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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "private/qdeclarativetextinput_p.h"
+#include "private/qdeclarativetextinput_p_p.h"
+
+#include <private/qdeclarativeglobal_p.h>
+#include <qdeclarativeinfo.h>
+
+#include <QValidator>
+#include <QTextCursor>
+#include <QApplication>
+#include <QFontMetrics>
+#include <QPainter>
+#include <QTextBoundaryFinder>
+#include <QInputContext>
+#include <qstyle.h>
+
+#ifndef QT_NO_LINEEDIT
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \qmlclass TextInput QDeclarativeTextInput
+ \ingroup qml-basic-visual-elements
+ \since 4.7
+ \brief The TextInput item displays an editable line of text.
+ \inherits Item
+
+ The TextInput element displays a single line of editable plain text.
+
+ TextInput is used to accept a line of text input. Input constraints
+ can be placed on a TextInput item (for example, through a \l validator or \l inputMask),
+ and setting \l echoMode to an appropriate value enables TextInput to be used for
+ a password input field.
+
+ On Mac OS X, the Up/Down key bindings for Home/End are explicitly disabled.
+ If you want such bindings (on any platform), you will need to construct them in QML.
+
+ \sa TextEdit, Text, {declarative/text/textselection}{Text Selection example}
+*/
+QDeclarativeTextInput::QDeclarativeTextInput(QDeclarativeItem* parent)
+ : QDeclarativeImplicitSizePaintedItem(*(new QDeclarativeTextInputPrivate), parent)
+{
+ Q_D(QDeclarativeTextInput);
+ d->init();
+}
+
+QDeclarativeTextInput::~QDeclarativeTextInput()
+{
+}
+
+/*!
+ \qmlproperty string TextInput::text
+
+ The text in the TextInput.
+*/
+
+QString QDeclarativeTextInput::text() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->control->text();
+}
+
+void QDeclarativeTextInput::setText(const QString &s)
+{
+ Q_D(QDeclarativeTextInput);
+ if(s == text())
+ return;
+ d->control->setText(s);
+}
+
+/*!
+ \qmlproperty string TextInput::font.family
+
+ Sets the family name of the font.
+
+ The family name is case insensitive and may optionally include a foundry name, e.g. "Helvetica [Cronyx]".
+ If the family is available from more than one foundry and the foundry isn't specified, an arbitrary foundry is chosen.
+ If the family isn't available a family will be set using the font matching algorithm.
+*/
+
+/*!
+ \qmlproperty bool TextInput::font.bold
+
+ Sets whether the font weight is bold.
+*/
+
+/*!
+ \qmlproperty enumeration TextInput::font.weight
+
+ Sets the font's weight.
+
+ The weight can be one of:
+ \list
+ \o Font.Light
+ \o Font.Normal - the default
+ \o Font.DemiBold
+ \o Font.Bold
+ \o Font.Black
+ \endlist
+
+ \qml
+ TextInput { text: "Hello"; font.weight: Font.DemiBold }
+ \endqml
+*/
+
+/*!
+ \qmlproperty bool TextInput::font.italic
+
+ Sets whether the font has an italic style.
+*/
+
+/*!
+ \qmlproperty bool TextInput::font.underline
+
+ Sets whether the text is underlined.
+*/
+
+/*!
+ \qmlproperty bool TextInput::font.strikeout
+
+ Sets whether the font has a strikeout style.
+*/
+
+/*!
+ \qmlproperty real TextInput::font.pointSize
+
+ Sets the font size in points. The point size must be greater than zero.
+*/
+
+/*!
+ \qmlproperty int TextInput::font.pixelSize
+
+ Sets the font size in pixels.
+
+ Using this function makes the font device dependent.
+ Use \c pointSize to set the size of the font in a device independent manner.
+*/
+
+/*!
+ \qmlproperty real TextInput::font.letterSpacing
+
+ Sets the letter spacing for the font.
+
+ Letter spacing changes the default spacing between individual letters in the font.
+ A positive value increases the letter spacing by the corresponding pixels; a negative value decreases the spacing.
+*/
+
+/*!
+ \qmlproperty real TextInput::font.wordSpacing
+
+ Sets the word spacing for the font.
+
+ Word spacing changes the default spacing between individual words.
+ A positive value increases the word spacing by a corresponding amount of pixels,
+ while a negative value decreases the inter-word spacing accordingly.
+*/
+
+/*!
+ \qmlproperty enumeration TextInput::font.capitalization
+
+ Sets the capitalization for the text.
+
+ \list
+ \o Font.MixedCase - This is the normal text rendering option where no capitalization change is applied.
+ \o Font.AllUppercase - This alters the text to be rendered in all uppercase type.
+ \o Font.AllLowercase - This alters the text to be rendered in all lowercase type.
+ \o Font.SmallCaps - This alters the text to be rendered in small-caps type.
+ \o Font.Capitalize - This alters the text to be rendered with the first character of each word as an uppercase character.
+ \endlist
+
+ \qml
+ TextInput { text: "Hello"; font.capitalization: Font.AllLowercase }
+ \endqml
+*/
+
+QFont QDeclarativeTextInput::font() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->sourceFont;
+}
+
+void QDeclarativeTextInput::setFont(const QFont &font)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->sourceFont == font)
+ return;
+
+ d->sourceFont = font;
+ QFont oldFont = d->font;
+ d->font = font;
+ if (d->font.pointSizeF() != -1) {
+ // 0.5pt resolution
+ qreal size = qRound(d->font.pointSizeF()*2.0);
+ d->font.setPointSizeF(size/2.0);
+ }
+
+ if (oldFont != d->font) {
+ d->control->setFont(d->font);
+ updateSize();
+ updateCursorRectangle();
+ if(d->cursorItem){
+ d->cursorItem->setHeight(QFontMetrics(d->font).height());
+ }
+ }
+ emit fontChanged(d->sourceFont);
+}
+
+/*!
+ \qmlproperty color TextInput::color
+
+ The text color.
+*/
+QColor QDeclarativeTextInput::color() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->color;
+}
+
+void QDeclarativeTextInput::setColor(const QColor &c)
+{
+ Q_D(QDeclarativeTextInput);
+ if (c != d->color) {
+ d->color = c;
+ clearCache();
+ update();
+ emit colorChanged(c);
+ }
+}
+
+
+/*!
+ \qmlproperty color TextInput::selectionColor
+
+ The text highlight color, used behind selections.
+*/
+QColor QDeclarativeTextInput::selectionColor() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->selectionColor;
+}
+
+void QDeclarativeTextInput::setSelectionColor(const QColor &color)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->selectionColor == color)
+ return;
+
+ d->selectionColor = color;
+ QPalette p = d->control->palette();
+ p.setColor(QPalette::Highlight, d->selectionColor);
+ d->control->setPalette(p);
+ if (d->control->hasSelectedText()) {
+ clearCache();
+ update();
+ }
+ emit selectionColorChanged(color);
+}
+
+/*!
+ \qmlproperty color TextInput::selectedTextColor
+
+ The highlighted text color, used in selections.
+*/
+QColor QDeclarativeTextInput::selectedTextColor() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->selectedTextColor;
+}
+
+void QDeclarativeTextInput::setSelectedTextColor(const QColor &color)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->selectedTextColor == color)
+ return;
+
+ d->selectedTextColor = color;
+ QPalette p = d->control->palette();
+ p.setColor(QPalette::HighlightedText, d->selectedTextColor);
+ d->control->setPalette(p);
+ if (d->control->hasSelectedText()) {
+ clearCache();
+ update();
+ }
+ emit selectedTextColorChanged(color);
+}
+
+/*!
+ \qmlproperty enumeration TextInput::horizontalAlignment
+
+ Sets the horizontal alignment of the text within the TextInput item's
+ width and height. By default, the text alignment follows the natural alignment
+ of the text, for example text that is read from left to right will be aligned to
+ the left.
+
+ TextInput does not have vertical alignment, as the natural height is
+ exactly the height of the single line of text. If you set the height
+ manually to something larger, TextInput will always be top aligned
+ vertically. You can use anchors to align it however you want within
+ another item.
