/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QML Shaders plugin of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGGEOMETRY_H #define QSGGEOMETRY_H #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QSGGeometry { public: struct Attribute { int position; int tupleSize; int type; }; struct AttributeSet { int count; int stride; const Attribute *attributes; }; struct Point2D { float x, y; }; struct TexturedPoint2D { float x, y; float tx, ty; }; struct ColoredPoint2D { float x, y; unsigned char r, g, b, a; }; static const AttributeSet &defaultAttributes_Point2D(); static const AttributeSet &defaultAttributes_TexturedPoint2D(); static const AttributeSet &defaultAttributes_ColoredPoint2D(); QSGGeometry(const QSGGeometry::AttributeSet &attribs, int vertexCount, int indexCount = 0, int indexType = GL_UNSIGNED_SHORT); ~QSGGeometry(); void setDrawingMode(GLenum mode); inline GLenum drawingMode() const { return m_drawing_mode; } void allocate(int vertexCount, int indexCount = 0); int vertexCount() const { return m_vertex_count; } void *vertexData() { return m_data; } inline Point2D *vertexDataAsPoint2D(); inline TexturedPoint2D *vertexDataAsTexturedPoint2D(); inline ColoredPoint2D *vertexDataAsColoredPoint2D(); inline const void *vertexData() const { return m_data; } inline const Point2D *vertexDataAsPoint2D() const; inline const TexturedPoint2D *vertexDataAsTexturedPoint2D() const; inline const ColoredPoint2D *vertexDataAsColoredPoint2D() const; inline int indexType() const { return m_index_type; } int indexCount() const { return m_index_count; } void *indexData(); inline uint *indexDataAsUInt(); inline quint16 *indexDataAsUShort(); const void *indexData() const; inline const uint *indexDataAsUInt() const; inline const quint16 *indexDataAsUShort() const; inline int attributeCount() const { return m_attributes.count; } inline const Attribute *attributes() const { return m_attributes.attributes; } inline int stride() const { return m_attributes.stride; } static void updateRectGeometry(QSGGeometry *g, const QRectF &rect); static void updateTexturedRectGeometry(QSGGeometry *g, const QRectF &rect, const QRectF &sourceRect); private: int m_drawing_mode; int m_vertex_count; int m_index_count; int m_index_type; const AttributeSet &m_attributes; void *m_data; int m_index_data_offset; void *m_reserved_pointer; uint m_owns_data : 1; uint m_reserved_bits : 31; float m_prealloc[16]; }; inline uint *QSGGeometry::indexDataAsUInt() { Q_ASSERT(m_index_type == GL_UNSIGNED_INT); return (uint *) indexData(); } inline quint16 *QSGGeometry::indexDataAsUShort() { Q_ASSERT(m_index_type == GL_UNSIGNED_SHORT); return (quint16 *) indexData(); } inline const uint *QSGGeometry::indexDataAsUInt() const { Q_ASSERT(m_index_type == GL_UNSIGNED_INT); return (uint *) indexData(); } inline const quint16 *QSGGeometry::indexDataAsUShort() const { Q_ASSERT(m_index_type == GL_UNSIGNED_SHORT); return (quint16 *) indexData(); } inline QSGGeometry::Point2D *QSGGeometry::vertexDataAsPoint2D() { Q_ASSERT(m_attributes.count == 1); Q_ASSERT(m_attributes.stride == 2 * sizeof(float)); Q_ASSERT(m_attributes.attributes[0].tupleSize == 2); Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT); Q_ASSERT(m_attributes.attributes[0].position == 0); return (Point2D *) m_data; } inline QSGGeometry::TexturedPoint2D *QSGGeometry::vertexDataAsTexturedPoint2D() { Q_ASSERT(m_attributes.count == 2); Q_ASSERT(m_attributes.stride == 4 * sizeof(float)); Q_ASSERT(m_attributes.attributes[0].position == 0); Q_ASSERT(m_attributes.attributes[0].tupleSize == 2); Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT); Q_ASSERT(m_attributes.attributes[1].position == 1); Q_ASSERT(m_attributes.attributes[1].tupleSize == 2); Q_ASSERT(m_attributes.attributes[1].type == GL_FLOAT); return (TexturedPoint2D *) m_data; } inline QSGGeometry::ColoredPoint2D *QSGGeometry::vertexDataAsColoredPoint2D() { Q_ASSERT(m_attributes.count == 2); Q_ASSERT(m_attributes.stride == 2 * sizeof(float) + 4 * sizeof(char)); Q_ASSERT(m_attributes.attributes[0].position == 0); Q_ASSERT(m_attributes.attributes[0].tupleSize == 2); Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT); Q_ASSERT(m_attributes.attributes[1].position == 1); Q_ASSERT(m_attributes.attributes[1].tupleSize == 4); Q_ASSERT(m_attributes.attributes[1].type == GL_UNSIGNED_BYTE); return (ColoredPoint2D *) m_data; } inline const QSGGeometry::Point2D *QSGGeometry::vertexDataAsPoint2D() const { Q_ASSERT(m_attributes.count == 1); Q_ASSERT(m_attributes.stride == 2 * sizeof(float)); Q_ASSERT(m_attributes.attributes[0].tupleSize == 2); Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT); Q_ASSERT(m_attributes.attributes[0].position == 0); return (const Point2D *) m_data; } inline const QSGGeometry::TexturedPoint2D *QSGGeometry::vertexDataAsTexturedPoint2D() const { Q_ASSERT(m_attributes.count == 2); Q_ASSERT(m_attributes.stride == 4 * sizeof(float)); Q_ASSERT(m_attributes.attributes[0].position == 0); Q_ASSERT(m_attributes.attributes[0].tupleSize == 2); Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT); Q_ASSERT(m_attributes.attributes[1].position == 1); Q_ASSERT(m_attributes.attributes[1].tupleSize == 2); Q_ASSERT(m_attributes.attributes[1].type == GL_FLOAT); return (const TexturedPoint2D *) m_data; } inline const QSGGeometry::ColoredPoint2D *QSGGeometry::vertexDataAsColoredPoint2D() const { Q_ASSERT(m_attributes.count == 2); Q_ASSERT(m_attributes.stride == 2 * sizeof(float) + 4 * sizeof(char)); Q_ASSERT(m_attributes.attributes[0].position == 0); Q_ASSERT(m_attributes.attributes[0].tupleSize == 2); Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT); Q_ASSERT(m_attributes.attributes[1].position == 1); Q_ASSERT(m_attributes.attributes[1].tupleSize == 4); Q_ASSERT(m_attributes.attributes[1].type == GL_UNSIGNED_BYTE); return (const ColoredPoint2D *) m_data; } QT_END_NAMESPACE QT_END_HEADER #endif // QSGGEOMETRY_H