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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "private/qdeclarativespringanimation_p.h"
+
+#include "private/qdeclarativeanimation_p_p.h"
+#include <qdeclarativeproperty_p.h>
+
+#include <QtCore/qdebug.h>
+
+#include <private/qobject_p.h>
+
+#include <limits.h>
+#include <math.h>
+
+QT_BEGIN_NAMESPACE
+
+
+class QDeclarativeSpringAnimationPrivate : public QDeclarativePropertyAnimationPrivate
+{
+ Q_DECLARE_PUBLIC(QDeclarativeSpringAnimation)
+public:
+
+
+ struct SpringAnimation {
+ SpringAnimation()
+ : currentValue(0), to(0), velocity(0), start(0), duration(0) {}
+ qreal currentValue;
+ qreal to;
+ qreal velocity;
+ int start;
+ int duration;
+ };
+ QHash<QDeclarativeProperty, SpringAnimation> activeAnimations;
+
+ qreal maxVelocity;
+ qreal velocityms;
+ int lastTime;
+ qreal mass;
+ qreal spring;
+ qreal damping;
+ qreal epsilon;
+ qreal modulus;
+
+ bool useMass : 1;
+ bool haveModulus : 1;
+
+ enum Mode {
+ Track,
+ Velocity,
+ Spring
+ };
+ Mode mode;
+
+ QDeclarativeSpringAnimationPrivate()
+ : maxVelocity(0), velocityms(0), lastTime(0)
+ , mass(1.0), spring(0.), damping(0.), epsilon(0.01)
+ , modulus(0.0), useMass(false), haveModulus(false)
+ , mode(Track), clock(0)
+ { }
+
+ void tick(int time);
+ bool animate(const QDeclarativeProperty &property, SpringAnimation &animation, int elapsed);
+ void updateMode();
+
+ typedef QTickAnimationProxy<QDeclarativeSpringAnimationPrivate, &QDeclarativeSpringAnimationPrivate::tick> Clock;
+ Clock *clock;
+};
+
+void QDeclarativeSpringAnimationPrivate::tick(int time)
+{
+ if (mode == Track) {
+ clock->stop();
+ return;
+ }
+ int elapsed = time - lastTime;
+ if (!elapsed)
+ return;
+
+ if (mode == Spring) {
+ if (elapsed < 16) // capped at 62fps.
+ return;
+ int count = elapsed / 16;
+ lastTime = time - (elapsed - count * 16);
+ } else {
+ lastTime = time;
+ }
+
+ QMutableHashIterator<QDeclarativeProperty, SpringAnimation> it(activeAnimations);
+ while (it.hasNext()) {
+ it.next();
+ if (animate(it.key(), it.value(), elapsed))
+ it.remove();
+ }
+
+ if (activeAnimations.isEmpty())
+ clock->stop();
+}
+
+bool QDeclarativeSpringAnimationPrivate::animate(const QDeclarativeProperty &property, SpringAnimation &animation, int elapsed)
+{
+ qreal srcVal = animation.to;
+
+ bool stop = false;
+
+ if (haveModulus) {
+ animation.currentValue = fmod(animation.currentValue, modulus);
+ srcVal = fmod(srcVal, modulus);
+ }
+ if (mode == Spring) {
+ // Real men solve the spring DEs using RK4.
+ // We'll do something much simpler which gives a result that looks fine.
+ int count = elapsed / 16;
+ for (int i = 0; i < count; ++i) {
+ qreal diff = srcVal - animation.currentValue;
+ if (haveModulus && qAbs(diff) > modulus / 2) {
+ if (diff < 0)
+ diff += modulus;
+ else
+ diff -= modulus;
+ }
+ if (useMass)
+ animation.velocity = animation.velocity + (spring * diff - damping * animation.velocity) / mass;
+ else
+ animation.velocity = animation.velocity + spring * diff - damping * animation.velocity;
+ if (maxVelocity > qreal(0.)) {
+ // limit velocity
+ if (animation.velocity > maxVelocity)
+ animation.velocity = maxVelocity;
+ else if (animation.velocity < -maxVelocity)
+ animation.velocity = -maxVelocity;
+ }
+ animation.currentValue += animation.velocity * qreal(16.0) / qreal(1000.0);
+ if (haveModulus) {
+ animation.currentValue = fmod(animation.currentValue, modulus);
+ if (animation.currentValue < qreal(0.0))
+ animation.currentValue += modulus;
+ }
+ }
+ if (qAbs(animation.velocity) < epsilon && qAbs(srcVal - animation.currentValue) < epsilon) {
+ animation.velocity = 0.0;
+ animation.currentValue = srcVal;
+ stop = true;
+ }
+ } else {
+ qreal moveBy = elapsed * velocityms;
+ qreal diff = srcVal - animation.currentValue;
+ if (haveModulus && qAbs(diff) > modulus / 2) {
+ if (diff < 0)
+ diff += modulus;
+ else
+ diff -= modulus;
+ }
+ if (diff > 0) {
+ animation.currentValue += moveBy;
+ if (haveModulus)
+ animation.currentValue = fmod(animation.currentValue, modulus);
+ } else {
+ animation.currentValue -= moveBy;
+ if (haveModulus && animation.currentValue < qreal(0.0))
+ animation.currentValue = fmod(animation.currentValue, modulus) + modulus;
+ }
+ if (lastTime - animation.start >= animation.duration) {
+ animation.currentValue = animation.to;
+ stop = true;
+ }
+ }
+
+ qreal old_to = animation.to;
+
+ QDeclarativePropertyPrivate::write(property, animation.currentValue,
+ QDeclarativePropertyPrivate::BypassInterceptor |
+ QDeclarativePropertyPrivate::DontRemoveBinding);
+
+ return (stop && old_to == animation.to); // do not stop if we got restarted
+}
+
+void QDeclarativeSpringAnimationPrivate::updateMode()
+{
+ if (spring == 0. && maxVelocity == 0.)