+
+ The valid values for \c horizontalAlignment are \c TextInput.AlignLeft, \c TextInput.AlignRight and
+ \c TextInput.AlignHCenter.
+
+ When using the attached property \l {LayoutMirroring::enabled} to mirror application
+ layouts, the horizontal alignment of text will also be mirrored. However, the property
+ \c horizontalAlignment will remain unchanged. To query the effective horizontal alignment
+ of TextInput, use the property \l {LayoutMirroring::enabled}.
+*/
+QDeclarativeTextInput::HAlignment QDeclarativeTextInput::hAlign() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->hAlign;
+}
+
+void QDeclarativeTextInput::setHAlign(HAlignment align)
+{
+ Q_D(QDeclarativeTextInput);
+ bool forceAlign = d->hAlignImplicit && d->effectiveLayoutMirror;
+ d->hAlignImplicit = false;
+ if (d->setHAlign(align, forceAlign) && isComponentComplete()) {
+ updateCursorRectangle();
+ }
+}
+
+void QDeclarativeTextInput::resetHAlign()
+{
+ Q_D(QDeclarativeTextInput);
+ d->hAlignImplicit = true;
+ if (d->determineHorizontalAlignment() && isComponentComplete()) {
+ updateCursorRectangle();
+ }
+}
+
+QDeclarativeTextInput::HAlignment QDeclarativeTextInput::effectiveHAlign() const
+{
+ Q_D(const QDeclarativeTextInput);
+ QDeclarativeTextInput::HAlignment effectiveAlignment = d->hAlign;
+ if (!d->hAlignImplicit && d->effectiveLayoutMirror) {
+ switch (d->hAlign) {
+ case QDeclarativeTextInput::AlignLeft:
+ effectiveAlignment = QDeclarativeTextInput::AlignRight;
+ break;
+ case QDeclarativeTextInput::AlignRight:
+ effectiveAlignment = QDeclarativeTextInput::AlignLeft;
+ break;
+ default:
+ break;
+ }
+ }
+ return effectiveAlignment;
+}
+
+bool QDeclarativeTextInputPrivate::setHAlign(QDeclarativeTextInput::HAlignment alignment, bool forceAlign)
+{
+ Q_Q(QDeclarativeTextInput);
+ if ((hAlign != alignment || forceAlign) && alignment <= QDeclarativeTextInput::AlignHCenter) { // justify not supported
+ QDeclarativeTextInput::HAlignment oldEffectiveHAlign = q->effectiveHAlign();
+ hAlign = alignment;
+ emit q->horizontalAlignmentChanged(alignment);
+ return true;
+ }
+ return false;
+}
+
+bool QDeclarativeTextInputPrivate::determineHorizontalAlignment()
+{
+ if (hAlignImplicit) {
+ // if no explicit alignment has been set, follow the natural layout direction of the text
+ QString text = control->text();
+ if (text.isEmpty())
+ text = control->preeditAreaText();
+ bool isRightToLeft = text.isEmpty()
+ ? QApplication::keyboardInputDirection() == Qt::RightToLeft
+ : text.isRightToLeft();
+ return setHAlign(isRightToLeft ? QDeclarativeTextInput::AlignRight : QDeclarativeTextInput::AlignLeft);
+ }
+ return false;
+}
+
+void QDeclarativeTextInputPrivate::mirrorChange()
+{
+ Q_Q(QDeclarativeTextInput);
+ if (q->isComponentComplete()) {
+ if (!hAlignImplicit && (hAlign == QDeclarativeTextInput::AlignRight || hAlign == QDeclarativeTextInput::AlignLeft)) {
+ q->updateCursorRectangle();
+ updateHorizontalScroll();
+ }
+ }
+}
+
+/*!
+ \qmlproperty bool TextInput::readOnly
+
+ Sets whether user input can modify the contents of the TextInput.
+
+ If readOnly is set to true, then user input will not affect the text
+ property. Any bindings or attempts to set the text property will still
+ work.
+*/
+
+bool QDeclarativeTextInput::isReadOnly() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->control->isReadOnly();
+}
+
+void QDeclarativeTextInput::setReadOnly(bool ro)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->control->isReadOnly() == ro)
+ return;
+
+ setFlag(QGraphicsItem::ItemAcceptsInputMethod, !ro);
+ d->control->setReadOnly(ro);
+
+ emit readOnlyChanged(ro);
+}
+
+/*!
+ \qmlproperty int TextInput::maximumLength
+ The maximum permitted length of the text in the TextInput.
+
+ If the text is too long, it is truncated at the limit.
+
+ By default, this property contains a value of 32767.
+*/
+int QDeclarativeTextInput::maxLength() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->control->maxLength();
+}
+
+void QDeclarativeTextInput::setMaxLength(int ml)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->control->maxLength() == ml)
+ return;
+
+ d->control->setMaxLength(ml);
+
+ emit maximumLengthChanged(ml);
+}
+
+/*!
+ \qmlproperty bool TextInput::cursorVisible
+ Set to true when the TextInput shows a cursor.
+
+ This property is set and unset when the TextInput gets active focus, so that other
+ properties can be bound to whether the cursor is currently showing. As it
+ gets set and unset automatically, when you set the value yourself you must
+ keep in mind that your value may be overwritten.
+
+ It can be set directly in script, for example if a KeyProxy might
+ forward keys to it and you desire it to look active when this happens
+ (but without actually giving it active focus).
+
+ It should not be set directly on the element, like in the below QML,
+ as the specified value will be overridden an lost on focus changes.
+
+ \code
+ TextInput {
+ text: "Text"
+ cursorVisible: false
+ }
+ \endcode
+
+ In the above snippet the cursor will still become visible when the
+ TextInput gains active focus.
+*/
+bool QDeclarativeTextInput::isCursorVisible() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->cursorVisible;
+}
+
+void QDeclarativeTextInput::setCursorVisible(bool on)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->cursorVisible == on)
+ return;
+ d->cursorVisible = on;
+ d->control->setCursorBlinkPeriod(on?QApplication::cursorFlashTime():0);
+ QRect r = d->control->cursorRect();
+ if (d->control->inputMask().isEmpty())
+ updateRect(r);
+ else
+ updateRect();
+ emit cursorVisibleChanged(d->cursorVisible);
+}
+
+/*!
+ \qmlproperty int TextInput::cursorPosition
+ The position of the cursor in the TextInput.
+*/
+int QDeclarativeTextInput::cursorPosition() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->control->cursor();
+}
+void QDeclarativeTextInput::setCursorPosition(int cp)
+{
+ Q_D(QDeclarativeTextInput);
+ if (cp < 0 || cp > d->control->text().length())
+ return;
+ d->control->moveCursor(cp);
+}
+
+/*!
+ Returns a Rect which encompasses the cursor, but which may be larger than is
+ required. Ignores custom cursor delegates.
+*/
+QRect QDeclarativeTextInput::cursorRectangle() const
+{
+ Q_D(const QDeclarativeTextInput);
+ QRect r = d->control->cursorRect();
+ // Scroll and make consistent with TextEdit
+ // QLineControl inexplicably adds 1 to the height and horizontal padding
+ // for unicode direction markers.
+ r.adjust(5 - d->hscroll, 0, -4 - d->hscroll, -1);
+ return r;
+}
+
+/*!
+ \qmlproperty int TextInput::selectionStart
+
+ The cursor position before the first character in the current selection.
+
+ This property is read-only. To change the selection, use select(start,end),
+ selectAll(), or selectWord().
+
+ \sa selectionEnd, cursorPosition, selectedText
+*/
+int QDeclarativeTextInput::selectionStart() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->lastSelectionStart;
+}
+
+/*!
+ \qmlproperty int TextInput::selectionEnd
+
+ The cursor position after the last character in the current selection.
+
+ This property is read-only. To change the selection, use select(start,end),
+ selectAll(), or selectWord().
+
+ \sa selectionStart, cursorPosition, selectedText
+*/
+int QDeclarativeTextInput::selectionEnd() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->lastSelectionEnd;
+}
+
+/*!
