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-rw-r--r--examples/mobile/quickhit/mainwindow.cpp249
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diff --git a/examples/mobile/quickhit/mainwindow.cpp b/examples/mobile/quickhit/mainwindow.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "mainwindow.h"
-#include "gameengine.h"
-#include "plugins/levelplugininterface.h"
-
-#include <QDebug>
-#include <QDir>
-#include <QMessageBox>
-#include <QLibraryInfo>
-#include <QDeclarativeEngine>
-#include <QDesktopWidget>
-
-MainWindow::MainWindow(QWidget *parent)
- : QDeclarativeView(parent)
-{
-
-#ifdef Q_WS_MAEMO_5
- window()->setAttribute(Qt::WA_Maemo5PortraitOrientation, true);
-#endif
-
- // Game engine
- m_gameEngine = new GameEngine(this);
-
- // Load all levels plugins
- m_levelPlugin = 0;
- loadLevelPlugins();
-
- // QML main window
- engine()->addImportPath("./imports");
- setResizeMode(QDeclarativeView::SizeRootObjectToView);
-
- // Set game engine visible to QML
- rootContext()->setContextProperty("GameEngine", m_gameEngine);
-
- // Set QML source
- setSource(QUrl("qrc:/Game.qml"));
- //setSource(QUrl("../QuickHit/Game.qml"));
-
- // Store QML root object for game engine
- QObject *ro = static_cast<QObject*>(rootObject());
- m_gameEngine->setGameQml(ro);
- m_gameEngine->findQmlObjects();
-
- // Application foreground / background event filter for filterin incoming call (window)
- // when game will be paused
- m_eventFilter = new MyEventFilter(this);
- QObject::connect(m_eventFilter,SIGNAL(activationChangeFiltered()),this,SLOT(activationChangeFiltered()));
- qApp->installEventFilter(m_eventFilter);
-
- // Remove context menu from the all widgets
- QWidgetList widgets = QApplication::allWidgets();
- QWidget* w = 0;
- foreach (w,widgets){
- w->setContextMenuPolicy(Qt::NoContextMenu);
- }
-}
-
-MainWindow::~MainWindow()
-{
- for (int i=0;i<m_plugins.count();i++) {
- m_plugins[i]->unload();
- }
- m_plugins.clear();
-
-}
-
-void MainWindow::activationChangeFiltered()
-{
- m_gameEngine->pauseGame();
-}
-
-void MainWindow::levelActivated(int index)
-{
- // Set level for the game engine
- createPlugin(index);
- rootContext()->setContextProperty("LevelPlugin", m_levelPlugin);
- m_gameEngine->setGameLevel(m_levelPlugin);
-}
-
-void MainWindow::loadLevelPlugins()
-{
-#if defined (Q_OS_SYMBIAN)
- bool exists_c = loadPlugins("c", "quickhitlevels");
- bool exists_e = loadPlugins("e", "quickhitlevels");
- bool exists_f = loadPlugins("f", "quickhitlevels");
- if (exists_c || exists_e || exists_f) {
- m_gameEngine->setPluginList(m_plugins);
- createPlugin();
- }
- else {
- //QMessageBox::information(this, "QuickHit", "Could not load any of the quickhitlevels");
- }
-#else
- if (loadPlugins("c", "quickhitlevels")) {
- m_gameEngine->setPluginList(m_plugins);
- createPlugin();
- }
- else {
- //QMessageBox::information(this, "QuickHit", "Could not load any of the quickhitlevels");
- }
-
-
-#endif
-}
-
-bool MainWindow::loadPlugins(QString drive, QString pluginDir)
-{
-#if defined (Q_OS_SYMBIAN)
- QDir pluginsDir(drive + ":" + QLibraryInfo::location(QLibraryInfo::PluginsPath));
-#elif defined Q_OS_WIN32
- QDir pluginsDir = QDir::currentPath();
-#else
- QDir pluginsDir(QLibraryInfo::location(QLibraryInfo::PluginsPath));
-#endif
- pluginsDir.cd(pluginDir);
-
- qDebug() << "Loads plugins from : " << pluginsDir.path();
-
- bool newPluginsLoaded = false;
-
- foreach (QString fileName, pluginsDir.entryList(QDir::Files))
- {
- // Accept only plugin files
-#if defined (Q_OS_SYMBIAN)
- if (fileName.contains(".qtplugin",Qt::CaseInsensitive)) {
-#elif defined (Q_WS_MAEMO_5)
- if (fileName.contains(".so",Qt::CaseInsensitive)) {
-#else
- if (fileName.contains(".dll",Qt::CaseInsensitive)) {
-#endif
-
- // Create plugin loader
- QPluginLoader* pluginLoader = new QPluginLoader(pluginsDir.absoluteFilePath(fileName));
- // Load plugin
- bool ret = pluginLoader->load();
- if (!ret) {
- // Loading failed
- qDebug() << "Could not load plugin " << fileName;
- } else {
- // Loading done
- // Test creating plugin
- QObject *plugin = 0;
- LevelPluginInterface* pluginIF = 0;
- plugin = pluginLoader->instance();
- pluginIF = qobject_cast<LevelPluginInterface*> (plugin);
- if (pluginIF) {
- qDebug() << "Plugin can be created";
- // Store loader to array
- m_plugins.append(pluginLoader);
- newPluginsLoaded = true;
- } else {
- pluginLoader->unload();
- qDebug() << "Plugin can NOT be created!";
- }
- }
- }
- }
-
- return newPluginsLoaded;
-}
-
-
-void MainWindow::createPlugin(int index)
-{
- if (index == -1) {
- return;
- }
-
- m_levelPlugin = 0;
-
- // Try to create plugin instance
- QPluginLoader* pluginLoader = m_plugins[index];
- QObject *plugin = pluginLoader->instance();
- if (plugin) {
- // Plugin instance created
- // Cast plugin to LevelPluginInterface, that is common for all plugins
- LevelPluginInterface* pluginIF = qobject_cast<LevelPluginInterface*> (plugin);
- m_levelPlugin = pluginIF;
- qDebug() << "Plugin created: " << index;
- }
- else {
- qDebug() << "Creating plugin failed!";
- QMessageBox::information(this, "QuickHit", "Could not create quickhitlevels");
- }
-}
-
-void MainWindow::printObjectTree(QObject* parent)
-{
- if (parent) {
- qDebug() << "className:" << parent->metaObject()->className();
- qDebug() << "objectName:" << parent->objectName();
-
- QObjectList list = parent->children();
- QObject* item;
- foreach (item,list) {
- if (item->children().count()>0) {
- qDebug() << "--Childrens found--";
- printObjectTree(item);
- } else {
- qDebug() << "className:" << item->metaObject()->className();
- qDebug() << "objectName:" << item->objectName();
- }
- }
- } else {
- qDebug() << "object NULL";
- }
-
-}
-