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Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: http://www.gnu.org/copyleft/fdl.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page qmlreusablecomponents.html \ingroup qml-features \previouspage {QML Signal and Handler Event System}{Signal and Handler Event System} \nextpage {QML States}{States} \contentspage QML Features \title Importing Reusable Components A \e component is an instantiable QML definition, typically contained in a \c .qml file. For instance, a Button \e component may be defined in \c Button.qml. The QML runtime may instantiate this Button component to create Button \e objects. Alternatively, a component may be defined inside a \l Component element. Moreover, the Button definition may also contain other components. A Button component could use a Text element for its label and other components to implement its functions. Compounding components to form new components (and effectively new interfaces) is the emphasis in QML. \keyword qml-define-components \section1 Defining New Components Any snippet of QML code may become a component, by placing the code in a QML file (extension is \c .qml). A complete Button component that responds to user input may be in a Button.qml file. \snippet doc/src/snippets/declarative/reusablecomponents/Button.qml document Alternatively, a \l Component element may encapsulate a QML object to form a component. \snippet doc/src/snippets/declarative/reusablecomponents/component.qml parent begin \snippet doc/src/snippets/declarative/reusablecomponents/component.qml define inline component \snippet doc/src/snippets/declarative/reusablecomponents/component.qml parent end \keyword qml-loading-components \section1 Loading a Component The initialization of inline components is different from loading a component from a \c .qml file. \section2 Importing a Component A component defined in a \c .qml file is directly usable by declaring the name of the component. For example, a button defined in \c Button.qml is created by declaring a \c Button. The button is defined in the \l {qml-define-components}{Defining New Components} section. \snippet doc/src/snippets/declarative/reusablecomponents/application.qml document Note that the component name, \c Button, matches the QML filename, \c Button.qml. Also, the first character is in upper case. Matching the names allow components in the same directory to be in the direct import path of the application. For flexibility, a \c qmldir file is for dictating which additional components, plugins, or directories should be imported. By using a \c qmldir file, component names do not need to match the filenames. The \c qmldir file should, however, be in an imported path. \snippet doc/src/snippets/declarative/reusablecomponents/qmldir document \section2 Loading an Inline Component A consequence of inline components is that initialization may be deferred or delayed. A component may be created during a MouseArea event or by using a \l Loader element. The component can create an object, which is addressable in a similar way as an \l {qml-id-property}{id property}. Thus, the created object may have its bindings set and read like a normal QML object. \snippet doc/src/snippets/declarative/reusablecomponents/component.qml define inline component \snippet doc/src/snippets/declarative/reusablecomponents/component.qml create inline component \keyword qml-component-properties \section1 Component Properties Initializing a component, either from a .qml file or initializing an inline component, have several properties to facilitate component execution. Specifically, there are \l{attached-properties}{attached properties} and \l{attached-signalhandlers}{attached signal handlers} for setting properties during the lifetime of a component. The \c{Component.onCompleted} attached signal handler is called when the component completes initialization. It is useful for executing any commands after component initialization. Similarly, the \c{Component.onDestruction} signal handler executes when the component finishes destruction. \keyword qml-top-level \section1 Top-Level Component Choosing the \e{top-level} or the \e{root} object of components is an important design aspect because the top-level object dictates which properties are accessible outside the component. Some elements are not visual elements and will not have visual properties exposed outside the component. Likewise, some elements add functionality that are not available to visual elements. Consider the Button component from the \l{qml-define-components}{Defining New Components} section; it's top-level object is a \l Rectangle. When imported, the Button component will possess the Rectangle's properties, methods, signals, and any custom properties. \snippet doc/src/snippets/declarative/reusablecomponents/Button.qml parent begin \snippet doc/src/snippets/declarative/reusablecomponents/Button.qml ellipses \snippet doc/src/snippets/declarative/reusablecomponents/Button.qml properties \snippet doc/src/snippets/declarative/reusablecomponents/Button.qml ellipses \snippet doc/src/snippets/declarative/reusablecomponents/Button.qml parent end The Button's \c text alias is accessible from outside the component as well as the Rectangle's visual properties and signals such as \c x, \c y, \c anchors, and \c states. Alternatively, we may choose a \l {Keyboard Focus in Qt Quick 1}{FocusScope} as our top-level object. The \l FocusScope element manage keyboard focus for its children which is beneficial for certain types of interfaces. However, since \c FocusScopes are not visual elements, the visual properties of its child need to be exposed. \snippet doc/src/snippets/declarative/reusablecomponents/focusbutton.qml document */