+ \qmlmethod void TextInput::select(int start, int end)
+
+ Causes the text from \a start to \a end to be selected.
+
+ If either start or end is out of range, the selection is not changed.
+
+ After calling this, selectionStart will become the lesser
+ and selectionEnd will become the greater (regardless of the order passed
+ to this method).
+
+ \sa selectionStart, selectionEnd
+*/
+void QDeclarativeTextInput::select(int start, int end)
+{
+ Q_D(QDeclarativeTextInput);
+ if (start < 0 || end < 0 || start > d->control->text().length() || end > d->control->text().length())
+ return;
+ d->control->setSelection(start, end-start);
+}
+
+/*!
+ \qmlproperty string TextInput::selectedText
+
+ This read-only property provides the text currently selected in the
+ text input.
+
+ It is equivalent to the following snippet, but is faster and easier
+ to use.
+
+ \js
+ myTextInput.text.toString().substring(myTextInput.selectionStart,
+ myTextInput.selectionEnd);
+ \endjs
+*/
+QString QDeclarativeTextInput::selectedText() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->control->selectedText();
+}
+
+/*!
+ \qmlproperty bool TextInput::activeFocusOnPress
+
+ Whether the TextInput should gain active focus on a mouse press. By default this is
+ set to true.
+*/
+bool QDeclarativeTextInput::focusOnPress() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->focusOnPress;
+}
+
+void QDeclarativeTextInput::setFocusOnPress(bool b)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->focusOnPress == b)
+ return;
+
+ d->focusOnPress = b;
+
+ emit activeFocusOnPressChanged(d->focusOnPress);
+}
+
+/*!
+ \qmlproperty bool TextInput::autoScroll
+
+ Whether the TextInput should scroll when the text is longer than the width. By default this is
+ set to true.
+*/
+bool QDeclarativeTextInput::autoScroll() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->autoScroll;
+}
+
+void QDeclarativeTextInput::setAutoScroll(bool b)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->autoScroll == b)
+ return;
+
+ d->autoScroll = b;
+ //We need to repaint so that the scrolling is taking into account.
+ updateSize(true);
+ updateCursorRectangle();
+ emit autoScrollChanged(d->autoScroll);
+}
+
+/*!
+ \qmlclass IntValidator QIntValidator
+ \ingroup qml-basic-visual-elements
+
+ This element provides a validator for integer values.
+
+ IntValidator uses the \l {QLocale::setDefault()}{default locale} to interpret the number and
+ will accept locale specific digits, group separators, and positive and negative signs. In
+ addition, IntValidator is always guaranteed to accept a number formatted according to the "C"
+ locale.
+*/
+/*!
+ \qmlproperty int IntValidator::top
+
+ This property holds the validator's highest acceptable value.
+ By default, this property's value is derived from the highest signed integer available (typically 2147483647).
+*/
+/*!
+ \qmlproperty int IntValidator::bottom
+
+ This property holds the validator's lowest acceptable value.
+ By default, this property's value is derived from the lowest signed integer available (typically -2147483647).
+*/
+
+/*!
+ \qmlclass DoubleValidator QDoubleValidator
+ \ingroup qml-basic-visual-elements
+
+ This element provides a validator for non-integer numbers.
+*/
+
+/*!
+ \qmlproperty real DoubleValidator::top
+
+ This property holds the validator's maximum acceptable value.
+ By default, this property contains a value of infinity.
+*/
+/*!
+ \qmlproperty real DoubleValidator::bottom
+
+ This property holds the validator's minimum acceptable value.
+ By default, this property contains a value of -infinity.
+*/
+/*!
+ \qmlproperty int DoubleValidator::decimals
+
+ This property holds the validator's maximum number of digits after the decimal point.
+ By default, this property contains a value of 1000.
+*/
+/*!
+ \qmlproperty enumeration DoubleValidator::notation
+ This property holds the notation of how a string can describe a number.
+
+ The possible values for this property are:
+
+ \list
+ \o DoubleValidator.StandardNotation
+ \o DoubleValidator.ScientificNotation (default)
+ \endlist
+
+ If this property is set to DoubleValidator.ScientificNotation, the written number may have an exponent part (e.g. 1.5E-2).
+*/
+
+/*!
+ \qmlclass RegExpValidator QRegExpValidator
+ \ingroup qml-basic-visual-elements
+
+ This element provides a validator, which counts as valid any string which
+ matches a specified regular expression.
+*/
+/*!
+ \qmlproperty regExp RegExpValidator::regExp
+
+ This property holds the regular expression used for validation.
+
+ Note that this property should be a regular expression in JS syntax, e.g /a/ for the regular expression
+ matching "a".
+
+ By default, this property contains a regular expression with the pattern .* that matches any string.
+*/
+
+/*!
+ \qmlproperty Validator TextInput::validator
+
+ Allows you to set a validator on the TextInput. When a validator is set
+ the TextInput will only accept input which leaves the text property in
+ an acceptable or intermediate state. The accepted signal will only be sent
+ if the text is in an acceptable state when enter is pressed.
+
+ Currently supported validators are IntValidator, DoubleValidator and
+ RegExpValidator. An example of using validators is shown below, which allows
+ input of integers between 11 and 31 into the text input:
+
+ \code
+ import QtQuick 1.0
+ TextInput{
+ validator: IntValidator{bottom: 11; top: 31;}
+ focus: true
+ }
+ \endcode
+
+ \sa acceptableInput, inputMask
+*/
+#ifndef QT_NO_VALIDATOR
+QValidator* QDeclarativeTextInput::validator() const
+{
+ Q_D(const QDeclarativeTextInput);
+ //###const cast isn't good, but needed for property system?
+ return const_cast<QValidator*>(d->control->validator());
+}
+
+void QDeclarativeTextInput::setValidator(QValidator* v)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->control->validator() == v)
+ return;
+
+ d->control->setValidator(v);
+ if(!d->control->hasAcceptableInput()){
+ d->oldValidity = false;
+ emit acceptableInputChanged();
+ }
+
+ emit validatorChanged();
+}
+#endif // QT_NO_VALIDATOR
+
+/*!
+ \qmlproperty string TextInput::inputMask
+
+ Allows you to set an input mask on the TextInput, restricting the allowable
+ text inputs. See QLineEdit::inputMask for further details, as the exact
+ same mask strings are used by TextInput.
+
+ \sa acceptableInput, validator
+*/
+QString QDeclarativeTextInput::inputMask() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->control->inputMask();
+}
+
+void QDeclarativeTextInput::setInputMask(const QString &im)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->control->inputMask() == im)
+ return;
+
+ d->control->setInputMask(im);
+ emit inputMaskChanged(d->control->inputMask());
+}
+
+/*!
+ \qmlproperty bool TextInput::acceptableInput
+
+ This property is always true unless a validator or input mask has been set.
+ If a validator or input mask has been set, this property will only be true
+ if the current text is acceptable to the validator or input mask as a final
+ string (not as an intermediate string).
+*/
+bool QDeclarativeTextInput::hasAcceptableInput() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->control->hasAcceptableInput();
+}
+
+/*!
+ \qmlsignal TextInput::onAccepted()
+
+ This handler is called when the Return or Enter key is pressed.
+ Note that if there is a \l validator or \l inputMask set on the text
+ input, the handler will only be emitted if the input is in an acceptable
+ state.
+*/
+
+void QDeclarativeTextInputPrivate::updateInputMethodHints()
+{
+ Q_Q(QDeclarativeTextInput);
+ Qt::InputMethodHints hints = inputMethodHints;
+ uint echo = control->echoMode();
+ if (echo == QDeclarativeTextInput::Password || echo == QDeclarativeTextInput::NoEcho)
+ hints |= Qt::ImhHiddenText;
+ else if (echo == QDeclarativeTextInput::PasswordEchoOnEdit)
+ hints &= ~Qt::ImhHiddenText;
+ if (echo != QDeclarativeTextInput::Normal)
+ hints |= (Qt::ImhNoAutoUppercase | Qt::ImhNoPredictiveText);
+ q->setInputMethodHints(hints);
+}
+
+/*!
