/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "InvSounds.h" #include #include using namespace GE; CInvSounds::CInvSounds(QObject *parent) : QObject( parent ) { m_musicInstance = 0; m_sounds = 0; m_internalSounds = 0; m_soundCount = 0; m_internalSoundCount = 0; enableSounds(true); m_audioOut = new AudioOut( this, &m_mixer ); enableInternalSounds(); } void CInvSounds::enableSounds(bool enable) { if (enable) m_mixer.setGeneralVolume(0.2f); else m_mixer.setGeneralVolume(0); } void CInvSounds::enableInternalSounds() { disableInternalSounds(); // Application internal sounda m_internalSoundPaths.append(":/sound/menu1.wav"); m_internalSoundPaths.append(":/sound/menu2.wav"); m_internalSoundPaths.append(":/sound/gamestart.wav"); m_internalSoundPaths.append(":/sound/gameover.wav"); m_internalSoundPaths.append(":/sound/youwin.wav"); m_internalSoundCount = m_internalSoundPaths.count(); m_internalSounds = new CAudioBuffer*[m_internalSoundCount]; // Load general application sounds for (int ff=0; ffsetLoopTimes(-1); } void CInvSounds::beginMusicOff() { if (!m_musicInstance) return; m_musicInstance->setLoopTimes(0); // stop when finished m_musicInstance = 0; }; void CInvSounds::playSound(int index) { if (index < m_soundCount && index > -1) { m_sounds[index]->playWithMixer( m_mixer ); } } void CInvSounds::playSounds(int index, int count) { if (index < m_soundCount && index > -1) { CAudioBufferPlayInstance* i = m_sounds[index]->playWithMixer( m_mixer ); i->setLoopTimes(count); } } void CInvSounds::playInternalSound(int index) { if (index < m_internalSoundCount && index > -1) { m_internalSounds[index]->playWithMixer( m_mixer ); } } void CInvSounds::playInternalSounds(int index, int count) { if (index < m_internalSoundCount && index > -1) { CAudioBufferPlayInstance* i = m_internalSounds[index]->playWithMixer( m_mixer ); i->setLoopTimes(count); } } void CInvSounds::gameStartSound() { CAudioBufferPlayInstance* i = m_internalSounds[2]->playWithMixer( m_mixer ); i->setLoopTimes(2); };