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Diffstat (limited to 'examples/mobile/quickhit/plugins/LevelOne/Level.qml')
-rw-r--r-- | examples/mobile/quickhit/plugins/LevelOne/Level.qml | 215 |
1 files changed, 0 insertions, 215 deletions
diff --git a/examples/mobile/quickhit/plugins/LevelOne/Level.qml b/examples/mobile/quickhit/plugins/LevelOne/Level.qml deleted file mode 100644 index 57643854..00000000 --- a/examples/mobile/quickhit/plugins/LevelOne/Level.qml +++ /dev/null @@ -1,215 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the demonstration applications of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 1.0 -import Qt.labs.particles 1.0 - -Rectangle { - id: enemies - anchors.fill: parent - color: "black" - - - // Background image for the level - Image { - id: background1 - source: "file:/"+LevelPlugin.pictureRootPath()+"background3.png" - fillMode: Image.PreserveAspectCrop - smooth: true - //anchors.fill: parent - width: parent.width - height: parent.height - } - - - // *************************************************** - // *** NOTE: This is mandatory for all level QML files - function pause(doPause) { - if (doPause) { - rightLeftAnim.pause() - upToDownAnim.pause() - } else { - rightLeftAnim.resume() - upToDownAnim.resume() - } - } - - - // *************************************************** - // *** NOTE: This is mandatory for all level QML files - objectName: "level" - - property int enemySpeed: LevelPlugin.enemySpeed() - property int enemyMaxWidth - - // Create enemies dynamically - function createEnemies(amount) { - var b = false; - for (var i=0;i<amount;i++) { - if (b){ - Qt.createQmlObject('import QtQuick 1.0; Image { property bool hit:false; width:50; objectName:"enemy"; smooth:true; fillMode:Image.PreserveAspectFit; source:"file:/"+LevelPlugin.pictureRootPath()+"enemy1.png";}',enemiesGrid); - } else { - Qt.createQmlObject('import QtQuick 1.0; Image { property bool hit:false; width:50; objectName:"enemy"; smooth:true; fillMode:Image.PreserveAspectFit; source:"file:/"+LevelPlugin.pictureRootPath()+"enemy2.png";}',enemiesGrid); - } - b = !b; - } - } - - // Calculate enemy max width - function calEnemyMaxWidth() { - var enemyCountInCol = LevelPlugin.enemyCount() / LevelPlugin.enemyRowCount(); - enemyCountInCol++; // add some extra space needs for width - if (enemyCountInCol*LevelPlugin.graphSize(LevelPlugin.pictureRootPath()+"enemy1.png").width > gameArea.width) { - enemyMaxWidth = gameArea.width / (enemyCountInCol + 1); - } - else { - enemyMaxWidth = LevelPlugin.graphSize(LevelPlugin.pictureRootPath()+"enemy1.png").width; - } - } - - - Component.onCompleted: { - // Calculate enemy max width - calEnemyMaxWidth() - - // Create enemies dynamically after component created - createEnemies(LevelPlugin.enemyCount()) - - // Start animations - enemiesGrid.y = enemiesGrid.height * -1 - rightLeftAnim.restart() - upToDownAnim.restart() - - // Flying stars animation, not in Maemo - if (!GameEngine.isMaemo()) { - starBurstTimer.restart() - } - - GameEngine.playSound(4) // NOTE: Level start sound - } - - - Timer { - id: starBurstTimer - interval: starParticles.lifeSpan+GameEngine.randInt(100,2000); running: false; repeat: true - onTriggered: { - starParticles.burst(GameEngine.randInt(4,10)) - } - } - - - // Right-left animation - SequentialAnimation { - id: rightLeftAnim - loops: Animation.Infinite - NumberAnimation { target:enemiesGrid; property:"x"; from: 0; to:gameArea.width - enemiesGrid.width; easing.type: Easing.OutQuad; duration: 3000 } - NumberAnimation { target:enemiesGrid; property:"x"; to: 0; easing.type: Easing.OutQuad; duration: 3000 } - } - - // Up to down animation - PropertyAnimation { id: upToDownAnim; target:enemiesGrid; property:"y"; to: gameArea.height; - easing.type: Easing.Linear; duration: enemies.enemySpeed } - - Grid { - id: enemiesGrid - objectName: "enemiesGrid" - columns: LevelPlugin.enemyCount() / LevelPlugin.enemyRowCount() - spacing: 8 - } - - // *************************************************** - // *** NOTE: This is mandatory for all level QML files - // Execute explode particle effect - function explode(x,y) { - explodeParticles.x = x - explodeParticles.y = y - explodeParticles.burst(20) - explodeParticles.opacity = 1 - } - // *************************************************** - // *** NOTE: This is mandatory for all level QML files - // Explode particle effect - Particles { - id: explodeParticles - opacity: 0 - width: 1 - height: 1 - emissionRate: 0 - source: "file:/"+LevelPlugin.pictureRootPath()+"red_fire.png" - lifeSpan: 500 - lifeSpanDeviation: 2000 - count: -1 - angle: 270 - angleDeviation: 65 - velocity: 100 - velocityDeviation: 100 - ParticleMotionGravity { - yattractor: 1000 - xattractor: 300 - acceleration: 50 - } - } - - Particles { - id: starParticles - y: -50 - x: 0 - width: parent.width - height: 50 - emissionRate: 0 - source: "file:/"+LevelPlugin.pictureRootPath()+"star3.png" - lifeSpan: 3000 - count: -1 - angle: 90 - velocity: 100 - ParticleMotionGravity { - yattractor: 1000 - xattractor: 500 - } - } - - -} - - - - - |