/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 import Qt.labs.shaders 1.0 Item { anchors.fill: parent Image { id: bg anchors.fill: parent source: "images/image2.jpg" } Item { id: mask anchors.fill: parent Text { text: "Mask text" font.pixelSize: 50 font.bold: true anchors.horizontalCenter: parent.horizontalCenter NumberAnimation on rotation { running: true loops: Animation.Infinite from: 0 to: 360 duration: 3000 } SequentialAnimation on y { running: true loops: Animation.Infinite NumberAnimation { to: main.height duration: 3000 } NumberAnimation { to: 0 duration: 3000 } } } Rectangle { id: opaqueBox width: 60 height: parent.height SequentialAnimation on x { running: true loops: Animation.Infinite NumberAnimation { to: main.width duration: 2000 easing.type: Easing.InOutCubic } NumberAnimation { to: 0 duration: 2000 easing.type: Easing.InOutCubic } } } Rectangle { width: 100 opacity: 0.5 height: parent.height SequentialAnimation on x { PauseAnimation { duration: 100 } SequentialAnimation { loops: Animation.Infinite NumberAnimation { to: main.width duration: 2000 easing.type: Easing.InOutCubic } NumberAnimation { to: 0 duration: 2000 easing.type: Easing.InOutCubic } } } } } ImageMaskEffect { anchors.fill: parent image: ShaderEffectSource { sourceItem: Image { source: "images/image1.jpg" } live: false hideSource: true } mask: ShaderEffectSource { sourceItem: mask live: true hideSource: true } } }