/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include class TileData : public QObject { Q_OBJECT public: TileData() : _hasFlag(false), _hasMine(false), _hint(-1), _flipped(false) {} Q_PROPERTY(bool hasFlag READ hasFlag WRITE setHasFlag NOTIFY hasFlagChanged) bool hasFlag() const { return _hasFlag; } Q_PROPERTY(bool hasMine READ hasMine NOTIFY hasMineChanged) bool hasMine() const { return _hasMine; } Q_PROPERTY(int hint READ hint NOTIFY hintChanged) int hint() const { return _hint; } Q_PROPERTY(bool flipped READ flipped NOTIFY flippedChanged()) bool flipped() const { return _flipped; } void setHasFlag(bool flag) {if(flag==_hasFlag) return; _hasFlag = flag; emit hasFlagChanged();} void setHasMine(bool mine) {if(mine==_hasMine) return; _hasMine = mine; emit hasMineChanged();} void setHint(int hint) { if(hint == _hint) return; _hint = hint; emit hintChanged(); } void flip() { if (_flipped) return; _flipped = true; emit flippedChanged(); } void unflip() { if(!_flipped) return; _flipped = false; emit flippedChanged(); } signals: void flippedChanged(); void hasFlagChanged(); void hintChanged(); void hasMineChanged(); private: bool _hasFlag; bool _hasMine; int _hint; bool _flipped; }; class MinehuntGame : public QObject { Q_OBJECT public: MinehuntGame(); Q_PROPERTY(QDeclarativeListProperty tiles READ tiles CONSTANT) QDeclarativeListProperty tiles(); Q_PROPERTY(bool isPlaying READ isPlaying NOTIFY isPlayingChanged) bool isPlaying() {return playing;} Q_PROPERTY(bool hasWon READ hasWon NOTIFY hasWonChanged) bool hasWon() {return won;} Q_PROPERTY(int numMines READ numMines NOTIFY numMinesChanged) int numMines() const{return nMines;} Q_PROPERTY(int numFlags READ numFlags NOTIFY numFlagsChanged) int numFlags() const{return nFlags;} public slots: Q_INVOKABLE bool flip(int row, int col); Q_INVOKABLE bool flag(int row, int col); void setBoard(); void reset(); signals: void isPlayingChanged(); void hasWonChanged(); void numMinesChanged(); void numFlagsChanged(); private: bool onBoard( int r, int c ) const { return r >= 0 && r < numRows && c >= 0 && c < numCols; } TileData *tile( int row, int col ) { return onBoard(row, col) ? _tiles[col+numRows*row] : 0; } int getHint(int row, int col); void setPlaying(bool b){if(b==playing) return; playing=b; emit isPlayingChanged();} QList _tiles; int numCols; int numRows; bool playing; bool won; int remaining; int nMines; int nFlags; };