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-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef GAMEENGINE_H
-#define GAMEENGINE_H
-
-#include <QObject>
-#include <QDeclarativeItem>
-#include <QMutex>
-#include <QPluginLoader>
-#include <QList>
-
-#ifdef Q_OS_SYMBIAN
-#include <hwrmvibra.h>
-#endif
-
-// QtMobility
-#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
-#include <QSystemDeviceInfo>
-QTM_USE_NAMESPACE
-#endif
-
-class CInvSounds;
-class LevelPluginInterface;
-class GameEngine : public QObject
-{
- Q_OBJECT
-
-public:
- GameEngine(QObject* parent);
- ~GameEngine();
- void timerEvent(QTimerEvent *);
- void setGameLevel(LevelPluginInterface* level);
- void setPluginList(QList<QPluginLoader*> plugins);
- void pauseGame();
-
-public:
- Q_INVOKABLE void enableEngineTimer(QVariant enable);
- Q_INVOKABLE QVariant randInt(QVariant low, QVariant high);
- Q_INVOKABLE void enableSounds(QVariant enable);
- Q_INVOKABLE void playSound(QVariant index);
- Q_INVOKABLE void playSounds(QVariant index, QVariant count);
- Q_INVOKABLE void playInternalSound(QVariant index);
- Q_INVOKABLE void playInternalSounds(QVariant index, QVariant count);
- Q_INVOKABLE QVariant pluginList();
- Q_INVOKABLE void findQmlObjects();
- Q_INVOKABLE void clearQmlObjects();
- Q_INVOKABLE void pauseLevel(QVariant doPause);
- Q_INVOKABLE void gameStartSound();
-
- Q_INVOKABLE QVariant isSymbian();
- Q_INVOKABLE QVariant isMaemo();
- Q_INVOKABLE QVariant isWindows();
-
- Q_INVOKABLE void vibra();
- Q_INVOKABLE void fastVibra();
-
- Q_INVOKABLE void openLink(QVariant link);
-
-
-private slots:
-#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
- void currentProfileChanged (QSystemDeviceInfo::Profile);
-#endif
-
-public:
- void setGameQml(QObject* o);
-
-private:
- void findMissiles(QObject* rootObject);
- void findEnemies(QObject* rootObject);
- void setLevelQml(QObject* o) {m_levelQml = o;}
- void setEnemiesGridQml(QObject* o);
- void setMyShipQml(QObject* o);
- void gameOver(bool youWin);
- void selectVisibleEnemy(int& start, int& end);
-
-private:
- void doHitTest();
- void doEnemyMissile();
-
-private:
- bool m_enableEnemyMissiles;
- QMutex m_enemyListMutex;
- QList<QDeclarativeItem*> m_enemyList;
- QList<QDeclarativeItem*> m_missileList;
- QList<QDeclarativeItem*> m_enemyMissileList;
- QObject* m_levelQml;
- QDeclarativeItem* m_enemiesGridGml;
- QDeclarativeItem* m_myShipGml;
- QDeclarativeItem* m_GameGml;
-
- LevelPluginInterface* m_gameLevel;
- CInvSounds* m_soundEngine;
- QList<QPluginLoader*> m_pluginList;
-
- int m_timerId;
- int m_doEnemyMissile;
-
-#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
- QSystemDeviceInfo* m_systemDeviceInfo;
-#endif
- bool m_silent;
-
-#ifdef Q_OS_SYMBIAN
- CHWRMVibra* iVibrate;
-#endif
-
-};
-
-#endif // GAMEENGINE_H