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diff --git a/examples/mobile/quickhit/plugins/LevelTwo/qml/Level.qml b/examples/mobile/quickhit/plugins/LevelTwo/qml/Level.qml
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-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 1.0
-import Qt.labs.particles 1.0
-import "Level.js" as LevelScript
-
-Item {
- id: enemies
- anchors.fill: parent
-
- property int enemiesCreated: 0
- property int enemiesEnabled: 0
-
- property int backOneTop
- property int backTwoTop
-
- // Long background 2
- Image {
- id: longBackground_2
- source: "file:/"+LevelPlugin.pictureRootPath()+"background_loop.png"
- fillMode: Image.Stretch
- smooth: false
- width: gameArea.width
- height: gameArea.height
- }
-
- // Long background 1
- Image {
- id: longBackground_1
- source: "file:/"+LevelPlugin.pictureRootPath()+"background_loop.png"
- fillMode: Image.Stretch
- smooth: false
- width: gameArea.width
- height: gameArea.height
- }
-
- // Long background Up to down animation
- ParallelAnimation {
- id: backgroundAnim;
- loops: Animation.Infinite
- PropertyAnimation { target:longBackground_1; property:"y";
- from:backOneTop; to:gameArea.height; easing.type:Easing.Linear; duration:10000 }
- PropertyAnimation { target:longBackground_2; property:"y";
- from:backTwoTop; to:backOneTop; easing.type:Easing.Linear; duration:10000 }
- }
-
-
-
- // ***************************************************
- // *** NOTE: This is mandatory for all level QML files
- function pause(doPause) {
- if (doPause) {
- enemyCreationTimer.stop()
- backgroundAnim.stop()
- } else {
- enemyCreationTimer.restart()
- backgroundAnim.restart()
- }
- for (var i=0;i<LevelScript.hiddenEnemies.length;i++) {
- var enemy = LevelScript.hiddenEnemies[i]
- enemy.pause(doPause)
- }
- }
-
-
- // ***************************************************
- // *** NOTE: This is mandatory for all level QML files
- objectName: "level"
-
-
- // Enemy creation timer
- Timer {
- id: enemyCreationTimer
- interval: 1000; running: false; repeat: true
- onTriggered: {
- enableEnemy()
- }
- }
-
- function enableEnemy() {
- if (enemiesEnabled < enemiesCreated) {
- var enemy = LevelScript.hiddenEnemies[enemiesEnabled]
- enemy.opacity = 1
- enemy.x = GameEngine.randInt(0,gameArea.width-enemy.width-50)
- enemy.startMovingAnim()
- enemyCreationTimer.stop()
- enemyCreationTimer.interval = GameEngine.randInt(500,2000)
- enemyCreationTimer.restart()
- enemiesEnabled = enemiesEnabled + 1
- GameEngine.playSound(4) // NOTE: Enable enemy sound
- } else {
- enemyCreationTimer.stop()
- }
- }
-
- // Hidden enemies group
- function createHiddenEnemiesGroup() {
- for (var i=0;i<LevelPlugin.enemyCount();i++) {
- var enemyComponent = Qt.createComponent("file:/"+LevelPlugin.qmlRootPath()+"Enemy.qml")
- var enemyObject = enemyComponent.createObject(enemies)
- LevelScript.hiddenEnemies.push(enemyObject)
- enemiesCreated = enemiesCreated + 1
- }
- }
-
- Component.onCompleted: {
- // Create hidden enemies
- createHiddenEnemiesGroup()
- // Flying moons animation
- starBurstTimer.restart()
- // Create enemies timer
- enemyCreationTimer.restart()
-
- // Start Long background loop animation
- backOneTop = 0
- longBackground_1.y = backOneTop;
- backTwoTop = gameArea.height * -1
- longBackground_2.y = backTwoTop;
- backgroundAnim.restart()
-
- GameEngine.playSounds(5,3) //NOTE: Level starts sound, 3 times
- }
-
- Timer {
- id: starBurstTimer
- interval: starParticles.lifeSpan+GameEngine.randInt(100,2000); running: false; repeat: true
- onTriggered: {
- starParticles.burst(GameEngine.randInt(4,6))
- }
- }
-
- // ***************************************************
- // *** NOTE: This is mandatory for all level QML files
- // Execute explode particle effect
- function explode(x,y) {
- explodeParticles.x = x
- explodeParticles.y = y
- explodeParticles.burst(20)
- explodeParticles.opacity = 1
- }
- // ***************************************************
- // *** NOTE: This is mandatory for all level QML files
- // Explode particle effect
- Particles {
- id: explodeParticles
- opacity: 0
- width: 1
- height: 1
- emissionRate: 0
- source: "file:/"+LevelPlugin.pictureRootPath()+"blue_fire.png"
- lifeSpan: 500
- lifeSpanDeviation: 2000
- count: -1
- angle: 270
- angleDeviation: 65
- velocity: 100
- velocityDeviation: 100
- ParticleMotionGravity {
- yattractor: 1000
- xattractor: 300
- acceleration: 50
- }
- }
-
- Particles {
- id: starParticles
- y: -50
- x: 0
- width: parent.width
- height: 50
- emissionRate: 0
- source: "file:/"+LevelPlugin.pictureRootPath()+"star3.png"
- lifeSpan: 5000
- count: -1
- angle: 90
- velocity: 100
- opacity: 0.7
- ParticleMotionGravity {
- yattractor: 1000
- xattractor: 500
- }
- }
-
-
-}
-
-
-
-
-