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Diffstat (limited to 'examples/mobile/quickhit/plugins/LevelTwo/qml/Level.qml')
-rw-r--r-- | examples/mobile/quickhit/plugins/LevelTwo/qml/Level.qml | 229 |
1 files changed, 0 insertions, 229 deletions
diff --git a/examples/mobile/quickhit/plugins/LevelTwo/qml/Level.qml b/examples/mobile/quickhit/plugins/LevelTwo/qml/Level.qml deleted file mode 100644 index 71c666a6..00000000 --- a/examples/mobile/quickhit/plugins/LevelTwo/qml/Level.qml +++ /dev/null @@ -1,229 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the demonstration applications of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information -** use the contact form at http://qt.digia.com/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 1.0 -import Qt.labs.particles 1.0 -import "Level.js" as LevelScript - -Item { - id: enemies - anchors.fill: parent - - property int enemiesCreated: 0 - property int enemiesEnabled: 0 - - property int backOneTop - property int backTwoTop - - // Long background 2 - Image { - id: longBackground_2 - source: "file:/"+LevelPlugin.pictureRootPath()+"background_loop.png" - fillMode: Image.Stretch - smooth: false - width: gameArea.width - height: gameArea.height - } - - // Long background 1 - Image { - id: longBackground_1 - source: "file:/"+LevelPlugin.pictureRootPath()+"background_loop.png" - fillMode: Image.Stretch - smooth: false - width: gameArea.width - height: gameArea.height - } - - // Long background Up to down animation - ParallelAnimation { - id: backgroundAnim; - loops: Animation.Infinite - PropertyAnimation { target:longBackground_1; property:"y"; - from:backOneTop; to:gameArea.height; easing.type:Easing.Linear; duration:10000 } - PropertyAnimation { target:longBackground_2; property:"y"; - from:backTwoTop; to:backOneTop; easing.type:Easing.Linear; duration:10000 } - } - - - - // *************************************************** - // *** NOTE: This is mandatory for all level QML files - function pause(doPause) { - if (doPause) { - enemyCreationTimer.stop() - backgroundAnim.stop() - } else { - enemyCreationTimer.restart() - backgroundAnim.restart() - } - for (var i=0;i<LevelScript.hiddenEnemies.length;i++) { - var enemy = LevelScript.hiddenEnemies[i] - enemy.pause(doPause) - } - } - - - // *************************************************** - // *** NOTE: This is mandatory for all level QML files - objectName: "level" - - - // Enemy creation timer - Timer { - id: enemyCreationTimer - interval: 1000; running: false; repeat: true - onTriggered: { - enableEnemy() - } - } - - function enableEnemy() { - if (enemiesEnabled < enemiesCreated) { - var enemy = LevelScript.hiddenEnemies[enemiesEnabled] - enemy.opacity = 1 - enemy.x = GameEngine.randInt(0,gameArea.width-enemy.width-50) - enemy.startMovingAnim() - enemyCreationTimer.stop() - enemyCreationTimer.interval = GameEngine.randInt(500,2000) - enemyCreationTimer.restart() - enemiesEnabled = enemiesEnabled + 1 - GameEngine.playSound(4) // NOTE: Enable enemy sound - } else { - enemyCreationTimer.stop() - } - } - - // Hidden enemies group - function createHiddenEnemiesGroup() { - for (var i=0;i<LevelPlugin.enemyCount();i++) { - var enemyComponent = Qt.createComponent("file:/"+LevelPlugin.qmlRootPath()+"Enemy.qml") - var enemyObject = enemyComponent.createObject(enemies) - LevelScript.hiddenEnemies.push(enemyObject) - enemiesCreated = enemiesCreated + 1 - } - } - - Component.onCompleted: { - // Create hidden enemies - createHiddenEnemiesGroup() - // Flying moons animation - starBurstTimer.restart() - // Create enemies timer - enemyCreationTimer.restart() - - // Start Long background loop animation - backOneTop = 0 - longBackground_1.y = backOneTop; - backTwoTop = gameArea.height * -1 - longBackground_2.y = backTwoTop; - backgroundAnim.restart() - - GameEngine.playSounds(5,3) //NOTE: Level starts sound, 3 times - } - - Timer { - id: starBurstTimer - interval: starParticles.lifeSpan+GameEngine.randInt(100,2000); running: false; repeat: true - onTriggered: { - starParticles.burst(GameEngine.randInt(4,6)) - } - } - - // *************************************************** - // *** NOTE: This is mandatory for all level QML files - // Execute explode particle effect - function explode(x,y) { - explodeParticles.x = x - explodeParticles.y = y - explodeParticles.burst(20) - explodeParticles.opacity = 1 - } - // *************************************************** - // *** NOTE: This is mandatory for all level QML files - // Explode particle effect - Particles { - id: explodeParticles - opacity: 0 - width: 1 - height: 1 - emissionRate: 0 - source: "file:/"+LevelPlugin.pictureRootPath()+"blue_fire.png" - lifeSpan: 500 - lifeSpanDeviation: 2000 - count: -1 - angle: 270 - angleDeviation: 65 - velocity: 100 - velocityDeviation: 100 - ParticleMotionGravity { - yattractor: 1000 - xattractor: 300 - acceleration: 50 - } - } - - Particles { - id: starParticles - y: -50 - x: 0 - width: parent.width - height: 50 - emissionRate: 0 - source: "file:/"+LevelPlugin.pictureRootPath()+"star3.png" - lifeSpan: 5000 - count: -1 - angle: 90 - velocity: 100 - opacity: 0.7 - ParticleMotionGravity { - yattractor: 1000 - xattractor: 500 - } - } - - -} - - - - - |