/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 Item { id: window width: 320; height: 480 // Let's draw the sky... Rectangle { anchors { left: parent.left; top: parent.top; right: parent.right; bottom: parent.verticalCenter } gradient: Gradient { GradientStop { position: 0.0; color: "DeepSkyBlue" } GradientStop { position: 1.0; color: "LightSkyBlue" } } } // ...and the ground. Rectangle { anchors { left: parent.left; top: parent.verticalCenter; right: parent.right; bottom: parent.bottom } gradient: Gradient { GradientStop { position: 0.0; color: "ForestGreen" } GradientStop { position: 1.0; color: "DarkGreen" } } } // The shadow for the smiley face Image { anchors.horizontalCenter: parent.horizontalCenter y: smiley.minHeight + 58 source: "images/shadow.png" // The scale property depends on the y position of the smiley face. scale: smiley.y * 0.5 / (smiley.minHeight - smiley.maxHeight) } Image { id: smiley property int maxHeight: window.height / 3 property int minHeight: 2 * window.height / 3 anchors.horizontalCenter: parent.horizontalCenter y: minHeight source: "images/face-smile.png" // Animate the y property. Setting loops to Animation.Infinite makes the // animation repeat indefinitely, otherwise it would only run once. SequentialAnimation on y { loops: Animation.Infinite // Move from minHeight to maxHeight in 300ms, using the OutExpo easing function NumberAnimation { from: smiley.minHeight; to: smiley.maxHeight easing.type: Easing.OutExpo; duration: 300 } // Then move back to minHeight in 1 second, using the OutBounce easing function NumberAnimation { from: smiley.maxHeight; to: smiley.minHeight easing.type: Easing.OutBounce; duration: 1000 } // Then pause for 500ms PauseAnimation { duration: 500 } } } }