/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "private/qdeclarativestate_p_p.h" #include "private/qdeclarativestate_p.h" #include "private/qdeclarativetransition_p.h" #include "private/qdeclarativestategroup_p.h" #include "private/qdeclarativestateoperations_p.h" #include "private/qdeclarativeanimation_p.h" #include "private/qdeclarativeanimation_p_p.h" #include #include #include QT_BEGIN_NAMESPACE DEFINE_BOOL_CONFIG_OPTION(stateChangeDebug, STATECHANGE_DEBUG); QDeclarativeAction::QDeclarativeAction() : restore(true), actionDone(false), reverseEvent(false), deletableToBinding(false), fromBinding(0), event(0), specifiedObject(0) { } QDeclarativeAction::QDeclarativeAction(QObject *target, const QString &propertyName, const QVariant &value) : restore(true), actionDone(false), reverseEvent(false), deletableToBinding(false), property(target, propertyName, qmlEngine(target)), toValue(value), fromBinding(0), event(0), specifiedObject(target), specifiedProperty(propertyName) { if (property.isValid()) fromValue = property.read(); } QDeclarativeAction::QDeclarativeAction(QObject *target, const QString &propertyName, QDeclarativeContext *context, const QVariant &value) : restore(true), actionDone(false), reverseEvent(false), deletableToBinding(false), property(target, propertyName, context), toValue(value), fromBinding(0), event(0), specifiedObject(target), specifiedProperty(propertyName) { if (property.isValid()) fromValue = property.read(); } QDeclarativeActionEvent::~QDeclarativeActionEvent() { } QString QDeclarativeActionEvent::typeName() const { return QString(); } void QDeclarativeActionEvent::execute(Reason) { } bool QDeclarativeActionEvent::isReversable() { return false; } void QDeclarativeActionEvent::reverse(Reason) { } bool QDeclarativeActionEvent::changesBindings() { return false; } void QDeclarativeActionEvent::clearBindings() { } bool QDeclarativeActionEvent::override(QDeclarativeActionEvent *other) { Q_UNUSED(other); return false; } QDeclarativeStateOperation::QDeclarativeStateOperation(QObjectPrivate &dd, QObject *parent) : QObject(dd, parent) { } /*! \qmltype State \instantiates QDeclarativeState \ingroup qml-state-elements \since 4.7 \brief The State element defines configurations of objects and properties. A \e state is a set of batched changes from the default configuration. All items have a default state that defines the default configuration of objects and property values. New states can be defined by adding State items to the \l {Item::states}{states} property to allow items to switch between different configurations. These configurations can, for example, be used to apply different sets of property values or execute different scripts. The following example displays a single \l Rectangle. In the default state, the rectangle is colored black. In the "clicked" state, a PropertyChanges element changes the rectangle's color to red. Clicking within the MouseArea toggles the rectangle's state between the default state and the "clicked" state, thus toggling the color of the rectangle between black and red. \snippet doc/src/snippets/declarative/state.qml 0 Notice the default state is referred to using an empty string (""). States are commonly used together with \l{QML Animation and Transitions}{Transitions} to provide animations when state changes occur. \note Setting the state of an object from within another state of the same object is not allowed. \sa {declarative/animation/states}{states example}, {qmlstates}{States}, {QML Animation and Transitions}{Transitions}, QtDeclarative */ QDeclarativeState::QDeclarativeState(QObject *parent) : QObject(*(new QDeclarativeStatePrivate), parent) { Q_D(QDeclarativeState); d->transitionManager.setState(this); } QDeclarativeState::~QDeclarativeState() { Q_D(QDeclarativeState); if (d->group) d->group->removeState(this); /* destroying an active state does not return us to the base state, so we need to clean up our revert list to prevent leaks. In the future we may want to redconsider this overall architecture. */ for (int i = 0; i < d->revertList.count(); ++i) { if (d->revertList.at(i).binding()) { d->revertList.at(i).binding()->destroy(); } } } /*! \qmlproperty string State::name This property holds the name of the state. Each state should have a unique name within its item. */ QString QDeclarativeState::name() const { Q_D(const QDeclarativeState); return d->name; } void QDeclarativeState::setName(const QString &n) { Q_D(QDeclarativeState); d->name = n; d->named = true; } bool QDeclarativeState::isNamed() const { Q_D(const QDeclarativeState); return d->named; } bool QDeclarativeState::isWhenKnown() const { Q_D(const QDeclarativeState); return