/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 // Models a high score table. // // Use this component like this: // // HighScoreModel { // id: highScores // game: "MyCoolGame" // } // // Then use either use the top-score properties: // // Text { text: "HI: " + highScores.topScore } // // or, use the model in a view: // // ListView { // model: highScore // delegate: Component { // ... player ... score ... // } // } // // Add new scores via: // // saveScore(newScore) // // or: // // savePlayerScore(playerName,newScore) // // The best maxScore scores added by this method will be retained in an SQL database, // and presented in the model and in the topScore/topPlayer properties. // ListModel { id: model property string game: "" property int topScore: 0 property string topPlayer: "" property int maxScores: 10 function __db() { return openDatabaseSync("HighScoreModel", "1.0", "Generic High Score Functionality for QML", 1000000); } function __ensureTables(tx) { tx.executeSql('CREATE TABLE IF NOT EXISTS HighScores(game TEXT, score INT, player TEXT)', []); } function fillModel() { __db().transaction( function(tx) { __ensureTables(tx); var rs = tx.executeSql("SELECT score,player FROM HighScores WHERE game=? ORDER BY score DESC", [game]); model.clear(); if (rs.rows.length > 0) { topScore = rs.rows.item(0).score topPlayer = rs.rows.item(0).player for (var i=0; i maxScores) tx.executeSql("DELETE FROM HighScores WHERE game=? AND score <= ?", [game, rs.rows.item(maxScores).score]); } } ) } function savePlayerScore(player,score) { __db().transaction( function(tx) { __ensureTables(tx); tx.executeSql("INSERT INTO HighScores VALUES(?,?,?)", [game,score,player]); fillModel(); } ) } function saveScore(score) { savePlayerScore("player",score); } function clearScores() { __db().transaction( function(tx) { tx.executeSql("DELETE FROM HighScores WHERE game=?", [game]); fillModel(); } ) } Component.onCompleted: { fillModel() } }