diff options
Diffstat (limited to 'tests')
3 files changed, 3 insertions, 3 deletions
diff --git a/tests/auto/declarative/qdeclarativeqt/data/darker.qml b/tests/auto/declarative/qdeclarativeqt/data/darker.qml index d2ef866d..cbd129dd 100644 --- a/tests/auto/declarative/qdeclarativeqt/data/darker.qml +++ b/tests/auto/declarative/qdeclarativeqt/data/darker.qml @@ -5,7 +5,7 @@ QtObject { property variant test2: Qt.darker() property variant test3: Qt.darker(Qt.rgba(1, 0.8, 0.3), 2.8) property variant test4: Qt.darker("red"); - property variant test5: Qt.darker("perfectred"); // Non-existant color + property variant test5: Qt.darker("perfectred"); // Non-existent color property variant test6: Qt.darker(10); property variant test7: Qt.darker(Qt.rgba(1, 0.8, 0.3), 2.8, 10) } diff --git a/tests/auto/declarative/qdeclarativeqt/data/lighter.qml b/tests/auto/declarative/qdeclarativeqt/data/lighter.qml index 67f0d0f3..34f6b273 100644 --- a/tests/auto/declarative/qdeclarativeqt/data/lighter.qml +++ b/tests/auto/declarative/qdeclarativeqt/data/lighter.qml @@ -5,7 +5,7 @@ QtObject { property variant test2: Qt.lighter() property variant test3: Qt.lighter(Qt.rgba(1, 0.8, 0.3), 1.8) property variant test4: Qt.lighter("red"); - property variant test5: Qt.lighter("perfectred"); // Non-existant color + property variant test5: Qt.lighter("perfectred"); // Non-existent color property variant test6: Qt.lighter(10); property variant test7: Qt.lighter(Qt.rgba(1, 0.8, 0.3), 1.8, 5) } diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml index 3641ca50..bcb1979e 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml @@ -101,7 +101,7 @@ Rectangle { Text { id: label anchors.centerIn: parent - text: effect.vertexShader == effect.defaultVertexShader ? "Effect (display shoud be green)" : "Effect (display shoud be red)" + text: effect.vertexShader == effect.defaultVertexShader ? "Effect (display should be green)" : "Effect (display should be red)" color: "white" font.bold: true } |