObject* o); + void gameOver(bool youWin); + void selectVisibleEnemy(int& start, int& end); + +private: + void doHitTest(); + void doEnemyMissile(); + +private: + bool m_enableEnemyMissiles; + QMutex m_enemyListMutex; + QList<QDeclarativeItem*> m_enemyList; + QList<QDeclarativeItem*> m_missileList; + QList<QDeclarativeItem*> m_enemyMissileList; + QObject* m_levelQml; + QDeclarativeItem* m_enemiesGridGml; + QDeclarativeItem* m_myShipGml; + QDeclarativeItem* m_GameGml; + + LevelPluginInterface* m_gameLevel; + CInvSounds* m_soundEngine; + QList<QPluginLoader*> m_pluginList; + + int m_timerId; + int m_doEnemyMissile; + +#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5 + QSystemDeviceInfo* m_systemDeviceInfo; +#endif + bool m_silent; + +#ifdef Q_OS_SYMBIAN + CHWRMVibra* iVibrate; +#endif + +}; + +#endif // GAMEENGINE_H |