/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 import "CalculatorCore" import "CalculatorCore/calculator.js" as CalcEngine Rectangle { id: window width: 360; height: 480 color: "#282828" property string rotateLeft: "\u2939" property string rotateRight: "\u2935" property string leftArrow: "\u2190" property string division : "\u00f7" property string multiplication : "\u00d7" property string squareRoot : "\u221a" property string plusminus : "\u00b1" function doOp(operation) { CalcEngine.doOperation(operation) } Item { id: main state: "orientation " + runtime.orientation property bool landscapeWindow: window.width > window.height property real baseWidth: landscapeWindow ? window.height : window.width property real baseHeight: landscapeWindow ? window.width : window.height property real rotationDelta: landscapeWindow ? -90 : 0 rotation: rotationDelta width: main.baseWidth height: main.baseHeight anchors.centerIn: parent Column { id: box; spacing: 8 anchors { fill: parent; topMargin: 6; bottomMargin: 6; leftMargin: 6; rightMargin: 6 } Display { id: display width: box.width-3 height: 64 } Column { id: column; spacing: 6 property real h: ((box.height - 72) / 6) - ((spacing * (6 - 1)) / 6) property real w: (box.width / 4) - ((spacing * (4 - 1)) / 4) Row { spacing: 6 Button { width: column.w; height: column.h; color: 'purple'; operation: "Off" } Button { width: column.w; height: column.h; color: 'purple'; operation: leftArrow } Button { width: column.w; height: column.h; color: 'purple'; operation: "C" } Button { width: column.w; height: column.h; color: 'purple'; operation: "AC" } } Row { spacing: 6 property real w: (box.width / 4) - ((spacing * (4 - 1)) / 4) Button { width: column.w; height: column.h; color: 'green'; operation: "mc" } Button { width: column.w; height: column.h; color: 'green'; operation: "m+" } Button { width: column.w; height: column.h; color: 'green'; operation: "m-" } Button { width: column.w; height: column.h; color: 'green'; operation: "mr" } } Grid { id: grid; rows: 5; columns: 5; spacing: 6 property real w: (box.width / columns) - ((spacing * (columns - 1)) / columns) Button { width: grid.w; height: column.h; operation: "7"; color: 'blue' } Button { width: grid.w; height: column.h; operation: "8"; color: 'blue' } Button { width: grid.w; height: column.h; operation: "9"; color: 'blue' } Button { width: grid.w; height: column.h; operation: division } Button { width: grid.w; height: column.h; operation: squareRoot } Button { width: grid.w; height: column.h; operation: "4"; color: 'blue' } Button { width: grid.w; height: column.h; operation: "5"; color: 'blue' } Button { width: grid.w; height: column.h; operation: "6"; color: 'blue' } Button { width: grid.w; height: column.h; operation: multiplication } Button { width: grid.w; height: column.h; operation: "x^2" } Button { width: grid.w; height: column.h; operation: "1"; color: 'blue' } Button { width: grid.w; height: column.h; operation: "2"; color: 'blue' } Button { width: grid.w; height: column.h; operation: "3"; color: 'blue' } Button { width: grid.w; height: column.h; operation: "-" } Button { width: grid.w; height: column.h; operation: "1/x" } Button { width: grid.w; height: column.h; operation: "0"; color: 'blue' } Button { width: grid.w; height: column.h; operation: "." } Button { width: grid.w; height: column.h; operation: plusminus } Button { width: grid.w; height: column.h; operation: "+" } Button { width: grid.w; height: column.h; operation: "="; color: 'red' } } } } states: [ State { name: "orientation " + Orientation.Landscape PropertyChanges { target: main; rotation: 90 + rotationDelta; width: main.baseHeight; height: main.baseWidth } }, State { name: "orientation " + Orientation.PortraitInverted PropertyChanges { target: main; rotation: 180 + rotationDelta; } }, State { name: "orientation " + Orientation.LandscapeInverted PropertyChanges { target: main; rotation: 270 + rotationDelta; width: main.baseHeight; height: main.baseWidth } } ] transitions: Transition { SequentialAnimation { RotationAnimation { direction: RotationAnimation.Shortest; duration: 300; easing.type: Easing.InOutQuint } NumberAnimation { properties: "x,y,width,height"; duration: 300; easing.type: Easing.InOutQuint } } } } }