+ \qmlproperty enumeration TextInput::echoMode
+
+ Specifies how the text should be displayed in the TextInput.
+ \list
+ \o TextInput.Normal - Displays the text as it is. (Default)
+ \o TextInput.Password - Displays asterixes instead of characters.
+ \o TextInput.NoEcho - Displays nothing.
+ \o TextInput.PasswordEchoOnEdit - Displays characters as they are entered
+ while editing, otherwise displays asterisks.
+ \endlist
+*/
+QDeclarativeTextInput::EchoMode QDeclarativeTextInput::echoMode() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return (QDeclarativeTextInput::EchoMode)d->control->echoMode();
+}
+
+void QDeclarativeTextInput::setEchoMode(QDeclarativeTextInput::EchoMode echo)
+{
+ Q_D(QDeclarativeTextInput);
+ if (echoMode() == echo)
+ return;
+ d->control->setEchoMode((uint)echo);
+ d->updateInputMethodHints();
+ q_textChanged();
+ emit echoModeChanged(echoMode());
+}
+
+Qt::InputMethodHints QDeclarativeTextInput::imHints() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->inputMethodHints;
+}
+
+void QDeclarativeTextInput::setIMHints(Qt::InputMethodHints hints)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->inputMethodHints == hints)
+ return;
+ d->inputMethodHints = hints;
+ d->updateInputMethodHints();
+}
+
+/*!
+ \qmlproperty Component TextInput::cursorDelegate
+ The delegate for the cursor in the TextInput.
+
+ If you set a cursorDelegate for a TextInput, this delegate will be used for
+ drawing the cursor instead of the standard cursor. An instance of the
+ delegate will be created and managed by the TextInput when a cursor is
+ needed, and the x property of delegate instance will be set so as
+ to be one pixel before the top left of the current character.
+
+ Note that the root item of the delegate component must be a QDeclarativeItem or
+ QDeclarativeItem derived item.
+*/
+QDeclarativeComponent* QDeclarativeTextInput::cursorDelegate() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->cursorComponent;
+}
+
+void QDeclarativeTextInput::setCursorDelegate(QDeclarativeComponent* c)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->cursorComponent == c)
+ return;
+
+ d->cursorComponent = c;
+ if(!c){
+ //note that the components are owned by something else
+ delete d->cursorItem;
+ }else{
+ d->startCreatingCursor();
+ }
+
+ emit cursorDelegateChanged();
+}
+
+void QDeclarativeTextInputPrivate::startCreatingCursor()
+{
+ Q_Q(QDeclarativeTextInput);
+ if(cursorComponent->isReady()){
+ q->createCursor();
+ }else if(cursorComponent->isLoading()){
+ q->connect(cursorComponent, SIGNAL(statusChanged(int)),
+ q, SLOT(createCursor()));
+ }else {//isError
+ qmlInfo(q, cursorComponent->errors()) << QDeclarativeTextInput::tr("Could not load cursor delegate");
+ }
+}
+
+void QDeclarativeTextInput::createCursor()
+{
+ Q_D(QDeclarativeTextInput);
+ if(d->cursorComponent->isError()){
+ qmlInfo(this, d->cursorComponent->errors()) << tr("Could not load cursor delegate");
+ return;
+ }
+
+ if(!d->cursorComponent->isReady())
+ return;
+
+ if(d->cursorItem)
+ delete d->cursorItem;
+ d->cursorItem = qobject_cast<QDeclarativeItem*>(d->cursorComponent->create());
+ if(!d->cursorItem){
+ qmlInfo(this, d->cursorComponent->errors()) << tr("Could not instantiate cursor delegate");
+ return;
+ }
+
+ QDeclarative_setParent_noEvent(d->cursorItem, this);
+ d->cursorItem->setParentItem(this);
+ d->cursorItem->setX(d->control->cursorToX());
+ d->cursorItem->setHeight(d->control->height()-1); // -1 to counter QLineControl's +1 which is not consistent with Text.
+}
+
+/*!
+ \qmlmethod rect TextInput::positionToRectangle(int pos)
+
+ This function takes a character position and returns the rectangle that the
+ cursor would occupy, if it was placed at that character position.
+
+ This is similar to setting the cursorPosition, and then querying the cursor
+ rectangle, but the cursorPosition is not changed.
+*/
+QRectF QDeclarativeTextInput::positionToRectangle(int pos) const
+{
+ Q_D(const QDeclarativeTextInput);
+ if (pos > d->control->cursorPosition())
+ pos += d->control->preeditAreaText().length();
+ return QRectF(d->control->cursorToX(pos)-d->hscroll,
+ 0.0,
+ d->control->cursorWidth(),
+ cursorRectangle().height());
+}
+
+int QDeclarativeTextInput::positionAt(int x) const
+{
+ return positionAt(x, CursorBetweenCharacters);
+}
+
+/*!
+ \qmlmethod int TextInput::positionAt(int x, CursorPosition position = CursorBetweenCharacters)
+ \since QtQuick 1.1
+
+ This function returns the character position at
+ x pixels from the left of the textInput. Position 0 is before the
+ first character, position 1 is after the first character but before the second,
+ and so on until position text.length, which is after all characters.
+
+ This means that for all x values before the first character this function returns 0,
+ and for all x values after the last character this function returns text.length.
+
+ The cursor position type specifies how the cursor position should be resolved.
+
+ \list
+ \o TextInput.CursorBetweenCharacters - Returns the position between characters that is nearest x.
+ \o TextInput.CursorOnCharacter - Returns the position before the character that is nearest x.
+ \endlist
+*/
+int QDeclarativeTextInput::positionAt(int x, CursorPosition position) const
+{
+ Q_D(const QDeclarativeTextInput);
+ int pos = d->control->xToPos(x + d->hscroll, QTextLine::CursorPosition(position));
+ const int cursor = d->control->cursor();
+ if (pos > cursor) {
+ const int preeditLength = d->control->preeditAreaText().length();
+ pos = pos > cursor + preeditLength
+ ? pos - preeditLength
+ : cursor;
+ }
+ return pos;
+}
+
+void QDeclarativeTextInputPrivate::focusChanged(bool hasFocus)
+{
+ Q_Q(QDeclarativeTextInput);
+ focused = hasFocus;
+ q->setCursorVisible(hasFocus && scene && scene->hasFocus());
+ if(!hasFocus && control->passwordEchoEditing())
+ control->updatePasswordEchoEditing(false);//QLineControl sets it on key events, but doesn't deal with focus events
+ if (!hasFocus)
+ control->deselect();
+ QDeclarativeItemPrivate::focusChanged(hasFocus);
+}
+
+void QDeclarativeTextInput::keyPressEvent(QKeyEvent* ev)
+{
+ Q_D(QDeclarativeTextInput);
+ keyPressPreHandler(ev);
+ if (ev->isAccepted())
+ return;
+
+ // Don't allow MacOSX up/down support, and we don't allow a completer.
+ bool ignore = (ev->key() == Qt::Key_Up || ev->key() == Qt::Key_Down) && ev->modifiers() == Qt::NoModifier;
+ if (!ignore && (d->lastSelectionStart == d->lastSelectionEnd) && (ev->key() == Qt::Key_Right || ev->key() == Qt::Key_Left)) {
+ // Ignore when moving off the end unless there is a selection,
+ // because then moving will do something (deselect).
