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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+import Qt.labs.particles 1.0
+import "Level.js" as LevelScript
+
+Item {
+ id: enemies
+ anchors.fill: parent
+
+ property int enemiesCreated: 0
+ property int enemiesEnabled: 0
+
+ property int backOneTop
+ property int backTwoTop
+
+ // Long background 2
+ Image {
+ id: longBackground_2
+ source: "file:/"+LevelPlugin.pictureRootPath()+"background_loop.png"
+ fillMode: Image.Stretch
+ smooth: false
+ width: gameArea.width
+ height: gameArea.height
+ }
+
+ // Long background 1
+ Image {
+ id: longBackground_1
+ source: "file:/"+LevelPlugin.pictureRootPath()+"background_loop.png"
+ fillMode: Image.Stretch
+ smooth: false
+ width: gameArea.width
+ height: gameArea.height
+ }
+
+ // Long background Up to down animation
+ ParallelAnimation {
+ id: backgroundAnim;
+ loops: Animation.Infinite
+ PropertyAnimation { target:longBackground_1; property:"y";
+ from:backOneTop; to:gameArea.height; easing.type:Easing.Linear; duration:10000 }
+ PropertyAnimation { target:longBackground_2; property:"y";
+ from:backTwoTop; to:backOneTop; easing.type:Easing.Linear; duration:10000 }
+ }
+
+
+
+ // ***************************************************
+ // *** NOTE: This is mandatory for all level QML files
+ function pause(doPause) {
+ if (doPause) {
+ enemyCreationTimer.stop()
+ backgroundAnim.stop()
+ } else {
+ enemyCreationTimer.restart()
+ backgroundAnim.restart()
+ }
+ for (var i=0;i<LevelScript.hiddenEnemies.length;i++) {
+ var enemy = LevelScript.hiddenEnemies[i]
+ enemy.pause(doPause)
+ }
+ }
+
+
+ // ***************************************************
+ // *** NOTE: This is mandatory for all level QML files
+ objectName: "level"
+
+
+ // Enemy creation timer
+ Timer {
+ id: enemyCreationTimer
+ interval: 1000; running: false; repeat: true
+ onTriggered: {
+ enableEnemy()
+ }
+ }
+
+ function enableEnemy() {
+ if (enemiesEnabled < enemiesCreated) {
+ var enemy = LevelScript.hiddenEnemies[enemiesEnabled]
+ enemy.opacity = 1
+ enemy.x = GameEngine.randInt(0,gameArea.width-enemy.width-50)
+ enemy.startMovingAnim()
+ enemyCreationTimer.stop()
+ enemyCreationTimer.interval = GameEngine.randInt(500,2000)
+ enemyCreationTimer.restart()
+ enemiesEnabled = enemiesEnabled + 1
+ GameEngine.playSound(4) // NOTE: Enable enemy sound
+ } else {
+ enemyCreationTimer.stop()
+ }
+ }
+
+ // Hidden enemies group
+ function createHiddenEnemiesGroup() {
+ for (var i=0;i<LevelPlugin.enemyCount();i++) {
+ var enemyComponent = Qt.createComponent("file:/"+LevelPlugin.qmlRootPath()+"Enemy.qml")
+ var enemyObject = enemyComponent.createObject(enemies)
+ LevelScript.hiddenEnemies.push(enemyObject)
+ enemiesCreated = enemiesCreated + 1
+ }
+ }
+
+ Component.onCompleted: {
+ // Create hidden enemies
+ createHiddenEnemiesGroup()
+ // Flying moons animation
+ starBurstTimer.restart()
+ // Create enemies timer
+ enemyCreationTimer.restart()
+
+ // Start Long background loop animation
+ backOneTop = 0
+ longBackground_1.y = backOneTop;
+ backTwoTop = gameArea.height * -1
+ longBackground_2.y = backTwoTop;
+ backgroundAnim.restart()
+
+ GameEngine.playSounds(5,3) //NOTE: Level starts sound, 3 times
+ }
+
+ Timer {
+ id: starBurstTimer
+ interval: starParticles.lifeSpan+GameEngine.randInt(100,2000); running: false; repeat: true
+ onTriggered: {
+ starParticles.burst(GameEngine.randInt(4,6))
+ }
+ }
+
+ // ***************************************************
+ // *** NOTE: This is mandatory for all level QML files
+ // Execute explode particle effect
+ function explode(x,y) {
+ explodeParticles.x = x
+ explodeParticles.y = y
+ explodeParticles.burst(20)
+ explodeParticles.opacity = 1
+ }
+ // ***************************************************
+ // *** NOTE: This is mandatory for all level QML files
+ // Explode particle effect
+ Particles {
+ id: explodeParticles
+ opacity: 0
+ width: 1
+ height: 1
+ emissionRate: 0
+ source: "file:/"+LevelPlugin.pictureRootPath()+"blue_fire.png"
+ lifeSpan: 500
+ lifeSpanDeviation: 2000
+ count: -1
+ angle: 270
+ angleDeviation: 65
+ velocity: 100
+ velocityDeviation: 100
+ ParticleMotionGravity {
+ yattractor: 1000
+ xattractor: 300
+ acceleration: 50
+ }
+ }
+
+ Particles {
+ id: starParticles
+ y: -50
+ x: 0
+ width: parent.width
+ height: 50
+ emissionRate: 0
+ source: "file:/"+LevelPlugin.pictureRootPath()+"star3.png"
+ lifeSpan: 5000
+ count: -1
+ angle: 90
+ velocity: 100
+ opacity: 0.7
+ ParticleMotionGravity {
+ yattractor: 1000
+ xattractor: 500
+ }
+ }
+
+
+}
+
+
+
+
+