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-rw-r--r--src/imports/folderlistmodel/folderlistmodel.pro26
-rw-r--r--src/imports/folderlistmodel/plugin.cpp70
-rw-r--r--src/imports/folderlistmodel/qdeclarativefolderlistmodel.cpp485
-rw-r--r--src/imports/folderlistmodel/qdeclarativefolderlistmodel.h159
-rw-r--r--src/imports/folderlistmodel/qmldir1
-rw-r--r--src/imports/gestures/gestures.pro26
-rw-r--r--src/imports/gestures/plugin.cpp73
-rw-r--r--src/imports/gestures/qdeclarativegesturearea.cpp282
-rw-r--r--src/imports/gestures/qdeclarativegesturearea_p.h104
-rw-r--r--src/imports/gestures/qmldir1
-rw-r--r--src/imports/imports.pro5
-rw-r--r--src/imports/particles/particles.cpp69
-rw-r--r--src/imports/particles/particles.pro30
-rw-r--r--src/imports/particles/qdeclarativeparticles.cpp1296
-rw-r--r--src/imports/particles/qdeclarativeparticles_p.h258
-rw-r--r--src/imports/particles/qmldir1
-rw-r--r--src/imports/qimportbase.pri36
-rw-r--r--src/imports/shaders/glfunctions.h75
-rw-r--r--src/imports/shaders/qmldir2
-rw-r--r--src/imports/shaders/qmlshadersplugin_plugin.cpp55
-rw-r--r--src/imports/shaders/qmlshadersplugin_plugin.h56
-rw-r--r--src/imports/shaders/scenegraph/qsggeometry.cpp194
-rw-r--r--src/imports/shaders/scenegraph/qsggeometry.h234
-rw-r--r--src/imports/shaders/shadereffect.cpp196
-rw-r--r--src/imports/shaders/shadereffect.h81
-rw-r--r--src/imports/shaders/shadereffectbuffer.cpp52
-rw-r--r--src/imports/shaders/shadereffectbuffer.h62
-rw-r--r--src/imports/shaders/shadereffectitem.cpp955
-rw-r--r--src/imports/shaders/shadereffectitem.h154
-rw-r--r--src/imports/shaders/shadereffectsource.cpp451
-rw-r--r--src/imports/shaders/shadereffectsource.h159
-rw-r--r--src/imports/shaders/shaders.pro38
32 files changed, 5686 insertions, 0 deletions
diff --git a/src/imports/folderlistmodel/folderlistmodel.pro b/src/imports/folderlistmodel/folderlistmodel.pro
new file mode 100644
index 00000000..0f639797
--- /dev/null
+++ b/src/imports/folderlistmodel/folderlistmodel.pro
@@ -0,0 +1,26 @@
+TARGET = qmlfolderlistmodelplugin
+TARGETPATH = Qt/labs/folderlistmodel
+include(../qimportbase.pri)
+
+QT += declarative script
+
+SOURCES += qdeclarativefolderlistmodel.cpp plugin.cpp
+HEADERS += qdeclarativefolderlistmodel.h
+
+QTDIR_build:DESTDIR = $$QT_BUILD_TREE/imports/$$TARGETPATH
+target.path = $$[QT_INSTALL_IMPORTS]/$$TARGETPATH
+
+qmldir.files += $$PWD/qmldir
+qmldir.path += $$[QT_INSTALL_IMPORTS]/$$TARGETPATH
+
+symbian:{
+ TARGET.UID3 = 0x20021320
+
+ isEmpty(DESTDIR):importFiles.files = qmlfolderlistmodelplugin$${QT_LIBINFIX}.dll qmldir
+ else:importFiles.files = $$DESTDIR/qmlfolderlistmodelplugin$${QT_LIBINFIX}.dll qmldir
+ importFiles.path = $$QT_IMPORTS_BASE_DIR/$$TARGETPATH
+
+ DEPLOYMENT += importFiles
+}
+
+INSTALLS += target qmldir
diff --git a/src/imports/folderlistmodel/plugin.cpp b/src/imports/folderlistmodel/plugin.cpp
new file mode 100644
index 00000000..61054a1e
--- /dev/null
+++ b/src/imports/folderlistmodel/plugin.cpp
@@ -0,0 +1,70 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtDeclarative/qdeclarativeextensionplugin.h>
+#include <QtDeclarative/qdeclarative.h>
+
+#include "qdeclarativefolderlistmodel.h"
+
+QT_BEGIN_NAMESPACE
+
+//![class decl]
+class QmlFolderListModelPlugin : public QDeclarativeExtensionPlugin
+{
+ Q_OBJECT
+public:
+ virtual void registerTypes(const char *uri)
+ {
+ Q_ASSERT(QLatin1String(uri) == QLatin1String("Qt.labs.folderlistmodel"));
+#ifndef QT_NO_DIRMODEL
+ qmlRegisterType<QDeclarativeFolderListModel>(uri,1,0,"FolderListModel");
+#endif
+ }
+};
+//![class decl]
+
+QT_END_NAMESPACE
+
+#include "plugin.moc"
+
+//![plugin export decl]
+Q_EXPORT_PLUGIN2(qmlfolderlistmodelplugin, QT_PREPEND_NAMESPACE(QmlFolderListModelPlugin));
+//![plugin export decl]
+
diff --git a/src/imports/folderlistmodel/qdeclarativefolderlistmodel.cpp b/src/imports/folderlistmodel/qdeclarativefolderlistmodel.cpp
new file mode 100644
index 00000000..efc0b8be
--- /dev/null
+++ b/src/imports/folderlistmodel/qdeclarativefolderlistmodel.cpp
@@ -0,0 +1,485 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//![code]
+#include "qdeclarativefolderlistmodel.h"
+#include <QDirModel>
+#include <QDebug>
+#include <qdeclarativecontext.h>
+
+#ifndef QT_NO_DIRMODEL
+
+QT_BEGIN_NAMESPACE
+
+class QDeclarativeFolderListModelPrivate
+{
+public:
+ QDeclarativeFolderListModelPrivate()
+ : sortField(QDeclarativeFolderListModel::Name), sortReversed(false), count(0) {
+ nameFilters << QLatin1String("*");
+ }
+
+ void updateSorting() {
+ QDir::SortFlags flags = 0;
+ switch(sortField) {
+ case QDeclarativeFolderListModel::Unsorted:
+ flags |= QDir::Unsorted;
+ break;
+ case QDeclarativeFolderListModel::Name:
+ flags |= QDir::Name;
+ break;
+ case QDeclarativeFolderListModel::Time:
+ flags |= QDir::Time;
+ break;
+ case QDeclarativeFolderListModel::Size:
+ flags |= QDir::Size;
+ break;
+ case QDeclarativeFolderListModel::Type:
+ flags |= QDir::Type;
+ break;
+ }
+
+ if (sortReversed)
+ flags |= QDir::Reversed;
+
+ model.setSorting(flags);
+ }
+
+ QDirModel model;
+ QUrl folder;
+ QStringList nameFilters;
+ QModelIndex folderIndex;
+ QDeclarativeFolderListModel::SortField sortField;
+ bool sortReversed;
+ int count;
+};
+
+/*!
+ \qmlclass FolderListModel QDeclarativeFolderListModel
+ \ingroup qml-working-with-data
+ \brief The FolderListModel provides a model of the contents of a file system folder.
+
+ FolderListModel provides access to information about the contents of a folder
+ in the local file system, exposing a list of files to views and other data components.
+
+ \note This type is made available by importing the \c Qt.labs.folderlistmodel module.
+ \e{Elements in the Qt.labs module are not guaranteed to remain compatible
+ in future versions.}
+
+ \bold{import Qt.labs.folderlistmodel 1.0}
+
+ The \l folder property specifies the folder to access. Information about the
+ files and directories in the folder is supplied via the model's interface.
+ Components access names and paths via the following roles:
+
+ \list
+ \o fileName
+ \o filePath
+ \endlist
+
+ Additionally a file entry can be differentiated from a folder entry via the
+ isFolder() method.
+
+ \section1 Filtering
+
+ Various properties can be set to filter the number of files and directories
+ exposed by the model.
+
+ The \l nameFilters property can be set to contain a list of wildcard filters
+ that are applied to names of files and directories, causing only those that
+ match the filters to be exposed.
+
+ Directories can be included or excluded using the \l showDirs property, and
+ navigation directories can also be excluded by setting the \l showDotAndDotDot
+ property to false.
+
+ It is sometimes useful to limit the files and directories exposed to those
+ that the user can access. The \l showOnlyReadable property can be set to
+ enable this feature.
+
+ \section1 Example Usage
+
+ The following example shows a FolderListModel being used to provide a list
+ of QML files in a \l ListView:
+
+ \snippet doc/src/snippets/declarative/folderlistmodel.qml 0
+
+ \section1 Path Separators
+
+ Qt uses "/" as a universal directory separator in the same way that "/" is
+ used as a path separator in URLs. If you always use "/" as a directory
+ separator, Qt will translate your paths to conform to the underlying
+ operating system.
+
+ \sa {QML Data Models}
+*/
+
+QDeclarativeFolderListModel::QDeclarativeFolderListModel(QObject *parent)
+ : QAbstractListModel(parent)
+{
+ QHash<int, QByteArray> roles;
+ roles[FileNameRole] = "fileName";
+ roles[FilePathRole] = "filePath";
+ setRoleNames(roles);
+
+ d = new QDeclarativeFolderListModelPrivate;
+ d->model.setFilter(QDir::AllDirs | QDir::Files | QDir::Drives | QDir::NoDotAndDotDot);
+ connect(&d->model, SIGNAL(rowsInserted(const QModelIndex&,int,int))
+ , this, SLOT(inserted(const QModelIndex&,int,int)));
+ connect(&d->model, SIGNAL(rowsRemoved(const QModelIndex&,int,int))
+ , this, SLOT(removed(const QModelIndex&,int,int)));
+ connect(&d->model, SIGNAL(dataChanged(const QModelIndex&,const QModelIndex&))
+ , this, SLOT(handleDataChanged(const QModelIndex&,const QModelIndex&)));
+ connect(&d->model, SIGNAL(modelReset()), this, SLOT(refresh()));
+ connect(&d->model, SIGNAL(layoutChanged()), this, SLOT(refresh()));
+}
+
+QDeclarativeFolderListModel::~QDeclarativeFolderListModel()
+{
+ delete d;
+}
+
+QVariant QDeclarativeFolderListModel::data(const QModelIndex &index, int role) const
+{
+ QVariant rv;
+ QModelIndex modelIndex = d->model.index(index.row(), 0, d->folderIndex);
+ if (modelIndex.isValid()) {
+ if (role == FileNameRole)
+ rv = d->model.data(modelIndex, QDirModel::FileNameRole).toString();
+ else if (role == FilePathRole)
+ rv = QUrl::fromLocalFile(d->model.data(modelIndex, QDirModel::FilePathRole).toString());
+ }
+ return rv;
+}
+
+/*!
+ \qmlproperty int FolderListModel::count
+
+ Returns the number of items in the current folder that match the
+ filter criteria.
+*/
+int QDeclarativeFolderListModel::rowCount(const QModelIndex &parent) const
+{
+ Q_UNUSED(parent);
+ return d->count;
+}
+
+/*!
+ \qmlproperty string FolderListModel::folder
+
+ The \a folder property holds a URL for the folder that the model is
+ currently providing.
+
+ The value is a URL expressed as a string, and must be a \c file: or \c qrc:
+ URL, or a relative URL.
+
+ By default, the value is an invalid URL.
+*/
+QUrl QDeclarativeFolderListModel::folder() const
+{
+ return d->folder;
+}
+
+void QDeclarativeFolderListModel::setFolder(const QUrl &folder)
+{
+ if (folder == d->folder)
+ return;
+ QModelIndex index = d->model.index(folder.toLocalFile());
+ if ((index.isValid() && d->model.isDir(index)) || folder.toLocalFile().isEmpty()) {
+
+ d->folder = folder;
+ QMetaObject::invokeMethod(this, "refresh", Qt::QueuedConnection);
+ emit folderChanged();
+ }
+}
+
+/*!
+ \qmlproperty url FolderListModel::parentFolder
+
+ Returns the URL of the parent of of the current \l folder.
+*/
+QUrl QDeclarativeFolderListModel::parentFolder() const
+{
+ QString localFile = d->folder.toLocalFile();
+ if (!localFile.isEmpty()) {
+ QDir dir(localFile);
+#if defined(Q_OS_SYMBIAN) || defined(Q_OS_WIN)
+ if (dir.isRoot())
+ dir.setPath("");
+ else
+#endif
+ dir.cdUp();
+ localFile = dir.path();
+ } else {
+ int pos = d->folder.path().lastIndexOf(QLatin1Char('/'));
+ if (pos == -1)
+ return QUrl();
+ localFile = d->folder.path().left(pos);
+ }
+ return QUrl::fromLocalFile(localFile);
+}
+
+/*!
+ \qmlproperty list<string> FolderListModel::nameFilters
+
+ The \a nameFilters property contains a list of file name filters.
+ The filters may include the ? and * wildcards.
+
+ The example below filters on PNG and JPEG files:
+
+ \qml
+ FolderListModel {
+ nameFilters: [ "*.png", "*.jpg" ]
+ }
+ \endqml
+
+ \note Directories are not excluded by filters.
+*/
+QStringList QDeclarativeFolderListModel::nameFilters() const
+{
+ return d->nameFilters;
+}
+
+void QDeclarativeFolderListModel::setNameFilters(const QStringList &filters)
+{
+ d->nameFilters = filters;
+ d->model.setNameFilters(d->nameFilters);
+}
+
+void QDeclarativeFolderListModel::classBegin()
+{
+}
+
+void QDeclarativeFolderListModel::componentComplete()
+{
+ if (!d->folder.isValid() || d->folder.toLocalFile().isEmpty() || !QDir().exists(d->folder.toLocalFile()))
+ setFolder(QUrl(QLatin1String("file://")+QDir::currentPath()));
+
+ if (!d->folderIndex.isValid())
+ QMetaObject::invokeMethod(this, "refresh", Qt::QueuedConnection);
+}
+
+/*!
+ \qmlproperty enumeration FolderListModel::sortField
+
+ The \a sortField property contains field to use for sorting. sortField
+ may be one of:
+ \list
+ \o Unsorted - no sorting is applied. The order is system default.
+ \o Name - sort by filename
+ \o Time - sort by time modified
+ \o Size - sort by file size
+ \o Type - sort by file type (extension)
+ \endlist
+
+ \sa sortReversed
+*/
+QDeclarativeFolderListModel::SortField QDeclarativeFolderListModel::sortField() const
+{
+ return d->sortField;
+}
+
+void QDeclarativeFolderListModel::setSortField(SortField field)
+{
+ if (field != d->sortField) {
+ d->sortField = field;
+ d->updateSorting();
+ }
+}
+
+/*!
+ \qmlproperty bool FolderListModel::sortReversed
+
+ If set to true, reverses the sort order. The default is false.
+
+ \sa sortField
+*/
+bool QDeclarativeFolderListModel::sortReversed() const
+{
+ return d->sortReversed;
+}
+
+void QDeclarativeFolderListModel::setSortReversed(bool rev)
+{
+ if (rev != d->sortReversed) {
+ d->sortReversed = rev;
+ d->updateSorting();
+ }
+}
+
+/*!
+ \qmlmethod bool FolderListModel::isFolder(int index)
+
+ Returns true if the entry \a index is a folder; otherwise
+ returns false.
+*/
+bool QDeclarativeFolderListModel::isFolder(int index) const
+{
+ if (index != -1) {
+ QModelIndex idx = d->model.index(index, 0, d->folderIndex);
+ if (idx.isValid())
+ return d->model.isDir(idx);
+ }
+ return false;
+}
+
+void QDeclarativeFolderListModel::refresh()
+{
+ d->folderIndex = QModelIndex();
+ if (d->count) {
+ emit beginRemoveRows(QModelIndex(), 0, d->count-1);
+ d->count = 0;
+ emit endRemoveRows();
+ }
+ d->folderIndex = d->model.index(d->folder.toLocalFile());
+ int newcount = d->model.rowCount(d->folderIndex);
+ if (newcount) {
+ emit beginInsertRows(QModelIndex(), 0, newcount-1);
+ d->count = newcount;
+ emit endInsertRows();
+ }
+}
+
+void QDeclarativeFolderListModel::inserted(const QModelIndex &index, int start, int end)
+{
+ if (index == d->folderIndex) {
+ emit beginInsertRows(QModelIndex(), start, end);
+ d->count = d->model.rowCount(d->folderIndex);
+ emit endInsertRows();
+ }
+}
+
+void QDeclarativeFolderListModel::removed(const QModelIndex &index, int start, int end)
+{
+ if (index == d->folderIndex) {
+ emit beginRemoveRows(QModelIndex(), start, end);
+ d->count = d->model.rowCount(d->folderIndex);
+ emit endRemoveRows();
+ }
+}
+
+void QDeclarativeFolderListModel::handleDataChanged(const QModelIndex &start, const QModelIndex &end)
+{
+ if (start.parent() == d->folderIndex)
+ emit dataChanged(index(start.row(),0), index(end.row(),0));
+}
+
+/*!
+ \qmlproperty bool FolderListModel::showDirs
+
+ If true, directories are included in the model; otherwise only files
+ are included.
+
+ By default, this property is true.
+
+ Note that the nameFilters are not applied to directories.
+
+ \sa showDotAndDotDot
+*/
+bool QDeclarativeFolderListModel::showDirs() const
+{
+ return d->model.filter() & QDir::AllDirs;
+}
+
+void QDeclarativeFolderListModel::setShowDirs(bool on)
+{
+ if (!(d->model.filter() & QDir::AllDirs) == !on)
+ return;
+ if (on)
+ d->model.setFilter(d->model.filter() | QDir::AllDirs | QDir::Drives);
+ else
+ d->model.setFilter(d->model.filter() & ~(QDir::AllDirs | QDir::Drives));
+}
+
+/*!
+ \qmlproperty bool FolderListModel::showDotAndDotDot
+
+ If true, the "." and ".." directories are included in the model; otherwise
+ they are excluded.
+
+ By default, this property is false.
+
+ \sa showDirs
+*/
+bool QDeclarativeFolderListModel::showDotAndDotDot() const
+{
+ return !(d->model.filter() & QDir::NoDotAndDotDot);
+}
+
+void QDeclarativeFolderListModel::setShowDotAndDotDot(bool on)
+{
+ if (!(d->model.filter() & QDir::NoDotAndDotDot) == on)
+ return;
+ if (on)
+ d->model.setFilter(d->model.filter() & ~QDir::NoDotAndDotDot);
+ else
+ d->model.setFilter(d->model.filter() | QDir::NoDotAndDotDot);
+}
+
+/*!
+ \qmlproperty bool FolderListModel::showOnlyReadable
+
+ If true, only readable files and directories are shown; otherwise all files
+ and directories are shown.
+
+ By default, this property is false.