+ int cursorPosition = d->control->cursor();
+ if (cursorPosition == 0)
+ ignore = ev->key() == (d->control->layoutDirection() == Qt::LeftToRight ? Qt::Key_Left : Qt::Key_Right);
+ if (cursorPosition == d->control->text().length())
+ ignore = ev->key() == (d->control->layoutDirection() == Qt::LeftToRight ? Qt::Key_Right : Qt::Key_Left);
+ }
+ if (ignore) {
+ ev->ignore();
+ } else {
+ d->control->processKeyEvent(ev);
+ }
+ if (!ev->isAccepted())
+ QDeclarativePaintedItem::keyPressEvent(ev);
+}
+
+void QDeclarativeTextInput::inputMethodEvent(QInputMethodEvent *ev)
+{
+ Q_D(QDeclarativeTextInput);
+ ev->ignore();
+ const bool wasComposing = d->control->preeditAreaText().length() > 0;
+ inputMethodPreHandler(ev);
+ if (!ev->isAccepted()) {
+ if (d->control->isReadOnly()) {
+ ev->ignore();
+ } else {
+ d->control->processInputMethodEvent(ev);
+ }
+ }
+ if (!ev->isAccepted())
+ QDeclarativePaintedItem::inputMethodEvent(ev);
+
+ if (wasComposing != (d->control->preeditAreaText().length() > 0))
+ emit inputMethodComposingChanged();
+}
+
+/*!
+\overload
+Handles the given mouse \a event.
+*/
+void QDeclarativeTextInput::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->sendMouseEventToInputContext(event, QEvent::MouseButtonDblClick))
+ return;
+ if (d->selectByMouse) {
+ int cursor = d->xToPos(event->pos().x());
+ d->control->selectWordAtPos(cursor);
+ event->setAccepted(true);
+ } else {
+ QDeclarativePaintedItem::mouseDoubleClickEvent(event);
+ }
+}
+
+void QDeclarativeTextInput::mousePressEvent(QGraphicsSceneMouseEvent *event)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->sendMouseEventToInputContext(event, QEvent::MouseButtonPress))
+ return;
+ if(d->focusOnPress){
+ bool hadActiveFocus = hasActiveFocus();
+ forceActiveFocus();
+ if (d->showInputPanelOnFocus) {
+ if (hasActiveFocus() && hadActiveFocus && !isReadOnly()) {
+ // re-open input panel on press if already focused
+ openSoftwareInputPanel();
+ }
+ } else { // show input panel on click
+ if (hasActiveFocus() && !hadActiveFocus) {
+ d->clickCausedFocus = true;
+ }
+ }
+ }
+ if (d->selectByMouse) {
+ setKeepMouseGrab(false);
+ d->selectPressed = true;
+ d->pressPos = event->pos();
+ }
+ bool mark = (event->modifiers() & Qt::ShiftModifier) && d->selectByMouse;
+ int cursor = d->xToPos(event->pos().x());
+ d->control->moveCursor(cursor, mark);
+ event->setAccepted(true);
+}
+
+void QDeclarativeTextInput::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->sendMouseEventToInputContext(event, QEvent::MouseMove))
+ return;
+ if (d->selectPressed) {
+ if (qAbs(int(event->pos().x() - d->pressPos.x())) > QApplication::startDragDistance())
+ setKeepMouseGrab(true);
+ moveCursorSelection(d->xToPos(event->pos().x()), d->mouseSelectionMode);
+ event->setAccepted(true);
+ } else {
+ QDeclarativePaintedItem::mouseMoveEvent(event);
+ }
+}
+
+/*!
+\overload
+Handles the given mouse \a event.
+*/
+void QDeclarativeTextInput::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->sendMouseEventToInputContext(event, QEvent::MouseButtonRelease))
+ return;
+ if (d->selectPressed) {
+ d->selectPressed = false;
+ setKeepMouseGrab(false);
+ }
+ if (!d->showInputPanelOnFocus) { // input panel on click
+ if (d->focusOnPress && !isReadOnly() && boundingRect().contains(event->pos())) {
+ if (QGraphicsView * view = qobject_cast<QGraphicsView*>(qApp->focusWidget())) {
+ if (view->scene() && view->scene() == scene()) {
+ qt_widget_private(view)->handleSoftwareInputPanel(event->button(), d->clickCausedFocus);
+ }
+ }
+ }
+ }
+ d->clickCausedFocus = false;
+ d->control->processEvent(event);
+ if (!event->isAccepted())
+ QDeclarativePaintedItem::mouseReleaseEvent(event);
+}
+
+bool QDeclarativeTextInputPrivate::sendMouseEventToInputContext(
+ QGraphicsSceneMouseEvent *event, QEvent::Type eventType)
+{
+#if !defined QT_NO_IM
+ if (event->widget() && control->composeMode()) {
+ int tmp_cursor = xToPos(event->pos().x());
+ int mousePos = tmp_cursor - control->cursor();
+ if (mousePos < 0 || mousePos > control->preeditAreaText().length()) {
+ mousePos = -1;
+ // don't send move events outside the preedit area
+ if (eventType == QEvent::MouseMove)
+ return true;
+ }
+
+ QInputContext *qic = event->widget()->inputContext();
+ if (qic) {
+ QMouseEvent mouseEvent(
+ eventType,
+ event->widget()->mapFromGlobal(event->screenPos()),
+ event->screenPos(),
+ event->button(),
+ event->buttons(),
+ event->modifiers());
+ // may be causing reset() in some input methods
+ qic->mouseHandler(mousePos, &mouseEvent);
+ event->setAccepted(mouseEvent.isAccepted());
+ }
+ if (!control->preeditAreaText().isEmpty())
+ return true;
+ }
+#else
+ Q_UNUSED(event);
+ Q_UNUSED(eventType)
+#endif
+
+ return false;
+}
+
+bool QDeclarativeTextInput::sceneEvent(QEvent *event)
+{
+ Q_D(QDeclarativeTextInput);
+ bool rv = QDeclarativeItem::sceneEvent(event);
+ if (event->type() == QEvent::UngrabMouse) {
+ d->selectPressed = false;
+ setKeepMouseGrab(false);
+ }
+ return rv;
+}
+
+bool QDeclarativeTextInput::event(QEvent* ev)
+{
+ Q_D(QDeclarativeTextInput);
+ //Anything we don't deal with ourselves, pass to the control
+ bool handled = false;
+ switch(ev->type()){
+ case QEvent::KeyPress:
+ case QEvent::KeyRelease://###Should the control be doing anything with release?
+ case QEvent::InputMethod:
+ case QEvent::GraphicsSceneMousePress:
+ case QEvent::GraphicsSceneMouseMove:
+ case QEvent::GraphicsSceneMouseRelease:
+ case QEvent::GraphicsSceneMouseDoubleClick:
+ break;
+ default:
+ handled = d->control->processEvent(ev);
+ }
+ if(!handled)
+ handled = QDeclarativePaintedItem::event(ev);
+ return handled;
+}
+
+void QDeclarativeTextInput::geometryChanged(const QRectF &newGeometry,
+ const QRectF &oldGeometry)
+{
+ Q_D(QDeclarativeTextInput);
+ if (newGeometry.width() != oldGeometry.width()) {
+ updateSize();
+ updateCursorRectangle();
+ }
+ QDeclarativePaintedItem::geometryChanged(newGeometry, oldGeometry);
+}
+
+int QDeclarativeTextInputPrivate::calculateTextWidth()
+{
+ return qRound(control->naturalTextWidth());
+}
+
+void QDeclarativeTextInputPrivate::updateHorizontalScroll()
+{
+ Q_Q(QDeclarativeTextInput);
+ const int preeditLength = control->preeditAreaText().length();
+ int cix = qRound(control->cursorToX(control->cursor() + preeditLength));
+ QRect br(q->boundingRect().toRect());
+ int widthUsed = calculateTextWidth();
+
+ QDeclarativeTextInput::HAlignment effectiveHAlign = q->effectiveHAlign();
+ if (autoScroll) {
+ if (widthUsed <= br.width()) {
+ // text fits in br; use hscroll for alignment
+ switch (effectiveHAlign & ~(Qt::AlignAbsolute|Qt::AlignVertical_Mask)) {
+ case Qt::AlignRight:
+ hscroll = widthUsed - br.width() - 1;
+ break;
+ case Qt::AlignHCenter:
+ hscroll = (widthUsed - br.width()) / 2;
+ break;
+ default:
+ // Left
+ hscroll = 0;
+ break;
+ }
+ } else if (cix - hscroll >= br.width()) {
+ // text doesn't fit, cursor is to the right of br (scroll right)
+ hscroll = cix - br.width() + 1;
+ } else if (cix - hscroll < 0 && hscroll < widthUsed) {
+ // text doesn't fit, cursor is to the left of br (scroll left)
+ hscroll = cix;
+ } else if (widthUsed - hscroll < br.width()) {
+ // text doesn't fit, text document is to the left of br; align
+ // right
+ hscroll = widthUsed - br.width() + 1;
+ }
+ if (preeditLength > 0) {
+ // check to ensure long pre-edit text doesn't push the cursor
+ // off to the left
+ cix = qRound(control->cursorToX(
+ control->cursor() + qMax(0, control->preeditCursor() - 1)));
+ if (cix < hscroll)
+ hscroll = cix;
+ }
+ } else {
+ switch (effectiveHAlign) {
+ case QDeclarativeTextInput::AlignRight:
+ hscroll = q->width() - widthUsed;
+ break;
+ case QDeclarativeTextInput::AlignHCenter:
+ hscroll = (q->width() - widthUsed) / 2;
+ break;
+ default:
+ // Left
+ hscroll = 0;
+ break;
+ }
+ }
+}
+
+void QDeclarativeTextInput::drawContents(QPainter *p, const QRect &r)
+{
+ Q_D(QDeclarativeTextInput);
+ p->setRenderHint(QPainter::TextAntialiasing, true);
+ p->save();
+ p->setPen(QPen(d->color));
+ int flags = QLineControl::DrawText;
+ if(!isReadOnly() && d->cursorVisible && !d->cursorItem)
+ flags |= QLineControl::DrawCursor;
+ if (d->control->hasSelectedText())
+ flags |= QLineControl::DrawSelections;
+ QPoint offset = QPoint(0,0);
+ QFontMetrics fm = QFontMetrics(d->font);
+ QRect br(boundingRect().toRect());
+ if (d->autoScroll) {
+ // the y offset is there to keep the baseline constant in case we have script changes in the text.
