/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QML Shaders plugin of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsggeometry.h" QT_BEGIN_NAMESPACE const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_Point2D() { static Attribute data[] = { { 0, 2, GL_FLOAT } }; static AttributeSet attrs = { 1, sizeof(float) * 2, data }; return attrs; } const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_TexturedPoint2D() { static Attribute data[] = { { 0, 2, GL_FLOAT }, { 1, 2, GL_FLOAT } }; static AttributeSet attrs = { 2, sizeof(float) * 4, data }; return attrs; } const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_ColoredPoint2D() { static Attribute data[] = { { 0, 2, GL_FLOAT }, { 1, 4, GL_UNSIGNED_BYTE } }; static AttributeSet attrs = { 2, 2 * sizeof(float) + 4 * sizeof(char), data }; return attrs; } QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes, int vertexCount, int indexCount, int indexType) : m_drawing_mode(GL_TRIANGLE_STRIP) , m_vertex_count(0) , m_index_count(0) , m_index_type(indexType) , m_attributes(attributes) , m_data(0) , m_index_data_offset(-1) , m_owns_data(false) { Q_ASSERT(m_attributes.count > 0); Q_ASSERT(m_attributes.stride > 0); // Because allocate reads m_vertex_count, m_index_count and m_owns_data, these // need to be set before calling allocate... allocate(vertexCount, indexCount); } QSGGeometry::~QSGGeometry() { if (m_owns_data) qFree(m_data); } void *QSGGeometry::indexData() { return m_index_data_offset < 0 ? 0 : ((char *) m_data + m_index_data_offset); } const void *QSGGeometry::indexData() const { return m_index_data_offset < 0 ? 0 : ((char *) m_data + m_index_data_offset); } void QSGGeometry::setDrawingMode(GLenum mode) { m_drawing_mode = mode; } void QSGGeometry::allocate(int vertexCount, int indexCount) { if (vertexCount == m_vertex_count && indexCount == m_index_count) return; m_vertex_count = vertexCount; m_index_count = indexCount; bool canUsePrealloc = m_index_count <= 0; int vertexByteSize = m_attributes.stride * m_vertex_count; if (m_owns_data) qFree(m_data); if (canUsePrealloc && vertexByteSize <= (int) sizeof(m_prealloc)) { m_data = (void *) &m_prealloc[0]; m_index_data_offset = -1; m_owns_data = false; } else { Q_ASSERT(m_index_type == GL_UNSIGNED_INT || m_index_type == GL_UNSIGNED_SHORT); int indexByteSize = indexCount * (m_index_type == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32)); m_data = (void *) qMalloc(vertexByteSize + indexByteSize); m_index_data_offset = vertexByteSize; m_owns_data = true; } } void QSGGeometry::updateRectGeometry(QSGGeometry *g, const QRectF &rect) { Point2D *v = g->vertexDataAsPoint2D(); v[0].x = rect.left(); v[0].y = rect.top(); v[1].x = rect.right(); v[1].y = rect.top(); v[2].x = rect.left(); v[2].y = rect.bottom(); v[3].x = rect.right(); v[3].y = rect.bottom(); } void QSGGeometry::updateTexturedRectGeometry(QSGGeometry *g, const QRectF &rect, const QRectF &textureRect) { TexturedPoint2D *v = g->vertexDataAsTexturedPoint2D(); v[0].x = rect.left(); v[0].y = rect.top(); v[0].tx = textureRect.left(); v[0].ty = textureRect.top(); v[1].x = rect.right(); v[1].y = rect.top(); v[1].tx = textureRect.right(); v[1].ty = textureRect.top(); v[2].x = rect.left(); v[2].y = rect.bottom(); v[2].tx = textureRect.left(); v[2].ty = textureRect.bottom(); v[3].x = rect.right(); v[3].y = rect.bottom(); v[3].tx = textureRect.right(); v[3].ty = textureRect.bottom(); } QT_END_NAMESPACE