+
+ \sa showDirs
+*/
+bool QDeclarativeFolderListModel::showOnlyReadable() const
+{
+ return d->model.filter() & QDir::Readable;
+}
+
+void QDeclarativeFolderListModel::setShowOnlyReadable(bool on)
+{
+ if (!(d->model.filter() & QDir::Readable) == !on)
+ return;
+ if (on)
+ d->model.setFilter(d->model.filter() | QDir::Readable);
+ else
+ d->model.setFilter(d->model.filter() & ~QDir::Readable);
+}
+
+//![code]
+QT_END_NAMESPACE
+
+#endif // QT_NO_DIRMODEL
diff --git a/src/imports/folderlistmodel/qdeclarativefolderlistmodel.h b/src/imports/folderlistmodel/qdeclarativefolderlistmodel.h
new file mode 100644
index 00000000..5ec2416b
--- /dev/null
+++ b/src/imports/folderlistmodel/qdeclarativefolderlistmodel.h
@@ -0,0 +1,159 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QDECLARATIVEFOLDERLISTMODEL_H
+#define QDECLARATIVEFOLDERLISTMODEL_H
+
+#include <qdeclarative.h>
+#include <QStringList>
+#include <QUrl>
+#include <QAbstractListModel>
+
+#ifndef QT_NO_DIRMODEL
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Declarative)
+
+class QDeclarativeContext;
+class QModelIndex;
+
+class QDeclarativeFolderListModelPrivate;
+
+//![class begin]
+class QDeclarativeFolderListModel : public QAbstractListModel, public QDeclarativeParserStatus
+{
+ Q_OBJECT
+ Q_INTERFACES(QDeclarativeParserStatus)
+//![class begin]
+
+//![class props]
+ Q_PROPERTY(QUrl folder READ folder WRITE setFolder NOTIFY folderChanged)
+ Q_PROPERTY(QUrl parentFolder READ parentFolder NOTIFY folderChanged)
+ Q_PROPERTY(QStringList nameFilters READ nameFilters WRITE setNameFilters)
+ Q_PROPERTY(SortField sortField READ sortField WRITE setSortField)
+ Q_PROPERTY(bool sortReversed READ sortReversed WRITE setSortReversed)
+ Q_PROPERTY(bool showDirs READ showDirs WRITE setShowDirs)
+ Q_PROPERTY(bool showDotAndDotDot READ showDotAndDotDot WRITE setShowDotAndDotDot)
+ Q_PROPERTY(bool showOnlyReadable READ showOnlyReadable WRITE setShowOnlyReadable)
+ Q_PROPERTY(int count READ count)
+//![class props]
+
+//![abslistmodel]
+public:
+ QDeclarativeFolderListModel(QObject *parent = 0);
+ ~QDeclarativeFolderListModel();
+
+ enum Roles { FileNameRole = Qt::UserRole+1, FilePathRole = Qt::UserRole+2 };
+
+ int rowCount(const QModelIndex &parent) const;
+ QVariant data(const QModelIndex &index, int role) const;
+//![abslistmodel]
+
+//![count]
+ int count() const { return rowCount(QModelIndex()); }
+//![count]
+
+//![prop funcs]
+ QUrl folder() const;
+ void setFolder(const QUrl &folder);
+
+ QUrl parentFolder() const;
+
+ QStringList nameFilters() const;
+ void setNameFilters(const QStringList &filters);
+
+ enum SortField { Unsorted, Name, Time, Size, Type };
+ SortField sortField() const;
+ void setSortField(SortField field);
+ Q_ENUMS(SortField)
+
+ bool sortReversed() const;
+ void setSortReversed(bool rev);
+
+ bool showDirs() const;
+ void setShowDirs(bool);
+ bool showDotAndDotDot() const;
+ void setShowDotAndDotDot(bool);
+ bool showOnlyReadable() const;
+ void setShowOnlyReadable(bool);
+//![prop funcs]
+
+//![isfolder]
+ Q_INVOKABLE bool isFolder(int index) const;
+//![isfolder]
+
+//![parserstatus]
+ virtual void classBegin();
+ virtual void componentComplete();
+//![parserstatus]
+
+//![notifier]
+Q_SIGNALS:
+ void folderChanged();
+//![notifier]
+
+//![class end]
+private Q_SLOTS:
+ void refresh();
+ void inserted(const QModelIndex &index, int start, int end);
+ void removed(const QModelIndex &index, int start, int end);
+ void handleDataChanged(const QModelIndex &start, const QModelIndex &end);
+
+private:
+ Q_DISABLE_COPY(QDeclarativeFolderListModel)
+ QDeclarativeFolderListModelPrivate *d;
+};
+//![class end]
+
+QT_END_NAMESPACE
+
+//![qml decl]
+QML_DECLARE_TYPE(QDeclarativeFolderListModel)
+//![qml decl]
+
+QT_END_HEADER
+
+#endif // QT_NO_DIRMODEL
+
+#endif // QDECLARATIVEFOLDERLISTMODEL_H
diff --git a/src/imports/folderlistmodel/qmldir b/src/imports/folderlistmodel/qmldir
new file mode 100644
index 00000000..6e115bbc
--- /dev/null
+++ b/src/imports/folderlistmodel/qmldir
@@ -0,0 +1 @@
+plugin qmlfolderlistmodelplugin
diff --git a/src/imports/gestures/gestures.pro b/src/imports/gestures/gestures.pro
new file mode 100644
index 00000000..2768cc9c
--- /dev/null
+++ b/src/imports/gestures/gestures.pro
@@ -0,0 +1,26 @@
+TARGET = qmlgesturesplugin
+TARGETPATH = Qt/labs/gestures
+include(../qimportbase.pri)
+
+QT += declarative
+
+SOURCES += qdeclarativegesturearea.cpp plugin.cpp
+HEADERS += qdeclarativegesturearea_p.h
+
+QTDIR_build:DESTDIR = $$QT_BUILD_TREE/imports/$$TARGETPATH
+target.path = $$[QT_INSTALL_IMPORTS]/$$TARGETPATH
+
+qmldir.files += $$PWD/qmldir
+qmldir.path += $$[QT_INSTALL_IMPORTS]/$$TARGETPATH
+
+symbian:{
+ TARGET.UID3 = 0x2002131F
+
+ isEmpty(DESTDIR):importFiles.files = qmlgesturesplugin$${QT_LIBINFIX}.dll qmldir
+ else:importFiles.files = $$DESTDIR/qmlgesturesplugin$${QT_LIBINFIX}.dll qmldir
+ importFiles.path = $$QT_IMPORTS_BASE_DIR/$$TARGETPATH
+
+ DEPLOYMENT += importFiles
+}
+
+INSTALLS += target qmldir
diff --git a/src/imports/gestures/plugin.cpp b/src/imports/gestures/plugin.cpp
new file mode 100644
index 00000000..15c9d22e
--- /dev/null
+++ b/src/imports/gestures/plugin.cpp
@@ -0,0 +1,73 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtDeclarative/qdeclarativeextensionplugin.h>
+#include <QtDeclarative/qdeclarative.h>
+
+#include "qdeclarativegesturearea_p.h"
+
+QT_BEGIN_NAMESPACE
+
+class GestureAreaQmlPlugin : public QDeclarativeExtensionPlugin
+{
+ Q_OBJECT
+public:
+ virtual void registerTypes(const char *uri)
+ {
+ Q_ASSERT(QLatin1String(uri) == QLatin1String("Qt.labs.gestures"));
+#ifndef QT_NO_GESTURES
+ qmlRegisterCustomType<QDeclarativeGestureArea>(uri,1,0, "GestureArea", new QDeclarativeGestureAreaParser);
+
+ qmlRegisterUncreatableType<QGesture>(uri, 1, 0, "Gesture", QLatin1String("Do not create objects of this type."));
+ qmlRegisterUncreatableType<QPanGesture>(uri, 1, 0, "PanGesture", QLatin1String("Do not create objects of this type."));
+ qmlRegisterUncreatableType<QTapGesture>(uri, 1, 0, "TapGesture", QLatin1String("Do not create objects of this type."));
+ qmlRegisterUncreatableType<QTapAndHoldGesture>(uri, 1, 0, "TapAndHoldGesture", QLatin1String("Do not create objects of this type."));
+ qmlRegisterUncreatableType<QPinchGesture>(uri, 1, 0, "PinchGesture", QLatin1String("Do not create objects of this type."));
+ qmlRegisterUncreatableType<QSwipeGesture>(uri, 1, 0, "SwipeGesture", QLatin1String("Do not create objects of this type."));
+#endif
+ }
+};
+
+QT_END_NAMESPACE
+
+#include "plugin.moc"
+
+Q_EXPORT_PLUGIN2(qmlgesturesplugin, QT_PREPEND_NAMESPACE(GestureAreaQmlPlugin));
diff --git a/src/imports/gestures/qdeclarativegesturearea.cpp b/src/imports/gestures/qdeclarativegesturearea.cpp
new file mode 100644
index 00000000..afd92b06
--- /dev/null
+++ b/src/imports/gestures/qdeclarativegesturearea.cpp
@@ -0,0 +1,282 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qdeclarativegesturearea_p.h"
+
+#include <qdeclarativeexpression.h>
+#include <qdeclarativecontext.h>
+#include <qdeclarativeinfo.h>
+
+#include <private/qdeclarativeproperty_p.h>
+#include <private/qdeclarativeitem_p.h>
+
+#include <QtCore/qdebug.h>
+#include <QtCore/qstringlist.h>
+
+#include <QtGui/qevent.h>
+
+#include <private/qobject_p.h>
+
+#ifndef QT_NO_GESTURES
+
+QT_BEGIN_NAMESPACE
+
+class QDeclarativeGestureAreaPrivate : public QDeclarativeItemPrivate
+{
+ Q_DECLARE_PUBLIC(QDeclarativeGestureArea)
+public:
+ QDeclarativeGestureAreaPrivate() : componentcomplete(false), gesture(0) {}
+
+ typedef QMap<Qt::GestureType,QDeclarativeExpression*> Bindings;
+ Bindings bindings;
+
+ bool componentcomplete;
+
+ QByteArray data;
+
+ QGesture *gesture;
+
+ bool gestureEvent(QGestureEvent *event);
+};
+
+/*!
+ \qmlclass GestureArea QDeclarativeGestureArea
+ \ingroup qml-basic-interaction-elements
+
+ \brief The GestureArea item enables simple gesture handling.
+ \inherits Item
+
+ A GestureArea is like a MouseArea, but it has signals for gesture events.
+
+ \warning Elements in the Qt.labs module are not guaranteed to remain compatible
+ in future versions.
+
+ \warning GestureArea is an experimental element whose development has
+ been discontinued. PinchArea is available in QtQuick 1.1 and handles
+ two finger gesture input.
+
+ \note This element is only functional on devices with touch input.
+
+ \qml
+ import Qt.labs.gestures 1.0
+
+ GestureArea {
+ anchors.fill: parent
+ // onPan: ... gesture.acceleration ...
+ // onPinch: ... gesture.rotationAngle ...
+ // onSwipe: ...
+ // onTapAndHold: ...
+ // onTap: ...
+ // onGesture: ...
+ }
+ \endqml
+
+ Each signal has a \e gesture parameter that has the
+ properties of the gesture.
+
+ \table
+ \header \o Signal \o Type \o Property \o Description
+ \row \o onTap \o point \o position \o the position of the tap
+ \row \o onTapAndHold \o point \o position \o the position of the tap
+ \row \o onPan \o real \o acceleration \o the acceleration of the pan
+ \row \o onPan \o point \o delta \o the offset from the previous input position to the current input
+ \row \o onPan \o point \o offset \o the total offset from the first input position to the current input position
+ \row \o onPan \o point \o lastOffset \o the previous value of offset
+ \row \o onPinch \o point \o centerPoint \o the midpoint between the two input points
+ \row \o onPinch \o point \o lastCenterPoint \o the previous value of centerPoint
+ \row \o onPinch \o point \o startCenterPoint \o the first value of centerPoint
+ \row \o onPinch \o real \o rotationAngle \o the angle covered by the gesture motion
+ \row \o onPinch \o real \o lastRotationAngle \o the previous value of rotationAngle
+ \row \o onPinch \o real \o totalRotationAngle \o the complete angle covered by the gesture
+ \row \o onPinch \o real \o scaleFactor \o the change in distance between the two input points
+ \row \o onPinch \o real \o lastScaleFactor \o the previous value of scaleFactor
+ \row \o onPinch \o real \o totalScaleFactor \o the complete scale factor of the gesture
+ \row \o onSwipe \o real \o swipeAngle \o the angle of the swipe
+ \endtable
+
+ Custom gestures, handled by onGesture, will have custom properties.
+
+ GestureArea is an invisible item: it is never painted.
+
+ \sa MouseArea
+*/
+
+/*!
+ \internal
+ \class QDeclarativeGestureArea
+ \brief The QDeclarativeGestureArea class provides simple gesture handling.
+
+*/
+QDeclarativeGestureArea::QDeclarativeGestureArea(QDeclarativeItem *parent) :
+ QDeclarativeItem(*(new QDeclarativeGestureAreaPrivate), parent)
+{
+ setAcceptedMouseButtons(Qt::LeftButton);
+ setAcceptTouchEvents(true);
+}
+
+QDeclarativeGestureArea::~QDeclarativeGestureArea()
+{
+}
+
+QByteArray
+QDeclarativeGestureAreaParser::compile(const QList<QDeclarativeCustomParserProperty> &props)
+{
+ QByteArray rv;
+ QDataStream ds(&rv, QIODevice::WriteOnly);
+
+ for(int ii = 0; ii < props.count(); ++ii)
+ {
+ QString propName = QString::fromUtf8(props.at(ii).name());
+ Qt::GestureType type;
+
+ if (propName == QLatin1String("onTap")) {
+ type = Qt::TapGesture;
+ } else if (propName == QLatin1String("onTapAndHold")) {
+ type = Qt::TapAndHoldGesture;
+ } else if (propName == QLatin1String("onPan")) {
+ type = Qt::PanGesture;
+ } else if (propName == QLatin1String("onPinch")) {
+ type = Qt::PinchGesture;
+ } else if (propName == QLatin1String("onSwipe")) {
+ type = Qt::SwipeGesture;
+ } else if (propName == QLatin1String("onGesture")) {
+ type = Qt::CustomGesture;
+ } else {
+ error(props.at(ii), QDeclarativeGestureArea::tr("Cannot assign to non-existent property \"%1\"").arg(propName));
+ return QByteArray();
+ }
+
+ QList<QVariant> values = props.at(ii).assignedValues();
+
+ for (int i = 0; i < values.count(); ++i) {
+ const QVariant &value = values.at(i);
+
+ if (value.userType() == qMetaTypeId<QDeclarativeCustomParserNode>()) {
+ error(props.at(ii), QDeclarativeGestureArea::tr("GestureArea: nested objects not allowed"));
+ return QByteArray();
+ } else if (value.userType() == qMetaTypeId<QDeclarativeCustomParserProperty>()) {
+ error(props.at(ii), QDeclarativeGestureArea::tr("GestureArea: syntax error"));
+ return QByteArray();
+ } else {
+ QDeclarativeParser::Variant v = qvariant_cast<QDeclarativeParser::Variant>(value);
+ if (v.isScript()) {
+ ds << propName;
+ ds << int(type);
+ ds << v.asScript();
+ } else {
+ error(props.at(ii), QDeclarativeGestureArea::tr("GestureArea: script expected"));
+ return QByteArray();
+ }
+ }
+ }
+ }
+
+ return rv;
+}
+
+void QDeclarativeGestureAreaParser::setCustomData(QObject *object,
+ const QByteArray &data)
+{
+ QDeclarativeGestureArea *ga = static_cast<QDeclarativeGestureArea*>(object);
+ ga->d_func()->data = data;
+}
+
+
+void QDeclarativeGestureArea::connectSignals()
+{
+ Q_D(QDeclarativeGestureArea);
+ if (!d->componentcomplete)
+ return;
+
+ QDataStream ds(d->data);
+ while (!ds.atEnd()) {
+ QString propName;
+ ds >> propName;
+ int gesturetype;
+ ds >> gesturetype;
+ QString script;
+ ds >> script;
+ QDeclarativeExpression *exp = new QDeclarativeExpression(qmlContext(this), this, script);
+ d->bindings.insert(Qt::GestureType(gesturetype),exp);
+ grabGesture(Qt::GestureType(gesturetype));
+ }
+}
+
+void QDeclarativeGestureArea::componentComplete()
+{
+ QDeclarativeItem::componentComplete();
+ Q_D(QDeclarativeGestureArea);
+ d->componentcomplete=true;
+ connectSignals();
+}
+
+QGesture *QDeclarativeGestureArea::gesture() const
+{
+ Q_D(const QDeclarativeGestureArea);
+ return d->gesture;
+}
+
+bool QDeclarativeGestureArea::sceneEvent(QEvent *event)
+{
+ Q_D(QDeclarativeGestureArea);
+ if (event->type() == QEvent::Gesture)
+ return d->gestureEvent(static_cast<QGestureEvent*>(event));
+ return QDeclarativeItem::sceneEvent(event);
+}
+
+bool QDeclarativeGestureAreaPrivate::gestureEvent(QGestureEvent *event)
+{
+ bool accept = true;
+ for (Bindings::Iterator it = bindings.begin(); it != bindings.end(); ++it) {
+ if ((gesture = event->gesture(it.key()))) {
+ QDeclarativeExpression *expr = it.value();
+ expr->evaluate();
+ if (expr->hasError())
+ qmlInfo(q_func()) << expr->error();
+ event->setAccepted(true); // XXX only if value returns true?
+ }
+ }
+ return accept;
+}
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_GESTURES
diff --git a/src/imports/gestures/qdeclarativegesturearea_p.h b/src/imports/gestures/qdeclarativegesturearea_p.h
new file mode 100644
index 00000000..8171b376
--- /dev/null
+++ b/src/imports/gestures/qdeclarativegesturearea_p.h
@@ -0,0 +1,104 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QDECLARATIVEGESTUREAREA_H
+#define QDECLARATIVEGESTUREAREA_H
+
+#include <qdeclarativeitem.h>
+#include <qdeclarativescriptstring.h>
+#include <private/qdeclarativecustomparser_p.h>
+
+#include <QtCore/qobject.h>
+#include <QtCore/qstring.h>
+#include <QtGui/qgesture.h>
+
+#ifndef QT_NO_GESTURES
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Declarative)
+
+class QDeclarativeBoundSignal;
+class QDeclarativeContext;
+class QDeclarativeGestureAreaPrivate;
+class QDeclarativeGestureArea : public QDeclarativeItem
+{
+ Q_OBJECT
+
+ Q_PROPERTY(QGesture *gesture READ gesture)
+
+public:
+ QDeclarativeGestureArea(QDeclarativeItem *parent=0);
+ ~QDeclarativeGestureArea();
+
+ QGesture *gesture() const;
+
+protected:
+ bool sceneEvent(QEvent *event);
+
+private:
+ void connectSignals();
+ void componentComplete();
+ friend class QDeclarativeGestureAreaParser;
+
+ Q_DISABLE_COPY(QDeclarativeGestureArea)
+ Q_DECLARE_PRIVATE_D(QGraphicsItem::d_ptr.data(), QDeclarativeGestureArea)
+};
+
+class QDeclarativeGestureAreaParser : public QDeclarativeCustomParser
+{
+public:
+ virtual QByteArray compile(const QList<QDeclarativeCustomParserProperty> &);
+ virtual void setCustomData(QObject *, const QByteArray &);
+};
+
+
+QT_END_NAMESPACE
+
+QML_DECLARE_TYPE(QDeclarativeGestureArea)
+
+QT_END_HEADER
+
+#endif // QT_NO_GESTURES
+
+#endif
diff --git a/src/imports/gestures/qmldir b/src/imports/gestures/qmldir
new file mode 100644
index 00000000..2a31920a
--- /dev/null
+++ b/src/imports/gestures/qmldir
@@ -0,0 +1 @@
+plugin qmlgesturesplugin
diff --git a/src/imports/imports.pro b/src/imports/imports.pro
new file mode 100644
index 00000000..d0e24b0b
--- /dev/null
+++ b/src/imports/imports.pro
@@ -0,0 +1,5 @@
+TEMPLATE = subdirs
+
+SUBDIRS += folderlistmodel particles gestures
+contains(QT_CONFIG, opengl):!contains(QT_CONFIG, opengles1): SUBDIRS += shaders
+
diff --git a/src/imports/particles/particles.cpp b/src/imports/particles/particles.cpp
new file mode 100644
index 00000000..533ec08d
--- /dev/null
+++ b/src/imports/particles/particles.cpp
@@ -0,0 +1,69 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtDeclarative/qdeclarativeextensionplugin.h>
+#include <QtDeclarative/qdeclarative.h>
+
+#include "qdeclarativeparticles_p.h"
+
+QT_BEGIN_NAMESPACE
+
+class QParticlesQmlModule : public QDeclarativeExtensionPlugin
+{
+ Q_OBJECT
+public:
+ virtual void registerTypes(const char *uri)
+ {
+ Q_ASSERT(QLatin1String(uri) == QLatin1String("Qt.labs.particles"));
+ qmlRegisterType<QDeclarativeParticleMotion>(uri,1,0,"ParticleMotion");
+ qmlRegisterType<QDeclarativeParticleMotionGravity>(uri,1,0,"ParticleMotionGravity");
+ qmlRegisterType<QDeclarativeParticleMotionLinear>(uri,1,0,"ParticleMotionLinear");
+ qmlRegisterType<QDeclarativeParticleMotionWander>(uri,1,0,"ParticleMotionWander");
+ qmlRegisterType<QDeclarativeParticles>(uri,1,0,"Particles");
+ }
+};
+
+QT_END_NAMESPACE
+
+#include "particles.moc"
+
+Q_EXPORT_PLUGIN2(qmlparticlesplugin, QT_PREPEND_NAMESPACE(QParticlesQmlModule));
+
diff --git a/src/imports/particles/particles.pro b/src/imports/particles/particles.pro
new file mode 100644
index 00000000..894d164c
--- /dev/null
+++ b/src/imports/particles/particles.pro
@@ -0,0 +1,30 @@
+TARGET = qmlparticlesplugin
+TARGETPATH = Qt/labs/particles
+include(../qimportbase.pri)
+
+QT += declarative
+
+SOURCES += \
+ qdeclarativeparticles.cpp \
+ particles.cpp
+
+HEADERS += \
+ qdeclarativeparticles_p.h
+
+QTDIR_build:DESTDIR = $$QT_BUILD_TREE/imports/$$TARGETPATH
+target.path = $$[QT_INSTALL_IMPORTS]/$$TARGETPATH
+
+qmldir.files += $$PWD/qmldir
+qmldir.path += $$[QT_INSTALL_IMPORTS]/$$TARGETPATH
+
+symbian:{
+ TARGET.UID3 = 0x2002131E
+
+ isEmpty(DESTDIR):importFiles.files = qmlparticlesplugin$${QT_LIBINFIX}.dll qmldir
+ else:importFiles.files = $$DESTDIR/qmlparticlesplugin$${QT_LIBINFIX}.dll qmldir
+ importFiles.path = $$QT_IMPORTS_BASE_DIR/$$TARGETPATH
+
+ DEPLOYMENT += importFiles
+}
+
+INSTALLS += target qmldir
diff --git a/src/imports/particles/qdeclarativeparticles.cpp b/src/imports/particles/qdeclarativeparticles.cpp
new file mode 100644
index 00000000..b2b304a7
--- /dev/null
+++ b/src/imports/particles/qdeclarativeparticles.cpp
@@ -0,0 +1,1296 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qdeclarativeparticles_p.h"
+
+#include <qdeclarativeinfo.h>
+#include <private/qdeclarativeitem_p.h>
+
+#include <private/qdeclarativepixmapcache_p.h>
+#include <QtCore/QAbstractAnimation>
+
+#include <QPainter>
+#include <QtGui/qdrawutil.h>
+#include <QVarLengthArray>
+
+#include <stdlib.h>
+#include <math.h>
+
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#define M_PI_2 (M_PI / 2.)
