/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 import Qt.labs.particles 1.0 Item { id:link property bool dying: false property bool spawned: false property int type: 0 property int row: 0 property int column: 0 property int rotation; width: 40; height: 40 x: margin - 3 + gridSize * column y: margin - 3 + gridSize * row Behavior on x { NumberAnimation { duration: spawned ? heartbeatInterval : 0} } Behavior on y { NumberAnimation { duration: spawned ? heartbeatInterval : 0 } } Item { id: img anchors.fill: parent Image { source: { if(type == 1) { "pics/blueStone.png"; } else if (type == 2) { "pics/head.png"; } else { "pics/redStone.png"; } } transform: Rotation { id: actualImageRotation origin.x: width/2; origin.y: height/2; angle: rotation * 90 Behavior on angle { RotationAnimation{ direction: RotationAnimation.Shortest duration: spawned ? 200 : 0 } } } } Image { source: "pics/stoneShadow.png" } opacity: 0 } Particles { id: particles width:1; height:1; anchors.centerIn: parent; emissionRate: 0; lifeSpan: 700; lifeSpanDeviation: 600; angle: 0; angleDeviation: 360; velocity: 100; velocityDeviation:30; source: { if(type == 1){ "pics/blueStar.png"; } else { "pics/redStar.png"; } } } states: [ State{ name: "AliveState"; when: spawned == true && dying == false PropertyChanges { target: img; opacity: 1 } }, State{ name: "DeathState"; when: dying == true StateChangeScript { script: particles.burst(50); } PropertyChanges { target: img; opacity: 0 } } ] transitions: [ Transition { NumberAnimation { target: img; property: "opacity"; duration: 200 } } ] }