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-rw-r--r--src/imports/shaders/shadereffectitem.cpp39
1 files changed, 7 insertions, 32 deletions
diff --git a/src/imports/shaders/shadereffectitem.cpp b/src/imports/shaders/shadereffectitem.cpp
index 85a4076a..7d4ca497 100644
--- a/src/imports/shaders/shadereffectitem.cpp
+++ b/src/imports/shaders/shadereffectitem.cpp
@@ -218,21 +218,15 @@ ShaderEffectItem::ShaderEffectItem(QDeclarativeItem *parent)
, m_hasShaderPrograms(false)
, m_mirrored(false)
, m_defaultVertexShader(true)
- , m_contextObserver(0)
{
setFlag(QGraphicsItem::ItemHasNoContents, false);
connect(this, SIGNAL(visibleChanged()), this, SLOT(handleVisibilityChange()));
m_active = isVisible();
-
-#ifndef OBSERVE_GL_CONTEXT_LOSS
- m_program = new QGLShaderProgram(this);
-#endif
}
ShaderEffectItem::~ShaderEffectItem()
{
reset();
- delete m_contextObserver;
}
@@ -412,30 +406,15 @@ void ShaderEffectItem::renderEffect(QPainter *painter, const QMatrix4x4 &matrix)
if (!painter || !painter->device())
return;
-#ifdef OBSERVE_GL_CONTEXT_LOSS
- QGLContext *context = const_cast <QGLContext*> (QGLContext::currentContext());
- if (!m_program || !m_contextObserver || !m_contextObserver->isValid()) {
- // Context has changed, re-create QGLShaderProgram
- if (context) {
- delete m_program;
- m_program = 0;
-
- delete m_contextObserver;
- m_contextObserver = 0;
-
+ if (!m_program || !m_program->programId()) {
+ // Deleted due to deactivation, to save GPU memory,
+ // or invalidated due to GL context change.
+ delete m_program;
+ if (QGLContext::currentContext())
m_program = new QGLShaderProgram(this);
- m_contextObserver = new QGLFramebufferObject(QSize(2,2));
-
- if (!m_contextObserver || !m_program) {
- delete m_program;
- m_program = 0;
- delete m_contextObserver;
- m_contextObserver = 0;
- qWarning() << "ShaderEffectItem::renderEffect - Creating QGLShaderProgram or QGLFrameBufferObject failed!";
- }
- }
+ if (!m_program)
+ qWarning() << "ShaderEffectItem::renderEffect - Creating QGLShaderProgram failed!";
}
-#endif
if (!m_program)
return;
@@ -682,14 +661,10 @@ void ShaderEffectItem::setActive(bool enable)
}
// QGLShaderProgram is deleted when not active (to minimize GPU memory usage).
-#ifdef OBSERVE_GL_CONTEXT_LOSS
if (!m_active && m_program) {
delete m_program;
m_program = 0;
- delete m_contextObserver;
- m_contextObserver = 0;
}
-#endif
emit activeChanged();
markDirty();