+ mode = Track;
+ else if (spring > 0.)
+ mode = Spring;
+ else {
+ mode = Velocity;
+ QHash<QDeclarativeProperty, SpringAnimation>::iterator it;
+ for (it = activeAnimations.begin(); it != activeAnimations.end(); ++it) {
+ SpringAnimation &animation = *it;
+ animation.start = lastTime;
+ qreal dist = qAbs(animation.currentValue - animation.to);
+ if (haveModulus && dist > modulus / 2)
+ dist = modulus - fmod(dist, modulus);
+ animation.duration = dist / velocityms;
+ }
+ }
+}
+
+/*!
+ \qmlclass SpringAnimation QDeclarativeSpringAnimation
+ \ingroup qml-animation-transition
+ \inherits NumberAnimation
+ \since 4.7
+
+ \brief The SpringAnimation element allows a property to track a value in a spring-like motion.
+
+ SpringAnimation mimics the oscillatory behavior of a spring, with the appropriate \l spring constant to
+ control the acceleration and the \l damping to control how quickly the effect dies away.
+
+ You can also limit the maximum \l velocity of the animation.
+
+ The following \l Rectangle moves to the position of the mouse using a
+ SpringAnimation when the mouse is clicked. The use of the \l Behavior
+ on the \c x and \c y values indicates that whenever these values are
+ changed, a SpringAnimation should be applied.
+
+ \snippet doc/src/snippets/declarative/springanimation.qml 0
+
+ Like any other animation element, a SpringAnimation can be applied in a
+ number of ways, including transitions, behaviors and property value
+ sources. The \l {QML Animation and Transitions} documentation shows a
+ variety of methods for creating animations.
+
+ \sa SmoothedAnimation, {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example}, {declarative/toys/clocks}{Clocks example}
+*/
+
+QDeclarativeSpringAnimation::QDeclarativeSpringAnimation(QObject *parent)
+: QDeclarativeNumberAnimation(*(new QDeclarativeSpringAnimationPrivate),parent)
+{
+ Q_D(QDeclarativeSpringAnimation);
+ d->clock = new QDeclarativeSpringAnimationPrivate::Clock(d, this);
+}
+
+QDeclarativeSpringAnimation::~QDeclarativeSpringAnimation()
+{
+}
+
+/*!
+ \qmlproperty real SpringAnimation::velocity
+
+ This property holds the maximum velocity allowed when tracking the source.
+
+ The default value is 0 (no maximum velocity).
+*/
+
+qreal QDeclarativeSpringAnimation::velocity() const
+{
+ Q_D(const QDeclarativeSpringAnimation);
+ return d->maxVelocity;
+}
+
+void QDeclarativeSpringAnimation::setVelocity(qreal velocity)
+{
+ Q_D(QDeclarativeSpringAnimation);
+ d->maxVelocity = velocity;
+ d->velocityms = velocity / 1000.0;
+ d->updateMode();
+}
+
+/*!
+ \qmlproperty real SpringAnimation::spring
+
+ This property describes how strongly the target is pulled towards the
+ source. The default value is 0 (that is, the spring-like motion is disabled).
+
+ The useful value range is 0 - 5.0.
+
+ When this property is set and the \l velocity value is greater than 0,
+ the \l velocity limits the maximum speed.
+*/
+qreal QDeclarativeSpringAnimation::spring() const
+{
+ Q_D(const QDeclarativeSpringAnimation);
+ return d->spring;
+}
+
+void QDeclarativeSpringAnimation::setSpring(qreal spring)
+{
+ Q_D(QDeclarativeSpringAnimation);
+ d->spring = spring;
+ d->updateMode();
+}
+
+/*!