+#endif
+#ifndef INT_MAX
+#define INT_MAX 2147483647
+#endif
+
+QT_BEGIN_NAMESPACE
+#define PI_SQR 9.8696044
+// parabolic approximation
+inline qreal fastSin(qreal theta)
+{
+ const qreal b = 4 / M_PI;
+ const qreal c = -4 / PI_SQR;
+
+ qreal y = b * theta + c * theta * qAbs(theta);
+ return y;
+}
+
+inline qreal fastCos(qreal theta)
+{
+ theta += M_PI_2;
+ if (theta > M_PI)
+ theta -= 2 * M_PI;
+
+ return fastSin(theta);
+}
+
+class QDeclarativeParticle
+{
+public:
+ QDeclarativeParticle(int time) : lifeSpan(1000), fadeOutAge(800)
+ , opacity(0), birthTime(time), x_velocity(0), y_velocity(0)
+ , state(FadeIn), data(0)
+ {
+ }
+
+ int lifeSpan;
+ int fadeOutAge;
+ qreal x;
+ qreal y;
+ qreal opacity;
+ int birthTime;
+ qreal x_velocity;
+ qreal y_velocity;
+ enum State { FadeIn, Solid, FadeOut };
+ State state;
+ void *data;
+};
+
+//---------------------------------------------------------------------------
+
+/*!
+ \class QDeclarativeParticleMotion
+ \ingroup group_effects
+ \brief The QDeclarativeParticleMotion class is the base class for particle motion.
+ \internal
+
+ This class causes the particles to remain static.
+*/
+
+/*!
+ Constructs a QDeclarativeParticleMotion with parent object \a parent.
+*/
+QDeclarativeParticleMotion::QDeclarativeParticleMotion(QObject *parent) :
+ QObject(parent)
+{
+}
+
+/*!
+ Move the \a particle to its new position. \a interval is the number of
+ milliseconds elapsed since it was last moved.
+*/
+void QDeclarativeParticleMotion::advance(QDeclarativeParticle &particle, int interval)
+{
+ Q_UNUSED(particle);
+ Q_UNUSED(interval);
+}
+
+/*!
+ The \a particle has just been created. Some motion strategies require
+ additional state information. This can be allocated by this function.
+*/
+void QDeclarativeParticleMotion::created(QDeclarativeParticle &particle)
+{
+ Q_UNUSED(particle);
+}
+
+/*!
+ The \a particle is about to be destroyed. Any additional memory
+ that has been allocated for the particle should be freed.
+*/
+void QDeclarativeParticleMotion::destroy(QDeclarativeParticle &particle)
+{
+ Q_UNUSED(particle);
+}
+
+/*!
+ \qmlclass ParticleMotionLinear QDeclarativeParticleMotionLinear
+ \ingroup qml-particle-elements
+ \since 4.7
+ \brief The ParticleMotionLinear object moves particles linearly.
+
+ \sa Particles
+
+ This is the default motion, and moves the particles according to the
+ properties specified in the Particles element.
+
+ It has no further properties.
+*/
+void QDeclarativeParticleMotionLinear::advance(QDeclarativeParticle &p, int interval)
+{
+ p.x += interval * p.x_velocity;
+ p.y += interval * p.y_velocity;
+}
+
+/*!
+ \qmlclass ParticleMotionGravity QDeclarativeParticleMotionGravity
+ \ingroup qml-particle-elements
+ \since 4.7
+ \brief The ParticleMotionGravity object moves particles towards a point.
+
+ This motion attracts the particles to the specified point with the specified acceleration.
+ To mimic earth gravity, set yattractor to -6360000 and acceleration to 9.8.
+
+ The defaults are all 0, not earth gravity, and so no motion will occur without setting
+ at least the acceleration property.
+
+
+ \sa Particles
+*/
+
+/*!
+ \qmlproperty real ParticleMotionGravity::xattractor
+ \qmlproperty real ParticleMotionGravity::yattractor
+ These properties hold the x and y coordinates of the point attracting the particles.
+*/
+
+/*!
+ \qmlproperty real ParticleMotionGravity::acceleration
+ This property holds the acceleration to apply to the particles.
+*/
+
+/*!
+ \property QDeclarativeParticleMotionGravity::xattractor
+ \brief the x coordinate of the point attracting the particles.
+*/
+
+/*!
+ \property QDeclarativeParticleMotionGravity::yattractor
+ \brief the y coordinate of the point attracting the particles.
+*/
+
+/*!
+ \property QDeclarativeParticleMotionGravity::acceleration
+ \brief the acceleration to apply to the particles.
+*/
+
+void QDeclarativeParticleMotionGravity::setXAttractor(qreal x)
+{
+ if (qFuzzyCompare(x, _xAttr))
+ return;
+ _xAttr = x;
+ emit xattractorChanged();
+}
+
+void QDeclarativeParticleMotionGravity::setYAttractor(qreal y)
+{
+ if (qFuzzyCompare(y, _yAttr))
+ return;
+ _yAttr = y;
+ emit yattractorChanged();
+}
+
+void QDeclarativeParticleMotionGravity::setAcceleration(qreal accel)
+{
+ qreal scaledAccel = accel/1000000.0;
+ if (qFuzzyCompare(scaledAccel, _accel))
+ return;
+ _accel = scaledAccel;
+ emit accelerationChanged();
+}
+
+void QDeclarativeParticleMotionGravity::advance(QDeclarativeParticle &p, int interval)
+{
+ qreal xdiff = _xAttr - p.x;
+ qreal ydiff = _yAttr - p.y;
+ qreal absXdiff = qAbs(xdiff);
+ qreal absYdiff = qAbs(ydiff);
+
+ qreal xcomp = xdiff / (absXdiff + absYdiff);
+ qreal ycomp = ydiff / (absXdiff + absYdiff);
+
+ p.x_velocity += xcomp * _accel * interval;
+ p.y_velocity += ycomp * _accel * interval;
+
+ p.x += interval * p.x_velocity;
+ p.y += interval * p.y_velocity;
+}
+
+/*!
+ \qmlclass ParticleMotionWander QDeclarativeParticleMotionWander
+ \ingroup qml-particle-elements
+ \since 4.7
+ \brief The ParticleMotionWander object moves particles in a somewhat random fashion.
+
+ The particles will continue roughly in the original direction, however will randomly
+ drift to each side.
+
+ The code below produces an effect similar to falling snow.
+
+ \qml
+Rectangle {
+ width: 240
+ height: 320
+ color: "black"
+
+ Particles {
+ y: 0
+ width: parent.width
+ height: 30
+ source: "star.png"
+ lifeSpan: 5000
+ count: 50
+ angle: 70
+ angleDeviation: 36
+ velocity: 30
+ velocityDeviation: 10
+ ParticleMotionWander {
+ xvariance: 30
+ pace: 100
+ }
+ }
+}
+ \endqml
+
+ \sa Particles
+*/
+
+/*!
+ \qmlproperty real ParticleMotionWander::xvariance
+ \qmlproperty real ParticleMotionWander::yvariance
+
+ These properties set the amount to wander in the x and y directions.
+*/
+
+/*!
+ \qmlproperty real ParticleMotionWander::pace
+ This property holds how quickly the paricles will move from side to side.
+*/
+
+void QDeclarativeParticleMotionWander::advance(QDeclarativeParticle &p, int interval)
+{
+ if (!particles)
+ particles = qobject_cast<QDeclarativeParticles*>(parent());
+ if (particles) {
+ Data *d = (Data*)p.data;
+ if (_xvariance != 0.) {
+ qreal xdiff = p.x_velocity - d->x_targetV;
+ if ((xdiff > d->x_peak && d->x_var > 0.0) || (xdiff < -d->x_peak && d->x_var < 0.0)) {
+ d->x_var = -d->x_var;
+ d->x_peak = _xvariance + _xvariance * qreal(qrand()) / RAND_MAX;
+ }
+ p.x_velocity += d->x_var * interval;
+ }
+ p.x += interval * p.x_velocity;
+
+ if (_yvariance != 0.) {
+ qreal ydiff = p.y_velocity - d->y_targetV;
+ if ((ydiff > d->y_peak && d->y_var > 0.0) || (ydiff < -d->y_peak && d->y_var < 0.0)) {
+ d->y_var = -d->y_var;
+ d->y_peak = _yvariance + _yvariance * qreal(qrand()) / RAND_MAX;
+ }
+ p.y_velocity += d->y_var * interval;
+ }
+ p.y += interval * p.y_velocity;
+ }
+}
+
+void QDeclarativeParticleMotionWander::created(QDeclarativeParticle &p)
+{
+ if (!p.data) {
+ Data *d = new Data;
+ p.data = (void*)d;
+ d->x_targetV = p.x_velocity;
+ d->y_targetV = p.y_velocity;
+ d->x_peak = _xvariance;
+ d->y_peak = _yvariance;
+ d->x_var = _pace * qreal(qrand()) / RAND_MAX / 1000.0;
+ d->y_var = _pace * qreal(qrand()) / RAND_MAX / 1000.0;
+ }
+}
+
+void QDeclarativeParticleMotionWander::destroy(QDeclarativeParticle &p)
+{
+ if (p.data)
+ delete (Data*)p.data;
+}
+
+void QDeclarativeParticleMotionWander::setXVariance(qreal var)
+{
+ qreal scaledVar = var / 1000.0;
+ if (qFuzzyCompare(scaledVar, _xvariance))
+ return;
+ _xvariance = scaledVar;
+ emit xvarianceChanged();
+}
+
+void QDeclarativeParticleMotionWander::setYVariance(qreal var)
+{
+ qreal scaledVar = var / 1000.0;
+ if (qFuzzyCompare(scaledVar, _yvariance))
+ return;
+ _yvariance = scaledVar;
+ emit yvarianceChanged();
+}
+
+void QDeclarativeParticleMotionWander::setPace(qreal pace)
+{
+ qreal scaledPace = pace / 1000.0;
+ if (qFuzzyCompare(scaledPace, _pace))
+ return;
+ _pace = scaledPace;
+ emit paceChanged();
+}
+
+//---------------------------------------------------------------------------
+class QDeclarativeParticlesPainter : public QDeclarativeItem
+{
+public:
+ QDeclarativeParticlesPainter(QDeclarativeParticlesPrivate *p, QDeclarativeItem* parent)
+ : QDeclarativeItem(parent), d(p)
+ {
+ setFlag(QGraphicsItem::ItemHasNoContents, false);
+ maxX = minX = maxY = minY = 0;
+ }
+
+ void paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget *);
+
+ void updateSize();
+
+ qreal maxX;
+ qreal minX;
+ qreal maxY;
+ qreal minY;
+ QDeclarativeParticlesPrivate* d;
+};
+
+//an animation that just gives a tick
+template<class T, void (T::*method)(int)>
+class TickAnimationProxy : public QAbstractAnimation
+{
+public:
+ TickAnimationProxy(T *p, QObject *parent = 0) : QAbstractAnimation(parent), m_p(p) {}
+ virtual int duration() const { return -1; }
+protected:
+ virtual void updateCurrentTime(int msec) { (m_p->*method)(msec); }
+
+private:
+ T *m_p;
+};
+
+//---------------------------------------------------------------------------
+class QDeclarativeParticlesPrivate : public QDeclarativeItemPrivate
+{
+ Q_DECLARE_PUBLIC(QDeclarativeParticles)
+public:
+ QDeclarativeParticlesPrivate()
+ : count(1), emissionRate(-1), emissionVariance(0.5), lifeSpan(1000)
+ , lifeSpanDev(1000), fadeInDur(200), fadeOutDur(300)
+ , angle(0), angleDev(0), velocity(0), velocityDev(0), emissionCarry(0.)
+ , addParticleTime(0), addParticleCount(0), lastAdvTime(0)
+ , motion(0), clock(this)
+ {
+ }
+
+ ~QDeclarativeParticlesPrivate()
+ {
+ }
+
+ void init()
+ {
+ Q_Q(QDeclarativeParticles);
+ paintItem = new QDeclarativeParticlesPainter(this, q);
+ }
+
+ void tick(int time);
+ void createParticle(int time);
+ void updateOpacity(QDeclarativeParticle &p, int age);
+
+ QUrl url;
+ QDeclarativePixmap image;
+ int count;
+ int emissionRate;
+ qreal emissionVariance;
+ int lifeSpan;
+ int lifeSpanDev;
+ int fadeInDur;
+ int fadeOutDur;
+ qreal angle;
+ qreal angleDev;
+ qreal velocity;
+ qreal velocityDev;
+ qreal emissionCarry;
+ int addParticleTime;
+ int addParticleCount;
+ int lastAdvTime;
+ QDeclarativeParticleMotion *motion;
+ QDeclarativeParticlesPainter *paintItem;
+
+
+ QList<QPair<int, int> > bursts;//countLeft, emissionRate pairs
+ QList<QDeclarativeParticle> particles;
+ TickAnimationProxy<QDeclarativeParticlesPrivate, &QDeclarativeParticlesPrivate::tick> clock;
+
+};
+
+void QDeclarativeParticlesPrivate::tick(int time)
+{
+ Q_Q(QDeclarativeParticles);
+ if (!motion)
+ motion = new QDeclarativeParticleMotionLinear(q);
+
+ int oldCount = particles.count();
+ int removed = 0;
+ int interval = time - lastAdvTime;
+ for (int i = 0; i < particles.count(); ) {
+ QDeclarativeParticle &particle = particles[i];
+ int age = time - particle.birthTime;
+ if (age >= particle.lifeSpan) {
+ QDeclarativeParticle part = particles.takeAt(i);
+ motion->destroy(part);
+ ++removed;
+ } else {
+ updateOpacity(particle, age);
+ motion->advance(particle, interval);
+ ++i;
+ }
+ }
+
+ if(emissionRate == -1)//Otherwise leave emission to the emission rate
+ while(removed-- && ((count == -1) || particles.count() < count))
+ createParticle(time);
+
+ if (!addParticleTime)
+ addParticleTime = time;
+
+ //Possibly emit new particles
+ if (((count == -1) || particles.count() < count) && emissionRate
+ && !(count==-1 && emissionRate==-1)) {
+ int emissionCount = -1;
+ if (emissionRate != -1){
+ qreal variance = 1.;
+ if (emissionVariance > 0.){
+ variance += (qreal(qrand())/RAND_MAX) * emissionVariance * (qrand()%2?-1.:1.);
+ }
+ qreal emission = emissionRate * (qreal(interval)/1000.);
+ emission = emission * variance + emissionCarry;
+ double tmpDbl;
+ emissionCarry = modf(emission, &tmpDbl);
+ emissionCount = (int)tmpDbl;
+ emissionCount = qMax(0,emissionCount);
+ }
+ while(((count == -1) || particles.count() < count) &&
+ (emissionRate==-1 || emissionCount--))
+ createParticle(time);
+ }
+
+ //Deal with emissions from requested bursts
+ for(int i=0; i<bursts.size(); i++){
+ int emission = 0;
+ if(bursts[i].second == -1){
+ emission = bursts[i].first;
+ }else{
+ qreal variance = 1.;
+ if (emissionVariance > 0.){
+ variance += (qreal(qrand())/RAND_MAX) * emissionVariance * (qrand()%2?-1.:1.);
+ }
+ qreal workingEmission = bursts[i].second * (qreal(interval)/1000.);
+ workingEmission *= variance;
+ emission = (int)workingEmission;
+ emission = qMax(emission, 0);
+ }
+ emission = qMin(emission, bursts[i].first);
+ bursts[i].first -= emission;
+ while(emission--)
+ createParticle(time);
+ }
+ for(int i=bursts.size()-1; i>=0; i--)
+ if(bursts[i].first <= 0)
+ bursts.removeAt(i);
+
+ lastAdvTime = time;
+ paintItem->updateSize();
+ paintItem->update();
+ if (!(oldCount || particles.count()) && (!count || !emissionRate) && bursts.isEmpty()) {
+ lastAdvTime = 0;
+ clock.stop();
+ }
+}
+
+void QDeclarativeParticlesPrivate::createParticle(int time)
+{
+ Q_Q(QDeclarativeParticles);
+ QDeclarativeParticle p(time);
+ p.x = q->x() + q->width() * qreal(qrand()) / RAND_MAX - image.width()/2.0;
+ p.y = q->y() + q->height() * qreal(qrand()) / RAND_MAX - image.height()/2.0;
+ p.lifeSpan = lifeSpan;
+ if (lifeSpanDev)
+ p.lifeSpan += int(lifeSpanDev/2 - lifeSpanDev * qreal(qrand()) / RAND_MAX);
+ p.fadeOutAge = p.lifeSpan - fadeOutDur;
+ if (fadeInDur == 0.) {
+ p.state= QDeclarativeParticle::Solid;
+ p.opacity = 1.0;
+ }
+ qreal a = angle;
+ if (angleDev)
+ a += angleDev/2 - angleDev * qreal(qrand()) / RAND_MAX;
+ if (a > M_PI)
+ a = a - 2 * M_PI;
+ qreal v = velocity;
+ if (velocityDev)
+ v += velocityDev/2 - velocityDev * qreal(qrand()) / RAND_MAX;
+ p.x_velocity = v * fastCos(a);
+ p.y_velocity = v * fastSin(a);
+ particles.append(p);
+ motion->created(particles.last());
+}
+
+void QDeclarativeParticlesPrivate::updateOpacity(QDeclarativeParticle &p, int age)
+{
+ switch (p.state) {
+ case QDeclarativeParticle::FadeIn:
+ if (age <= fadeInDur) {
+ p.opacity = qreal(age) / fadeInDur;
+ break;
+ } else {
+ p.opacity = 1.0;
+ p.state = QDeclarativeParticle::Solid;
+ // Fall through
+ }
+ case QDeclarativeParticle::Solid:
+ if (age <= p.fadeOutAge) {
+ break;
+ } else {
+ p.state = QDeclarativeParticle::FadeOut;
+ // Fall through
+ }
+ case QDeclarativeParticle::FadeOut:
+ p.opacity = qreal(p.lifeSpan - age) / fadeOutDur;
+ break;
+ }
+}
+
+/*!
+ \qmlclass Particles QDeclarativeParticles
+ \ingroup qml-particle-elements
+ \since 4.7
+ \brief The Particles object generates and moves particles.
+ \inherits Item
+
+ Particles are available in the \bold{Qt.labs.particles 1.0} module.
+ \e {Elements in the Qt.labs module are not guaranteed to remain compatible
+ in future versions.}
+
+ This element provides preliminary support for particles in QML,
+ and may be heavily changed or removed in later versions.
+
+ The particles created by this object cannot be dealt with
+ directly, they can only be controlled through the parameters of
+ the Particles object. The particles are all the same pixmap,
+ specified by the user.
+
+ The particles are painted relative to the parent of the Particles
+ object. Moving the Particles object will not move the particles
+ already emitted.
+
+ The below example creates two differently behaving particle
+ sources. The top one has particles falling from the top like
+ snow, the lower one has particles expelled up like a fountain.
+
+ \qml
+import QtQuick 1.0
+import Qt.labs.particles 1.0
+
+Rectangle {
+ width: 240
+ height: 320
+ color: "black"
+ Particles {
+ y: 0
+ width: parent.width
+ height: 30
+ source: "star.png"
+ lifeSpan: 5000
+ count: 50
+ angle: 70
+ angleDeviation: 36
+ velocity: 30
+ velocityDeviation: 10
+ ParticleMotionWander {
+ xvariance: 30
+ pace: 100
+ }
+ }
+ Particles {
+ y: 300
+ x: 120
+ width: 1
+ height: 1
+ source: "star.png"
+ lifeSpan: 5000
+ count: 200
+ angle: 270
+ angleDeviation: 45
+ velocity: 50
+ velocityDeviation: 30
+ ParticleMotionGravity {
+ yattractor: 1000
+ xattractor: 0
+ acceleration: 25
+ }
+ }
+}
+ \endqml
+ \image particles.gif
+*/
+
+QDeclarativeParticles::QDeclarativeParticles(QDeclarativeItem *parent)
+ : QDeclarativeItem(*(new QDeclarativeParticlesPrivate), parent)
+{
+ Q_D(QDeclarativeParticles);
+ d->init();
+}
+
+QDeclarativeParticles::~QDeclarativeParticles()
+{
+}
+
+/*!
+ \qmlproperty string Particles::source
+ This property holds the URL of the particle image.
+*/
+
+/*!
+ \property QDeclarativeParticles::source
+ \brief the URL of the particle image.
