/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. 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These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "private/qdeclarativebehavior_p.h" #include "private/qdeclarativeanimation_p.h" #include "private/qdeclarativetransition_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QDeclarativeBehaviorPrivate : public QObjectPrivate { Q_DECLARE_PUBLIC(QDeclarativeBehavior) public: QDeclarativeBehaviorPrivate() : animation(0), enabled(true), finalized(false) , blockRunningChanged(false) {} QDeclarativeProperty property; QVariant currentValue; QVariant targetValue; QDeclarativeGuard animation; bool enabled; bool finalized; bool blockRunningChanged; }; /*! \qmltype Behavior \instantiates QDeclarativeBehavior \ingroup qml-animation-transition \since 4.7 \brief The Behavior element allows you to specify a default animation for a property change. A Behavior defines the default animation to be applied whenever a particular property value changes. For example, the following Behavior defines a NumberAnimation to be run whenever the \l Rectangle's \c width value changes. When the MouseArea is clicked, the \c width is changed, triggering the behavior's animation: \snippet doc/src/snippets/declarative/behavior.qml 0 Note that a property cannot have more than one assigned Behavior. To provide multiple animations within a Behavior, use ParallelAnimation or SequentialAnimation. If a \l{QML States}{state change} has a \l Transition that matches the same property as a Behavior, the \l Transition animation overrides the Behavior for that state change. For general advice on using Behaviors to animate state changes, see \l{Using QML Behaviors with States}. \sa {QML Animation and Transitions}, {declarative/animation/behaviors}{Behavior example}, QtDeclarative */ QDeclarativeBehavior::QDeclarativeBehavior(QObject *parent) : QObject(*(new QDeclarativeBehaviorPrivate), parent) { } QDeclarativeBehavior::~QDeclarativeBehavior() { } /*! \qmlproperty Animation Behavior::animation \default This property holds the animation to run when the behavior is triggered. */ QDeclarativeAbstractAnimation *QDeclarativeBehavior::animation() { Q_D(QDeclarativeBehavior); return d->animation; } void QDeclarativeBehavior::setAnimation(QDeclarativeAbstractAnimation *animation) { Q_D(QDeclarativeBehavior); if (d->animation) { qmlInfo(this) << tr("Cannot change the animation assigned to a Behavior."); return; } d->animation = animation; if (d->animation) { d->animation->setDefaultTarget(d->property); d->animation->setDisableUserControl(); connect(d->animation->qtAnimation(), SIGNAL(stateChanged(QAbstractAnimation::State,QAbstractAnimation::State)), this, SLOT(qtAnimationStateChanged(QAbstractAnimation::State,QAbstractAnimation::State))); } } void QDeclarativeBehavior::qtAnimationStateChanged(QAbstractAnimation::State newState,QAbstractAnimation::State) { Q_D(QDeclarativeBehavior); if (!d->blockRunningChanged) d->animation->notifyRunningChanged(newState == QAbstractAnimation::Running); } /*! \qmlproperty bool Behavior::enabled This property holds whether the behavior will be triggered when the tracked property changes value. By default a Behavior is enabled. */ bool QDeclarativeBehavior::enabled() const { Q_D(const QDeclarativeBehavior); return d->enabled; } void QDeclarativeBehavior::setEnabled(bool enabled) { Q_D(QDeclarativeBehavior); if (d->enabled == enabled) return; d->enabled = enabled; emit enabledChanged(); } void QDeclarativeBehavior::write(const QVariant &value) { Q_D(QDeclarativeBehavior); qmlExecuteDeferred(this); if (!d->animation || !d->enabled || !d->finalized) { QDeclarativePropertyPrivate::write(d->property, value, QDeclarativePropertyPrivate::BypassInterceptor | QDeclarativePropertyPrivate::DontRemoveBinding); d->targetValue = value; return; } if (d->animation->isRunning() && value == d->targetValue) return; d->currentValue = d->property.read(); d->targetValue = value; if (d->animation->qtAnimation()->duration() != -1 && d->animation->qtAnimation()->state() != QAbstractAnimation::Stopped) { d->blockRunningChanged = true; d->animation->qtAnimation()->stop(); } QDeclarativeStateOperation::ActionList actions; QDeclarativeAction action; action.property = d->property; action.fromValue = d->currentValue; action.toValue = value; actions << action; QList after; d->animation->transition(actions, after, QDeclarativeAbstractAnimation::Forward); d->animation->qtAnimation()->start(); d->blockRunningChanged = false; if (!after.contains(d->property)) QDeclarativePropertyPrivate::write(d->property, value, QDeclarativePropertyPrivate::BypassInterceptor | QDeclarativePropertyPrivate::DontRemoveBinding); } void QDeclarativeBehavior::setTarget(const QDeclarativeProperty &property) { Q_D(QDeclarativeBehavior); d->property = property; d->currentValue = property.read(); if (d->animation) d->animation->setDefaultTarget(property); QDeclarativeEnginePrivate *engPriv = QDeclarativeEnginePrivate::get(qmlEngine(this)); engPriv->registerFinalizedParserStatusObject(this, this->metaObject()->indexOfSlot("componentFinalized()")); } void QDeclarativeBehavior::componentFinalized() { Q_D(QDeclarativeBehavior); d->finalized = true; } QT_END_NAMESPACE