+ offset = br.topLeft() - QPoint(d->hscroll, d->control->ascent() - fm.ascent());
+ } else {
+ offset = QPoint(d->hscroll, 0);
+ }
+ d->control->draw(p, offset, r, flags);
+ p->restore();
+}
+
+/*!
+\overload
+Returns the value of the given \a property.
+*/
+QVariant QDeclarativeTextInput::inputMethodQuery(Qt::InputMethodQuery property) const
+{
+ Q_D(const QDeclarativeTextInput);
+ switch(property) {
+ case Qt::ImMicroFocus:
+ return cursorRectangle();
+ case Qt::ImFont:
+ return font();
+ case Qt::ImCursorPosition:
+ return QVariant(d->control->cursor());
+ case Qt::ImSurroundingText:
+ if (d->control->echoMode() == PasswordEchoOnEdit && !d->control->passwordEchoEditing())
+ return QVariant(displayText());
+ else
+ return QVariant(text());
+ case Qt::ImCurrentSelection:
+ return QVariant(selectedText());
+ case Qt::ImMaximumTextLength:
+ return QVariant(maxLength());
+ case Qt::ImAnchorPosition:
+ if (d->control->selectionStart() == d->control->selectionEnd())
+ return QVariant(d->control->cursor());
+ else if (d->control->selectionStart() == d->control->cursor())
+ return QVariant(d->control->selectionEnd());
+ else
+ return QVariant(d->control->selectionStart());
+ default:
+ return QVariant();
+ }
+}
+
+/*!
+ \qmlmethod void TextInput::deselect()
+ \since QtQuick 1.1
+
+ Removes active text selection.
+*/
+void QDeclarativeTextInput::deselect()
+{
+ Q_D(QDeclarativeTextInput);
+ d->control->deselect();
+}
+
+/*!
+ \qmlmethod void TextInput::selectAll()
+
+ Causes all text to be selected.
+*/
+void QDeclarativeTextInput::selectAll()
+{
+ Q_D(QDeclarativeTextInput);
+ d->control->setSelection(0, d->control->text().length());
+}
+
+/*!
+ \qmlmethod void TextInput::isRightToLeft(int start, int end)
+
+ Returns true if the natural reading direction of the editor text
+ found between positions \a start and \a end is right to left.
+*/
+bool QDeclarativeTextInput::isRightToLeft(int start, int end)
+{
+ Q_D(QDeclarativeTextInput);
+ if (start > end) {
+ qmlInfo(this) << "isRightToLeft(start, end) called with the end property being smaller than the start.";
+ return false;
+ } else {
+ return d->control->text().mid(start, end - start).isRightToLeft();
+ }
+}
+
+#ifndef QT_NO_CLIPBOARD
+/*!
+ \qmlmethod TextInput::cut()
+
+ Moves the currently selected text to the system clipboard.
+*/
+void QDeclarativeTextInput::cut()
+{
+ Q_D(QDeclarativeTextInput);
+ d->control->copy();
+ d->control->del();
+}
+
+/*!
+ \qmlmethod TextInput::copy()
+
+ Copies the currently selected text to the system clipboard.
+*/
+void QDeclarativeTextInput::copy()
+{
+ Q_D(QDeclarativeTextInput);
+ d->control->copy();
+}
+
+/*!
+ \qmlmethod TextInput::paste()
+
+ Replaces the currently selected text by the contents of the system clipboard.
+*/
+void QDeclarativeTextInput::paste()
+{
+ Q_D(QDeclarativeTextInput);
+ if(!d->control->isReadOnly())
+ d->control->paste();
+}
+#endif // QT_NO_CLIPBOARD
+
+/*!
+ \qmlmethod void TextInput::selectWord()
+
+ Causes the word closest to the current cursor position to be selected.
+*/
+void QDeclarativeTextInput::selectWord()
+{
+ Q_D(QDeclarativeTextInput);
+ d->control->selectWordAtPos(d->control->cursor());
+}
+
+/*!
+ \qmlproperty bool TextInput::smooth
+
+ This property holds whether the text is smoothly scaled or transformed.
+
+ Smooth filtering gives better visual quality, but is slower. If
+ the item is displayed at its natural size, this property has no visual or
+ performance effect.
+
+ \note Generally scaling artifacts are only visible if the item is stationary on
+ the screen. A common pattern when animating an item is to disable smooth
+ filtering at the beginning of the animation and reenable it at the conclusion.
+*/
+
+/*!
+ \qmlproperty string TextInput::passwordCharacter
+
+ This is the character displayed when echoMode is set to Password or
+ PasswordEchoOnEdit. By default it is an asterisk.
+
+ If this property is set to a string with more than one character,
+ the first character is used. If the string is empty, the value
+ is ignored and the property is not set.
+*/
+QString QDeclarativeTextInput::passwordCharacter() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return QString(d->control->passwordCharacter());
+}
+
+void QDeclarativeTextInput::setPasswordCharacter(const QString &str)
+{
+ Q_D(QDeclarativeTextInput);
+ if(str.length() < 1)
+ return;
+ d->control->setPasswordCharacter(str.constData()[0]);
+ EchoMode echoMode_ = echoMode();
+ if (echoMode_ == Password || echoMode_ == PasswordEchoOnEdit) {
+ updateSize();
+ }
+ emit passwordCharacterChanged();
+}
+
+/*!
+ \qmlproperty string TextInput::displayText
+
+ This is the text displayed in the TextInput.
+
+ If \l echoMode is set to TextInput::Normal, this holds the
+ same value as the TextInput::text property. Otherwise,
+ this property holds the text visible to the user, while
+ the \l text property holds the actual entered text.
+*/
+QString QDeclarativeTextInput::displayText() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->control->displayText();
+}
+
+/*!
+ \qmlproperty bool TextInput::selectByMouse
+
+ Defaults to false.
+
+ If true, the user can use the mouse to select text in some
+ platform-specific way. Note that for some platforms this may
+ not be an appropriate interaction (eg. may conflict with how
+ the text needs to behave inside a Flickable.