+*/
+QUrl QDeclarativeParticles::source() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->url;
+}
+
+void QDeclarativeParticles::imageLoaded()
+{
+ Q_D(QDeclarativeParticles);
+ if (d->image.isError())
+ qmlInfo(this) << d->image.error();
+ d->paintItem->updateSize();
+ d->paintItem->update();
+}
+
+void QDeclarativeParticles::setSource(const QUrl &name)
+{
+ Q_D(QDeclarativeParticles);
+
+ if ((d->url.isEmpty() == name.isEmpty()) && name == d->url)
+ return;
+
+ if (name.isEmpty()) {
+ d->url = name;
+ d->image.clear(this);
+ d->paintItem->updateSize();
+ d->paintItem->update();
+ } else {
+ d->url = name;
+ Q_ASSERT(!name.isRelative());
+ d->image.load(qmlEngine(this), d->url);
+ if (d->image.isLoading()) {
+ d->image.connectFinished(this, SLOT(imageLoaded()));
+ } else {
+ if (d->image.isError())
+ qmlInfo(this) << d->image.error();
+ //### unify with imageLoaded
+ d->paintItem->updateSize();
+ d->paintItem->update();
+ }
+ }
+ emit sourceChanged();
+}
+
+/*!
+ \qmlproperty int Particles::count
+ This property holds the maximum number of particles
+
+ The particles element emits particles until it has count active
+ particles. When this number is reached, new particles are not emitted until
+ some of the current particles reach the end of their lifespan.
+
+ If count is -1 then there is no maximum number of active particles, and
+ particles will be constantly emitted at the rate specified by emissionRate.
+
+ The default value for count is 1.
+
+ If both count and emissionRate are set to -1, nothing will be emitted.
+
+*/
+
+/*!
+ \property QDeclarativeParticles::count
+ \brief the maximum number of particles
+*/
+int QDeclarativeParticles::count() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->count;
+}
+
+void QDeclarativeParticles::setCount(int cnt)
+{
+ Q_D(QDeclarativeParticles);
+ if (cnt == d->count)
+ return;
+
+ int oldCount = d->count;
+ d->count = cnt;
+ d->addParticleTime = 0;
+ d->addParticleCount = d->particles.count();
+ if (!oldCount && d->clock.state() != QAbstractAnimation::Running && d->count && d->emissionRate) {
+ d->clock.start();
+ }
+ d->paintItem->updateSize();
+ d->paintItem->update();
+ emit countChanged();
+}
+
+
+/*!
+ \qmlproperty int Particles::emissionRate
+ This property holds the target number of particles to emit every second.
+
+ The particles element will emit up to emissionRate particles every
+ second. Fewer particles may be emitted per second if the maximum number of
+ particles has been reached.
+
+ If emissionRate is set to -1 there is no limit to the number of
+ particles emitted per second, and particles will be instantly emitted to
+ reach the maximum number of particles specified by count.
+
+ The default value for emissionRate is -1.
+
+ If both count and emissionRate are set to -1, nothing will be emitted.
+*/
+
+/*!
+ \property QDeclarativeParticles::emissionRate
+ \brief the emission rate of particles
+*/
+int QDeclarativeParticles::emissionRate() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->emissionRate;
+}
+void QDeclarativeParticles::setEmissionRate(int er)
+{
+ Q_D(QDeclarativeParticles);
+ if(er == d->emissionRate)
+ return;
+ d->emissionRate = er;
+ if (d->clock.state() != QAbstractAnimation::Running && d->count && d->emissionRate) {
+ d->clock.start();
+ }
+ emit emissionRateChanged();
+}
+
+/*!
+ \qmlproperty real Particles::emissionVariance
+ This property holds how inconsistent the rate of particle emissions are.
+ It is a number between 0 (no variance) and 1 (some variance).
+
+ The expected number of particles emitted per second is emissionRate. If
+ emissionVariance is 0 then particles will be emitted consistently throughout
+ each second to reach that number. If emissionVariance is greater than 0 the
+ rate of particle emission will vary randomly throughout the second, with the
+ consequence that the actual number of particles emitted in one second will
+ vary randomly as well.
+
+ emissionVariance is the maximum deviation from emitting
+ emissionRate particles per second. An emissionVariance of 0 means you should
+ get exactly emissionRate particles emitted per second,
+ and an emissionVariance of 1 means you will get between zero and two times
+ emissionRate particles per second, but you should get emissionRate particles
+ per second on average.
+
+ Note that even with an emissionVariance of 0 there may be some variance due
+ to performance and hardware constraints.
+
+ The default value of emissionVariance is 0.5
+*/
+
+/*!
+ \property QDeclarativeParticles::emissionVariance
+ \brief how much the particle emission amounts vary per tick
+*/
+
+qreal QDeclarativeParticles::emissionVariance() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->emissionVariance;
+}
+
+void QDeclarativeParticles::setEmissionVariance(qreal ev)
+{
+ Q_D(QDeclarativeParticles);
+ if(d->emissionVariance == ev)
+ return;
+ d->emissionVariance = ev;
+ emit emissionVarianceChanged();
+}
+
+/*!
+ \qmlproperty int Particles::lifeSpan
+ \qmlproperty int Particles::lifeSpanDeviation
+
+ These properties describe the life span of each particle.
+
+ The default lifespan for a particle is 1000ms.
+
+ lifeSpanDeviation randomly varies the lifeSpan up to the specified variation. For
+ example, the following creates particles whose lifeSpan will vary
+ from 150ms to 250ms:
+
+ \qml
+Particles {
+ source: "star.png"
+ lifeSpan: 200
+ lifeSpanDeviation: 100
+}
+ \endqml
+*/
+
+/*!
+ \property QDeclarativeParticles::lifeSpan
+ \brief the life span of each particle.
+
+ Default value is 1000ms.
+
+ \sa QDeclarativeParticles::lifeSpanDeviation
+*/
+int QDeclarativeParticles::lifeSpan() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->lifeSpan;
+}
+
+void QDeclarativeParticles::setLifeSpan(int ls)
+{
+ Q_D(QDeclarativeParticles);
+ if(d->lifeSpan == ls)
+ return;
+ d->lifeSpan = ls;
+ emit lifeSpanChanged();
+}
+
+/*!
+ \property QDeclarativeParticles::lifeSpanDeviation
+ \brief the maximum possible deviation from the set lifeSpan.
+
+ Randomly varies the lifeSpan up to the specified variation. For
+ example, the following creates particles whose lifeSpan will vary
+ from 150ms to 250ms:
+
+\qml
+Particles {
+ source: "star.png"
+ lifeSpan: 200
+ lifeSpanDeviation: 100
+}
+\endqml
+
+ \sa QDeclarativeParticles::lifeSpan
+*/
+int QDeclarativeParticles::lifeSpanDeviation() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->lifeSpanDev;
+}
+
+void QDeclarativeParticles::setLifeSpanDeviation(int dev)
+{
+ Q_D(QDeclarativeParticles);
+ if(d->lifeSpanDev == dev)
+ return;
+ d->lifeSpanDev = dev;
+ emit lifeSpanDeviationChanged();
+}
+
+/*!
+ \qmlproperty int Particles::fadeInDuration
+ \qmlproperty int Particles::fadeOutDuration
+ These properties hold the time taken to fade the particles in and out.
+
+ By default fade in is 200ms and fade out is 300ms.
+*/
+
+/*!
+ \property QDeclarativeParticles::fadeInDuration
+ \brief the time taken to fade in the particles.
+
+ Default value is 200ms.
+*/
+int QDeclarativeParticles::fadeInDuration() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->fadeInDur;
+}
+
+void QDeclarativeParticles::setFadeInDuration(int dur)
+{
+ Q_D(QDeclarativeParticles);
+ if (dur < 0.0 || dur == d->fadeInDur)
+ return;
+ d->fadeInDur = dur;
+ emit fadeInDurationChanged();
+}
+
+/*!
+ \property QDeclarativeParticles::fadeOutDuration
+ \brief the time taken to fade out the particles.
+
+ Default value is 300ms.
+*/
+int QDeclarativeParticles::fadeOutDuration() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->fadeOutDur;
+}
+
+void QDeclarativeParticles::setFadeOutDuration(int dur)
+{
+ Q_D(QDeclarativeParticles);
+ if (dur < 0.0 || d->fadeOutDur == dur)
+ return;
+ d->fadeOutDur = dur;
+ emit fadeOutDurationChanged();
+}
+
+/*!
+ \qmlproperty real Particles::angle
+ \qmlproperty real Particles::angleDeviation
+
+ These properties control particle direction.
+
+ angleDeviation randomly varies the direction up to the specified variation. For
+ example, the following creates particles whose initial direction will
+ vary from 15 degrees to 105 degrees:
+
+ \qml
+Particles {
+ source: "star.png"
+ angle: 60
+ angleDeviation: 90
+}
+ \endqml
+*/
+
+/*!
+ \property QDeclarativeParticles::angle
+ \brief the initial angle of direction.
+
+ \sa QDeclarativeParticles::angleDeviation
+*/
+qreal QDeclarativeParticles::angle() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->angle * 180.0 / M_PI;
+}
+
+void QDeclarativeParticles::setAngle(qreal angle)
+{
+ Q_D(QDeclarativeParticles);
+ qreal radAngle = angle * M_PI / 180.0;
+ if(radAngle == d->angle)
+ return;
+ d->angle = radAngle;
+ emit angleChanged();
+}
+
+/*!
+ \property QDeclarativeParticles::angleDeviation
+ \brief the maximum possible deviation from the set angle.
+
+ Randomly varies the direction up to the specified variation. For
+ example, the following creates particles whose initial direction will
+ vary from 15 degrees to 105 degrees:
+
+\qml
+Particles {
+ source: "star.png"
+ angle: 60
+ angleDeviation: 90
+}
+\endqml
+
+ \sa QDeclarativeParticles::angle
+*/
+qreal QDeclarativeParticles::angleDeviation() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->angleDev * 180.0 / M_PI;
+}
+
+void QDeclarativeParticles::setAngleDeviation(qreal dev)
+{
+ Q_D(QDeclarativeParticles);
+ qreal radDev = dev * M_PI / 180.0;
+ if(radDev == d->angleDev)
+ return;
+ d->angleDev = radDev;
+ emit angleDeviationChanged();
+}
+
+/*!
+ \qmlproperty real Particles::velocity
+ \qmlproperty real Particles::velocityDeviation
+
+ These properties control the velocity of the particles.
+
+ velocityDeviation randomly varies the velocity up to the specified variation. For
+ example, the following creates particles whose initial velocity will
+ vary from 40 to 60.
+
+ \qml
+Particles {
+ source: "star.png"
+ velocity: 50
+ velocityDeviation: 20
+}
+ \endqml
+*/
+
+/*!
+ \property QDeclarativeParticles::velocity
+ \brief the initial velocity of the particles.
+
+ \sa QDeclarativeParticles::velocityDeviation
+*/
+qreal QDeclarativeParticles::velocity() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->velocity * 1000.0;
+}
+
+void QDeclarativeParticles::setVelocity(qreal velocity)
+{
+ Q_D(QDeclarativeParticles);
+ qreal realVel = velocity / 1000.0;
+ if(realVel == d->velocity)
+ return;
+ d->velocity = realVel;
+ emit velocityChanged();
+}
+
+/*!
+ \property QDeclarativeParticles::velocityDeviation
+ \brief the maximum possible deviation from the set velocity.
+
+ Randomly varies the velocity up to the specified variation. For
+ example, the following creates particles whose initial velocity will
+ vary from 40 to 60.
+
+\qml
+Particles {
+ source: "star.png"
+ velocity: 50
+ velocityDeviation: 20
+}
+\endqml
+
+ \sa QDeclarativeParticles::velocity
+*/
+qreal QDeclarativeParticles::velocityDeviation() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->velocityDev * 1000.0;
+}
+
+void QDeclarativeParticles::setVelocityDeviation(qreal velocity)
+{
+ Q_D(QDeclarativeParticles);
+ qreal realDev = velocity / 1000.0;
+ if(realDev == d->velocityDev)
+ return;
+ d->velocityDev = realDev;
+ emit velocityDeviationChanged();
+}
+
+/*!
+ \qmlproperty ParticleMotion Particles::motion
+ This property sets the type of motion to apply to the particles.
+
+ When a particle is created it will have an initial direction and velocity.
+ The motion of the particle during its lifeSpan is then influenced by the
+ motion property.
+
+ Default motion is ParticleMotionLinear.
+*/
+
+/*!
+ \property QDeclarativeParticles::motion
+ \brief sets the type of motion to apply to the particles.
+
+ When a particle is created it will have an initial direction and velocity.
+ The motion of the particle during its lifeSpan is then influenced by the
+ motion property.
+
+ Default motion is QDeclarativeParticleMotionLinear.
+*/
+QDeclarativeParticleMotion *QDeclarativeParticles::motion() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->motion;
+}
+
+void QDeclarativeParticles::setMotion(QDeclarativeParticleMotion *motion)
+{
+ Q_D(QDeclarativeParticles);
+ if (motion == d->motion)
+ return;
+ d->motion = motion;
+ emit motionChanged();
+}
+
+/*!
+ \qmlmethod Particles::burst(int count, int emissionRate)
+
+ Initiates a burst of particles.
+
+ This method takes two arguments. The first argument is the number
+ of particles to emit and the second argument is the emissionRate for the
+ burst. If the second argument is omitted, it is treated as -1. The burst
+ of particles has a separate emissionRate and count to the normal emission of
+ particles. The burst uses the same values as normal emission for all other
+ properties, including emissionVariance.
+
+ The normal emission of particles will continue during the burst, however
+ the particles created by the burst count towards the maximum number used by
+ normal emission. To avoid this behavior, use two Particles elements.
+
+*/
+void QDeclarativeParticles::burst(int count, int emissionRate)
+{
+ Q_D(QDeclarativeParticles);
+ d->bursts << qMakePair(count, emissionRate);
+ if (d->clock.state() != QAbstractAnimation::Running)
+ d->clock.start();
+}
+
+void QDeclarativeParticlesPainter::updateSize()
+{
+ if (!d->componentComplete)
+ return;
+
+ const int parentX = parentItem()->x();
+ const int parentY = parentItem()->y();
+ for (int i = 0; i < d->particles.count(); ++i) {
+ const QDeclarativeParticle &particle = d->particles.at(i);
+ if(particle.x > maxX)
+ maxX = particle.x;
+ if(particle.x < minX)
+ minX = particle.x;
+ if(particle.y > maxY)
+ maxY = particle.y;
+ if(particle.y < minY)
+ minY = particle.y;
+ }
+
+ int myWidth = (int)(maxX-minX+0.5)+d->image.width();
+ int myX = (int)(minX - parentX);
+ int myHeight = (int)(maxY-minY+0.5)+d->image.height();
+ int myY = (int)(minY - parentY);
+ setWidth(myWidth);
+ setHeight(myHeight);
+ setX(myX);
+ setY(myY);
+}
+
+void QDeclarativeParticles::paint(QPainter *p, const QStyleOptionGraphicsItem *, QWidget *)
+{
+ Q_UNUSED(p);
+ //painting is done by the ParticlesPainter, so it can have the right size
+}
+
+void QDeclarativeParticlesPainter::paint(QPainter *p, const QStyleOptionGraphicsItem *, QWidget *)
+{
+ if (d->image.isNull() || d->particles.isEmpty())
+ return;
+
+ const int myX = x() + parentItem()->x();
+ const int myY = y() + parentItem()->y();
+
+ QVarLengthArray<QPainter::PixmapFragment, 256> pixmapData;
+ pixmapData.resize(d->particles.count());
+
+ const QRectF sourceRect = d->image.rect();
+ qreal halfPWidth = sourceRect.width()/2.;
+ qreal halfPHeight = sourceRect.height()/2.;
+ for (int i = 0; i < d->particles.count(); ++i) {
+ const QDeclarativeParticle &particle = d->particles.at(i);
+ pixmapData[i].x = particle.x - myX + halfPWidth;
+ pixmapData[i].y = particle.y - myY + halfPHeight;
+ pixmapData[i].opacity = particle.opacity;
+
+ //these never change
+ pixmapData[i].rotation = 0;
+ pixmapData[i].scaleX = 1;
+ pixmapData[i].scaleY = 1;
+ pixmapData[i].sourceLeft = sourceRect.left();
+ pixmapData[i].sourceTop = sourceRect.top();
+ pixmapData[i].width = sourceRect.width();
+ pixmapData[i].height = sourceRect.height();
+ }
+ p->drawPixmapFragments(pixmapData.data(), d->particles.count(), d->image);
+}
+
+void QDeclarativeParticles::componentComplete()
+{
+ Q_D(QDeclarativeParticles);
+ QDeclarativeItem::componentComplete();
+ if (d->count && d->emissionRate) {
+ d->paintItem->updateSize();
+ d->clock.start();
+ }
+ if (d->lifeSpanDev > d->lifeSpan)
+ d->lifeSpanDev = d->lifeSpan;
+}
+
+QT_END_NAMESPACE
diff --git a/src/imports/particles/qdeclarativeparticles_p.h b/src/imports/particles/qdeclarativeparticles_p.h
new file mode 100644
index 00000000..0a2b6d8d
--- /dev/null
+++ b/src/imports/particles/qdeclarativeparticles_p.h
@@ -0,0 +1,258 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QDECLARATIVEPARTICLES_H
+#define QDECLARATIVEPARTICLES_H
+
+#include <QtDeclarative/qdeclarativeitem.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Declarative)
+
+class QDeclarativeParticle;
+class QDeclarativeParticles;
+class QDeclarativeParticleMotion : public QObject
+{
+ Q_OBJECT
+public:
+ QDeclarativeParticleMotion(QObject *parent=0);
+
+ virtual void advance(QDeclarativeParticle &, int interval);
+ virtual void created(QDeclarativeParticle &);
+ virtual void destroy(QDeclarativeParticle &);
+};
+
+class QDeclarativeParticleMotionLinear : public QDeclarativeParticleMotion
+{
+ Q_OBJECT
+public:
+ QDeclarativeParticleMotionLinear(QObject *parent=0)
+ : QDeclarativeParticleMotion(parent) {}
+
+ virtual void advance(QDeclarativeParticle &, int interval);
+};
+
+class QDeclarativeParticleMotionGravity : public QDeclarativeParticleMotion
+{
+ Q_OBJECT
+
+ Q_PROPERTY(qreal xattractor READ xAttractor WRITE setXAttractor NOTIFY xattractorChanged)
+ Q_PROPERTY(qreal yattractor READ yAttractor WRITE setYAttractor NOTIFY yattractorChanged)
+ Q_PROPERTY(qreal acceleration READ acceleration WRITE setAcceleration NOTIFY accelerationChanged)
+public:
+ QDeclarativeParticleMotionGravity(QObject *parent=0)
+ : QDeclarativeParticleMotion(parent), _xAttr(0.0), _yAttr(0.0), _accel(0.00005) {}
+
+ qreal xAttractor() const { return _xAttr; }
+ void setXAttractor(qreal x);
+
+ qreal yAttractor() const { return _yAttr; }
+ void setYAttractor(qreal y);
+
+ qreal acceleration() const { return _accel * 1000000; }
+ void setAcceleration(qreal accel);
+
+ virtual void advance(QDeclarativeParticle &, int interval);
+
+Q_SIGNALS:
+ void xattractorChanged();
+ void yattractorChanged();
+ void accelerationChanged();
+
+private:
+ qreal _xAttr;
+ qreal _yAttr;
+ qreal _accel;
+};
+
+class QDeclarativeParticleMotionWander : public QDeclarativeParticleMotion
+{
+ Q_OBJECT
+public:
+ QDeclarativeParticleMotionWander()
+ : QDeclarativeParticleMotion(), particles(0), _xvariance(0), _yvariance(0), _pace(100) {}
+
+ virtual void advance(QDeclarativeParticle &, int interval);
+ virtual void created(QDeclarativeParticle &);
+ virtual void destroy(QDeclarativeParticle &);
+
+ struct Data {
+ qreal x_targetV;
+ qreal y_targetV;
+ qreal x_peak;
+ qreal y_peak;
+ qreal x_var;
+ qreal y_var;
+ };
+
+ Q_PROPERTY(qreal xvariance READ xVariance WRITE setXVariance NOTIFY xvarianceChanged)
+ qreal xVariance() const { return _xvariance * 1000.0; }
+ void setXVariance(qreal var);
+
+ Q_PROPERTY(qreal yvariance READ yVariance WRITE setYVariance NOTIFY yvarianceChanged)
+ qreal yVariance() const { return _yvariance * 1000.0; }
+ void setYVariance(qreal var);
+
+ Q_PROPERTY(qreal pace READ pace WRITE setPace NOTIFY paceChanged)
+ qreal pace() const { return _pace * 1000.0; }
+ void setPace(qreal pace);
+
+Q_SIGNALS:
+ void xvarianceChanged();
+ void yvarianceChanged();
+ void paceChanged();
+
+private:
+ QDeclarativeParticles *particles;
+ qreal _xvariance;
+ qreal _yvariance;
+ qreal _pace;
+};
+
+class QDeclarativeParticlesPrivate;
+class QDeclarativeParticles : public QDeclarativeItem
+{
+ Q_OBJECT
+
+ Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
+ Q_PROPERTY(int count READ count WRITE setCount NOTIFY countChanged)
+ Q_PROPERTY(int emissionRate READ emissionRate WRITE setEmissionRate NOTIFY emissionRateChanged)
+ Q_PROPERTY(qreal emissionVariance READ emissionVariance WRITE setEmissionVariance NOTIFY emissionVarianceChanged)
+ Q_PROPERTY(int lifeSpan READ lifeSpan WRITE setLifeSpan NOTIFY lifeSpanChanged)
+ Q_PROPERTY(int lifeSpanDeviation READ lifeSpanDeviation WRITE setLifeSpanDeviation NOTIFY lifeSpanDeviationChanged)
+ Q_PROPERTY(int fadeInDuration READ fadeInDuration WRITE setFadeInDuration NOTIFY fadeInDurationChanged)
+ Q_PROPERTY(int fadeOutDuration READ fadeOutDuration WRITE setFadeOutDuration NOTIFY fadeOutDurationChanged)
+ Q_PROPERTY(qreal angle READ angle WRITE setAngle NOTIFY angleChanged)
+ Q_PROPERTY(qreal angleDeviation READ angleDeviation WRITE setAngleDeviation NOTIFY angleDeviationChanged)
+ Q_PROPERTY(qreal velocity READ velocity WRITE setVelocity NOTIFY velocityChanged)
+ Q_PROPERTY(qreal velocityDeviation READ velocityDeviation WRITE setVelocityDeviation NOTIFY velocityDeviationChanged)
+ Q_PROPERTY(QDeclarativeParticleMotion *motion READ motion WRITE setMotion NOTIFY motionChanged)
+ Q_CLASSINFO("DefaultProperty", "motion")
+
+public:
+ QDeclarativeParticles(QDeclarativeItem *parent=0);
+ ~QDeclarativeParticles();
+
+ QUrl source() const;
+ void setSource(const QUrl &);
+
+ int count() const;
+ void setCount(int cnt);
+
+ int emissionRate() const;
+ void setEmissionRate(int);
+
+ qreal emissionVariance() const;
+ void setEmissionVariance(qreal);
+
+ int lifeSpan() const;
+ void setLifeSpan(int);
+
+ int lifeSpanDeviation() const;
+ void setLifeSpanDeviation(int);
+
+ int fadeInDuration() const;
+ void setFadeInDuration(int);
+
+ int fadeOutDuration() const;
+ void setFadeOutDuration(int);
+
+ qreal angle() const;
+ void setAngle(qreal);
+
+ qreal angleDeviation() const;
+ void setAngleDeviation(qreal);
+
+ qreal velocity() const;
+ void setVelocity(qreal);
+
+ qreal velocityDeviation() const;
+ void setVelocityDeviation(qreal);
+
+ QDeclarativeParticleMotion *motion() const;
+ void setMotion(QDeclarativeParticleMotion *);
+
+ void paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget *);
+
+public Q_SLOTS:
+ void burst(int count, int emissionRate=-1);
+
+protected:
+ virtual void componentComplete();
+
+Q_SIGNALS:
+ void sourceChanged();
+ void countChanged();
+ void emissionRateChanged();
+ void emissionVarianceChanged();
+ void lifeSpanChanged();
+ void lifeSpanDeviationChanged();
+ void fadeInDurationChanged();
+ void fadeOutDurationChanged();
+ void angleChanged();
+ void angleDeviationChanged();
+ void velocityChanged();
+ void velocityDeviationChanged();
+ void emittingChanged();
+ void motionChanged();
+
+private Q_SLOTS:
+ void imageLoaded();
+
+private:
+ Q_DISABLE_COPY(QDeclarativeParticles)
+ Q_DECLARE_PRIVATE_D(QGraphicsItem::d_ptr.data(), QDeclarativeParticles)
+};
+
+QT_END_NAMESPACE
+
+QML_DECLARE_TYPE(QDeclarativeParticleMotion)
+QML_DECLARE_TYPE(QDeclarativeParticleMotionLinear)
+QML_DECLARE_TYPE(QDeclarativeParticleMotionGravity)
+QML_DECLARE_TYPE(QDeclarativeParticleMotionWander)
+QML_DECLARE_TYPE(QDeclarativeParticles)
+
+QT_END_HEADER
+
+#endif
diff --git a/src/imports/particles/qmldir b/src/imports/particles/qmldir
new file mode 100644
index 00000000..aeebd2c9
--- /dev/null
+++ b/src/imports/particles/qmldir
@@ -0,0 +1 @@
+plugin qmlparticlesplugin
diff --git a/src/imports/qimportbase.pri b/src/imports/qimportbase.pri
new file mode 100644
index 00000000..0f70030d
--- /dev/null
+++ b/src/imports/qimportbase.pri
@@ -0,0 +1,36 @@
+symbian:include(../plugins/qpluginbase.pri)
+TEMPLATE = lib
+CONFIG += qt plugin
+
+win32|mac:!wince*:!win32-msvc:!macx-xcode:CONFIG += debug_and_release
+
+isEmpty(TARGETPATH) {
+ error("qimportbase.pri: You must provide a TARGETPATH!")