d->when != 0; } /*! \qmlproperty bool State::when This property holds when the state should be applied. This should be set to an expression that evaluates to \c true when you want the state to be applied. For example, the following \l Rectangle changes in and out of the "hidden" state when the \l MouseArea is pressed: \snippet doc/src/snippets/declarative/state-when.qml 0 If multiple states in a group have \c when clauses that evaluate to \c true at the same time, the first matching state will be applied. For example, in the following snippet \c state1 will always be selected rather than \c state2 when sharedCondition becomes \c true. \qml Item { states: [ State { name: "state1"; when: sharedCondition }, State { name: "state2"; when: sharedCondition } ] // ... } \endqml */ QDeclarativeBinding *QDeclarativeState::when() const { Q_D(const QDeclarativeState); return d->when; } void QDeclarativeState::setWhen(QDeclarativeBinding *when) { Q_D(QDeclarativeState); d->when = when; if (d->group) d->group->updateAutoState(); } /*! \qmlproperty string State::extend This property holds the state that this state extends. When a state extends another state, it inherits all the changes of that state. The state being extended is treated as the base state in regards to the changes specified by the extending state. */ QString QDeclarativeState::extends() const { Q_D(const QDeclarativeState); return d->extends; } void QDeclarativeState::setExtends(const QString &extends) { Q_D(QDeclarativeState); d->extends = extends; } /*! \qmlproperty list State::changes This property holds the changes to apply for this state \default By default these changes are applied against the default state. If the state extends another state, then the changes are applied against the state being extended. */ QDeclarativeListProperty QDeclarativeState::changes() { Q_D(QDeclarativeState); return QDeclarativeListProperty(this, &d->operations, QDeclarativeStatePrivate::operations_append, QDeclarativeStatePrivate::operations_count, QDeclarativeStatePrivate::operations_at, QDeclarativeStatePrivate::operations_clear); } int QDeclarativeState::operationCount() const { Q_D(const QDeclarativeState); return d->operations.count(); } QDeclarativeStateOperation *QDeclarativeState::operationAt(int index) const { Q_D(const QDeclarativeState); return d->operations.at(index); } QDeclarativeState &QDeclarativeState::operator<<(QDeclarativeStateOperation *op) { Q_D(QDeclarativeState); d->operations.append(QDeclarativeStatePrivate::OperationGuard(op, &d->operations)); return *this; } void QDeclarativeStatePrivate::complete() { Q_Q(QDeclarativeState); for (int ii = 0; ii < reverting.count(); ++ii) { for (int jj = 0; jj < revertList.count(); ++jj) { if (revertList.at(jj).property() == reverting.at(ii)) { revertList.removeAt(jj); break; } } } reverting.clear(); emit q->completed(); } // Generate a list of actions for this state. This includes coelescing state // actions that this state "extends" QDeclarativeStateOperation::ActionList QDeclarativeStatePrivate::generateActionList(QDeclarativeStateGroup *group) const { QDeclarativeStateOperation::ActionList applyList; if (inState) return applyList; // Prevent "extends" recursion inState = true; if (!extends.isEmpty()) { QList states = group->states(); for (int ii = 0; ii < states.count(); ++ii) if (states.at(ii)->name() == extends) { qmlExecuteDeferred(states.at(ii)); applyList = static_cast(states.at(ii)->d_func())->generateActionList(group); } } foreach(QDeclarativeStateOperation *op, operations) applyList << op->actions(); inState = false; return applyList; } QDeclarativeStateGroup *QDeclarativeState::stateGroup() const { Q_D(const QDeclarativeState); return d->group; } void QDeclarativeState::setStateGroup(QDeclarativeStateGroup *group) { Q_D(QDeclarativeState); d->group = group; } void QDeclarativeState::cancel() { Q_D(QDeclarativeState); d->transitionManager.cancel(); } void QDeclarativeAction::deleteFromBinding() { if (fromBinding) { QDeclarativePropertyPrivate::setBinding(property, 0); fromBinding->destroy(); fromBinding = 0; } } bool QDeclarativeState::containsPropertyInRevertList(QObject *target, const QString &name) const { Q_D(const QDeclarativeState); if (isStateActive()) { QListIterator revertListIterator(d->revertList); while (revertListIterator.hasNext()) { const QDeclarativeSimpleAction &simpleAction = revertListIterator.next(); if (simpleAction.specifiedObject() == target && simpleAction.specifiedProperty() == name) return true; } } return false; } bool QDeclarativeState::changeValueInRevertList(QObject *target, const QString &name, const QVariant &revertValue) { Q_D(QDeclarativeState); if (isStateActive()) { QMutableListIterator revertListIterator(d->revertList); while (revertListIterator.hasNext()) { QDeclarativeSimpleAction &simpleAction = revertListIterator.next(); if (simpleAction.specifiedObject() == target && simpleAction.specifiedProperty() == name) { simpleAction.setValue(revertValue); return true; } } } return false; } bool QDeclarativeState::changeBindingInRevertList(QObject *target, const QString &name, QDeclarativeAbstractBinding *binding) { Q_D(QDeclarativeState); if (isStateActive()) { QMutableListIterator revertListIterator(d->revertList); while (revertListIterator.hasNext()) { QDeclarativeSimpleAction &simpleAction = revertListIterator.next(); if (simpleAction.specifiedObject() == target && simpleAction.specifiedProperty() == name) { if (simpleAction.binding()) simpleAction.binding()->destroy(); simpleAction.setBinding(binding); return true; } } } return false; } bool QDeclarativeState::removeEntryFromRevertList(QObject *target, const QString &name) { Q_D(QDeclarativeState); if (isStateActive()) { QMutableListIterator revertListIterator(d->revertList); while (revertListIterator.hasNext()) { QDeclarativeSimpleAction &simpleAction = revertListIterator.next(); if (simpleAction.property().object() == target && simpleAction.property().name() == name) { QDeclarativeAbstractBinding *oldBinding = QDeclarativePropertyPrivate::binding(simpleAction.property()); if (oldBinding) { QDeclarativePropertyPrivate::setBinding(simpleAction.property(), 0); oldBinding->destroy(); } simpleAction.property().write(simpleAction.value()); if (simpleAction.binding()) QDeclarativePropertyPrivate::setBinding(simpleAction.property(), simpleAction.binding()); revertListIterator.remove(); return true; } } } return false; } void QDeclarativeState::addEntryToRevertList(const QDeclarativeAction &action) { Q_D(QDeclarativeState); QDeclarativeSimpleAction simpleAction(action); d->revertList.append(simpleAction); } void QDeclarativeState::removeAllEntriesFromRevertList(QObject *target) { Q_D(QDeclarativeState); if (isStateActive()) { QMutableListIterator revertListIterator(d->revertList); while (revertListIterator.hasNext()) { QDeclarativeSimpleAction &simpleAction = revertListIterator.next(); if (simpleAction.property().object() == target) { QDeclarativeAbstractBinding *oldBinding = QDeclarativePropertyPrivate::binding(simpleAction.property()); if (oldBinding) { QDeclarativePropertyPrivate::setBinding(simpleAction.property(), 0); oldBinding->destroy(); } simpleAction.property().write(simpleAction.value()); if (simpleAction.binding()) QDeclarativePropertyPrivate::setBinding(simpleAction.property(), simpleAction.binding()); revertListIterator.remove(); } } } } void QDeclarativeState::addEntriesToRevertList(const QList &actionList) { Q_D(QDeclarativeState); if (isStateActive()) { QList simpleActionList; QListIterator actionListIterator(actionList); while(actionListIterator.hasNext()) { const QDeclarativeAction &action = actionListIterator.next(); QDeclarativeSimpleAction simpleAction(action); action.property.write(action.toValue); if (!action.toBinding.isNull()) { QDeclarativeAbstractBinding *oldBinding = QDeclarativePropertyPrivate::binding(simpleAction.property()); if (oldBinding) QDeclarativePropertyPrivate::setBinding(simpleAction.property(), 0); QDeclarativePropertyPrivate::setBinding(simpleAction.property(), action.toBinding.data(), QDeclarativePropertyPrivate::DontRemoveBinding); } simpleActionList.append(simpleAction); } d->revertList.append(simpleActionList); } } QVariant QDeclarativeState::valueInRevertList(QObject *target, const QString &name) const { Q_D(const QDeclarativeState); if (isStateActive()) { QListIterator revertListIterator(d->revertList); while (revertListIterator.hasNext()) { const QDeclarativeSimpleAction &simpleAction = revertListIterator.next(); if (simpleAction.specifiedObject() == target && simpleAction.specifiedProperty() == name) return simpleAction.value(); } } return QVariant(); } QDeclarativeAbstractBinding *QDeclarativeState::bindingInRevertList(QObject *target, const QString &name) const { Q_D(const QDeclarativeState); if (isStateActive()) { QListIterator revertListIterator(d->revertList); while (revertListIterator.hasNext()) { const QDeclarativeSimpleAction &simpleAction = revertListIterator.next(); if (simpleAction.specifiedObject() == target && simpleAction.specifiedProperty() == name) return simpleAction.binding(); } } return 0; } bool QDeclarativeState::isStateActive() const { return stateGroup() && stateGroup()->state() == name(); } void QDeclarativeState::apply(QDeclarativeStateGroup *group, QDeclarativeTransition *trans, QDeclarativeState *revert) { Q_D(QDeclarativeState); qmlExecuteDeferred(this); cancel(); if (revert) revert->cancel(); d->revertList.clear(); d->reverting.clear(); if (revert) { QDeclarativeStatePrivate *revertPrivate = static_cast(revert->d_func()); d->revertList = revertPrivate->revertList; revertPrivate->revertList.clear(); } // List of actions caused by this state QDeclarativeStateOperation::ActionList applyList = d->generateActionList(group); // List of actions that need to be reverted to roll back (just) this state QDeclarativeStatePrivate::SimpleActionList additionalReverts; // First add the reverse of all the applyList actions for (int ii = 0; ii < applyList.count(); ++ii) { QDeclarativeAction &action = applyList[ii]; if (action.event) { if (!action.event->isReversable()) continue; bool found = false; for (int jj = 0; jj < d->revertList.count(); ++jj) { QDeclarativeActionEvent *event = d->revertList.at(jj).event(); if (event && event->typeName() == action.event->typeName()) { if (action.event->override(event)) { found = true; if (action.event != d->revertList.at(jj).event() && action.event->needsCopy()) { action.event->copyOriginals(d->revertList.at(jj).event()); QDeclarativeSimpleAction r(action); additionalReverts << r; d->revertList.removeAt(jj); --jj; } else if (action.event->isRewindable()) //###why needed? action.event->saveCurrentValues(); break; } } } if (!found) { action.event->saveOriginals(); // Only need to revert the applyList action if the previous // state doesn't have a higher priority revert already QDeclarativeSimpleAction r(action); additionalReverts << r; } } else { bool found = false; action.fromBinding = QDeclarativePropertyPrivate::binding(action.property); for (int jj = 0; jj < d->revertList.count(); ++jj) { if (d->revertList.at(jj).property() == action.property) { found = true; if (d->revertList.at(jj).binding() != action.fromBinding) { action.deleteFromBinding(); } break; } } if (!found) { if (!action.restore) { action.deleteFromBinding();; } else { // Only need to revert the applyList action if the previous // state doesn't have a higher priority revert already QDeclarativeSimpleAction r(action); additionalReverts << r; } } } } // Any reverts from a previous state that aren't carried forth // into this state need to be translated into apply actions for (int ii = 0; ii < d->revertList.count(); ++ii) { bool found = false; if (d->revertList.at(ii).event()) { QDeclarativeActionEvent *event = d->revertList.at(ii).event(); if (!event->isReversable()) continue; for (int jj = 0; !found && jj < applyList.count(); ++jj) { const QDeclarativeAction &action = applyList.at(jj); if (action.event && action.event->typeName() == event->typeName()) { if (action.event->override(event)) found = true; } } } else { for (int jj = 0; !found && jj < applyList.count(); ++jj) { const QDeclarativeAction &action = applyList.at(jj); if (action.property == d->revertList.at(ii).property()) found = true; } } if (!found) { QVariant cur = d->revertList.at(ii).property().read(); QDeclarativeAbstractBinding *delBinding = QDeclarativePropertyPrivate::setBinding(d->revertList.at(ii).property(), 0); if (delBinding) delBinding->destroy(); QDeclarativeAction a; a.property = d->revertList.at(ii).property(); a.fromValue = cur; a.toValue = d->revertList.at(ii).value(); a.toBinding = QDeclarativeAbstractBinding::getPointer(d->revertList.at(ii).binding()); a.specifiedObject = d->revertList.at(ii).specifiedObject(); a.specifiedProperty = d->revertList.at(ii).specifiedProperty(); a.event = d->revertList.at(ii).event(); a.reverseEvent = d->revertList.at(ii).reverseEvent(); if (a.event && a.event->isRewindable()) a.event->saveCurrentValues(); applyList << a; // Store these special reverts in the reverting list d->reverting << d->revertList.at(ii).property(); } } // All the local reverts now become part of the ongoing revertList d->revertList << additionalReverts; #ifndef QT_NO_DEBUG_STREAM // Output for debugging if (stateChangeDebug()) { foreach(const QDeclarativeAction &action, applyList) { if (action.event) qWarning() << " QDeclarativeAction event:" << action.event->typeName(); else qWarning() << " QDeclarativeAction:" << action.property.object() << action.property.name() << "From:" << action.fromValue << "To:" << action.toValue; } } #endif d->transitionManager.transition(applyList, trans); } QDeclarativeStateOperation::ActionList QDeclarativeStateOperation::actions() { return ActionList(); } QDeclarativeState *QDeclarativeStateOperation::state() const { Q_D(const QDeclarativeStateOperation); return d->m_state; } void QDeclarativeStateOperation::setState(QDeclarativeState *state) { Q_D(QDeclarativeStateOperation); d->m_state = state; } QT_END_NAMESPACE