+*/
+bool QDeclarativeTextInput::selectByMouse() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->selectByMouse;
+}
+
+void QDeclarativeTextInput::setSelectByMouse(bool on)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->selectByMouse != on) {
+ d->selectByMouse = on;
+ emit selectByMouseChanged(on);
+ }
+}
+
+/*!
+ \qmlproperty enum TextInput::mouseSelectionMode
+ \since QtQuick 1.1
+
+ Specifies how text should be selected using a mouse.
+
+ \list
+ \o TextInput.SelectCharacters - The selection is updated with individual characters. (Default)
+ \o TextInput.SelectWords - The selection is updated with whole words.
+ \endlist
+
+ This property only applies when \l selectByMouse is true.
+*/
+
+QDeclarativeTextInput::SelectionMode QDeclarativeTextInput::mouseSelectionMode() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->mouseSelectionMode;
+}
+
+void QDeclarativeTextInput::setMouseSelectionMode(SelectionMode mode)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->mouseSelectionMode != mode) {
+ d->mouseSelectionMode = mode;
+ emit mouseSelectionModeChanged(mode);
+ }
+}
+
+/*!
+ \qmlproperty bool TextInput::canPaste
+ \since QtQuick 1.1
+
+ Returns true if the TextInput is writable and the content of the clipboard is
+ suitable for pasting into the TextEdit.
+*/
+bool QDeclarativeTextInput::canPaste() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->canPaste;
+}
+
+void QDeclarativeTextInput::moveCursorSelection(int position)
+{
+ Q_D(QDeclarativeTextInput);
+ d->control->moveCursor(position, true);
+}
+
+/*!
+ \qmlmethod void TextInput::moveCursorSelection(int position, SelectionMode mode = TextInput.SelectCharacters)
+ \since QtQuick 1.1
+
+ Moves the cursor to \a position and updates the selection according to the optional \a mode
+ parameter. (To only move the cursor, set the \l cursorPosition property.)
+
+ When this method is called it additionally sets either the
+ selectionStart or the selectionEnd (whichever was at the previous cursor position)
+ to the specified position. This allows you to easily extend and contract the selected
+ text range.
+
+ The selection mode specifies whether the selection is updated on a per character or a per word
+ basis. If not specified the selection mode will default to TextInput.SelectCharacters.
+
+ \list
+ \o TextEdit.SelectCharacters - Sets either the selectionStart or selectionEnd (whichever was at
+ the previous cursor position) to the specified position.
+ \o TextEdit.SelectWords - Sets the selectionStart and selectionEnd to include all
+ words between the specified postion and the previous cursor position. Words partially in the
+ range are included.
+ \endlist
+
+ For example, take this sequence of calls:
+
+ \code
+ cursorPosition = 5
+ moveCursorSelection(9, TextInput.SelectCharacters)
+ moveCursorSelection(7, TextInput.SelectCharacters)
+ \endcode
+
+ This moves the cursor to position 5, extend the selection end from 5 to 9
+ and then retract the selection end from 9 to 7, leaving the text from position 5 to 7
+ selected (the 6th and 7th characters).
+
+ The same sequence with TextInput.SelectWords will extend the selection start to a word boundary
+ before or on position 5 and extend the selection end to a word boundary on or past position 9.
+*/
+void QDeclarativeTextInput::moveCursorSelection(int pos, SelectionMode mode)
+{
+ Q_D(QDeclarativeTextInput);
+
+ if (mode == SelectCharacters) {
+ d->control->moveCursor(pos, true);
+ } else if (pos != d->control->cursor()){
+ const int cursor = d->control->cursor();
+ int anchor;
+ if (!d->control->hasSelectedText())
+ anchor = d->control->cursor();
+ else if (d->control->selectionStart() == d->control->cursor())
+ anchor = d->control->selectionEnd();
+ else
+ anchor = d->control->selectionStart();
+
+ if (anchor < pos || (anchor == pos && cursor < pos)) {
+ const QString text = d->control->text();
+ QTextBoundaryFinder finder(QTextBoundaryFinder::Word, text);
+ finder.setPosition(anchor);
+
+ const QTextBoundaryFinder::BoundaryReasons reasons = finder.boundaryReasons();
+ if (anchor < text.length() && (!(reasons & QTextBoundaryFinder::StartWord)
+ || ((reasons & QTextBoundaryFinder::EndWord) && anchor > cursor))) {
+ finder.toPreviousBoundary();
+ }
+ anchor = finder.position() != -1 ? finder.position() : 0;
+
+ finder.setPosition(pos);
+ if (pos > 0 && !finder.boundaryReasons())
+ finder.toNextBoundary();
+ const int cursor = finder.position() != -1 ? finder.position() : text.length();
+
+ d->control->setSelection(anchor, cursor - anchor);
+ } else if (anchor > pos || (anchor == pos && cursor > pos)) {
+ const QString text = d->control->text();
+ QTextBoundaryFinder finder(QTextBoundaryFinder::Word, text);
+ finder.setPosition(anchor);
+
+ const QTextBoundaryFinder::BoundaryReasons reasons = finder.boundaryReasons();
+ if (anchor > 0 && (!(reasons & QTextBoundaryFinder::EndWord)
+ || ((reasons & QTextBoundaryFinder::StartWord) && anchor < cursor))) {
+ finder.toNextBoundary();
+ }
+ anchor = finder.position() != -1 ? finder.position() : text.length();
+
+ finder.setPosition(pos);
+ if (pos < text.length() && !finder.boundaryReasons())
+ finder.toPreviousBoundary();
+ const int cursor = finder.position() != -1 ? finder.position() : 0;
+
+ d->control->setSelection(anchor, cursor - anchor);
+ }
+ }
+}
+
+/*!
+ \qmlmethod void TextInput::openSoftwareInputPanel()
+
+ Opens software input panels like virtual keyboards for typing, useful for
+ customizing when you want the input keyboard to be shown and hidden in
+ your application.
+
+ By default the opening of input panels follows the platform style. On Symbian^1 and
+ Symbian^3 -based devices the panels are opened by clicking TextInput. On other platforms
+ the panels are automatically opened when TextInput element gains active focus. Input panels are
+ always closed if no editor has active focus.
+
+ . You can disable the automatic behavior by setting the property \c activeFocusOnPress to false
+ and use functions openSoftwareInputPanel() and closeSoftwareInputPanel() to implement
+ the behavior you want.
+
+ Only relevant on platforms, which provide virtual keyboards.
+
+ \qml
+ import QtQuick 1.0
+ TextInput {
+ id: textInput
+ text: "Hello world!"
+ activeFocusOnPress: false
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ if (!textInput.activeFocus) {
+ textInput.forceActiveFocus()
+ textInput.openSoftwareInputPanel();
+ } else {
+ textInput.focus = false;
+ }
+ }
+ onPressAndHold: textInput.closeSoftwareInputPanel();
+ }
+ }
+ \endqml
+*/
+void QDeclarativeTextInput::openSoftwareInputPanel()
+{
+ QEvent event(QEvent::RequestSoftwareInputPanel);
+ if (qApp) {
+ if (QGraphicsView * view = qobject_cast<QGraphicsView*>(qApp->focusWidget())) {
+ if (view->scene() && view->scene() == scene()) {
+ QApplication::sendEvent(view, &event);
+ }
+ }
+ }
+}
+
+/*!
+ \qmlmethod void TextInput::closeSoftwareInputPanel()
+
+ Closes a software input panel like a virtual keyboard shown on the screen, useful
+ for customizing when you want the input keyboard to be shown and hidden in
+ your application.
+
+ By default the opening of input panels follows the platform style. On Symbian^1 and
+ Symbian^3 -based devices the panels are opened by clicking TextInput. On other platforms
+ the panels are automatically opened when TextInput element gains active focus. Input panels are
+ always closed if no editor has active focus.
+
+ . You can disable the automatic behavior by setting the property \c activeFocusOnPress to false
+ and use functions openSoftwareInputPanel() and closeSoftwareInputPanel() to implement
+ the behavior you want.
+
+ Only relevant on platforms, which provide virtual keyboards.