+}
+isEmpty(TARGET) {
+ error("qimportbase.pri: You must provide a TARGET!")
+}
+
+QMLDIRFILE = $${_PRO_FILE_PWD_}/qmldir
+copy2build.input = QMLDIRFILE
+copy2build.output = $$QT_BUILD_TREE/imports/$$TARGETPATH/qmldir
+!contains(TEMPLATE_PREFIX, vc):copy2build.variable_out = PRE_TARGETDEPS
+copy2build.commands = $$QMAKE_COPY ${QMAKE_FILE_IN} ${QMAKE_FILE_OUT}
+copy2build.name = COPY ${QMAKE_FILE_IN}
+copy2build.CONFIG += no_link
+# `clean' should leave the build in a runnable state, which means it shouldn't delete qmldir
+copy2build.CONFIG += no_clean
+QMAKE_EXTRA_COMPILERS += copy2build
+
+TARGET = $$qtLibraryTarget($$TARGET)
+contains(QT_CONFIG, reduce_exports):CONFIG += hide_symbols
+
+include(../qt_targets.pri)
+
+wince*:LIBS += $$QMAKE_LIBS_GUI
+
+symbian: {
+ TARGET.EPOCALLOWDLLDATA=1
+ TARGET.CAPABILITY = All -Tcb
+ load(armcc_warnings)
+}
diff --git a/src/imports/shaders/glfunctions.h b/src/imports/shaders/glfunctions.h
new file mode 100644
index 00000000..214143a5
--- /dev/null
+++ b/src/imports/shaders/glfunctions.h
@@ -0,0 +1,75 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef GLFUNCTIONS_H
+#define GLFUNCTIONS_H
+
+#ifndef QT_OPENGL_ES
+
+#ifndef Q_WS_MAC
+# ifndef APIENTRYP
+# ifdef APIENTRY
+# define APIENTRYP APIENTRY *
+# else
+# define APIENTRY
+# define APIENTRYP *
+# endif
+# endif
+#else
+# define APIENTRY
+# define APIENTRYP *
+#endif
+
+#define GL_TEXTURE0 0x84C0
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_BGRA 0x80E1
+
+typedef void (APIENTRYP type_glActiveTexture)(GLenum texture);
+typedef void (APIENTRYP type_glGenerateMipmap)(GLenum target);
+typedef void (APIENTRYP type_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+
+#define glActiveTexture ((type_glActiveTexture)QGLContext::currentContext()->getProcAddress(QLatin1String("glActiveTexture")))
+#define glGenerateMipmap ((type_glGenerateMipmap)QGLContext::currentContext()->getProcAddress(QLatin1String("glGenerateMipmap")))
+#define glVertexAttribPointer ((type_glVertexAttribPointer)QGLContext::currentContext()->getProcAddress(QLatin1String("glVertexAttribPointer")))
+
+#endif
+
+#endif // GLFUNCTIONS_H
diff --git a/src/imports/shaders/qmldir b/src/imports/shaders/qmldir
new file mode 100644
index 00000000..b2a9de21
--- /dev/null
+++ b/src/imports/shaders/qmldir
@@ -0,0 +1,2 @@
+plugin qmlshadersplugin
+
diff --git a/src/imports/shaders/qmlshadersplugin_plugin.cpp b/src/imports/shaders/qmlshadersplugin_plugin.cpp
new file mode 100644
index 00000000..613e1834
--- /dev/null
+++ b/src/imports/shaders/qmlshadersplugin_plugin.cpp
@@ -0,0 +1,55 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qmlshadersplugin_plugin.h"
+#include "shadereffectitem.h"
+#include "shadereffectsource.h"
+
+#include <QtDeclarative/qdeclarative.h>
+
+void qmlshaderspluginPlugin::registerTypes(const char *uri)
+{
+ qmlRegisterType<ShaderEffectItem>(uri, 1, 0, "ShaderEffectItem");
+ qmlRegisterType<ShaderEffectSource>(uri, 1, 0, "ShaderEffectSource");
+}
+
+Q_EXPORT_PLUGIN2(qmlshadersplugin, qmlshaderspluginPlugin)
+
diff --git a/src/imports/shaders/qmlshadersplugin_plugin.h b/src/imports/shaders/qmlshadersplugin_plugin.h
new file mode 100644
index 00000000..d1f7746c
--- /dev/null
+++ b/src/imports/shaders/qmlshadersplugin_plugin.h
@@ -0,0 +1,56 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QMLSHADERSPLUGIN_PLUGIN_H
+#define QMLSHADERSPLUGIN_PLUGIN_H
+
+#include <QtDeclarative/QDeclarativeExtensionPlugin>
+
+class qmlshaderspluginPlugin : public QDeclarativeExtensionPlugin
+{
+ Q_OBJECT
+
+public:
+ void registerTypes(const char *uri);
+};
+
+#endif // QMLSHADERSPLUGIN_PLUGIN_H
+
diff --git a/src/imports/shaders/scenegraph/qsggeometry.cpp b/src/imports/shaders/scenegraph/qsggeometry.cpp
new file mode 100644
index 00000000..371b6e88
--- /dev/null
+++ b/src/imports/shaders/scenegraph/qsggeometry.cpp
@@ -0,0 +1,194 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsggeometry.h"
+
+QT_BEGIN_NAMESPACE
+
+
+const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_Point2D()
+{
+ static Attribute data[] = {
+ { 0, 2, GL_FLOAT }
+ };
+ static AttributeSet attrs = { 1, sizeof(float) * 2, data };
+ return attrs;
+}
+
+
+const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_TexturedPoint2D()
+{
+ static Attribute data[] = {
+ { 0, 2, GL_FLOAT },
+ { 1, 2, GL_FLOAT }
+ };
+ static AttributeSet attrs = { 2, sizeof(float) * 4, data };
+ return attrs;
+}
+
+
+const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_ColoredPoint2D()
+{
+ static Attribute data[] = {
+ { 0, 2, GL_FLOAT },
+ { 1, 4, GL_UNSIGNED_BYTE }
+ };
+ static AttributeSet attrs = { 2, 2 * sizeof(float) + 4 * sizeof(char), data };
+ return attrs;
+}
+
+
+
+QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes,
+ int vertexCount,
+ int indexCount,
+ int indexType)
+ : m_drawing_mode(GL_TRIANGLE_STRIP)
+ , m_vertex_count(0)
+ , m_index_count(0)
+ , m_index_type(indexType)
+ , m_attributes(attributes)
+ , m_data(0)
+ , m_index_data_offset(-1)
+ , m_owns_data(false)
+{
+ Q_ASSERT(m_attributes.count > 0);
+ Q_ASSERT(m_attributes.stride > 0);
+
+ // Because allocate reads m_vertex_count, m_index_count and m_owns_data, these
+ // need to be set before calling allocate...
+ allocate(vertexCount, indexCount);
+}
+
+QSGGeometry::~QSGGeometry()
+{
+ if (m_owns_data)
+ qFree(m_data);
+}
+
+void *QSGGeometry::indexData()
+{
+ return m_index_data_offset < 0
+ ? 0
+ : ((char *) m_data + m_index_data_offset);
+}
+
+const void *QSGGeometry::indexData() const
+{
+ return m_index_data_offset < 0
+ ? 0
+ : ((char *) m_data + m_index_data_offset);
+}
+
+void QSGGeometry::setDrawingMode(GLenum mode)
+{
+ m_drawing_mode = mode;
+}
+
+void QSGGeometry::allocate(int vertexCount, int indexCount)
+{
+ if (vertexCount == m_vertex_count && indexCount == m_index_count)
+ return;
+
+ m_vertex_count = vertexCount;
+ m_index_count = indexCount;
+
+ bool canUsePrealloc = m_index_count <= 0;
+ int vertexByteSize = m_attributes.stride * m_vertex_count;
+
+ if (m_owns_data)
+ qFree(m_data);
+
+ if (canUsePrealloc && vertexByteSize <= (int) sizeof(m_prealloc)) {
+ m_data = (void *) &m_prealloc[0];
+ m_index_data_offset = -1;
+ m_owns_data = false;
+ } else {
+ Q_ASSERT(m_index_type == GL_UNSIGNED_INT || m_index_type == GL_UNSIGNED_SHORT);
+ int indexByteSize = indexCount * (m_index_type == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32));
+ m_data = (void *) qMalloc(vertexByteSize + indexByteSize);
+ m_index_data_offset = vertexByteSize;
+ m_owns_data = true;
+ }
+
+}
+
+void QSGGeometry::updateRectGeometry(QSGGeometry *g, const QRectF &rect)
+{
+ Point2D *v = g->vertexDataAsPoint2D();
+ v[0].x = rect.left();
+ v[0].y = rect.top();
+
+ v[1].x = rect.right();
+ v[1].y = rect.top();
+
+ v[2].x = rect.left();
+ v[2].y = rect.bottom();
+
+ v[3].x = rect.right();
+ v[3].y = rect.bottom();
+}
+
+void QSGGeometry::updateTexturedRectGeometry(QSGGeometry *g, const QRectF &rect, const QRectF &textureRect)
+{
+ TexturedPoint2D *v = g->vertexDataAsTexturedPoint2D();
+ v[0].x = rect.left();
+ v[0].y = rect.top();
+ v[0].tx = textureRect.left();
+ v[0].ty = textureRect.top();
+
+ v[1].x = rect.right();
+ v[1].y = rect.top();
+ v[1].tx = textureRect.right();
+ v[1].ty = textureRect.top();
+
+ v[2].x = rect.left();
+ v[2].y = rect.bottom();
+ v[2].tx = textureRect.left();
+ v[2].ty = textureRect.bottom();
+
+ v[3].x = rect.right();
+ v[3].y = rect.bottom();
+ v[3].tx = textureRect.right();
+ v[3].ty = textureRect.bottom();
+}
+
+QT_END_NAMESPACE
diff --git a/src/imports/shaders/scenegraph/qsggeometry.h b/src/imports/shaders/scenegraph/qsggeometry.h
new file mode 100644
index 00000000..9596898b
--- /dev/null
+++ b/src/imports/shaders/scenegraph/qsggeometry.h
@@ -0,0 +1,234 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGGEOMETRY_H
+#define QSGGEOMETRY_H
+
+#include <QtOpenGL/qgl.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGGeometry
+{
+public:
+ struct Attribute
+ {
+ int position;
+ int tupleSize;
+ int type;
+ };
+
+ struct AttributeSet {
+ int count;
+ int stride;
+ const Attribute *attributes;
+ };
+
+ struct Point2D { float x, y; };
+ struct TexturedPoint2D { float x, y; float tx, ty; };
+ struct ColoredPoint2D { float x, y; unsigned char r, g, b, a; };
+
+ static const AttributeSet &defaultAttributes_Point2D();
+ static const AttributeSet &defaultAttributes_TexturedPoint2D();
+ static const AttributeSet &defaultAttributes_ColoredPoint2D();
+
+ QSGGeometry(const QSGGeometry::AttributeSet &attribs,
+ int vertexCount,
+ int indexCount = 0,
+ int indexType = GL_UNSIGNED_SHORT);
+ ~QSGGeometry();
+
+ void setDrawingMode(GLenum mode);
+ inline GLenum drawingMode() const { return m_drawing_mode; }
+
+ void allocate(int vertexCount, int indexCount = 0);
+
+ int vertexCount() const { return m_vertex_count; }
+
+ void *vertexData() { return m_data; }
+ inline Point2D *vertexDataAsPoint2D();
+ inline TexturedPoint2D *vertexDataAsTexturedPoint2D();
+ inline ColoredPoint2D *vertexDataAsColoredPoint2D();
+
+ inline const void *vertexData() const { return m_data; }
+ inline const Point2D *vertexDataAsPoint2D() const;
+ inline const TexturedPoint2D *vertexDataAsTexturedPoint2D() const;
+ inline const ColoredPoint2D *vertexDataAsColoredPoint2D() const;
+
+ inline int indexType() const { return m_index_type; }
+
+ int indexCount() const { return m_index_count; }
+
+ void *indexData();
+ inline uint *indexDataAsUInt();
+ inline quint16 *indexDataAsUShort();
+
+ const void *indexData() const;
+ inline const uint *indexDataAsUInt() const;
+ inline const quint16 *indexDataAsUShort() const;
+
+ inline int attributeCount() const { return m_attributes.count; }
+ inline const Attribute *attributes() const { return m_attributes.attributes; }
+ inline int stride() const { return m_attributes.stride; }
+
+ static void updateRectGeometry(QSGGeometry *g, const QRectF &rect);
+ static void updateTexturedRectGeometry(QSGGeometry *g, const QRectF &rect, const QRectF &sourceRect);
+
+private:
+ int m_drawing_mode;
+ int m_vertex_count;
+ int m_index_count;
+ int m_index_type;
+ const AttributeSet &m_attributes;
+ void *m_data;
+ int m_index_data_offset;
+
+ void *m_reserved_pointer;
+
+ uint m_owns_data : 1;
+ uint m_reserved_bits : 31;
+
+ float m_prealloc[16];
+};
+
+inline uint *QSGGeometry::indexDataAsUInt()
+{
+ Q_ASSERT(m_index_type == GL_UNSIGNED_INT);
+ return (uint *) indexData();
+}
+
+inline quint16 *QSGGeometry::indexDataAsUShort()
+{
+ Q_ASSERT(m_index_type == GL_UNSIGNED_SHORT);
+ return (quint16 *) indexData();
+}
+
+inline const uint *QSGGeometry::indexDataAsUInt() const
+{
+ Q_ASSERT(m_index_type == GL_UNSIGNED_INT);
+ return (uint *) indexData();
+}
+
+inline const quint16 *QSGGeometry::indexDataAsUShort() const
+{
+ Q_ASSERT(m_index_type == GL_UNSIGNED_SHORT);
+ return (quint16 *) indexData();
+}
+
+inline QSGGeometry::Point2D *QSGGeometry::vertexDataAsPoint2D()
+{
+ Q_ASSERT(m_attributes.count == 1);
+ Q_ASSERT(m_attributes.stride == 2 * sizeof(float));
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ return (Point2D *) m_data;
+}
+
+inline QSGGeometry::TexturedPoint2D *QSGGeometry::vertexDataAsTexturedPoint2D()
+{
+ Q_ASSERT(m_attributes.count == 2);
+ Q_ASSERT(m_attributes.stride == 4 * sizeof(float));
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[1].position == 1);
+ Q_ASSERT(m_attributes.attributes[1].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[1].type == GL_FLOAT);
+ return (TexturedPoint2D *) m_data;
+}
+
+inline QSGGeometry::ColoredPoint2D *QSGGeometry::vertexDataAsColoredPoint2D()
+{
+ Q_ASSERT(m_attributes.count == 2);
+ Q_ASSERT(m_attributes.stride == 2 * sizeof(float) + 4 * sizeof(char));
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[1].position == 1);
+ Q_ASSERT(m_attributes.attributes[1].tupleSize == 4);
+ Q_ASSERT(m_attributes.attributes[1].type == GL_UNSIGNED_BYTE);
+ return (ColoredPoint2D *) m_data;
+}
+
+inline const QSGGeometry::Point2D *QSGGeometry::vertexDataAsPoint2D() const
+{
+ Q_ASSERT(m_attributes.count == 1);
+ Q_ASSERT(m_attributes.stride == 2 * sizeof(float));
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ return (const Point2D *) m_data;
+}
+
+inline const QSGGeometry::TexturedPoint2D *QSGGeometry::vertexDataAsTexturedPoint2D() const
+{
+ Q_ASSERT(m_attributes.count == 2);
+ Q_ASSERT(m_attributes.stride == 4 * sizeof(float));
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[1].position == 1);
+ Q_ASSERT(m_attributes.attributes[1].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[1].type == GL_FLOAT);
+ return (const TexturedPoint2D *) m_data;
+}
+
+inline const QSGGeometry::ColoredPoint2D *QSGGeometry::vertexDataAsColoredPoint2D() const
+{
+ Q_ASSERT(m_attributes.count == 2);
+ Q_ASSERT(m_attributes.stride == 2 * sizeof(float) + 4 * sizeof(char));
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[1].position == 1);
+ Q_ASSERT(m_attributes.attributes[1].tupleSize == 4);
+ Q_ASSERT(m_attributes.attributes[1].type == GL_UNSIGNED_BYTE);
+ return (const ColoredPoint2D *) m_data;
+}
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGGEOMETRY_H
diff --git a/src/imports/shaders/shadereffect.cpp b/src/imports/shaders/shadereffect.cpp
new file mode 100644
index 00000000..97649eb6
--- /dev/null
+++ b/src/imports/shaders/shadereffect.cpp
@@ -0,0 +1,196 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "shadereffect.h"
+#include "shadereffectbuffer.h"
+#include "shadereffectsource.h"
+
+#include <QDeclarativeItem>
+#include <QPainter>
+#include <QtOpenGL>
+
+static QTransform savedWorldTransform;
+
+ShaderEffect::ShaderEffect(QObject *parent)
+ : QGraphicsEffect(parent)
+ , m_changed(true)
+{
+}
+
+ShaderEffect::~ShaderEffect()
+{
+}
+
+void ShaderEffect::prepareBufferedDraw(QPainter *painter)
+{
+#ifndef QT_NO_DYNAMIC_CAST
+ // This workaround needed because QGraphicsEffect seems to always utilize default painters worldtransform
+ // instead of the active painters worldtransform.
