/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.1 import "SamegameCore" import "SamegameCore/samegame.js" as Logic Rectangle { id: screen width: 490; height: 720 property bool inAnotherDemo: false //Samegame often is just plonked straight into other demos SystemPalette { id: activePalette } Item { width: parent.width anchors { top: parent.top; bottom: toolBar.top } Image { id: background anchors.fill: parent source: "SamegameCore/pics/background.png" fillMode: Image.PreserveAspectCrop } Item { id: gameCanvas property int score: 0 property int blockSize: 40 z: 20; anchors.centerIn: parent width: parent.width - (parent.width % blockSize); height: parent.height - (parent.height % blockSize); MouseArea { anchors.fill: parent; onClicked: Logic.handleClick(mouse.x,mouse.y); } } } Dialog { id: dialog; anchors.centerIn: parent; z: 21 } Dialog { id: nameInputDialog property int initialWidth: 0 property alias name: nameInputText.text anchors.centerIn: parent z: 22; Behavior on width { NumberAnimation {} enabled: nameInputDialog.initialWidth != 0 } onClosed: { if (nameInputText.text != "") Logic.saveHighScore(nameInputText.text); } Text { id: dialogText anchors { left: nameInputDialog.left; leftMargin: 20; verticalCenter: parent.verticalCenter } text: "You won! Please enter your name: " } MouseArea { anchors.fill: parent onClicked: { if (nameInputText.text == "") nameInputText.openSoftwareInputPanel(); else nameInputDialog.forceClose(); } } TextInput { id: nameInputText anchors { verticalCenter: parent.verticalCenter; left: dialogText.right } focus: visible autoScroll: false maximumLength: 24 onTextChanged: { var newWidth = nameInputText.width + dialogText.width + 40; if ( (newWidth > nameInputDialog.width && newWidth < screen.width) || (nameInputDialog.width > nameInputDialog.initialWidth) ) nameInputDialog.width = newWidth; } onAccepted: { nameInputDialog.forceClose(); } } } Rectangle { id: toolBar width: parent.width; height: 58 color: activePalette.window anchors.bottom: screen.bottom Button { id: newGameButton anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter } text: "New Game" onClicked: Logic.startNewGame() } Button { visible: !inAnotherDemo text: "Quit" anchors { left: newGameButton.right; leftMargin: 3; verticalCenter: parent.verticalCenter } onClicked: Qt.quit(); } Text { id: score anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter } text: "Score: " + gameCanvas.score font.bold: true font.pixelSize: 24 color: activePalette.windowText } } }