/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef __GE_IGA_AUDIOBUFFER__ #define __GE_IGA_AUDIOBUFFER__ #include #include "GEInterfaces.h" namespace GE { class CAudioBufferPlayInstance; class CAudioBuffer; // forward declaration typedef AUDIO_SAMPLE_TYPE(*SAMPLE_FUNCTION_TYPE)(CAudioBuffer *abuffer, int pos, int channel); class CAudioBuffer { // container for a sound public: CAudioBuffer(); virtual ~CAudioBuffer(); static CAudioBuffer* loadWav( QString fileName ); static CAudioBuffer* loadWav( FILE *wavFile ); // support for stdio void reallocate( int length ); inline void* getRawData() { return m_data; } inline int getDataLength() { return m_dataLength; } inline int getBytesPerSample() { return (m_bitsPerSample>>3); } inline int getBitsPerSample() { return m_bitsPerSample; } inline int getSamplesPerSec() { return m_samplesPerSec; } inline short getNofChannels() { return m_nofChannels; } inline SAMPLE_FUNCTION_TYPE getSampleFunction() { return m_sampleFunction; } // static implementations of sample functions static AUDIO_SAMPLE_TYPE sampleFunction8bitMono( CAudioBuffer *abuffer, int pos, int channel ); static AUDIO_SAMPLE_TYPE sampleFunction16bitMono( CAudioBuffer *abuffer, int pos, int channel ); static AUDIO_SAMPLE_TYPE sampleFunction8bitStereo( CAudioBuffer *abuffer, int pos, int channel ); static AUDIO_SAMPLE_TYPE sampleFunction16bitStereo( CAudioBuffer *abuffer, int pos, int channel ); CAudioBufferPlayInstance *playWithMixer( GE::CAudioMixer &mixer ); protected: SAMPLE_FUNCTION_TYPE m_sampleFunction; short m_nofChannels; void *m_data; int m_dataLength; // in bytes short m_bitsPerSample; bool m_signedData; int m_samplesPerSec; }; class CAudioBufferPlayInstance : public IAudioSource { public: CAudioBufferPlayInstance(); CAudioBufferPlayInstance( CAudioBuffer *start_playing ); virtual ~CAudioBufferPlayInstance(); void playBuffer( CAudioBuffer *startPlaying, float volume, float fixedSpeed, int loopTimes = 0 ); // looptimes -1 = loop forever void setSpeed( float speed ); void setLeftVolume( float lvol ); void setRightVolume( float rvol ); inline void setLoopTimes( int ltimes ) { m_loopTimes = ltimes; } void stop(); int pullAudio( AUDIO_SAMPLE_TYPE *target, int bufferLength ); bool canBeDestroyed(); bool isPlaying() { if (m_buffer) return true; else return false; } inline bool isFinished() { return m_finished; } inline bool destroyWhenFinished() { return m_destroyWhenFinished; } inline void setDestroyWhenFinished( bool set ) { m_destroyWhenFinished = set; } protected: int mixBlock( AUDIO_SAMPLE_TYPE *target, int bufferLength ); bool m_finished; bool m_destroyWhenFinished; int m_fixedPos; int m_fixedInc; int m_fixedLeftVolume; int m_fixedRightVolume; int m_fixedCenter; int m_loopTimes; CAudioBuffer *m_buffer; }; }; #endif