+ const ShaderEffectBuffer *effectBuffer = dynamic_cast<ShaderEffectBuffer*> (painter->device());
+ if (effectBuffer) {
+ savedWorldTransform = painter->worldTransform() * savedWorldTransform;
+ painter->setWorldTransform(savedWorldTransform);
+ } else {
+ savedWorldTransform = painter->worldTransform();
+ }
+#else
+ Q_UNUSED(painter);
+#endif
+}
+
+void ShaderEffect::draw (QPainter *painter)
+{
+ const QGLContext *context = QGLContext::currentContext();
+
+ prepareBufferedDraw(painter);
+
+ if (context) {
+ updateRenderTargets();
+ }
+
+ if (!context || m_renderTargets.count() == 0 || !hideOriginal())
+ drawSource(painter);
+}
+
+void ShaderEffect::updateRenderTargets()
+{
+ if (!m_changed)
+ return;
+
+ m_changed = false;
+
+ int count = m_renderTargets.count();
+ for (int i = 0; i < count; i++) {
+ if (m_renderTargets[i]->isLive() || m_renderTargets[i]->isDirtyTexture()) {
+ m_renderTargets[i]->updateBackbuffer();
+ ShaderEffectBuffer* target = m_renderTargets[i]->fbo();
+ if (target && target->isValid() && target->width() > 0 && target->height() > 0) {
+ QPainter p(target);
+ p.setCompositionMode(QPainter::CompositionMode_Clear);
+ p.fillRect(QRect(QPoint(0, 0), target->size()), Qt::transparent);
+ p.setCompositionMode(QPainter::CompositionMode_SourceOver);
+
+ QRectF sourceRect = m_renderTargets[i]->sourceRect();
+ QSize textureSize = m_renderTargets[i]->textureSize();
+
+ qreal yflip = m_renderTargets[i]->isMirrored() ? -1.0 : 1.0; // flip y to match scenegraph, it also flips texturecoordinates
+ qreal xscale = 1.0;
+ qreal yscale = 1.0 * yflip;
+
+ qreal leftMargin = 0.0;
+ qreal rightMargin = 0.0;
+ qreal topMargin = 0.0;
+ qreal bottomMargin = 0.0;
+
+ qreal width = m_renderTargets[i]->sourceItem()->width();
+ qreal height = m_renderTargets[i]->sourceItem()->height();
+
+ if (!sourceRect.isEmpty()) {
+ leftMargin = -sourceRect.left();
+ rightMargin = sourceRect.right() - width;
+ topMargin = -sourceRect.top();
+ bottomMargin = sourceRect.bottom() - height;
+ }
+
+ if ((width + leftMargin + rightMargin) > 0 && (height + topMargin + bottomMargin) > 0) {
+ if (!textureSize.isEmpty()) {
+ qreal textureWidth = textureSize.width();
+ qreal textureHeight = textureSize.height();
+
+ xscale = width / (width + leftMargin + rightMargin);
+ yscale = height / (height + topMargin + bottomMargin);
+
+ p.translate(textureWidth / 2, textureHeight / 2);
+ p.scale(xscale, yscale * yflip);
+ p.translate(-textureWidth / 2, -textureHeight / 2);
+ p.scale(textureWidth / width, textureHeight / height);
+ } else {
+ xscale = width / (width + leftMargin + rightMargin);
+ yscale = height / (height + topMargin + bottomMargin);
+
+ p.translate(width / 2, height / 2);
+ p.scale(xscale, yscale * yflip);
+ p.translate(-width / 2, -height / 2);
+ }
+ }
+
+ drawSource(&p);
+ p.end();
+ m_renderTargets[i]->markSceneGraphDirty();
+ }
+ }
+ }
+}
+
+void ShaderEffect::sourceChanged (ChangeFlags flags)
+{
+ Q_UNUSED(flags);
+ m_changed = true;
+}
+
+void ShaderEffect::addRenderTarget(ShaderEffectSource *target)
+{
+ if (!m_renderTargets.contains(target))
+ m_renderTargets.append(target);
+}
+
+void ShaderEffect::removeRenderTarget(ShaderEffectSource *target)
+{
+ int index = m_renderTargets.indexOf(target);
+ if (index >= 0)
+ m_renderTargets.remove(index);
+ else
+ qWarning() << "ShaderEffect::removeRenderTarget - did not find target.";
+}
+
+bool ShaderEffect::hideOriginal() const
+{
+ if (m_renderTargets.count() == 0)
+ return false;
+
+ // Just like scenegraph version, if there is even one source that says "hide original" we hide it.
+ int count = m_renderTargets.count();
+ for (int i = 0; i < count; i++) {
+ if (m_renderTargets[i]->hideSource())
+ return true;
+ }
+ return false;
+}
diff --git a/src/imports/shaders/shadereffect.h b/src/imports/shaders/shadereffect.h
new file mode 100644
index 00000000..ac61d2ea
--- /dev/null
+++ b/src/imports/shaders/shadereffect.h
@@ -0,0 +1,81 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SHADEREFFECT_H
+#define SHADEREFFECT_H
+
+#include <QGraphicsEffect>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class ShaderEffectSource;
+
+class ShaderEffect : public QGraphicsEffect
+{
+ Q_OBJECT
+
+public:
+ ShaderEffect(QObject *parent = 0);
+ ~ShaderEffect();
+ void addRenderTarget(ShaderEffectSource *target);
+ void removeRenderTarget(ShaderEffectSource *target);
+
+protected:
+ virtual void draw (QPainter *painter);
+ virtual void sourceChanged (ChangeFlags flags);
+
+private:
+ void prepareBufferedDraw(QPainter *painter);
+ void updateRenderTargets();
+ bool hideOriginal() const;
+
+public:
+ QVector<ShaderEffectSource*> m_renderTargets;
+ bool m_changed : 1;
+};
+
+QT_END_HEADER
+
+QT_END_NAMESPACE
+
+#endif // SHADEREFFECT_H
diff --git a/src/imports/shaders/shadereffectbuffer.cpp b/src/imports/shaders/shadereffectbuffer.cpp
new file mode 100644
index 00000000..415f9272
--- /dev/null
+++ b/src/imports/shaders/shadereffectbuffer.cpp
@@ -0,0 +1,52 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "shadereffectbuffer.h"
+
+ShaderEffectBuffer::ShaderEffectBuffer(const QSize & size, const QGLFramebufferObjectFormat & format)
+ : QGLFramebufferObject(size, format)
+{
+}
+
+ShaderEffectBuffer::~ShaderEffectBuffer()
+{
+}
+
diff --git a/src/imports/shaders/shadereffectbuffer.h b/src/imports/shaders/shadereffectbuffer.h
new file mode 100644
index 00000000..274a81ac
--- /dev/null
+++ b/src/imports/shaders/shadereffectbuffer.h
@@ -0,0 +1,62 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SHADEREFFECTBUFFER_H
+#define SHADEREFFECTBUFFER_H
+
+#include <QtOpenGL>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class ShaderEffectBuffer : public QGLFramebufferObject
+{
+public:
+ ShaderEffectBuffer(const QSize &size, const QGLFramebufferObjectFormat &format);
+ ~ShaderEffectBuffer();
+};
+
+QT_END_HEADER
+
+QT_END_NAMESPACE
+
+#endif // SHADEREFFECTBUFFER_H
diff --git a/src/imports/shaders/shadereffectitem.cpp b/src/imports/shaders/shadereffectitem.cpp
new file mode 100644
index 00000000..3259c850
--- /dev/null
+++ b/src/imports/shaders/shadereffectitem.cpp
@@ -0,0 +1,955 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "shadereffectitem.h"
+#include "shadereffect.h"
+#include "glfunctions.h"
+
+#include <QPainter>
+#include <QtOpenGL>
+
+static const char qt_default_vertex_code[] =
+ "uniform highp mat4 qt_ModelViewProjectionMatrix;\n"
+ "attribute highp vec4 qt_Vertex;\n"
+ "attribute highp vec2 qt_MultiTexCoord0;\n"
+ "varying highp vec2 qt_TexCoord0;\n"
+ "void main(void)\n"
+ "{\n"
+ "qt_TexCoord0 = qt_MultiTexCoord0;\n"
+ "gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;\n"
+ "}\n";
+
+static const char qt_default_fragment_code[] =
+ "varying highp vec2 qt_TexCoord0;\n"
+ "uniform lowp sampler2D source;\n"
+ "void main(void)\n"
+ "{\n"
+ "gl_FragColor = texture2D(source, qt_TexCoord0.st);\n"
+ "}\n";
+
+static const char qt_postion_attribute_name[] = "qt_Vertex";
+static const char qt_texcoord_attribute_name[] = "qt_MultiTexCoord0";
+static const char qt_emptyAttributeName[] = "";
+
+
+/*!
+ \qmlclass ShaderEffectItem ShaderEffectItem
+ \ingroup qml-shader-elements
+ \brief The ShaderEffectItem object alters the output of given item with OpenGL shaders.
+ \inherits Item
+
+ ShaderEffectItem is available in the \bold{Qt.labs.shaders 1.0} module.
+ \e {Elements in the Qt.labs module are not guaranteed to remain compatible
+ in future versions.}
+
+ This element provides preliminary support for embedding OpenGL shader code into QML,
+ and may be heavily changed or removed in later versions.
+
+ Requirement for the use of shaders is that the application is either using
+ Qt OpenGL graphicssystem or is using OpenGL by setting QGLWidget as the viewport to QDeclarativeView (depending on which one is the recommened way in the targeted platform).
+
+ ShaderEffectItem internal behaviour is such that during the paint event it first renders its
+ ShaderEffectSource items into a OpenGL framebuffer object which can be used as a texture. If the ShaderEffectSource is defined to be an image,
+ it is directly uploaded as a texture. The texture(s) containing the source pixelcontent are then bound to graphics
+ pipeline texture units. Finally a textured mesh is passed to the vertex- and fragmentshaders which
+ then produce the final output for the ShaderEffectItem. It is possible to alter the mesh structure by defining
+ the amount vertices it contains, but currently it is not possible to import complex 3D-models to be used as the mesh.
+
+ It is possible to define one or more ShaderEffectItems to be a ShaderEffectSource for other ShaderEffectItems, but ShaderEffectItem
+ should never be declared as a child element of its source item(s) because it would cause circular loop in the painting.
+
+ A standard set of vertex attributes are provided for the shaders:
+
+ \list
+ \o qt_Vertex - The primary position of the vertex.
+ \o qt_MultiTexCoord0 - The texture co-ordinate at each vertex for texture unit 0.
+ \endlist
+
+ Additionally following uniforms are available for shaders:
+
+ \list
+ \o qt_Opacity - Effective opacity of the item.
+ \o qt_ModelViewProjectionMatrix - current 4x4 transformation matrix of the item.
+ \endlist
+
+ Furthermore, it is possible to utilize automatic QML propertybinding into vertex- and fragment shader
+ uniforms. Conversions are done according to the table below:
+
+ \table
+ \header
+ \o QML property
+ \o GLSL uniform
+ \row
+ \o property double foo: 1.0
+ \o uniform highp float foo
+ \row
+ \o property real foo: 1.0
+ \o uniform highp float foo
+ \row
+ \o property bool foo: true
+ \o uniform bool foo
+ \row
+ \o property int foo: 1
+ \o uniform int foo
+ \row
+ \o property variant foo: Qt.point(1,1)
+ \o uniform highp vec2 foo
+ \row
+ \o property variant foo: Qt.size(1, 1)
+ \o uniform highp vec2 foo
+ \row
+ \o property variant foo: Qt.rect(1, 1, 2, 2)
+ \o uniform highp vec4 foo
+ \row
+ \o property color foo: "#00000000"
+ \o uniform lowp vec4 foo
+ \row
+ \o property variant foo: Qt.vector3d(1.0, 2.0, 0.0)
+ \o uniform highp vec3 foo
+ \row
+ \o property variant foo: ShaderEffectSource { SourceItem: bar }
+ \o uniform lowp sampler2D foo
+ \endtable
+ \note
+ The uniform precision definitions in the above table are not strict, it is possible to choose the uniform
+ precision based on what is the most suitable for the shader code for that particular uniform.
+
+
+ The below example uses fragment shader to create simple wiggly effect to a text label.
+ Automatic property binding takes care of binding the properties to the uniforms if their
+ names are identical. ShaderEffectSource referring to textLabel is bound to sampler2D uniform inside the fragment
+ shader code.
+
+ \qml
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ width: 300
+ height: 300
+ color: "black"
+
+ Text {
+ id: textLabel
+ text: "Hello World"
+ anchors.centerIn: parent
+ font.pixelSize: 32
+ color: "white"
+
+ }
+
+ ShaderEffectItem {
+ property variant source: ShaderEffectSource { sourceItem: textLabel; hideSource: true }
+ property real wiggleAmount: 0.005
+ anchors.fill: textLabel
+
+ fragmentShader: "
+ varying highp vec2 qt_TexCoord0;
+ uniform sampler2D source;
+ uniform highp float wiggleAmount;
+ void main(void)
+ {
+ highp vec2 wiggledTexCoord = qt_TexCoord0;
+ wiggledTexCoord.s += sin(4.0 * 3.141592653589 * wiggledTexCoord.t) * wiggleAmount;
+ gl_FragColor = texture2D(source, wiggledTexCoord.st);
+ }
+ "
+ }
+}
+ \endqml
+ \image shaderexample.png
+
+*/
+
+#ifdef Q_OS_SYMBIAN
+#define OBSERVE_GL_CONTEXT_LOSS 1
+#endif
+
+ShaderEffectItem::ShaderEffectItem(QDeclarativeItem *parent)
+ : QDeclarativeItem(parent)
+ , m_program(0)
+ , m_meshResolution(1, 1)
+ , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+ , m_blending(true)
+ , m_program_dirty(true)
+ , m_active(true)
+ , m_respectsMatrix(false)
+ , m_respectsOpacity(false)
+ , m_checkedViewportUpdateMode(false)
+ , m_checkedOpenGL(false)
+ , m_checkedShaderPrograms(false)
+ , m_hasShaderPrograms(false)
+ , m_mirrored(false)
+ , m_defaultVertexShader(true)
+ , m_contextObserver(0)
+{
+ setFlag(QGraphicsItem::ItemHasNoContents, false);
+ connect(this, SIGNAL(visibleChanged()), this, SLOT(handleVisibilityChange()));
+ m_active = isVisible();
+
+#ifndef OBSERVE_GL_CONTEXT_LOSS
+ m_program = new QGLShaderProgram(this);
+#endif
+}
+
+ShaderEffectItem::~ShaderEffectItem()
+{
+ reset();
+ delete m_contextObserver;
+}
+
+
+/*!
+ \qmlproperty string ShaderEffectItem::fragmentShader
+ This property holds the OpenGL fragment shader code.
+
+ The default fragment shader is following:
+
+ \code
+ varying highp vec2 qt_TexCoord0;
+ uniform sampler2D source;
+ void main(void)
+ {
+ gl_FragColor = texture2D(source, qt_TexCoord0.st);
+ }
+ \endcode
+
+*/
+
+void ShaderEffectItem::setFragmentShader(const QString &code)
+{
+ if (m_fragment_code.constData() == code.constData())
+ return;
+
+ m_fragment_code = code;
+ if (isComponentComplete()) {
+ reset();
+ updateProperties();
+ }
+ emit fragmentShaderChanged();
+}
+
+/*!
+ \qmlproperty string ShaderEffectItem::vertexShader
+ This property holds the OpenGL vertex shader code.
+
+ The default vertex shader is following:
+
+ \code
+ uniform highp mat4 qt_ModelViewProjectionMatrix;
+ attribute highp vec4 qt_Vertex;
+ attribute highp vec2 qt_MultiTexCoord0;
+ varying highp vec2 qt_TexCoord0;
+ void main(void)
+ {
+ qt_TexCoord0 = qt_MultiTexCoord0;
+ gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;
+ }
+ \endcode
+
+*/
+
+void ShaderEffectItem::setVertexShader(const QString &code)
+{
+ if (m_vertex_code.constData() == code.constData())
+ return;
+
+ m_vertex_code = code;
+ m_defaultVertexShader = false;
+ if (isComponentComplete()) {
+ reset();
+ updateProperties();
+ }
+ emit vertexShaderChanged();
+}
+
+/*!
+ \qmlproperty bool ShaderEffectItem::blending
+ This property defines whether item is drawn using blending.
+
+ If true, the RGBA pixel output from the fragment shader is blended with
+ the pixel RGBA-values already in the framebuffer.
+
+ If false, fragment shader output is written to framebuffer as such.
+
+ Usually drawing without blending is slightly faster, thus disabling blending
+ might be a good choice when item is used as a background element.
+
+ \note
+ By default the pixel data in textures is stored in 32-bit premultiplied alpha format.
+ This should be taken into account when blending or reading the pixel values
+ in the fragment shader code.
+
+ The default value is true.
+*/
+
+void ShaderEffectItem::setBlending(bool enable)
+{
+ if (m_blending == enable)
+ return;
+
+ m_blending = enable;
+ m_changed = true;
+ emit blendingChanged();
+}
+
+
+/*!
+ \qmlproperty QSize ShaderEffectItem::meshResolution
+ This property defines to how many triangles the item is divided into before its
+ vertices are passed to the vertex shader.
+
+ Triangles are defined as triangle strips and the amount of triangles can be controlled
+ separately for x and y-axis.
+
+ The default value is QSize(1,1).
+*/
+
+void ShaderEffectItem::setMeshResolution(const QSize &size)
+{
+ if (size == m_meshResolution)
+ return;
+
+ m_meshResolution = size;
+ emit meshResolutionChanged();
+ updateGeometry();
+}
+
+void ShaderEffectItem::componentComplete()
+{
+ updateProperties();
+ QDeclarativeItem::componentComplete();
+}
+
+void ShaderEffectItem::checkViewportUpdateMode()
+{
+ if (!m_checkedViewportUpdateMode) {
+ QGraphicsScene *s = scene();
+ if (s){
+ QList<QGraphicsView*> views = s->views();
+ for (int i = 0; i < views.count(); i++) {
+ if (views[i]->viewportUpdateMode() != QGraphicsView::FullViewportUpdate) {
+ qWarning() << "ShaderEffectItem::checkViewportUpdateMode - consider setting QGraphicsView::FullViewportUpdate mode with OpenGL!";
+ }
+ }
+ }
+ m_checkedViewportUpdateMode = true;
+ }
+}
+
+void ShaderEffectItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
+{
+ if (!m_active) return;
+
+ const QGLContext *context = QGLContext::currentContext();
+
+ if (context) {
+ if (!m_checkedShaderPrograms) {
+ m_hasShaderPrograms = QGLShaderProgram::hasOpenGLShaderPrograms(context);
+ m_checkedShaderPrograms = true;
+
+ if (!m_hasShaderPrograms)
+ qWarning() << "ShaderEffectItem::paint - Shader programs are not supported";
+ }
+
+ if ( !m_hasShaderPrograms )
+ return;
+
+ checkViewportUpdateMode();
+ painter->save();
+ painter->beginNativePainting();
+ QMatrix4x4 combinedMatrix = QMatrix4x4(painter->transform());
+ renderEffect(painter, combinedMatrix);
+ painter->endNativePainting();
+ painter->restore();
+ } else {
+ if (!m_checkedOpenGL) {
+ qWarning() << "ShaderEffectItem::paint - OpenGL not available";
+ m_checkedOpenGL = true;
+ }
+ }
+}
+
+void ShaderEffectItem::renderEffect(QPainter *painter, const QMatrix4x4 &matrix)
+{
+ if (!painter || !painter->device())
+ return;
+
+#ifdef OBSERVE_GL_CONTEXT_LOSS
+ QGLContext *context = const_cast <QGLContext*> (QGLContext::currentContext());
+ if (!m_program || !m_contextObserver || !m_contextObserver->isValid()) {
+ // Context has changed, re-create QGLShaderProgram
+ if (context) {
+ delete m_program;
+ m_program = 0;
+
+ delete m_contextObserver;
+ m_contextObserver = 0;
+
+ m_program = new QGLShaderProgram(this);
+ m_contextObserver = new QGLFramebufferObject(QSize(2,2));
+
+ if (!m_contextObserver || !m_program) {
+ delete m_program;
+ m_program = 0;
+ delete m_contextObserver;
+ m_contextObserver = 0;
+ qWarning() << "ShaderEffectItem::renderEffect - Creating QGLShaderProgram or QGLFrameBufferObject failed!";
+ }
+ }
+ }
+#endif
+
+ if (!m_program)
+ return;
+
+ if (!m_program->isLinked() || m_program_dirty)
+ updateShaderProgram();
+
+ m_program->bind();
+
+ QMatrix4x4 combinedMatrix;
+ combinedMatrix.scale(2.0 / painter->device()->width(), -2.0 / painter->device()->height(), 1.0);
+ combinedMatrix.translate(-painter->device()->width() / 2.0, -painter->device()->height() / 2.0 );
+ combinedMatrix *= matrix;
+ updateEffectState(combinedMatrix);
+
+ for (int i = 0; i < m_attributeNames.size(); ++i) {
+ m_program->enableAttributeArray(m_geometry.attributes()[i].position);
+ }
+
+ bindGeometry();
+
+ // Optimization, disable depth test when we know we don't need it.