+
+ \qml
+ import QtQuick 1.0
+ TextInput {
+ id: textInput
+ text: "Hello world!"
+ activeFocusOnPress: false
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ if (!textInput.activeFocus) {
+ textInput.forceActiveFocus();
+ textInput.openSoftwareInputPanel();
+ } else {
+ textInput.focus = false;
+ }
+ }
+ onPressAndHold: textInput.closeSoftwareInputPanel();
+ }
+ }
+ \endqml
+*/
+void QDeclarativeTextInput::closeSoftwareInputPanel()
+{
+ QEvent event(QEvent::CloseSoftwareInputPanel);
+ if (qApp) {
+ QEvent event(QEvent::CloseSoftwareInputPanel);
+ if (QGraphicsView * view = qobject_cast<QGraphicsView*>(qApp->focusWidget())) {
+ if (view->scene() && view->scene() == scene()) {
+ QApplication::sendEvent(view, &event);
+ }
+ }
+ }
+}
+
+void QDeclarativeTextInput::focusInEvent(QFocusEvent *event)
+{
+ Q_D(const QDeclarativeTextInput);
+ if (d->showInputPanelOnFocus) {
+ if (d->focusOnPress && !isReadOnly()) {
+ openSoftwareInputPanel();
+ }
+ }
+ QDeclarativePaintedItem::focusInEvent(event);
+}
+
+/*!
+ \qmlproperty bool TextInput::inputMethodComposing
+
+ \since QtQuick 1.1
+
+ This property holds whether the TextInput has partial text input from an
+ input method.
+
+ While it is composing an input method may rely on mouse or key events from
+ the TextInput to edit or commit the partial text. This property can be
+ used to determine when to disable events handlers that may interfere with
+ the correct operation of an input method.
+*/
+bool QDeclarativeTextInput::isInputMethodComposing() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->control->preeditAreaText().length() > 0;
+}
+
+void QDeclarativeTextInputPrivate::init()
+{
+ Q_Q(QDeclarativeTextInput);
+ control->setParent(q);
+ control->setCursorWidth(1);
+ control->setPasswordCharacter(QLatin1Char('*'));
+ q->setSmooth(smooth);
+ q->setAcceptedMouseButtons(Qt::LeftButton);
+ q->setFlag(QGraphicsItem::ItemHasNoContents, false);
+ q->setFlag(QGraphicsItem::ItemAcceptsInputMethod);
+ q->connect(control, SIGNAL(cursorPositionChanged(int,int)),
+ q, SLOT(cursorPosChanged()));
+ q->connect(control, SIGNAL(selectionChanged()),
+ q, SLOT(selectionChanged()));
+ q->connect(control, SIGNAL(textChanged(QString)),
+ q, SLOT(q_textChanged()));
+ q->connect(control, SIGNAL(accepted()),
+ q, SIGNAL(accepted()));
+ q->connect(control, SIGNAL(updateNeeded(QRect)),
+ q, SLOT(updateRect(QRect)));
+#ifndef QT_NO_CLIPBOARD
+ q->connect(q, SIGNAL(readOnlyChanged(bool)),
+ q, SLOT(q_canPasteChanged()));
+ q->connect(QApplication::clipboard(), SIGNAL(dataChanged()),
+ q, SLOT(q_canPasteChanged()));
+ canPaste = !control->isReadOnly() && QApplication::clipboard()->text().length() != 0;
+#endif // QT_NO_CLIPBOARD
+ q->connect(control, SIGNAL(updateMicroFocus()),
+ q, SLOT(updateCursorRectangle()));
+ q->connect(control, SIGNAL(displayTextChanged(QString)),
+ q, SLOT(updateRect()));
+ q->updateSize();
+ oldValidity = control->hasAcceptableInput();
+ lastSelectionStart = 0;
+ lastSelectionEnd = 0;
+ QPalette p = control->palette();
+ selectedTextColor = p.color(QPalette::HighlightedText);
+ selectionColor = p.color(QPalette::Highlight);
+ determineHorizontalAlignment();
+}
+
+void QDeclarativeTextInput::cursorPosChanged()
+{
+ Q_D(QDeclarativeTextInput);
+ updateCursorRectangle();
+ emit cursorPositionChanged();
+ d->control->resetCursorBlinkTimer();
+
+ if(!d->control->hasSelectedText()){
+ if(d->lastSelectionStart != d->control->cursor()){
+ d->lastSelectionStart = d->control->cursor();
+ emit selectionStartChanged();
+ }
+ if(d->lastSelectionEnd != d->control->cursor()){
+ d->lastSelectionEnd = d->control->cursor();
+ emit selectionEndChanged();
+ }
+ }
+}
+
+void QDeclarativeTextInput::updateCursorRectangle()
+{
+ Q_D(QDeclarativeTextInput);
+ d->determineHorizontalAlignment();
+ d->updateHorizontalScroll();
+ updateRect();//TODO: Only update rect between pos's
+ updateMicroFocus();
+ emit cursorRectangleChanged();
+ if (d->cursorItem)
+ d->cursorItem->setX(d->control->cursorToX() - d->hscroll);
+}
+
+void QDeclarativeTextInput::selectionChanged()
+{
+ Q_D(QDeclarativeTextInput);
+ updateRect();//TODO: Only update rect in selection
+ emit selectedTextChanged();
+
+ if(d->lastSelectionStart != d->control->selectionStart()){
+ d->lastSelectionStart = d->control->selectionStart();
+ if(d->lastSelectionStart == -1)
+ d->lastSelectionStart = d->control->cursor();
+ emit selectionStartChanged();
+ }
+ if(d->lastSelectionEnd != d->control->selectionEnd()){
+ d->lastSelectionEnd = d->control->selectionEnd();
+ if(d->lastSelectionEnd == -1)
+ d->lastSelectionEnd = d->control->cursor();
+ emit selectionEndChanged();
+ }
+}
+
+void QDeclarativeTextInput::q_textChanged()
+{
+ Q_D(QDeclarativeTextInput);
+ emit textChanged();
+ emit displayTextChanged();
+ updateSize();
+ d->determineHorizontalAlignment();
+ d->updateHorizontalScroll();
+ updateMicroFocus();
+ if(hasAcceptableInput() != d->oldValidity){
+ d->oldValidity = hasAcceptableInput();
+ emit acceptableInputChanged();
+ }
+}
+
+void QDeclarativeTextInput::updateRect(const QRect &r)
+{
+ Q_D(QDeclarativeTextInput);
+ if(r == QRect())
+ clearCache();
+ else
+ dirtyCache(QRect(r.x() - d->hscroll, r.y(), r.width(), r.height()));
+ update();
+}
+
+QRectF QDeclarativeTextInput::boundingRect() const
+{
+ Q_D(const QDeclarativeTextInput);
+ QRectF r = QDeclarativePaintedItem::boundingRect();
+
+ int cursorWidth = d->cursorItem ? d->cursorItem->width() : d->control->cursorWidth();
+
+ // Could include font max left/right bearings to either side of rectangle.
+
+ r.setRight(r.right() + cursorWidth);
+ return r;
+}
+
+void QDeclarativeTextInput::updateSize(bool needsRedraw)
+{
+ Q_D(QDeclarativeTextInput);
+ int w = width();
+ int h = height();
+ setImplicitHeight(d->control->height()-1); // -1 to counter QLineControl's +1 which is not consistent with Text.
+ setImplicitWidth(d->calculateTextWidth());
+ setContentsSize(QSize(width(), height()));//Repaints if changed
+ if(w==width() && h==height() && needsRedraw){
+ clearCache();
+ update();
+ }
+}
+
+void QDeclarativeTextInput::q_canPasteChanged()
+{
+ Q_D(QDeclarativeTextInput);
+ bool old = d->canPaste;
+#ifndef QT_NO_CLIPBOARD
+ d->canPaste = !d->control->isReadOnly() && QApplication::clipboard()->text().length() != 0;
+#endif
+ if(d->canPaste != old)
+ emit canPasteChanged();
+}
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_LINEEDIT
+