+ \qmlproperty real SpringAnimation::damping
+ This property holds the spring damping value.
+
+ This value describes how quickly the spring-like motion comes to rest.
+ The default value is 0.
+
+ The useful value range is 0 - 1.0. The lower the value, the faster it
+ comes to rest.
+*/
+qreal QDeclarativeSpringAnimation::damping() const
+{
+ Q_D(const QDeclarativeSpringAnimation);
+ return d->damping;
+}
+
+void QDeclarativeSpringAnimation::setDamping(qreal damping)
+{
+ Q_D(QDeclarativeSpringAnimation);
+ if (damping > 1.)
+ damping = 1.;
+
+ d->damping = damping;
+}
+
+
+/*!
+ \qmlproperty real SpringAnimation::epsilon
+ This property holds the spring epsilon.
+
+ The epsilon is the rate and amount of change in the value which is close enough
+ to 0 to be considered equal to zero. This will depend on the usage of the value.
+ For pixel positions, 0.25 would suffice. For scale, 0.005 will suffice.
+
+ The default is 0.01. Tuning this value can provide small performance improvements.
+*/
+qreal QDeclarativeSpringAnimation::epsilon() const
+{
+ Q_D(const QDeclarativeSpringAnimation);
+ return d->epsilon;
+}
+
+void QDeclarativeSpringAnimation::setEpsilon(qreal epsilon)
+{
+ Q_D(QDeclarativeSpringAnimation);
+ d->epsilon = epsilon;
+}
+
+/*!
+ \qmlproperty real SpringAnimation::modulus
+ This property holds the modulus value. The default value is 0.
+
+ Setting a \a modulus forces the target value to "wrap around" at the modulus.
+ For example, setting the modulus to 360 will cause a value of 370 to wrap around to 10.
+*/
+qreal QDeclarativeSpringAnimation::modulus() const
+{
+ Q_D(const QDeclarativeSpringAnimation);
+ return d->modulus;
+}
+
+void QDeclarativeSpringAnimation::setModulus(qreal modulus)
+{
+ Q_D(QDeclarativeSpringAnimation);
+ if (d->modulus != modulus) {
+ d->haveModulus = modulus != 0.0;
+ d->modulus = modulus;
+ d->updateMode();
+ emit modulusChanged();
+ }
+}
+
+/*!
+ \qmlproperty real SpringAnimation::mass
+ This property holds the "mass" of the property being moved.
+
+ The value is 1.0 by default.
+
+ A greater mass causes slower movement and a greater spring-like
+ motion when an item comes to rest.
+*/
+qreal QDeclarativeSpringAnimation::mass() const
+{
+ Q_D(const QDeclarativeSpringAnimation);
+ return d->mass;
+}
+
+void QDeclarativeSpringAnimation::setMass(qreal mass)
+{
+ Q_D(QDeclarativeSpringAnimation);
+ if (d->mass != mass && mass > 0.0) {
+ d->useMass = mass != 1.0;
+ d->mass = mass;
+ emit massChanged();
+ }
+}
+
+void QDeclarativeSpringAnimation::transition(QDeclarativeStateActions &actions,
+ QDeclarativeProperties &modified,
+ TransitionDirection direction)
+{
+ Q_D(QDeclarativeSpringAnimation);
+ Q_UNUSED(direction);
+
+ if (d->clock->state() != QAbstractAnimation::Running) {
+ d->lastTime = 0;
+ }
+
+ QDeclarativeNumberAnimation::transition(actions, modified, direction);
+
+ if (!d->actions)
+ return;
+
+ if (!d->actions->isEmpty()) {
+ for (int i = 0; i < d->actions->size(); ++i) {
+ const QDeclarativeProperty &property = d->actions->at(i).property;
+ QDeclarativeSpringAnimationPrivate::SpringAnimation &animation
+ = d->activeAnimations[property];
+ animation.to = d->actions->at(i).toValue.toReal();
+ animation.start = d->lastTime;
+ if (d->fromIsDefined)
+ animation.currentValue = d->actions->at(i).fromValue.toReal();
+ else
+ animation.currentValue = property.read().toReal();
+ if (d->mode == QDeclarativeSpringAnimationPrivate::Velocity) {
+ qreal dist = qAbs(animation.currentValue - animation.to);
+ if (d->haveModulus && dist > d->modulus / 2)
+ dist = d->modulus - fmod(dist, d->modulus);
+ animation.duration = dist / d->velocityms;
+ }
+ }
+ }
+}
+
+
+QAbstractAnimation *QDeclarativeSpringAnimation::qtAnimation()
+{
+ Q_D(QDeclarativeSpringAnimation);
+ return d->clock;
+}
+
+QT_END_NAMESPACE