+ if (m_defaultVertexShader) {
+ glDepthMask(false);
+ glDisable(GL_DEPTH_TEST);
+ } else {
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_GREATER);
+ glDepthMask(true);
+#if defined(QT_OPENGL_ES)
+ glClearDepthf(0);
+#else
+ glClearDepth(0);
+#endif
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_DEPTH_BUFFER_BIT);
+ }
+
+ if (m_blending){
+ glEnable(GL_BLEND);
+ glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ } else {
+ glDisable(GL_BLEND);
+ }
+
+ if (m_geometry.indexCount())
+ glDrawElements(m_geometry.drawingMode(), m_geometry.indexCount(), m_geometry.indexType(), m_geometry.indexData());
+ else
+ glDrawArrays(m_geometry.drawingMode(), 0, m_geometry.vertexCount());
+
+ glDepthMask(false);
+ glDisable(GL_DEPTH_TEST);
+
+ for (int i = 0; i < m_attributeNames.size(); ++i)
+ m_program->disableAttributeArray(m_geometry.attributes()[i].position);
+}
+
+void ShaderEffectItem::updateEffectState(const QMatrix4x4 &matrix)
+{
+ if (!m_program)
+ return;
+
+ for (int i = m_sources.size() - 1; i >= 0; --i) {
+ const ShaderEffectItem::SourceData &source = m_sources.at(i);
+ if (!source.source)
+ continue;
+
+ glActiveTexture(GL_TEXTURE0 + i);
+ source.source->bind();
+ }
+
+ if (m_respectsOpacity)
+ m_program->setUniformValue("qt_Opacity", static_cast<float> (effectiveOpacity()));
+
+ if (m_respectsMatrix){
+ m_program->setUniformValue("qt_ModelViewProjectionMatrix", matrix);
+ }
+
+ QSet<QByteArray>::const_iterator it;
+ for (it = m_uniformNames.begin(); it != m_uniformNames.end(); ++it) {
+ const QByteArray &name = *it;
+ QVariant v = property(name.constData());
+
+ switch (v.type()) {
+ case QVariant::Color:
+ m_program->setUniformValue(name.constData(), qvariant_cast<QColor>(v));
+ break;
+ case QVariant::Double:
+ m_program->setUniformValue(name.constData(), (float) qvariant_cast<double>(v));
+ break;
+ case QVariant::Transform:
+ m_program->setUniformValue(name.constData(), qvariant_cast<QTransform>(v));
+ break;
+ case QVariant::Int:
+ m_program->setUniformValue(name.constData(), GLint(v.toInt()));
+ break;
+ case QVariant::Bool:
+ m_program->setUniformValue(name.constData(), GLint(v.toBool()));
+ break;
+ case QVariant::Size:
+ case QVariant::SizeF:
+ m_program->setUniformValue(name.constData(), v.toSizeF());
+ break;
+ case QVariant::Point:
+ case QVariant::PointF:
+ m_program->setUniformValue(name.constData(), v.toPointF());
+ break;
+ case QVariant::Rect:
+ case QVariant::RectF:
+ {
+ QRectF r = v.toRectF();
+ m_program->setUniformValue(name.constData(), r.x(), r.y(), r.width(), r.height());
+ }
+ break;
+ case QVariant::Vector3D:
+ m_program->setUniformValue(name.constData(), qvariant_cast<QVector3D>(v));
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+static inline int size_of_type(GLenum type)
+{
+ static int sizes[] = {
+ sizeof(char),
+ sizeof(unsigned char),
+ sizeof(short),
+ sizeof(unsigned short),
+ sizeof(int),
+ sizeof(unsigned int),
+ sizeof(float),
+ 2,
+ 3,
+ 4,
+ sizeof(double)
+ };
+ return sizes[type - GL_BYTE];
+}
+
+void ShaderEffectItem::bindGeometry()
+{
+ if (!m_program)
+ return;
+
+ char const *const *attrNames = m_attributeNames.constData();
+ int offset = 0;
+ for (int j = 0; j < m_attributeNames.size(); ++j) {
+ if (!*attrNames[j])
+ continue;
+ Q_ASSERT_X(j < m_geometry.attributeCount(), "ShaderEffectItem::bindGeometry()", "Geometry lacks attribute required by material");
+ const QSGGeometry::Attribute &a = m_geometry.attributes()[j];
+ Q_ASSERT_X(j == a.position, "ShaderEffectItem::bindGeometry()", "Geometry does not have continuous attribute positions");
+#if defined(QT_OPENGL_ES_2)
+ GLboolean normalize = a.type != GL_FLOAT;
+#else
+ GLboolean normalize = a.type != GL_FLOAT && a.type != GL_DOUBLE;
+#endif
+ if (normalize)
+ qWarning() << "ShaderEffectItem::bindGeometry() - non supported attribute type!";
+
+ m_program->setAttributeArray(a.position, (GLfloat*) (((char*) m_geometry.vertexData()) + offset), a.tupleSize, m_geometry.stride());
+ //glVertexAttribPointer(a.position, a.tupleSize, a.type, normalize, m_geometry.stride(), (char *) m_geometry.vertexData() + offset);
+ offset += a.tupleSize * size_of_type(a.type);
+ }
+}
+
+void ShaderEffectItem::updateGeometry()
+{
+ QRectF srcRect(0, 1, 1, -1);
+
+ if (m_mirrored)
+ srcRect = QRectF(0, 0, 1, 1);
+
+ QRectF dstRect = QRectF(0,0, width(), height());
+
+ int vmesh = m_meshResolution.height();
+ int hmesh = m_meshResolution.width();
+
+ QSGGeometry *g = &m_geometry;
+ if (vmesh == 1 && hmesh == 1) {
+ if (g->vertexCount() != 4)
+ g->allocate(4);
+ QSGGeometry::updateTexturedRectGeometry(g, dstRect, srcRect);
+ return;
+ }
+
+ g->allocate((vmesh + 1) * (hmesh + 1), vmesh * 2 * (hmesh + 2));
+
+ QSGGeometry::TexturedPoint2D *vdata = g->vertexDataAsTexturedPoint2D();
+
+ for (int iy = 0; iy <= vmesh; ++iy) {
+ float fy = iy / float(vmesh);
+ float y = float(dstRect.top()) + fy * float(dstRect.height());
+ float ty = float(srcRect.top()) + fy * float(srcRect.height());
+ for (int ix = 0; ix <= hmesh; ++ix) {
+ float fx = ix / float(hmesh);
+ vdata->x = float(dstRect.left()) + fx * float(dstRect.width());
+ vdata->y = y;
+ vdata->tx = float(srcRect.left()) + fx * float(srcRect.width());
+ vdata->ty = ty;
+ ++vdata;
+ }
+ }
+
+ quint16 *indices = (quint16 *)g->indexDataAsUShort();
+ int i = 0;
+ for (int iy = 0; iy < vmesh; ++iy) {
+ *(indices++) = i + hmesh + 1;
+ for (int ix = 0; ix <= hmesh; ++ix, ++i) {
+ *(indices++) = i + hmesh + 1;
+ *(indices++) = i;
+ }
+ *(indices++) = i - 1;
+ }
+}
+
+void ShaderEffectItem::setActive(bool enable)
+{
+ if (m_active == enable)
+ return;
+
+ if (m_active) {
+ for (int i = 0; i < m_sources.size(); ++i) {
+ ShaderEffectSource *source = m_sources.at(i).source;
+ if (!source)
+ continue;
+ disconnect(source, SIGNAL(repaintRequired()), this, SLOT(markDirty()));
+ source->derefFromEffectItem();
+ }
+ }
+
+ m_active = enable;
+
+ if (m_active) {
+ for (int i = 0; i < m_sources.size(); ++i) {
+ ShaderEffectSource *source = m_sources.at(i).source;
+ if (!source)
+ continue;
+ source->refFromEffectItem();
+ connect(source, SIGNAL(repaintRequired()), this, SLOT(markDirty()));
+ }
+ }
+
+ // QGLShaderProgram is deleted when not active (to minimize GPU memory usage).
+#ifdef OBSERVE_GL_CONTEXT_LOSS
+ if (!m_active && m_program) {
+ delete m_program;
+ m_program = 0;
+ delete m_contextObserver;
+ m_contextObserver = 0;
+ }
+#endif
+
+ emit activeChanged();
+ markDirty();
+}
+
+void ShaderEffectItem::preprocess()
+{
+ for (int i = 0; i < m_sources.size(); ++i) {
+ ShaderEffectSource *source = m_sources.at(i).source;
+ if (source)
+ source->updateBackbuffer();
+ }
+}
+
+void ShaderEffectItem::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry)
+{
+ if (newGeometry.size() != oldGeometry.size())
+ updateGeometry();
+ QDeclarativeItem::geometryChanged(newGeometry, oldGeometry);
+}
+
+void ShaderEffectItem::changeSource(int index)
+{
+ Q_ASSERT(index >= 0 && index < m_sources.size());
+ QVariant v = property(m_sources.at(index).name.constData());
+ setSource(v, index);
+}
+
+void ShaderEffectItem::markDirty() {
+ update();
+}
+
+void ShaderEffectItem::setSource(const QVariant &var, int index)
+{
+ Q_ASSERT(index >= 0 && index < m_sources.size());
+
+ SourceData &source = m_sources[index];
+
+ source.source = 0;
+ source.item = 0;
+ if (var.isNull()) {
+ return;
+ } else if (!qVariantCanConvert<QObject *>(var)) {
+ qWarning("Could not assign source of type '%s' to property '%s'.", var.typeName(), source.name.constData());
+ return;
+ }
+
+ QObject *obj = qVariantValue<QObject *>(var);
+
+ source.source = qobject_cast<ShaderEffectSource *>(obj);
+ source.item = qobject_cast<QDeclarativeItem *>(obj);
+
+ if (!source.item)
+ qWarning("Could not assign property '%s', did not implement QDeclarativeItem.", source.name.constData());
+
+ if (!source.source)
+ qWarning("Could not assign property '%s', did not implement ShaderEffectSource.", source.name.constData());
+
+ // TODO: Find better solution.
+ // 'source.item' needs a canvas to get a scenegraph node.
+ // The easiest way to make sure it gets a canvas is to
+ // make it a part of the same item tree as 'this'.
+ if (source.item && source.item->parentItem() == 0) {
+ source.item->setParentItem(this);
+ // Unlike in scenegraph, we cannot set item invisible here because qgraphicsview would optimize it away.
+ }
+
+ // Unlike in scenegraph, ref counting is used to optimize memory consumption. Sources themself may free fbos when not referenced.
+ if (m_active && source.source) {
+ source.source->refFromEffectItem();
+ connect(source.source, SIGNAL(repaintRequired()), this, SLOT(markDirty()));
+ }
+}
+
+void ShaderEffectItem::disconnectPropertySignals()
+{
+ disconnect(this, 0, this, SLOT(markDirty()));
+ for (int i = 0; i < m_sources.size(); ++i) {
+ SourceData &source = m_sources[i];
+ disconnect(this, 0, source.mapper, 0);
+ disconnect(source.mapper, 0, this, 0);
+ }
+}
+
+void ShaderEffectItem::connectPropertySignals()
+{
+ QSet<QByteArray>::const_iterator it;
+ for (it = m_uniformNames.begin(); it != m_uniformNames.end(); ++it) {
+ int pi = metaObject()->indexOfProperty(it->constData());
+ if (pi >= 0) {
+ QMetaProperty mp = metaObject()->property(pi);
+ if (!mp.hasNotifySignal())
+ qWarning("ShaderEffectItem: property '%s' does not have notification method!", it->constData());
+ QByteArray signalName("2");
+ signalName.append(mp.notifySignal().signature());
+ connect(this, signalName, this, SLOT(markDirty()));
+ } else {
+ qWarning("ShaderEffectItem: '%s' does not have a matching property!", it->constData());
+ }
+ }
+ for (int i = 0; i < m_sources.size(); ++i) {
+ SourceData &source = m_sources[i];
+ int pi = metaObject()->indexOfProperty(source.name.constData());
+ if (pi >= 0) {
+ QMetaProperty mp = metaObject()->property(pi);
+ QByteArray signalName("2");
+ signalName.append(mp.notifySignal().signature());
+ connect(this, signalName, source.mapper, SLOT(map()));
+ source.mapper->setMapping(this, i);
+ connect(source.mapper, SIGNAL(mapped(int)), this, SLOT(changeSource(int)));
+ } else {
+ qWarning("ShaderEffectItem: '%s' does not have a matching source!", source.name.constData());
+ }
+ }
+}
+
+void ShaderEffectItem::reset()
+{
+ disconnectPropertySignals();
+
+ if (m_program)
+ m_program->removeAllShaders();
+
+ m_attributeNames.clear();
+ m_uniformNames.clear();
+ for (int i = 0; i < m_sources.size(); ++i) {
+ const SourceData &source = m_sources.at(i);
+ if (m_active && source.source)
+ source.source->derefFromEffectItem();
+ delete source.mapper;
+ }
+
+ m_sources.clear();
+ m_program_dirty = true;
+}
+
+void ShaderEffectItem::updateProperties()
+{
+ QString vertexCode = m_vertex_code;
+ QString fragmentCode = m_fragment_code;
+
+ if (vertexCode.isEmpty())
+ vertexCode = qt_default_vertex_code;
+
+ if (fragmentCode.isEmpty())
+ fragmentCode = qt_default_fragment_code;
+
+ lookThroughShaderCode(vertexCode);
+ lookThroughShaderCode(fragmentCode);
+
+ if (!m_attributeNames.contains(qt_postion_attribute_name))
+ qWarning("ShaderEffectItem: Missing reference to \'%s\'.", qt_postion_attribute_name);
+ if (!m_attributeNames.contains(qt_texcoord_attribute_name))
+ qWarning("ShaderEffectItem: Missing reference to \'%s\'.", qt_texcoord_attribute_name);
+ if (!m_respectsMatrix)
+ qWarning("ShaderEffectItem: Missing reference to \'qt_ModelViewProjectionMatrix\'.");
+
+ for (int i = 0; i < m_sources.size(); ++i) {
+ QVariant v = property(m_sources.at(i).name);
+ setSource(v, i); // Property exists.
+ }
+
+ connectPropertySignals();
+}
+
+void ShaderEffectItem::updateShaderProgram()
+{
+ if (!m_program)
+ return;
+
+ QString vertexCode = m_vertex_code;
+ QString fragmentCode = m_fragment_code;
+
+ if (vertexCode.isEmpty())
+ vertexCode = QString::fromLatin1(qt_default_vertex_code);
+
+ if (fragmentCode.isEmpty())
+ fragmentCode = QString::fromLatin1(qt_default_fragment_code);
+
+ m_program->addShaderFromSourceCode(QGLShader::Vertex, vertexCode);
+ m_program->addShaderFromSourceCode(QGLShader::Fragment, fragmentCode);
+
+ for (int i = 0; i < m_attributeNames.size(); ++i) {
+ m_program->bindAttributeLocation(m_attributeNames.at(i), m_geometry.attributes()[i].position);
+ }
+
+ if (!m_program->link()) {
+ qWarning("ShaderEffectItem: Shader compilation failed:");
+ qWarning() << m_program->log();
+ }
+
+ if (!m_attributeNames.contains(qt_postion_attribute_name))
+ qWarning("ShaderEffectItem: Missing reference to \'qt_Vertex\'.");
+ if (!m_attributeNames.contains(qt_texcoord_attribute_name))
+ qWarning("ShaderEffectItem: Missing reference to \'qt_MultiTexCoord0\'.");
+ if (!m_respectsMatrix)
+ qWarning("ShaderEffectItem: Missing reference to \'qt_ModelViewProjectionMatrix\'.");
+
+ if (m_program->isLinked()) {
+ m_program->bind();
+ for (int i = 0; i < m_sources.size(); ++i)
+ m_program->setUniformValue(m_sources.at(i).name.constData(), (GLint) i);
+ }
+
+ m_program_dirty = false;
+}
+
+void ShaderEffectItem::lookThroughShaderCode(const QString &code)
+{
+ // Regexp for matching attributes and uniforms.
+ // In human readable form: attribute|uniform [lowp|mediump|highp] <type> <name>
+ static QRegExp re(QLatin1String("\\b(attribute|uniform)\\b\\s*\\b(?:lowp|mediump|highp)?\\b\\s*\\b(\\w+)\\b\\s*\\b(\\w+)"));
+ Q_ASSERT(re.isValid());
+
+ int pos = -1;
+
+ //QString wideCode = QString::fromLatin1(code.constData(), code.size());
+ QString wideCode = code;
+
+ while ((pos = re.indexIn(wideCode, pos + 1)) != -1) {
+ QByteArray decl = re.cap(1).toLatin1(); // uniform or attribute
+ QByteArray type = re.cap(2).toLatin1(); // type
+ QByteArray name = re.cap(3).toLatin1(); // variable name
+
+ if (decl == "attribute") {
+ if (name == qt_postion_attribute_name) {
+ m_attributeNames.insert(0, qt_postion_attribute_name);
+ } else if (name == "qt_MultiTexCoord0") {
+ if (m_attributeNames.at(0) == 0) {
+ m_attributeNames.insert(0, qt_emptyAttributeName);
+ }
+ m_attributeNames.insert(1, qt_texcoord_attribute_name);
+ } else {
+ // TODO: Support user defined attributes.
+ qWarning("ShaderEffectItem: Attribute \'%s\' not recognized.", name.constData());
+ }
+ } else {
+ Q_ASSERT(decl == "uniform");
+
+ if (name == "qt_ModelViewProjectionMatrix") {
+ m_respectsMatrix = true;
+ } else if (name == "qt_Opacity") {
+ m_respectsOpacity = true;
+ } else {
+ m_uniformNames.insert(name);
+ if (type == "sampler2D") {
+ SourceData d;
+ d.mapper = new QSignalMapper;
+ d.source = 0;
+ d.name = name;
+ d.item = 0;
+ m_sources.append(d);
+ }
+ }
+ }
+ }
+}
+
+void ShaderEffectItem::handleVisibilityChange()
+{
+ setActive(isVisible());
+}
diff --git a/src/imports/shaders/shadereffectitem.h b/src/imports/shaders/shadereffectitem.h
new file mode 100644
index 00000000..a5581b44
--- /dev/null
+++ b/src/imports/shaders/shadereffectitem.h
@@ -0,0 +1,154 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SHADEREFFECTITEM_H
+#define SHADEREFFECTITEM_H
+
+#include <QDeclarativeItem>
+#include <QtOpenGL>
+#include "shadereffectsource.h"
+#include "scenegraph/qsggeometry.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class ShaderEffectItem : public QDeclarativeItem
+{
+ Q_OBJECT
+ Q_INTERFACES(QDeclarativeParserStatus)
+ Q_PROPERTY(QString fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged)
+ Q_PROPERTY(QString vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged)
+ Q_PROPERTY(bool blending READ blending WRITE setBlending NOTIFY blendingChanged)
+ Q_PROPERTY(QSize meshResolution READ meshResolution WRITE setMeshResolution NOTIFY meshResolutionChanged)
+
+public:
+ ShaderEffectItem(QDeclarativeItem* parent = 0);
+ ~ShaderEffectItem();
+
+ virtual void componentComplete();
+ void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = 0);
+
+ QString fragmentShader() const { return m_fragment_code; }
+ void setFragmentShader(const QString &code);
+
+ QString vertexShader() const { return m_vertex_code; }
+ void setVertexShader(const QString &code);
+
+ bool blending() const { return m_blending; }
+ void setBlending(bool enable);
+
+ QSize meshResolution() const { return m_meshResolution; }
+ void setMeshResolution(const QSize &size);
+
+ void preprocess();
+
+Q_SIGNALS:
+ void fragmentShaderChanged();
+ void vertexShaderChanged();
+ void blendingChanged();
+ void activeChanged();
+ void meshResolutionChanged();
+
+protected:
+ virtual void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry);
+
+private Q_SLOTS:
+ void changeSource(int index);
+ void handleVisibilityChange();
+ void markDirty();
+
+private:
+ void checkViewportUpdateMode();
+ void renderEffect(QPainter *painter, const QMatrix4x4 &matrix);
+ void updateEffectState(const QMatrix4x4 &matrix);
+ void updateGeometry();
+ void bindGeometry();
+ void setSource(const QVariant &var, int index);
+ void disconnectPropertySignals();
+ void connectPropertySignals();
+ void reset();
+ void updateProperties();
+ void updateShaderProgram();
+ void lookThroughShaderCode(const QString &code);
+ bool active() const { return m_active; }
+ void setActive(bool enable);
+
+private:
+ QString m_fragment_code;
+ QString m_vertex_code;
+ QGLShaderProgram* m_program;
+ QVector<const char *> m_attributeNames;
+ QSet<QByteArray> m_uniformNames;
+ QSize m_meshResolution;
+ QSGGeometry m_geometry;
+
+ struct SourceData
+ {
+ QSignalMapper *mapper;
+ QPointer<ShaderEffectSource> source;
+ QPointer<QDeclarativeItem> item;
+ QByteArray name;
+ };
+
+ QVector<SourceData> m_sources;
+
+ bool m_changed : 1;
+ bool m_blending : 1;
+ bool m_program_dirty : 1;
+ bool m_active : 1;
+ bool m_respectsMatrix : 1;
+ bool m_respectsOpacity : 1;
+ bool m_checkedViewportUpdateMode : 1;
+ bool m_checkedOpenGL : 1;
+ bool m_checkedShaderPrograms : 1;
+ bool m_hasShaderPrograms : 1;
+ bool m_mirrored : 1;
+ bool m_defaultVertexShader : 1;
+
+ QGLFramebufferObject* m_contextObserver;
+};
+
+QT_END_HEADER
+
+QT_END_NAMESPACE
+
+#endif // SHADEREFFECTITEM_H
diff --git a/src/imports/shaders/shadereffectsource.cpp b/src/imports/shaders/shadereffectsource.cpp
new file mode 100644
index 00000000..aa434e1c
--- /dev/null
+++ b/src/imports/shaders/shadereffectsource.cpp
@@ -0,0 +1,451 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "shadereffectsource.h"
+#include "shadereffectbuffer.h"
+#include "shadereffect.h"
+#include "glfunctions.h"
+
+#include <QtOpenGL>
+
+/*!
