/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef __CINVSOUNDS__ #define __CINVSOUNDS__ #include #include #include "ga_src/GEAudioBuffer.h" #include "ga_src/GEAudioOut.h" class CInvSounds : public QObject { Q_OBJECT public: CInvSounds(QObject *parent); ~CInvSounds(); void enableInternalSounds(); void enableSounds(QStringList sounds); void disableInternalSounds(); void disableSounds(); void beginMusicOn(); void beginMusicOff(); void enableSounds(bool enable); void gameStartSound(); public slots: void playSound(int index); void playSounds(int index, int count); void playInternalSound(int index); void playInternalSounds(int index, int count); protected: QStringList m_soundPaths; QStringList m_internalSoundPaths; GE::CAudioBufferPlayInstance *m_musicInstance; GE::CAudioMixer m_mixer; GE::AudioOut *m_audioOut; GE::CAudioBuffer **m_sounds; int m_soundCount; GE::CAudioBuffer **m_internalSounds; int m_internalSoundCount; }; #endif