+ \qmlclass ShaderEffectSource ShaderEffectSource
+ \ingroup qml-shader-elements
+ \brief The ShaderEffectSource object encapsulates the source content for the ShaderEffectItem.
+
+ ShaderEffectSource is available in the \bold{Qt.labs.shaders 1.0} module.
+ \e {Elements in the Qt.labs module are not guaranteed to remain compatible
+ in future versions.}
+
+ This element provides preliminary support for OpenGL shaders in QML,
+ and may be heavily changed or removed in later versions.
+
+ Requirement for the ability to use of shaders is that the application is either using
+ opengl graphicssystem or has set QGLWidget as the viewport to QDeclarativeView (recommended way).
+
+ ShaderEffectSource object encapsulates the source content so that it can be utilized in ShaderEffectItem.
+ Source content can be a live QML object tree, or a snapshot of QML object tree.
+
+*/
+
+ShaderEffectSource::ShaderEffectSource(QDeclarativeItem *parent)
+ : QDeclarativeItem(parent)
+ , m_sourceItem(0)
+ , m_wrapMode(ClampToEdge)
+ , m_sourceRect(0, 0, 0, 0)
+ , m_textureSize(0, 0)
+ , m_format(RGBA)
+ , m_size(0, 0)
+ , m_fbo(0)
+ , m_multisampledFbo(0)
+ , m_refs(0)
+ , m_dirtyTexture(true)
+ , m_dirtySceneGraph(true)
+ , m_multisamplingSupported(false)
+ , m_checkedForMultisamplingSupport(false)
+ , m_live(true)
+ , m_hideSource(false)
+ , m_mirrored(false)
+{
+}
+
+ShaderEffectSource::~ShaderEffectSource()
+{
+ if (m_refs && m_sourceItem)
+ detachSourceItem();
+
+ delete m_fbo;
+ delete m_multisampledFbo;
+}
+
+/*!
+ \qmlproperty Item ShaderEffectSource::sourceItem
+ This property holds the Item which is used as the source for the shader effect.
+ If the item has children, those are included as well.
+
+ \note When source item content is passed to the ShaderEffectItem(s), it is always clipped to the boundingrect of the
+ sourceItem regardless of its clipping property.
+*/
+
+void ShaderEffectSource::setSourceItem(QDeclarativeItem *item)
+{
+ if (item == m_sourceItem)
+ return;
+
+ if (m_sourceItem) {
+ disconnect(m_sourceItem, SIGNAL(widthChanged()), this, SLOT(markSourceSizeDirty()));
+ disconnect(m_sourceItem, SIGNAL(heightChanged()), this, SLOT(markSourceSizeDirty()));
+
+ if (m_refs)
+ detachSourceItem();
+ }
+
+ m_sourceItem = item;
+
+ if (m_sourceItem) {
+
+ // Must have some item as parent
+ if (m_sourceItem->parentItem() == 0)
+ m_sourceItem->setParentItem(this);
+
+ if (m_refs)
+ attachSourceItem();
+
+ connect(m_sourceItem, SIGNAL(widthChanged()), this, SLOT(markSourceSizeDirty()));
+ connect(m_sourceItem, SIGNAL(heightChanged()), this, SLOT(markSourceSizeDirty()));
+ }
+
+ updateSizeAndTexture();
+ emit sourceItemChanged();
+ emit repaintRequired();
+}
+
+/*!
+ \qmlproperty QRectF ShaderEffectSource::sourceRect
+ This property can be used to specify margins for the source content.
+
+ If other value than Qt.rect(0,0,0,0) is assigned to this property, it is interpreted as
+ specifying a relative source rectangle for the source content.
+
+ For example, setting Qt.rect(-10.0, -10.0, 120.0, 120.0) for a source that has width and height
+ of 100 pixels would produce 10 pixels margins to each side of the source.
+
+ Margins are useful when the original content is wanted to be spread outside the original source area,
+ like when creating a dropshadow with the shader or in other similar effects.
+
+ The default value is Qt.rect(0,0,0,0).
+*/
+
+void ShaderEffectSource::setSourceRect(const QRectF &rect)
+{
+ if (rect == m_sourceRect)
+ return;
+ m_sourceRect = rect;
+ updateSizeAndTexture();
+ emit sourceRectChanged();
+ emit repaintRequired();
+
+ m_dirtyTexture = true;
+ markSourceItemDirty();
+}
+
+/*!
+ \qmlproperty QSize ShaderEffectSource::textureSize
+ This property holds the size for the texture containing the source content.
+
+ If value QSize(0,0) is assigned to this property, texture is resized
+ according to the source size. Otherwise source content is scaled to
+ the given size.
+
+ The default value is QSize(0,0).
+*/
+
+void ShaderEffectSource::setTextureSize(const QSize &size)
+{
+ if (size == m_textureSize)
+ return;
+
+ m_textureSize = size;
+ updateSizeAndTexture();
+ emit textureSizeChanged();
+ emit repaintRequired();
+
+ m_dirtyTexture = true;
+ markSourceItemDirty();
+}
+
+/*!
+ \qmlproperty bool ShaderEffectSource::live
+ This property holds the optimization flag to define whether the source item content is changing or
+ static.
+
+ If value true is assigned to this property, source item content is re-rendered into a
+ texture for every frame. Setting the value to false improves the performance as it skips
+ rendering the source item (and its chidleren) and instead immediately passes the previously
+ rendered and cached texture to the shaders.
+
+ The default value is true.
+*/
+
+void ShaderEffectSource::setLive(bool s)
+{
+ if (s == m_live)
+ return;
+
+ m_live = s;
+
+ emit liveChanged();
+ emit repaintRequired();
+}
+
+/*!
+ \qmlproperty bool ShaderEffectSource::hideSource
+ This property holds the flag to define whether the original source item is
+ hidden when the effect item is drawn.
+
+ The default value is false.
+*/
+
+void ShaderEffectSource::setHideSource(bool hide)
+{
+ if (hide == m_hideSource)
+ return;
+
+ m_hideSource = hide;
+
+ emit hideSourceChanged();
+ emit repaintRequired();
+}
+
+/*!
+ \qmlproperty enumeration ShaderEffectSource::wrapMode
+
+ This property defines the wrap parameter for the source after it has been mapped as a texture.
+
+ \list
+ \o ShaderEffectSource.ClampToEdge - Causes texturecoordinates to be clamped to the range [ 1/2*N , 1 - 1/2*N ], where N is the texture width.
+ \o ShaderEffectSource.RepeatHorizontally - Causes the integer part of the horizontal texturecoordinate to be ignored; the GL uses only the fractional part, thereby creating a horizontal repeating pattern.
+ \o ShaderEffectSource.RepeatVertically - Causes the integer part of the vertical texturecoordinate to be ignored; the GL uses only the fractional part, thereby creating a vertical repeating pattern.
+ \o ShaderEffectSource.Repeat - Causes the integer part of both the horizontal and vertical texturecoordinates to be ignored; the GL uses only the fractional part, thereby creating a repeating pattern.
+ \endlist
+
+ The default value is ClampToEdge.
+
+*/
+
+void ShaderEffectSource::setWrapMode(WrapMode mode)
+{
+ if (mode == m_wrapMode)
+ return;
+
+ m_wrapMode = mode;
+ emit wrapModeChanged();
+
+ m_dirtyTexture = true;
+ markSourceItemDirty();
+}
+
+/*!
+ \qmlmethod ShaderEffectSource::grab()
+
+ Repaints the source item content into the texture.
+
+ This method is useful when ShaderEffectSource::live has been set to false and
+ the changes in the source item content is desired to be made visible for the shaders.
+
+*/
+
+void ShaderEffectSource::grab()
+{
+ m_dirtyTexture = true;
+ emit repaintRequired();
+}
+
+void ShaderEffectSource::bind()
+{
+ GLint filtering = smooth() ? GL_LINEAR : GL_NEAREST;
+ GLuint hwrap = (m_wrapMode == Repeat || m_wrapMode == RepeatHorizontally) ? GL_REPEAT : GL_CLAMP_TO_EDGE;
+ GLuint vwrap = (m_wrapMode == Repeat || m_wrapMode == RepeatVertically) ? GL_REPEAT : GL_CLAMP_TO_EDGE;
+
+#if !defined(QT_OPENGL_ES_2)
+ glEnable(GL_TEXTURE_2D);
+#endif
+
+ if (m_fbo && m_fbo->isValid()) {
+ glBindTexture(GL_TEXTURE_2D, m_fbo->texture());
+ } else {
+ m_dirtyTexture = true;
+ emit repaintRequired();
+ markSourceItemDirty();
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, smooth() ? GL_LINEAR : GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, hwrap);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, vwrap);
+}
+
+void ShaderEffectSource::refFromEffectItem()
+{
+ if (m_refs++ == 0) {
+ attachSourceItem();
+ emit activeChanged();
+ }
+}
+
+void ShaderEffectSource::derefFromEffectItem()
+{
+ if (--m_refs == 0) {
+ detachSourceItem();
+ emit activeChanged();
+ }
+ Q_ASSERT(m_refs >= 0);
+}
+
+void ShaderEffectSource::updateBackbuffer()
+{
+ if (!m_sourceItem || !QGLContext::currentContext())
+ return;
+
+ // Multisampling is not (for now) supported.
+ QSize size = QSize(m_sourceItem->width(), m_sourceItem->height());
+ if (!m_textureSize.isEmpty())
+ size = m_textureSize;
+
+ if (size.height() > 0 && size.width() > 0) {
+ QGLFramebufferObjectFormat format;
+ format.setAttachment(QGLFramebufferObject::CombinedDepthStencil);
+ format.setInternalTextureFormat(m_format);
+
+ if (!m_fbo) {
+ m_fbo = new ShaderEffectBuffer(size, format);
+ } else {
+ if (!m_fbo->isValid() || m_fbo->size() != size || m_fbo->format().internalTextureFormat() != GLenum(m_format)) {
+ delete m_fbo;
+ m_fbo = 0;
+ m_fbo = new ShaderEffectBuffer(size, format);
+ }
+ }
+ }
+
+ // Note that real update for the source content happens in shadereffect.cpp
+ m_dirtyTexture = false;
+}
+
+void ShaderEffectSource::markSceneGraphDirty()
+{
+ m_dirtySceneGraph = true;
+ emit repaintRequired();
+}
+
+void ShaderEffectSource::markSourceSizeDirty()
+{
+ Q_ASSERT(m_sourceItem);
+ if (m_textureSize.isEmpty())
+ updateSizeAndTexture();
+ if (m_refs)
+ emit repaintRequired();
+}
+
+void ShaderEffectSource::markSourceItemDirty()
+{
+ m_dirtyTexture = true;
+ if (m_sourceItem) {
+ ShaderEffect* effect = qobject_cast<ShaderEffect*> (m_sourceItem->graphicsEffect());
+ if (effect)
+ effect->m_changed = true;
+ }
+}
+
+void ShaderEffectSource::updateSizeAndTexture()
+{
+ if (m_sourceItem) {
+ QSize size = m_textureSize;
+ if (size.isEmpty())
+ size = QSize(m_sourceItem->width(), m_sourceItem->height());
+ if (size.width() < 1)
+ size.setWidth(1);
+ if (size.height() < 1)
+ size.setHeight(1);
+ if (m_fbo && (m_fbo->size() != size || !m_fbo->isValid())) {
+ delete m_fbo;
+ m_fbo = 0;
+ delete m_multisampledFbo;
+ m_fbo = m_multisampledFbo = 0;
+ }
+ if (m_size.width() != size.width()) {
+ m_size.setWidth(size.width());
+ emit widthChanged();
+ }
+ if (m_size.height() != size.height()) {
+ m_size.setHeight(size.height());
+ emit heightChanged();
+ }
+ m_dirtyTexture = true;
+ } else {
+ if (m_size.width() != 0) {
+ m_size.setWidth(0);
+ emit widthChanged();
+ }
+ if (m_size.height() != 0) {
+ m_size.setHeight(0);
+ emit heightChanged();
+ }
+ }
+}
+
+void ShaderEffectSource::attachSourceItem()
+{
+ if (!m_sourceItem)
+ return;
+
+ ShaderEffect *effect = qobject_cast<ShaderEffect*> (m_sourceItem->graphicsEffect());
+
+ if (!effect) {
+ effect = new ShaderEffect();
+ m_sourceItem->setGraphicsEffect(effect);
+ }
+
+ if (effect)
+ effect->addRenderTarget(this);
+
+ m_sourceItem->update();
+}
+
+void ShaderEffectSource::detachSourceItem()
+{
+ if (!m_sourceItem)
+ return;
+
+ ShaderEffect* effect = qobject_cast<ShaderEffect*> (m_sourceItem->graphicsEffect());
+
+ if (effect)
+ effect->removeRenderTarget(this);
+
+ delete m_fbo;
+ m_fbo = 0;
+
+ delete m_multisampledFbo;
+ m_multisampledFbo = 0;
+
+ m_dirtyTexture = true;
+}
diff --git a/src/imports/shaders/shadereffectsource.h b/src/imports/shaders/shadereffectsource.h
new file mode 100644
index 00000000..d7b44bcc
--- /dev/null
+++ b/src/imports/shaders/shadereffectsource.h
@@ -0,0 +1,159 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SHADEREFFECTSOURCE_H
+#define SHADEREFFECTSOURCE_H
+
+#include <QDeclarativeItem>
+#include <QtOpenGL>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class ShaderEffectBuffer;
+
+class ShaderEffectSource : public QDeclarativeItem
+{
+ Q_OBJECT
+ Q_PROPERTY(QDeclarativeItem *sourceItem READ sourceItem WRITE setSourceItem NOTIFY sourceItemChanged)
+ Q_PROPERTY(QRectF sourceRect READ sourceRect WRITE setSourceRect NOTIFY sourceRectChanged)
+ Q_PROPERTY(QSize textureSize READ textureSize WRITE setTextureSize NOTIFY textureSizeChanged)
+ Q_PROPERTY(bool live READ isLive WRITE setLive NOTIFY liveChanged)
+ Q_PROPERTY(bool hideSource READ hideSource WRITE setHideSource NOTIFY hideSourceChanged)
+ Q_PROPERTY(WrapMode wrapMode READ wrapMode WRITE setWrapMode NOTIFY wrapModeChanged)
+ Q_ENUMS(WrapMode)
+ Q_ENUMS(Format)
+
+public:
+ enum WrapMode {
+ ClampToEdge,
+ RepeatHorizontally,
+ RepeatVertically,
+ Repeat
+ };
+
+ enum Format {
+ Alpha = GL_ALPHA,
+ RGB = GL_RGB,
+ RGBA = GL_RGBA
+ };
+
+ ShaderEffectSource(QDeclarativeItem *parent = 0);
+ virtual ~ShaderEffectSource();
+
+ QDeclarativeItem *sourceItem() const { return m_sourceItem.data(); }
+ void setSourceItem(QDeclarativeItem *item);
+
+ QRectF sourceRect() const { return m_sourceRect; };
+ void setSourceRect(const QRectF &rect);
+
+ QSize textureSize() const { return m_textureSize; }
+ void setTextureSize(const QSize &size);
+
+ bool isLive() const { return m_live; }
+ void setLive(bool s);
+
+ bool hideSource() const { return m_hideSource; }
+ void setHideSource(bool hide);
+
+ WrapMode wrapMode() const { return m_wrapMode; };
+ void setWrapMode(WrapMode mode);
+
+ bool isActive() const { return m_refs; }
+ void bind();
+ void refFromEffectItem();
+ void derefFromEffectItem();
+ void updateBackbuffer();
+
+ ShaderEffectBuffer* fbo() { return m_fbo; }
+ bool isDirtyTexture() { return m_dirtyTexture; }
+ bool isMirrored() { return m_mirrored; }
+
+ Q_INVOKABLE void grab();
+
+Q_SIGNALS:
+ void sourceItemChanged();
+ void sourceRectChanged();
+ void textureSizeChanged();
+ void formatChanged();
+ void liveChanged();
+ void hideSourceChanged();
+ void activeChanged();
+ void repaintRequired();
+ void wrapModeChanged();
+
+public Q_SLOTS:
+ void markSceneGraphDirty();
+ void markSourceSizeDirty();
+ void markSourceItemDirty();
+
+private:
+ void updateSizeAndTexture();
+ void attachSourceItem();
+ void detachSourceItem();
+
+private:
+ QPointer<QDeclarativeItem> m_sourceItem;
+ WrapMode m_wrapMode;
+ QRectF m_sourceRect;
+ QSize m_textureSize;
+ Format m_format;
+ QSize m_size;
+
+ ShaderEffectBuffer *m_fbo;
+ ShaderEffectBuffer *m_multisampledFbo;
+ int m_refs;
+ bool m_dirtyTexture : 1;
+ bool m_dirtySceneGraph : 1;
+ bool m_multisamplingSupported : 1;
+ bool m_checkedForMultisamplingSupport : 1;
+ bool m_live : 1;
+ bool m_hideSource : 1;
+ bool m_mirrored : 1;
+};
+
+QT_END_HEADER
+
+QT_END_NAMESPACE
+
+
+#endif // SHADEREFFECTSOURCE_H
diff --git a/src/imports/shaders/shaders.pro b/src/imports/shaders/shaders.pro
new file mode 100644
index 00000000..51a9a918
--- /dev/null
+++ b/src/imports/shaders/shaders.pro
@@ -0,0 +1,38 @@
+TARGET = qmlshadersplugin
+TARGETPATH = Qt/labs/shaders
+include(../qimportbase.pri)
+
+QT += declarative opengl
+
+SOURCES += \
+ qmlshadersplugin_plugin.cpp \
+ shadereffect.cpp \
+ shadereffectitem.cpp \
+ shadereffectsource.cpp \
+ scenegraph/qsggeometry.cpp \
+ shadereffectbuffer.cpp
+
+HEADERS += \
+ qmlshadersplugin_plugin.h \
+ glfunctions.h \
+ shadereffect.h \
+ shadereffectitem.h \
+ shadereffectsource.h \
+ scenegraph/qsggeometry.h \
+ shadereffectbuffer.h
+
+QTDIR_build:DESTDIR = $$QT_BUILD_TREE/imports/$$TARGETPATH
+target.path = $$[QT_INSTALL_IMPORTS]/$$TARGETPATH
+
+qmldir.files += $$PWD/qmldir
+qmldir.path += $$[QT_INSTALL_IMPORTS]/$$TARGETPATH
+
+symbian:{
+ TARGET.UID3 = 0x20034907
+ isEmpty(DESTDIR):importFiles.sources = qmlparticlesplugin$${QT_LIBINFIX}.dll qmldir
+ else:importFiles.sources = $$DESTDIR/qmlparticlesplugin$${QT_LIBINFIX}.dll qmldir
+ importFiles.path = $$QT_IMPORTS_BASE_DIR/$$TARGETPATH
+ DEPLOYMENT += importFiles
+}
+
+INSTALLS += target qmldir